History YMMV / PapersPlease

28th Nov '16 12:56:28 PM ImperialMajestyXO
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* AlternateCharacterInterpretation: Is the EZIC a heroic group of freedom fighters seeking to liberate Arstotzka from its oppressive regime? Or is it just another group of radicals who simply want to seize power for themselves?

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Is the EZIC a heroic group of freedom fighters seeking to liberate Arstotzka from its oppressive regime? Or is it just another group of radicals who simply want to seize power for themselves?
24th May '16 6:02:50 PM Austin
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* WakeUpCallBoss: Jorji's first appearance can actually trip up a new player, since everyone before him has been forthright in giving you their papers. Jorji... [[TooDumbToLive doesn't give you anything]], and the game does not give you inline directions that the proper way to deal with a lack of paperwork is to cross-reference the actual rule in the manual with the empty desk. However, the daily bulletin that you get at the beginning of each day that you are supposed to read before starting a day will teach you this if you read it. You could spend precious in-game hours knowing that you're ''supposed'' to deny him, but not knowing ''how'' to [[FailedASpotCheck if you fail to read the daily bulletin]].
* ZeroEffortBoss: The EZIC attack on the final day is ridiculously easy to thwart with a couple of easy shots because the terrorists are very slow.
20th May '16 9:48:13 PM Gadjiltron
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** Incorrect Issuing Cities or ID Card Districts are also a common detail that trips players up, to the point where some just write down the regions' cities and districts on a separate piece of paper for much quicker reference. Misspellings of cities become easy to identify once the player is familiar with them, but sometimes this discrepancy comes in the form of a correctly-spelled issuing city but a mismatched country.



* ThatOneLevel: Day 26 is this if you want to keep Sergiu alive. You have to destroy two motorcycles and neutralize one wall-jumping terrorist. Your tranquilizer gun has three darts, but its aiming reticle is hard to use at high speeds because it does not mark the location of where the dart will hit. You have to mentally draw the cross from the horizontal and vertical line segments given to you on the edges of the reticle that do not cross to find out where the dart will hit. The sniper rifle has two bullets so it does not have enough ammo to do the job unless you can figure out how to use the SplashDamage the motorcycles generate when they explode, but its aiming reticle marks the location the bullet will hit so is easy to use.

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* ThatOneLevel: Day 26 is this if you want to keep Sergiu alive. You have to destroy two motorcycles and neutralize one wall-jumping terrorist. Your tranquilizer gun has three darts, but its aiming reticle is hard to use at high speeds because it does not mark the location of where the dart will hit. You have to mentally draw the cross from the horizontal and vertical line segments given to you on the edges of the reticle that do not cross to find out where the dart will hit. The sniper rifle has two bullets so it does not have enough ammo to do the job unless you can figure out how to use the SplashDamage the motorcycles generate when they explode, but its aiming reticle marks the location the bullet will hit so is easy to use. Oh, and you have to shoot the attackers quickly enough before they gun down Sergiu.
10th May '16 10:05:20 PM Deathhacker
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* ScrappyMechanic: Sometimes, people will come through with the right documents, but won't give you all of them unless prompted. Another one is when the entrant states a mismatching purpose or length. When interrogated, they always correct themselves instead of giving you a possibility to deny them. These do nothing but waste time.

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* ScrappyMechanic: ScrappyMechanic:
**
Sometimes, people will come through with the right documents, but won't give you all of them unless prompted. Another one is when the entrant states a mismatching purpose or length. When interrogated, they always correct themselves instead of giving you a possibility to deny them. These do nothing but waste time.time.
** As noted by Yahtzee, the X-ray mechanic chews through inordinate amount of time, especially when most of the time when it comes up you KNOW something is up with the entrant, but can't reject him/her without a proper reason. That or [[UnsettlingGenderReveal finding out that there wasn't a discrepency to begin with.]]
1st May '16 12:32:32 PM jnv11
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* ScrappyMechanic: Sometimes, people will come through with the right documents, but won't give you all of them unless prompted. This does nothing but waste time.

