History YMMV / ParasiteEve2

27th Jan '17 8:36:22 AM Wooboo
Is there an issue? Send a Message


** In-universe, the Stranger AMNC's can shift from their monstrous forms to a human form, which not only catches Aya completely by surprise, but caught an unwary S.W.A.T team with their pants down, leading to their demise. Sadly, in-game this ability is rather under-used.

to:

** In-universe, the Stranger AMNC's can shift from their monstrous forms to a human form, which not only catches Aya completely by surprise, but caught an unwary S.W.A.T team with their pants down, leading to their demise. Sadly, in-game this ability is rather under-used.under-utilized.



* VisualEffectsOfAwesome: The sheer amount of attention to detail found throughout each level design of the game ii stunning, and just like the previous game, the beautiful graphics still hold up today.

to:

* VisualEffectsOfAwesome: The sheer amount of attention to detail found throughout each level design of the game ii is stunning, and just like the previous game, the beautiful graphics still hold up today.
16th Jan '17 11:38:26 PM Wooboo
Is there an issue? Send a Message

Added DiffLines:

** In-universe, the Stranger AMNC's can shift from their monstrous forms to a human form, which not only catches Aya completely by surprise, but caught an unwary S.W.A.T team with their pants down, leading to their demise. Sadly, in-game this ability is rather under-used.
13th Jan '17 5:22:48 PM Wooboo
Is there an issue? Send a Message


* TheyChangedItNowItSucks: Squaresoft tried to make it like ''Franchise/ResidentEvil'' a little too much.

to:

* TheyChangedItNowItSucks: In the eyes of many fans, Squaresoft tried to make it like ''Franchise/ResidentEvil'' a little too much.much, ditching too many of the RPG elements to make a game that was a derivative clone of Capcom's survival horror flagship.
6th Jan '17 9:59:25 PM themaniacinthemailbox
Is there an issue? Send a Message


* VisualEffectsOfAwesome: The sheer amount of attention to detail found throughout each level design of the game in stunning, and just like the previous game, they still hold up today.

to:

* VisualEffectsOfAwesome: The sheer amount of attention to detail found throughout each level design of the game in ii stunning, and just like the previous game, they the beautiful graphics still hold up today.
6th Jan '17 9:58:51 PM themaniacinthemailbox
Is there an issue? Send a Message


* UncannyValley: Most of the [=ANMCs=] in the game are animals with vaguely human-like characteristics. 'Strangers' are Ostrich/Dinosaur-like things that can mimic corpses and 'Chasers' are basically camels with horrifying, polygonal human faces. Their subspecies 'Mad Chasers' fall on their backs and ''start laughing'' when Aya attacks them.

to:

* UncannyValley: Most of the [=ANMCs=] in the game are animals with vaguely human-like characteristics. 'Strangers' are Ostrich/Dinosaur-like things that can mimic corpses and 'Chasers' are basically camels with horrifying, polygonal human faces. Their subspecies 'Mad Chasers' fall on their backs and ''start laughing'' when Aya attacks them.them.
*VisualEffectsOfAwesome: The sheer amount of attention to detail found throughout each level design of the game in stunning, and just like the previous game, they still hold up today.
16th Jul '16 8:41:45 AM Usagi1992
Is there an issue? Send a Message


* FakeDifficulty: Square tried to make ''II'' more like the ''Franchise/ResidentEvil'' games, but with [[CameraScrew worse camera angles]] and an absolute lack of a quick, 180-degree turn. Many cheap shots and deaths will ensue. The original game generally favored more isometric viewpoints that, shock of shocks, showed most of a room without any awkward and abrupt angle transitions.

to:

* FakeDifficulty: Square tried to make ''II'' more like the ''Franchise/ResidentEvil'' games, but with [[CameraScrew worse camera angles]] and an absolute lack of a quick, 180-degree turn. Many cheap shots and deaths will ensue. The original game generally favored more isometric viewpoints that, shock of shocks, what a surprise, showed most of a room without any awkward and abrupt angle transitions.
12th Jul '15 9:24:18 AM timotaka
Is there an issue? Send a Message

Added DiffLines:

* FridgeBrilliance: If you examine Bowman's bed several times, Aya will note that there are clumps of hair on the pillow and foul-smelling stains on the sheets. Hair loss and altered body odor are both common side effects of chemotherapy, which goes a long way towards explaining why Bowman was eager to volunteer for the experiment.
3rd May '15 6:23:18 AM Steven
Is there an issue? Send a Message

Added DiffLines:

* DemonicSpiders: The Golems due to their speed, hard hitting attacks, and high HP. Some of them can even cause Poison or Paralysis on you to boot and in certain areas, you fight more than one Golem at once. Nightmare Mode makes ''every'' encounter demonic spiders due to Aya's massively decreased HP and defense.
5th Apr '15 4:24:07 PM Gemser
Is there an issue? Send a Message

Added DiffLines:

* GeniusBonus: If you actually know what "Neoteny" means, a bit more of what the cult is trying to do makes sense. Well, as much sense as the intentions of a cult usually make. Neoteny is a term referring to an "adult" lifeform, showing traits from a younger form (the classic example being the axolotl; a species of salamander which retains the fins and gills which most other species of salamander lose after growing out of their larval stage). So basically, the cult is trying to "revert" humanity into more primitive forms in order to "reboot" humanities evolutionary process (somewhat ironic, given some researchers argue that a lot of the traits that set humans apart from other primates are neotenous).
30th Oct '14 7:43:26 PM JackTheHammer
Is there an issue? Send a Message


* UncannyValley: Most of the ANMCs in the game are animals with vaguely human-like characteristics. 'Strangers' are Ostrich/Dinosaur-like things that can mimic corpses and 'Chasers' are basically camels with horrifying, polygonal human faces. Their subspecies 'Mad Chasers' fall on their backs and ''start laughing'' when Aya attacks them.

to:

* UncannyValley: Most of the ANMCs [=ANMCs=] in the game are animals with vaguely human-like characteristics. 'Strangers' are Ostrich/Dinosaur-like things that can mimic corpses and 'Chasers' are basically camels with horrifying, polygonal human faces. Their subspecies 'Mad Chasers' fall on their backs and ''start laughing'' when Aya attacks them.
This list shows the last 10 events of 24. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ParasiteEve2