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** Fitting for his nature as a LivingLegend and King of the Pirates, Roger is strong beyond belief. Even right out of the gate with very few stat ups he hits like a nuke, all of his combos use Haki to cover excessive amounts of area and come out ''fast'' and have impressive reach. When properly levelled up, it becomes very clear why this is the man who conquered the Grand Line, and the developers made sure it showed in his gameplay.

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** *** Fitting for his nature as a LivingLegend and King of the Pirates, Roger is strong beyond belief. Even right out of the gate with very few stat ups he hits like a nuke, all of his combos use Haki to cover excessive amounts of area and come out ''fast'' and have impressive reach. When properly levelled up, it becomes very clear why this is the man who conquered the Grand Line, and the developers made sure it showed in his gameplay.
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** Fitting for his nature as a LivingLegend and King of the Pirates, Roger is strong beyond belief. Even right out of the gate with very few stat ups he hits like a nuke, all of his combos use Haki to cover excessive amounts of area and come out ''fast'' and have impressive reach. When properly levelled up, it becomes very clear why this is the man who conquered the Grand Line, and the developers made sure it showed in his gameplay.
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*** Another Pirate Warriors 3 example, is Magellan. Early on he has great [=AoE=], and can be unlocked relatively early. But the best is his SSSST, Poison Hydra, which will ram through loads of enemies in a wide line in front of you. It's pretty much guaranteed to fill a good chunk of the Kizuna gauge. You can get an S rank for pretty much every mission in under 10 minutes.
*** ''Fujitora'' in Pirate Warriors 3, full stop. His unique action (which has unlimited uses) is severely overpowered compared to every other character's; he can call down meteors that create an explosion, and they get bigger the longer you charge the button. Well, the 3rd level meteor has enough power to ''completely'' fill both your Kizuna Gauge and your special attack gauge, kill an entire territories-worth of {{Mooks}}, and one-shots most bosses under level 60. This in turn means you can then spam your Kizuna rush and special attacks endlessly because his unique action just about always gives him a full bar. Equip Fujitora with the "Quick Charge +" skill and you really don't have to use his combos at all. Also, his attacks in general are ''very'' fast for his size and they cover a massive range of area, and this is turn covers the one weakness with his unique action; the main problem with his R1 is that there sometimes is a bit of a bug where it doesn't connect properly at all, leaving you open to attacks if you don't act fast. So, with his attack speed and range, you can quickly clear any enemies surrounding you before using it.

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*** Another Pirate ''Pirate Warriors 3 3'' example, is Magellan. Early on he has great [=AoE=], and can be unlocked relatively early. But the best is his SSSST, Poison Hydra, which will ram through loads of enemies in a wide line in front of you. It's pretty much guaranteed to fill a good chunk of the Kizuna gauge. You can get an S rank for pretty much every mission in under 10 minutes.
*** ''Fujitora'' in Pirate ''Pirate Warriors 3, 3'', full stop. His unique action (which has unlimited uses) is severely overpowered compared to every other character's; he can call down meteors that create an explosion, and they get bigger the longer you charge the button. Well, the 3rd level meteor has enough power to ''completely'' fill both your Kizuna Gauge and your special attack gauge, kill an entire territories-worth of {{Mooks}}, and one-shots most bosses under level 60. This in turn means you can then spam your Kizuna rush and special attacks endlessly because his unique action just about always gives him a full bar. Equip Fujitora with the "Quick Charge +" skill and you really don't have to use his combos at all. Also, his attacks in general are ''very'' fast for his size and they cover a massive range of area, and this is turn covers the one weakness with his unique action; the main problem with his R1 is that there sometimes is a bit of a bug where it doesn't connect properly at all, leaving you open to attacks if you don't act fast. So, with his attack speed and range, you can quickly clear any enemies surrounding you before using it.



