History YMMV / NeedForSpeed

17th Jan '18 7:30:16 AM Minmus
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** ''The Need for Speed'': Coastal. The joy of the point-to-point tracks without the monotony of City, or the DifficultySpike of Alpine, as well as [[SceneryPorn seeing the ocean by the roaring cliffside, the horizon yellowing as the sun sets]], the hot-air balloons up in the sky, [[CrowningMomentOfFunny and]] [[Film/PlanetOfTheApes1968 the half-buried]] [[ShoutOut Statue of Liberty]].



* DorkAge: The series fell into one starting around ''Carbon'' (although classic fans will claim everything post-''Underground'' as CanonDiscontinuity), and left it with ''Shift'' and ''Hot Pursuit'' 2010. However, Criterion Games and later Ghost Games came under heavy fire from mainly tuner fans after ''Most Wanted'' 2012 and ''Rivals''.
* EvenBetterSequel: ''Shift 2: Unleashed'' to ''Shift'' 1, specially after the 1.02 patch which corrected the jerky handling for controller users. Also, ''[[WideOpenSandbox Underground 2]]'' to the first one.

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* DorkAge: The It's widely agreed that the series fell hard into one starting around ''Carbon'' (although classic one, but ''when'' it happened [[BrokenBase depends on who you ask]].
** Classic
fans will claim everything post-''Underground'' as CanonDiscontinuity), and left it argue that anything after ''Hot Pursuit 2'' is CanonDiscontinuity, with ''Shift'' and some cautiously believing the series returned to form briefly with ''Hot Pursuit'' 2010. However, Criterion Games and later Ghost Games came under heavy fire from mainly tuner fans 2010 through ''Rivals'' before plunging back into the dork age with the ''2015'' reboot.
** Tuner fans, on the contrary, argue that the series fell into one either with or right
after ''Most Wanted'' 2012 ''Carbon'', with a brief return to form with ''Undercover'' before diving hard back into the dork age until the ''2015'' reboot and ''Rivals''.
''Payback''.
* EvenBetterSequel: EvenBetterSequel:
** ''High Stakes'' to ''III: Hot Pursuit''. Despite being a MissionPackSequel to the latter, ''High Stakes'' improves a lot in ''III''[='s=] mechanics and graphics, adds new gameplay modes and polishes those that already existed, and adds new tracks while (in the PC version) [[NostalgiaLevel retaining its predecessor's tracks]].
**
''Shift 2: Unleashed'' to ''Shift'' 1, specially after the 1.02 patch which corrected the jerky handling for controller users. Also, ''[[WideOpenSandbox Underground 2]]'' to the first one.



** In ''Most Wanted'' 2012, the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.

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** In ''Most Wanted'' 2012, ''The Need for Speed'' had three game breakers, one for each [[CharacterTiers car class]].
*** Class C had
the Everyday Toyota Supra Turbo, which was really a Class B car class contains put into Class C due to its low top speed and to avoid overcrowding the Audi A1 Clubsport quattro, B-class. It did 0-60 mph in 5.0 seconds flat, when its competitors - the [=RX-7=] and the [=NSX=] - did it in 5.5 seconds and 5.8, respectively, and had responsible handling ''and'' traction control. Its stats are so beefy that its C-class peers have a pocket rocket hard time beating it, and the Supra rivals or even ''surpasses'' most B-class cars! [[note]]The Corvette ZR-1 and the Porsche 911 do 0-60 in 5.2 seconds, and the former has unresponsive handling and the latter is a rear-engined, rear-wheel drive car. Read, it's extremely twitchy in turns.[[/note]] The only time a Supra can be defeated by B- and A-class opponents is in long straightaways, [[AchillesHeel where its weak top speed shows]].
*** Class B had the Dodge Viper [=RT-10=], which is to Class B what the Supra is to Class C. 0-60 in 4.8 seconds versus its peers' 5.2, and handles ''much'' better than its rivals. Though it also lacks the top speed advantage, its acceleration and handling give enough of an advantage over opponent cars to make winning B-class races significantly easier.
*** Class A had the Ferrari [=512TR=], simply because its rival, the Lamborghini Diablo, suffers from heavy understeer while the [=512TR=] doesn't. The only places a [=512TR=] loses to the Diablo are, just like the Supra, in long straightaways where the Diablo's higher top speed wins. Other than that, the [=512TR=] will almost always be topping the charts in races, especially because the Diablo is often [[OnlyICanKillHim the only car able to compete
with 496bhp it]], outside of an [[BadassDriver extremely skilled]] Supra or Viper driver.
*** Outside of those, the [[InfinityPlusOneSword Warrior]] is a deliberate example given to you for beating the tournament at least once. It accelerates so fast,
and has a 0-100km/h time of 3.7s.top speed so high, that [[TheWorfEffect even the 512TR and the Diablo are completely helpless to keep up with it]].