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* ScrappyMechanic: Sometimes, people will come through with the right documents, but won't give you all of them unless prompted. This does Another one is when the entrant states a mismatching purpose or length. When interrogated, they always correct themselves instead of giving you a possibility to deny them. These do nothing but waste time.
1st May '16 12:30:16 PM jnv11
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Added DiffLines:

* ZeroEffortBoss: The EZIC attack on the final day is ridiculously easy to thwart with a couple of easy shots because the terrorists are very slow.
3rd Apr '16 1:27:57 PM jnv11
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* ThatOneLevel: Day 26 is this if you want to keep Sergiu alive. You have to destroy two motorcycles and neutralize one wall-jumping terrorist. Your tranquilizer gun has three darts, but its aiming reticle is hard to use at high speeds. The sniper rifle has two bullets, but its aiming reticle marks the location the bullet will hit so is easy to use but does not have enough ammo to do the job unless you can figure out how to use the SplashDamage the motorcycles generate when they explode.

to:

* ThatOneLevel: Day 26 is this if you want to keep Sergiu alive. You have to destroy two motorcycles and neutralize one wall-jumping terrorist. Your tranquilizer gun has three darts, but its aiming reticle is hard to use at high speeds. speeds because it does not mark the location of where the dart will hit. You have to mentally draw the cross from the horizontal and vertical line segments given to you on the edges of the reticle that do not cross to find out where the dart will hit. The sniper rifle has two bullets, but its aiming reticle marks the location the bullet will hit bullets so is easy to use but it does not have enough ammo to do the job unless you can figure out how to use the SplashDamage the motorcycles generate when they explode.explode, but its aiming reticle marks the location the bullet will hit so is easy to use.
3rd Apr '16 1:18:45 PM jnv11
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* WakeUpCallBoss: Jorji's first appearance can actually trip up a new player, since everyone before him has been forthright in giving you their papers. Jorji... [[TooDumbToLive doesn't give you anything]], and the game does not tell you that the proper way to deal with a lack of paperwork is to [[GuideDangIt cross-reference the actual rule in the manual with the empty desk.]] You could spend precious in-game hours knowing that you're ''supposed'' to deny him, but not knowing ''how'' to.

to:

* WakeUpCallBoss: Jorji's first appearance can actually trip up a new player, since everyone before him has been forthright in giving you their papers. Jorji... [[TooDumbToLive doesn't give you anything]], and the game does not tell give you inline directions that the proper way to deal with a lack of paperwork is to [[GuideDangIt cross-reference the actual rule in the manual with the empty desk.]] desk. However, the daily bulletin that you get at the beginning of each day that you are supposed to read before starting a day will teach you this if you read it. You could spend precious in-game hours knowing that you're ''supposed'' to deny him, but not knowing ''how'' to.to [[FailedASpotCheck if you fail to read the daily bulletin]].
3rd Apr '16 1:10:54 PM jnv11
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Added DiffLines:

* ThatOneLevel: Day 26 is this if you want to keep Sergiu alive. You have to destroy two motorcycles and neutralize one wall-jumping terrorist. Your tranquilizer gun has three darts, but its aiming reticle is hard to use at high speeds. The sniper rifle has two bullets, but its aiming reticle marks the location the bullet will hit so is easy to use but does not have enough ammo to do the job unless you can figure out how to use the SplashDamage the motorcycles generate when they explode.
16th Jan '16 8:20:32 PM Ramidel
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* GoddamnedBats: Anyone who gets something wrong verbally (length of stay, reason). If you miss it, boom, citation. If you question them, they will VerbalBackspace 100% of the time, so you have to go through this short rigmarole and it's never a free denial/detainment afterwards.

to:

* GoddamnedBats: Anyone who gets something wrong verbally (length of stay, reason).reason), at least after the point where denial reasons are required. If you miss it, boom, citation. If you question them, they will VerbalBackspace 100% of the time, so you have to go through this short rigmarole and it's never a free denial/detainment afterwards. However, before Day 18, you can just disapprove such cases and your bosses won't object one bit - such are the advantages of working for a totalitarian state.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PapersPlease