History YMMV / NeedForSpeed

9th Nov '16 6:43:21 AM Wiseoung-5
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** [[spoiler: Pete's death scene]] also deserves mention.
10th Sep '16 6:34:38 PM Siggu
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** In ''Need for Speed II'', the [=McLaren F1=] is this. It had the highest top speed in the game, the second-best 0-100 km/h acceleration in the game and its brakes and cornering were no slouch. It gets the best lap times in all tracks with the possible exception of Mystic Peaks. The bonus car FZR 2000 is even worse, being significantly faster than the F1 (Reaching 420 km/h and having exceptional acceleration) while beating even the Ford Indigo when it comes to handling. The only way to beat a FZR 2000 is to use another one.

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** In The bonus car [=FZR 2000=] of ''Need for Speed II'', II'' is the fastest car to ever have appeared in the series. Its top speed has only started to be rivaled by some of the most powerful cars that have appeared in the most recent games (although, with the 'pioneer' cheat, it becomes significantly faster), but its acceleration is humongously powerful (it goes from 0 to 200 mph practically in a blink) and its handling puts that of the [[SkillGateCharacter Ford Indigo and the Lotus cars]]' into shame - it says enough that its brakes only really have to be used when jumping would make it leave the track boundaries or crash into a wall due to how impossibly long they are with the [=FZR 2000=].
** The
[=McLaren F1=] is this. It had can be considered a Game Breaker for the highest entire series. Given its then-unrivaled top speed in the game, the second-best 0-100 km/h speed, great acceleration in the game and its brakes and cornering were no slouch. It gets the best lap times in all very good handling, it often took [=GT1=], concept or bonus cars or tracks with the possible exception of Mystic Peaks. The bonus car FZR 2000 is without long straights to have something realistically stand a chance against it, and even worse, being then, its possession of world records were often uncontested. Even in modern games, where significantly faster than the F1 (Reaching 420 km/h and having exceptional acceleration) while beating even the Ford Indigo when more powerful cars exist, it comes is still a top contender due to handling. The its amazing handling or great tuning potential on games that allow so, only way to beat a FZR 2000 is to use another one.struggling in very long straights.
17th Aug '16 7:55:43 PM Ferot_Dreadnaught
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* UltimateShowdownOfUltimateDestiny: The series does this ''[[RuleOfCool for supercars]]''.
17th Aug '16 7:55:05 PM Ferot_Dreadnaught
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* TheyJustDidntCare:
** Seems to be the case for the cop cars in ''Hot Pursuit 2'', where they ''already'' had cars in the game of at least the same models as real police vehicles (e.g., a Porsche 911 and BMW 5 series), but instead they, for whatever reason, used the American cars whenever possible; including a Corvette and fourth generation Mustang, despite neither of them ever seeing more service than the occasional D.A.R.E. cars and publicity cars, and even in those cases then they were typically just a confiscated car that was repainted.
** The PC port of ''Rivals'' absolutely '''reeks''' of this trope. See PortingDisaster for details.
* TheyWastedAPerfectlyGoodPlot: ''The Run''. A lot of mystery goes into who set the race up, but it's never revealed, leaving all the teasing for nothing. Meanwhile, the idea of a cross-country race could set up all sorts of storylines, such as why someone would do it and offer such a massive prize in the first place, but that never goes anywhere, and none of the other racers are developed at all.
6th Aug '16 7:33:59 PM Siggu
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*** The 2015 game's PC version still falls into it in spite of Ghost Games's efforts, [[DownplayedTrope though not too much]]. The most clear issues is that the interface is ''very'' uncomfortable when using a keyboard (to the point it's not even the default controller option), with questionable choices like getting to the objectives menu by pressing Tab instead of Escape, or getting into events by pressing [=PgDn=], and you only press the Enter key in the splash screen. It also makes no use whatsoever of the mouse for menu navigation (which while not new for the series, the interface could have taken advantage of it), and you cannot change the game settings once you start playing. [[ArsonMurderAndJaywalking And the Xbox One controller shows up during the first loading screen the game shows after loading]]. It's not to the extent of ''Rivals'', but PC players get the worst experience of the game out of all platforms unless you own hardware that let you play it as if it were a console game (e.g. joysticks).


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* SpecialEffectsFailure: The cutscenes in the 2015 game use a combination of FullMotionVideo for the characters and background, and actual in-game renders for your car. The final result is something that [[UncannyValley looks really strange]] at low quality, and there's also the matter that the cars lack a reflection of the characters when they should have.
28th Jun '16 5:28:49 AM longWriter
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* AnnoyingVideoGameHelper: ''Rivals'' is saddled by an unskippable intro cutscene, unskippable tutorial videos that interrupt you in the middle of a race, and not allowing you to navigate main menus when a (mostly for tutorials) voice over is happening.



* StopHelpingMe: ''Rivals'' is saddled by an unskippable intro cutscene, unskippable tutorial videos that interrupt you in the middle of a race, and not allowing you to navigate main menus when a (mostly for tutorials) voice over is happening.
27th Jun '16 11:29:27 PM Deserter
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* IKnewIt: In the 2015 reboot, the reveal that [[spoiler:Travis]] is the one organizing the Outlaw events. Even the developers seem to agree, as the achievement for reaching that part of the game is called "Surprised? [[TheUntwist Me Neither]]".