** In ''Most Wanted'' 2012, the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.



** In the 2015 reboot, everyone and their brother uses the Lamborghini Huracán and Aventador, the 2015 Ford Mustang GT, and the 1973 Porsche 911 Carrera RSR 2.8 (including Magnus's "277" and Nakai-san's "Stella Artois"), as they have the overall best performance in the game when fully upgraded.

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** In the 2015 reboot, everyone and their brother grandmother uses the Lamborghini Huracán and Aventador, the 2015 Ford Mustang GT, and the 1973 Porsche 911 Carrera RSR 2.8 (including Magnus's "277" and Nakai-san's "Stella Artois"), as they have the overall best performance in the game when fully upgraded.



* MyRealDaddy: The now-defunct EA Black Box.

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* MyRealDaddy: The now-defunct EA Black Box.Box, for tuner fans.



** {{Downplayed}} with earlier games in the series, which was less of a poor port and more of the console not being good enough to keep up with a PC. For instance, the UsefulNotes/PlayStation version of ''Need for Speed II'' was very similar in both graphics and gameplay to the PC version, but as more games were released those ports [[CantCatchUp could not catch up]], up until ''Porsche Unleashed'', which was basically unrecognizable.

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** {{Downplayed}} [[DownplayedTrope Downplayed]] with earlier games in the series, which was less of a poor port and more of the console not being good enough to keep up with a PC. For instance, the UsefulNotes/PlayStation version of ''Need for Speed II'' was very similar in both graphics and gameplay to the PC version, but as more games were released those ports [[CantCatchUp could not catch up]], up until ''Porsche Unleashed'', which was basically unrecognizable.unrecognizable.
** [[SubvertedTrope Subverted]] with ''Hot Pursuit 2''. Though the [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and Windows versions all look ''much'' worse than the UsefulNotes/PlayStation2 version despite all of them being more powerful, as well as having less content and worse gameplay, this is not because of a porting disaster, but rather because the [=PlayStation 2=] version was developed by a completely different company - Black Box's debut ''[=NFS=]'' title for that matter - whereas the rest were developed by EA Seattle as their last ''[=NFS=]'' title.



** The UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}}, and Windows versions of ''Hot Pursuit 2'' all look worse than the UsefulNotes/PlayStation2 version, despite all of them being more powerful. They also had less content and worse gameplay.
*** Note that the [=PS2=] version was Black Box's first ''NFS'' title, while the other versions were EA Seattle's last.
*** In this case, it's difficult to call this a "Porting Disaster" because ''Hot Pursuit 2'' existed in two different realms: the [=PS2=] and everything that wasn't the [=PS2=]. The Xbox, [=GameCube=], and PC versions can't be considered the same game as the [=PS2=] version at all.
** Oh god, the PC version of ''Rivals''. The cutscenes are unskippable and the frame rate is hardlocked at 30 FPS... on a platform that can easily handle such a game on 60 FPS or higher. What's worse, if someone tried to force the FPS caps off on the PC version, the game loses control of the physics of the car, ''effectively making the game unplayable.'' [[Creator/TheCynicalBrit TotalBiscuit]] shares his thoughts on the PC port [[http://www.youtube.com/watch?v=eDA37BmvNwM&list=UUy1Ms_5qBTawC-k7PVjHXKQ here.]]
*** Actually, according to [[http://pcgamingwiki.com/wiki/Need_for_Speed:_Rivals PCGamingWiki,]] it is possible to set the game to 60 FPS without this double speed issue with two command lines, but the caveat is that the game will run slow for the rest of the session if it dips below the user-defined threshold.

to:

** The UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}}, and Windows versions of ''Hot Pursuit 2'' all look worse than the UsefulNotes/PlayStation2 version, despite all of them being more powerful. They also had less content and worse gameplay.
*** Note that the [=PS2=] version was Black Box's first ''NFS'' title, while the other versions were EA Seattle's last.
*** In this case, it's difficult to call this a "Porting Disaster" because ''Hot Pursuit 2'' existed in two different realms: the [=PS2=] and everything that wasn't the [=PS2=]. The Xbox, [=GameCube=], and PC versions can't be considered the same game as the [=PS2=] version at all.
** Oh god, the
PC version of ''Rivals''.''Rivals'' takes this UpToEleven. The cutscenes are unskippable and the frame rate is hardlocked at 30 FPS... on a platform that can easily handle such a game on 60 FPS or higher. What's worse, if someone tried to force the FPS caps off on the PC version, the game loses control of the physics of the car, ''effectively making the game unplayable.'' [[Creator/TheCynicalBrit TotalBiscuit]] shares his thoughts on the PC port [[http://www.youtube.com/watch?v=eDA37BmvNwM&list=UUy1Ms_5qBTawC-k7PVjHXKQ here.]]
*** Actually, according to Fortunately, [[http://pcgamingwiki.com/wiki/Need_for_Speed:_Rivals PCGamingWiki,]] according to the PCGamingWiki]], it is ''is'' possible to set the game to 60 FPS without this double speed issue with two command lines, but with the caveat is that the game will run slow for the rest of the session if it dips below the user-defined threshold.