** Thankfully, Pirate Warriors 3 will actively warn the player [[AntiFrustrationFeatures if the level they're about to play trips Sanji's weakness.]] Sanji can also bypass his reduced[=/=]deflected damage with a [[LimitBreak Kizuna Rush]] due to the [=AoE=] nature of Rushes and the added damage of his teammates.

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** Thankfully, Pirate ''Pirate Warriors 3 3'' will actively warn the player [[AntiFrustrationFeatures if the level they're about to play trips Sanji's weakness.]] Sanji can also bypass his reduced[=/=]deflected damage with a [[LimitBreak Kizuna Rush]] due to the [=AoE=] nature of Rushes and the added damage of his teammates.
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** For starters, there's ''every single Logia user in the game'' (except Smoker), particularly the Admirals and Enel; all of them have high-damaging level-2 Specials that hit in a huge radius (especially Aokiji/Kuzan's Ice Star, and Eneru's Raigou/Kingdom Come), along with easily-spammable moves that also deal big damage from afar or in a huge radius (SSSST/Ice Age for Aokiji/Kuzan, SSST AND SSSST combo for Akainu, SST AND TS AND TTS for Kizaru, and Maximum Voltage SSST/Julungul for Enel; Enel also has SSSST/Mamaragan for EliteMooks or stronger characters, if you can force them into a corner). Like Whitebeard, this could be justified by the fact that these characters are just that damn powerful InUniverse.

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** For starters, there's ''every single Logia user in the game'' (except Smoker), particularly the Admirals and Enel; all of them have high-damaging level-2 Specials that hit in a huge radius (especially Aokiji/Kuzan's Ice Star, and Eneru's Enel's Raigou/Kingdom Come), along with easily-spammable moves that also deal big damage from afar or in a huge radius (SSSST/Ice Age for Aokiji/Kuzan, SSST AND SSSST combo for Akainu, SST AND TS AND TTS for Kizaru, and Maximum Voltage SSST/Julungul for Enel; Enel also has SSSST/Mamaragan for EliteMooks or stronger characters, if you can force them into a corner). Like Whitebeard, this could be justified by the fact that these characters are just that damn powerful InUniverse.



** [[LightEmUp Admiral]] [[LightIsNotGood Kizaru]], at least in [=PW1=]. His attacks are incredibly fast, he can become invincible, and teleports all over the place. You're very unlikely to keep your Beat score against him, and he's so damned ''[[SmugSuper smug]]''.
** Eneru also counts in some games, since he moves just as fast as Kizaru and has plenty of coverage on all of his moves.
** Akainu is also annoying. While he's not fast, he has a ton of ranged attacks to spam, and when you activate his guard and logia state along with it, which is done 2 times no matter when he is fought as a boss, he gets even worse about it, and doesn't flinch nearly as much while it's active. This means you'll be spending more time reeling from his attacks or dodging than dealing damage to him when his super mode active, and ranged characters will be even more outmatched due to his [[TheComputerIsACheatingBastard pinpoint accuracy against the player]]. In the first game, in the second phase of his fight, he even [[PuzzleBoss can't be harmed directly unless frozen.]]

