History YMMV / OperationFlashpoint

14th Apr '16 12:01:27 PM TheOneWhoTropes
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* RetroactiveRecognition: See HeyItsThatVoice.
9th Jul '14 12:31:14 AM LogoP
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* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games.
* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ''ModernWarfare'', too.
** Game mods with unrealistic stuff such as mechs get derided.

to:

* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games.
* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ''ModernWarfare'', too.
** Game mods with unrealistic stuff such as mechs get derided.
games..
9th Feb '14 9:36:46 PM skbc1p4res
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Added DiffLines:

* RetroactiveRecognition: See HeyItsThatVoice.
27th Nov '13 2:42:27 AM skbc1p4res
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* ScrappyLevel: The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]


to:

* ScrappyLevel: ThatOneLevel: The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]

]]
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15th Mar '13 11:04:02 PM FegelCineplex
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** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a mouse.

to:

** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a mouse.apparently inhaled helium.
11th Jan '13 4:29:45 AM FegelCineplex
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** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.

to:

** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
IT!]]"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.
11th Jan '13 4:29:25 AM FegelCineplex
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Added DiffLines:

* {{Narm}}: The MadLibsDialogue obviously, but some of the voice acting in the campaign also qualifies.
** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.
12th Jun '12 11:32:06 PM SeptimusHeap
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*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel around them]]: trees; shrubs; lampposts...

to:

*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel [[NightmareFuel around them]]: trees; shrubs; lampposts...
12th Jun '12 2:53:59 AM SeptimusHeap
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* ScrappyLevel: Many examples of these are cases of YourMileageMayVary amongst individual players, but there are instances where many players are in agreement. The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]


to:

* ScrappyLevel: Many examples of these are cases of YourMileageMayVary amongst individual players, but there are instances where many players are in agreement. The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]

28th Sep '11 6:19:58 AM TheOneWhoTropes
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* BetterThanItSounds : Just try it and you'll see why.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.OperationFlashpoint