* TearJerker: [[spoiler:Tobey wins the De Leon and finally links Dino to Pete's death by using the same red Köenigsegg Agera that Dino drove on that fateful day. But he's nonetheless cornered by the 5-0 for illegal street racing and breaking parole. At least before the ending scene, aphaving been released.]] Such scene was even more of this trope, as it happened to the tune of "[[Music/LinkinPark Roads Untraveled]]".

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* TearJerker: [[spoiler:Tobey wins the De Leon and finally links Dino to Pete's death by using the same red Köenigsegg Agera that Dino drove on that fateful day. But he's nonetheless cornered by the 5-0 for illegal street racing and breaking parole. At least before the ending scene, aphaving been released.]] Such scene was even more of this trope, as it happened to the tune of "[[Music/LinkinPark Roads Untraveled]]".
22nd Jun '16 7:47:44 PM RisefromYourGrave
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* SilentMajority: Possibly for the Criterion installments. Mention ''Hot Pursuit'' 2010 or ''Most Wanted'' 2012 on [[FlameBait a forum or in the comments of a news posting or a YouTube video about]] ''NFS'' and [[FlameWar you'll get some heated reactions from the tuner side of the fanbase]]. However, both those games still sold well (''Most Wanted'' 2012 even outsold 2011's ''The Run'', Black Box's last game in the series), casual and older fans of the series tend to like them, and most recently during the 2014 Steam Holiday Sale, ''Hot Pursuit'' 2010[[note]]The game was released on Steam before EA switched to using their Origin service for new PC game releases.[[/note]] was put up against ''VideoGame/SlenderTheArrival'' and ''Franchise/{{Halo}}: Spartan Assault'' as a Community Choice vote for a bonus discount and won.

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* SilentMajority: Possibly for the Criterion installments. Mention ''Hot Pursuit'' 2010 or ''Most Wanted'' 2012 on [[FlameBait a forum or in the comments of a news posting or a YouTube video about]] ''NFS'' and [[FlameWar you'll get some heated reactions from the tuner side of the fanbase]]. However, both those games still sold well (''Most Wanted'' 2012 even outsold 2011's ''The Run'', Black Box's last game in the series), casual and older fans they both made Website/WatchMojo's list of the series tend to like them, [[http://watchmojo.com/video/id/16010/ Top 10 Need for Speed Games]],[[note]]''Hot Pursuit'' 2010 at #8 and most recently ''Most Wanted'' 2012 at #6, although ''Hot Pursuit 2'' and ''Most Wanted'' 2005 ranked higher at #3 and #2, respectively[[/note]] and during the 2014 Steam Holiday Sale, ''Hot Pursuit'' 2010[[note]]The game was released on Steam before EA switched to using their Origin service for new PC game releases.[[/note]] was put up against ''VideoGame/SlenderTheArrival'' and ''Franchise/{{Halo}}: Spartan Assault'' as a Community Choice vote for a bonus discount and won.
4th Jun '16 5:44:17 PM nombretomado
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*** Note that the PS2 version was Black Box's first ''NFS'' title, while the other versions were EA Seattle's last.
*** In this case, it's difficult to call this a "Porting Disaster" because ''Hot Pursuit 2'' existed in two different realms: the PS2 and everything that wasn't the PS2. The Xbox, [=GameCube=], and PC versions can't be considered the same game as the PS2 version at all.

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*** Note that the PS2 [=PS2=] version was Black Box's first ''NFS'' title, while the other versions were EA Seattle's last.
*** In this case, it's difficult to call this a "Porting Disaster" because ''Hot Pursuit 2'' existed in two different realms: the PS2 [=PS2=] and everything that wasn't the PS2. [=PS2=]. The Xbox, [=GameCube=], and PC versions can't be considered the same game as the PS2 [=PS2=] version at all.
30th May '16 1:21:38 AM Krieger22
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*** The writer of [[http://www.channelworld.in/news/need-for-speed-puts-the-fast-and-the-furious-back-into-street-racing this article]] shares this sentiment. It wasn't that ''Most Wanted'' 2012 and ''Rivals'' were bad (they were perfectly competent games themselves), it's just that--despite ''Most Wanted'' 2012's surreal cutscenes--they lacked ''personality'', which the ''[[Film/TheFastAndTheFurious Fast & Furious]]''-inspired ''Underground'' games had in spades.



*** The writer of [[http://www.channelworld.in/news/need-for-speed-puts-the-fast-and-the-furious-back-into-street-racing this article]] shares this sentiment. It wasn't that ''Most Wanted'' 2012 and ''Rivals'' were bad (they were perfectly competent games themselves), it's just that--despite ''Most Wanted'' 2012's surreal cutscenes--they lacked ''personality'', which the ''[[Film/TheFastAndTheFurious Fast & Furious]]''-inspired ''Underground'' games had in spades.
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