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** [[LightEmUp Admiral]] [[LightIsNotGood Kizaru]], at least in [=PW1=]. His attacks are incredibly fast, he can become invincible, invincible and he teleports all over the place. You're very unlikely to keep your Beat score against him, him and he's so damned ''[[SmugSuper smug]]''.
** Eneru Enel also counts in some of the games, since he moves just as fast as Kizaru and has plenty of coverage on all of his moves.
** Akainu is also annoying. While he's not fast, he has a ton of ranged attacks to spam, and when you activate his guard and logia state along with it, which is done 2 times no matter when he is fought as a boss, he gets even worse about it, it and he doesn't flinch nearly as much while it's active. This means you'll be spending more time reeling from his attacks or dodging than dealing damage to him when his super mode active, is active and ranged characters will be even more outmatched due to his [[TheComputerIsACheatingBastard pinpoint accuracy against the player]]. In the first game, in the second phase of his fight, he even [[PuzzleBoss can't be harmed directly unless frozen.]]
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** For starters, there's ''every single Logia user in the game'' (except Smoker), particularly the Admirals and Eneru; all of them have high-damaging level-2 Specials that hit in a huge radius (especially Aokiji/Kuzan's Ice Star, and Eneru's Raigou/Kingdom Come), along with easily-spammable moves that also deal big damage from afar or in a huge radius (SSSST/Ice Age for Aokiji/Kuzan, SSST AND SSSST combo for Akainu, SST AND TS AND TTS for Kizaru, and Maximum Voltage SSST/Julungul for Eneru; Eneru also has SSSST/Mamaragan for EliteMooks or stronger characters, if you can force them into a corner). Like Whitebeard, this could be justified by the fact that these characters are just that damn powerful InUniverse.
** However, Eneru's case is somewhat averted in the third game due to being overall nerfed, his Mamaragan sends out less lightning bolts while his moves do overall less damage, but are still pretty top notch if used right.

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** For starters, there's ''every single Logia user in the game'' (except Smoker), particularly the Admirals and Eneru; Enel; all of them have high-damaging level-2 Specials that hit in a huge radius (especially Aokiji/Kuzan's Ice Star, and Eneru's Raigou/Kingdom Come), along with easily-spammable moves that also deal big damage from afar or in a huge radius (SSSST/Ice Age for Aokiji/Kuzan, SSST AND SSSST combo for Akainu, SST AND TS AND TTS for Kizaru, and Maximum Voltage SSST/Julungul for Eneru; Eneru Enel; Enel also has SSSST/Mamaragan for EliteMooks or stronger characters, if you can force them into a corner). Like Whitebeard, this could be justified by the fact that these characters are just that damn powerful InUniverse.
** However, Eneru's Enel's case is somewhat averted in the third game due to being overall nerfed, his Mamaragan sends out less lightning bolts while his moves do overall less damage, but are still pretty top notch if used right.

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** In the fourth game, Urouge suffers from being slow in terms of both movement speed and attacks, while not doing enough damage to offset his slow speed. To make things worse, he's not [[ImmuneToFlinching resistant to flinching]] unless you use skills for it, so his attacks will get interrupted often, and you will take a lot of damage while using him.

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** Tashigi suffers from having slow attacks with small hitboxes. She's one of the worst characters in each game for the purpose of clearing battlefields, and her damage isn't anything special, meaning she's not particularly strong at taking down bosses either. Overall, she's a character with no real strengths.
** In the fourth game, Urouge suffers from being slow in terms of both movement speed and attacks, while not doing enough damage to offset his slow speed. To make things worse, he's not [[ImmuneToFlinching resistant to flinching]] unless you use skills for it, so his attacks will get interrupted often, and you will take a lot of damage while using him. While the "Cheat Death" skill can turn the damage he takes into a double-edged sword, it's still a balancing act to keep his health above 0.
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* LowTierLetdown:
** Tony Tony Chopper is just not very impressive in any of the games in the series. Between his attacks having somewhat stubby range while not dealing enough damage to make up the difference, his mobility being nothing special, and his specials being average at best, he ends up being highly underwhelming. [[TheyWastedAPerfectlyGoodCharacter To make things worse, his transformations are barely utilized in all of the games.]]
** In the fourth game, Urouge suffers from being slow in terms of both movement speed and attacks, while not doing enough damage to offset his slow speed. To make things worse, he's not [[ImmuneToFlinching resistant to flinching]] unless you use skills for it, so his attacks will get interrupted often, and you will take a lot of damage while using him.
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*** X Drake easily trivializes all but the hardest battles. His damage and [=AoE=] are solid, his air combos are excellent (especially for a non-Sky type), his dinosaur form both makes clearing crowds a breeze and does just as solid damage as his human form against bosses, and he has no major weaknesses to speak of.
*** It is extremely hard not to do well with Yamato. Between excellent damage and range on attacks, specials that combine obscene damage with absurd [=AoE=], a Zoan transformation with mobility to match even the characters with the fastest speed, and a freezing effect on certain moves, playing as Yamato significantly reduces the challenge of any battle.
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* PortingDisaster: Koei Tecmo has always been notorious for their piss poor PC ports of the ''Warriors'' series, and ''Pirate Warriors 3'' is easily their worst output. Despite the Steam store showing pictures of the game as if they're on par with the Playstation 4 version, the PC version is actually a port of the Vita version, which is evident by the low quality of the character models and the low framerate in certain moments. Second, the game has several visual glitches during gameplay, such as blurry in-game cutscenes and pixelated character models and occasional pop-in shots in manga cutscenes. Controller support is laughably barebones, which is unacceptable for this kind of game, and it lacks proper button prompts for Xbox controllers. Lastly, this version has a nasty GameBreakingBug during the last chapter of the Legend Log, in which one of the cutscenes that plays after beating Doflamingo would crash the game. The common solution to solve this issue is to ''delete the movie and events folder'' from the game's main directory.
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*** For a DLC character, Charlotte Smoothie. On her own she's already powerful, as she has respectable damage, range and AoE, but she can also turn giant, gaining the same size, range, and power as Kaido and Big Mom. And unlike them since she's relatively slender, she doesn't take up the entire screen and you can still see what you're doing.

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*** For a DLC character, Charlotte Smoothie. On her own she's already powerful, as she has respectable damage, range and AoE, [=AoE=], but she can also turn giant, gaining the same size, range, and power as Kaido and Big Mom. And unlike them since she's relatively slender, she doesn't take up the entire screen and you can still see what you're doing.
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*** For a DLC character, Charlotte Smoothie. On her own she's already powerful, but she can also turn giant, gaining the same size, range, and power as Kaido and Big Mom. And unlike them since she's relatively slender, she doesn't take up the entire screen and you can still see what you're doing.
* MoralEventHorizon: In ''Pirate Warriors 2'', Teach and Moria [[spoiler: use the Fog Dial to make Whitebeard and his crew kill each other, resulting in Whitebeard getting hit by Akainu and the Straw Hats and the Whitebeard Pirates' allies tiring out a berserk Whitebeard. After Whitebeard is weakened enough, Moria kills him by stealing his shadow and Teach twists the knife by stealing his Tremor-Tremor Powers.]]

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*** For a DLC character, Charlotte Smoothie. On her own she's already powerful, as she has respectable damage, range and AoE, but she can also turn giant, gaining the same size, range, and power as Kaido and Big Mom. And unlike them since she's relatively slender, she doesn't take up the entire screen and you can still see what you're doing.
* MoralEventHorizon: In ''Pirate Warriors 2'', in [[spoiler:the normal ending]], Teach and Moria [[spoiler: use the Fog Dial to make Whitebeard and his crew kill each other, resulting in Whitebeard getting hit by Akainu and the Straw Hats and the Whitebeard Pirates' allies tiring out a berserk Whitebeard. After Whitebeard is weakened enough, Moria kills him by stealing his shadow and Teach twists the knife by stealing his Tremor-Tremor Powers.]]



** Akainu is also annoying. While he's not fast, he has a ton of ranged attacks to spam, and when you activate his guard and logia state along with it, which is done 2 times no matter when he is fought as a boss, he gets even worse about it, and doesn't flinch nearly as much while it's active. This means you'll be spending more time reeling from his attacks or dodging than dealing damage to him when his super mode active, and ranged characters will be even more outmatched due to his [[TheComputerIsACheatingBastard pinpoint accuracy against the player]].

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** Akainu is also annoying. While he's not fast, he has a ton of ranged attacks to spam, and when you activate his guard and logia state along with it, which is done 2 times no matter when he is fought as a boss, he gets even worse about it, and doesn't flinch nearly as much while it's active. This means you'll be spending more time reeling from his attacks or dodging than dealing damage to him when his super mode active, and ranged characters will be even more outmatched due to his [[TheComputerIsACheatingBastard pinpoint accuracy against the player]]. In the first game, in the second phase of his fight, he even [[PuzzleBoss can't be harmed directly unless frozen.]]
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power to perceive ones true from to get around logia invulnerability


*** God save you if they happen to be a Logia-type character; they take a while to whittle down their stunned gauge AND they take no damage and do not flinch while you are hitting them like so (they're also immune to most if not all grabs). You need a Special Attack to get things done the fastest in order to render them stunned. Then comes the fact that things may or may not get harder then they activate their Hero Power, depending on the character who's the commander....
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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, and Kizuna Rush in a quick sessions, and change camera view while charging special attack on your target, all of which are near-impossible to control with a gamepad.

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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, chain attacks and Kizuna Rush in a quick sessions, and change successions, or move the camera view with both movement and camera buttons while charging special attack on your target, all target at once, most of which are near-impossible to control with a gamepad.
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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, and Kizuna Rush in a quick sessions, or change camera view while charging special attack to focus on your target, all of which are near-impossible to control with a gamepad.

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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, and Kizuna Rush in a quick sessions, or and change camera view while charging special attack to focus on your target, all of which are near-impossible to control with a gamepad.
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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, and Kizuna Rush in a quick sessions, or change camera view while charging special attack to focus on your target, all of which are impossible to control with a gamepad.

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*** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players, allowing them to easily pull-off attacks, special attacks, and Kizuna Rush in a quick sessions, or change camera view while charging special attack to focus on your target, all of which are impossible near-impossible to control with a gamepad.
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%%*** On PC version, at the hands of skilled keyboard players can become this that allows quick successions of attacks, Kizuna rush, and controls the camera while charging a special attack to focus on greater mobs when playing on keyboard over playing on gamepad.

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%%*** *** On PC version, the keyboard controls even on default mappings can become this at the hands of skilled keyboard players can become this that allows quick successions of players, allowing them to easily pull-off attacks, special attacks, and Kizuna rush, and controls the Rush in a quick sessions, or change camera view while charging a special attack to focus on greater mobs when playing on keyboard over playing on your target, all of which are impossible to control with a gamepad.
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Is it just me of does playing PW 3 on keyboard is better than on pads?
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Is it just me of does playing PW 3 on keyboard is better than on pads?

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%%*** On PC version, at the hands of skilled keyboard players can become this that allows quick successions of attacks, Kizuna rush, and controls the camera while charging a special attack to focus on greater mobs when playing on keyboard over playing on gamepad.

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* GameBreaker: Whitebeard in the first game. He seems to have a counter for every situation, such as using Haki to stun a boss character who moves around a lot, his attacks all do a crapload of damage and he has a killer range that could put Usopp to shame. Not to mention his level-2 Special can wipe an entire ''territory'' of {{Mooks}}. Sure, [[MightyGlacier he's slow as all hell]], but that doesn't keep him from annihilating everything in sight. Still, Whitebeard is the WorldsStrongestMan InUniverse, so it's probably [[JustifiedTrope justified]]. While in the second game, this honor goes to multiple characters:

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* GameBreaker: GameBreaker:
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Whitebeard in the first game. He seems to have a counter for every situation, such as using Haki to stun a boss character who moves around a lot, his attacks all do a crapload of damage and he has a killer range that could put Usopp to shame. Not to mention his level-2 Special can wipe an entire ''territory'' of {{Mooks}}. Sure, [[MightyGlacier he's slow as all hell]], but that doesn't keep him from annihilating everything in sight. Still, Whitebeard is the WorldsStrongestMan InUniverse, so it's probably [[JustifiedTrope justified]].justified. While in the second game, this honor goes to multiple characters:



* ThatOneLevel: In the third game during the Dream Log battles, is when you end up with the object to have to stop the enemy commander from reaching a certain territory (or else it's defeat for you), gets MASSIVELY annoying when you're trying to kill all the important characters that appears alongside them just for more bonuses, only to have them reach the territory behind you and make you lose the battle (depending on your level, character used and the stage being played). This gets even more infuriating with the fact that even if you intercept the commander, they'll go marching right back on their way if you ignore them just after getting their aggro, since the other character that appears with them may be too far away from them and killing the commander will end the stage. Should I also mention that even if you take their destination/territory for yourself, you'll still lose if you let them reach it?

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* ThatOneLevel: ThatOneLevel:
**
In the third game during the Dream Log battles, is when you end up with the object to have to stop the enemy commander from reaching a certain territory (or else it's defeat for you), gets MASSIVELY annoying when you're trying to kill all the important characters that appears alongside them just for more bonuses, only to have them reach the territory behind you and make you lose the battle (depending on your level, character used and the stage being played). This gets even more infuriating with the fact that even if you intercept the commander, they'll go marching right back on their way if you ignore them just after getting their aggro, since the other character that appears with them may be too far away from them and killing the commander will end the stage. Should I also mention that even if you take their destination/territory for yourself, you'll still lose if you let them reach it?
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*** For a DLC character, Charlotte Smoothie. On her own she's already powerful, but she can also turn giant, gaining the same size, range, and power as Kaido and Big Mom. And unlike them since she's relatively slender, she doesn't take up the entire screen and you can still see what you're doing.
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*** Luffy can get access to both Gear 4th forms: it's not at all impossible to spend a majority of the stage in Bounceman and/or Snakeman forms, which turns Luffy into a serious LightningBruiser that laughs off most stunning hits.
*** Of all characters, Nami can become this if she's set up properly - that is, if you give her the Zeus Burst special, every attack she does becomes a tandem attack with Zeus. A single swing of her Clima-Tact? Zeus will shoot out lightning. A combo? Zeus is adding some more lightning. A special? All of the damage, plus Zeus adding up more. Having Zeus summoned turns Nami into a walking electrical storm that can clear most bosses without much trouble.
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** The biggest example of this in ''Pirate Warriors 4'' is Katakuri. He's a Speed character, which means that his moves come off incredibly fast. The problem, however, is that, unlike the other Speed characters in the game, Katakuri is ''HUGE'' and, as a result, has crazy range in several of his moves, so approaching him is an insanely difficult task, especially if you're using one of the slower characters like Jinbe or Bege.

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** The biggest example of this in ''Pirate Warriors 4'' is Katakuri. He's a Speed character, which means that his moves come off incredibly fast. The problem, however, problem is that, unlike the other Speed characters in the game, Katakuri is ''HUGE'' and, as a result, has crazy range in several of his moves, so approaching him is an insanely difficult task, especially if you're using one of the slower characters like Jinbe or Bege.

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* ThatOneBoss: [[LightEmUp Admiral]] [[LightIsNotGood Kizaru]], at least in [=PW1=]. His attacks are incredibly fast, he can become invincible, and teleports all over the place. You're very unlikely to keep your Beat score against him, and he's so damned ''[[SmugSuper smug]]''.

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* ThatOneBoss: ThatOneBoss:
**
[[LightEmUp Admiral]] [[LightIsNotGood Kizaru]], at least in [=PW1=]. His attacks are incredibly fast, he can become invincible, and teleports all over the place. You're very unlikely to keep your Beat score against him, and he's so damned ''[[SmugSuper smug]]''.



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* ScrappyMechanic: Sanji is unable to damage female characters (he'll always flinch when he hits them as his normal attacks always get deflected, and they are literally immune to his supers save for only a VERY small amount of damage), so you have to rely on your allies to defeat them when you're using him in a level that features them.

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* ScrappyMechanic: Sanji is [[WouldntHitAGirl unable to damage female characters characters]] (he'll always flinch when he hits them as his normal attacks always get deflected, and they are literally immune to his supers save for only a VERY small amount of damage), so you have to rely on your allies to defeat them when you're using him in a level that features them.
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* MoralEventHorizon: In Pirate Warriors 2: Teach and Moria [[spoiler: use the Fog Dial to make Whitebeard and his crew kill each other, resulting in Whitebeard getting hit by Akainu and the Straw Hats and the Whitebeard Pirates' allies tiring out a berserk Whitebeard. After Whitebeard is weakened enough, Moria kills him by stealing his shadow and Teach twists the knife by stealing his Tremor-Tremor Powers.]]

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* MoralEventHorizon: In Pirate ''Pirate Warriors 2: 2'', Teach and Moria [[spoiler: use the Fog Dial to make Whitebeard and his crew kill each other, resulting in Whitebeard getting hit by Akainu and the Straw Hats and the Whitebeard Pirates' allies tiring out a berserk Whitebeard. After Whitebeard is weakened enough, Moria kills him by stealing his shadow and Teach twists the knife by stealing his Tremor-Tremor Powers.]]
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** Charlotte Katakuri, fittingly for Big Mom's strongest son. Like the above two he's giant so his attacks cover a wide area, his combo finishers all do either massive crowd control or insane single target damage. He covers for being a somewhat easy to hit GlassCannon with his unique skill that has him summon a donut to eat which once leveled up will bring him close to full HP. His Full-Force Burst summons a row of donut orbiters that quadruple his range and hit just as hard as his proper attacks, making it possible to kill elites and other main characters in seconds.

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** *** Charlotte Katakuri, fittingly for Big Mom's strongest son. Like the above two he's giant so his attacks cover a wide area, his combo finishers all do either massive crowd control or insane single target damage. He covers for being a somewhat easy to hit GlassCannon with his unique skill that has him summon a donut to eat which once leveled up will bring him close to full HP. His Full-Force Burst summons a row of donut orbiters that quadruple his range and hit just as hard as his proper attacks, making it possible to kill elites and other main characters in seconds.
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** ''Pirate Warriors 4'' continues with its new characters.
*** Fittingly for who they are, Big Mom and Kaido are both verging on PurposelyOverpowered. Their giant size means their attacks cover a lot of area and both deal absurd amount of damage. Kaido does pure damage output and his combos can bust down pretty much any other character after only a few seconds of sustained hitting on them. Big Mom however can use her Soul-Soul fruit to steal life from her enemies, though it's a pittance of HP restoration individually, hitting an entire territory's worth will heal her back to full HP no matter how close to defeat she is.
** Charlotte Katakuri, fittingly for Big Mom's strongest son. Like the above two he's giant so his attacks cover a wide area, his combo finishers all do either massive crowd control or insane single target damage. He covers for being a somewhat easy to hit GlassCannon with his unique skill that has him summon a donut to eat which once leveled up will bring him close to full HP. His Full-Force Burst summons a row of donut orbiters that quadruple his range and hit just as hard as his proper attacks, making it possible to kill elites and other main characters in seconds.
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** The biggest example of this in ''Pirate Warriors 4'' is Katakuri. He's a Speed character, which means that his moves come off incredibly fast. The problem, however, is that, unlike the other Speed characters in the game, Katakuri is ''HUGE'' and, as a result, has crazy range in several of his moves, so approaching him is an insanely difficult task, especially if you're using one of the slower characters like Jinbe or Bege.
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** Thankfully, Pirate Warriors 3 will actively warn the player [[AntiFrustrationFeatures if the level they're about to play trips Sanji's weakness.]] Sanji can also bypass his reduced[=/=]deflected damage with a [[LimitBreak Kizuna Rush]] due to the [=AoE=] nature of Rushes and the added damage of his teammates.

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