* SequelDisplacement: To put it bluntly, this is what tore up the fanbase. The ''Underground'' games and 2005's ''Most Wanted'' became so successful that it changed people's perceptions of what the franchise is and is not. Unfortunately, the problem was that there was already an existing devoted fanbase beforehand. When EA went back to the classic style in ''Hot Pursuit'' 2010, the older fans were mostly pleased, but the newer fans (which seems to be the majority of the current fanbase) were not. EA tried to rectify this with the ''World'' MMORG released the same year, but since it was a mediocre AllegedlyFreeGame that (although initially somewhat popular) didn't receive that much attention from the fanbase or video game journalists, it didn't really work and was shut down in July 2015. Ghost Games' 2015 series reboot will be taking cues mainly from the second era's games as a result.

to:

* SequelDisplacement: To put it bluntly, this is what tore up the fanbase. The ''Underground'' games and 2005's ''Most Wanted'' became so successful that it changed people's perceptions of what the franchise is and is not. Unfortunately, the problem was that there was already an existing devoted fanbase beforehand. When EA went back to the classic style in ''Hot Pursuit'' 2010, the older fans were mostly pleased, but the newer fans (which seems to be the majority of the current fanbase) were not. EA tried to rectify this with the ''World'' MMORG released the same year, but since it was a mediocre AllegedlyFreeGame that (although initially somewhat popular) didn't receive that much attention from the fanbase or video game journalists, it didn't really work and was shut down in July 2015. Ghost Games' 2015 series reboot will be taking took cues mainly from the second era's games as a result.



** Some say this about ''Most Wanted'' 2012. The professional critics however, hailed it as the best thing since sliced bread.

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** Some say this about ''Most Wanted'' 2012. [[CriticalDissonance The professional critics critics]], however, hailed it as the best thing since sliced bread.
16th Jan '18 9:51:16 AM CodyDBuni
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** While the soundtrack in the entire series is great, giving you the mood to beat the race ASAP, but some of the tracks specially in the older games are quite somber. The most notable example is Bush's "The People That We Love" from ''Hot Pursuit 2''.
--> ''We expect her gone''
--> ''For some time''
--> ''I wish her safe from harm''
--> ''To find yourself''
--> ''In a foreign land''
--> ''Another refugee''
--> ''Outsider refugee''
10th Nov '17 7:11:05 PM RisefromYourGrave
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* ''YMMV/NeedForSpeedPayback''
13th Oct '17 9:30:25 AM CodyDBuni
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** The [[DifficultButAwesome Nissan 370Z]] (Fairlady Z) was this in ''Undercover'' even in the patched version. While being a JackOfAllStats for a Tier 3 car early in the game, it can invoke this when fully tuned (despite it's sluggerish handling). As a result, it's fast enough to humiliate the Tier 1 cars including the '''BUGATTI VEYRON!''' However, the 370Z recieved a {{Nerf}} in newer installments (While it becomes this again as in ''The Run'').
1st Oct '17 10:05:04 PM ADrago
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* TelevisionIsTryingToKillUs: Several ''NFS'' games give you nitrous boosts for sliding (which besides slowing you down will lower control and can lead to a collision), as well as ''narrowly'' avoiding accidents, which means that dangerously darting around cars at the last second is rewarded over the actual racing technique of looking ahead to anticipate and give a safe distance when overtaking or avoiding cars.
30th Aug '17 2:35:29 PM FromtheWordsofBR
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* MemeticMutation: Marshall's [[http://knowyourmeme.com/memes/aaron-paul-screaming screaming face]] has become a popular reaction image.
27th Aug '17 10:23:48 AM TheRun
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** Need for Speed: The Run stands out the most. The opening cutscene shows Jack Rourke binded to a steering wheel. He is trapped in his Porsche 911 Carrera S, which is going to crushed like a tin can. The OST playing in the background makes our heart race faster (and it's creepy enough to chill your spine). Piano tunes raising by a pitch every second and the creepy guitar riffs along with some scary sound effects, makes this OST x10 times creepier. The OST is named as "Crusher". Coincidence? I think not.
8th Aug '17 5:23:06 AM Nick98
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** Darius from ''Carbon''. His car is an Audi Le Mans Quattro (Audi R8 Concept Car) which has all of the advantages that most of the other cars don't and requires the player to use almost perfect skills with a tier 3 car (likely a Porsche Carrera GT, a Dodge Viper SRT-10, a highly-tuned Nissan Skyline or a highly-tuned Mitsubishi Lancer Evo, etc.) that's very competitive.

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** Darius from Darius, the FinalBoss of ''Carbon''. His car is an Audi Le Mans Quattro (Audi R8 Concept Car) which has all of the advantages that most of the other cars don't and requires the player to use almost perfect skills with a tier 3 car (likely a Porsche Carrera GT, a Dodge Viper SRT-10, a highly-tuned Nissan Skyline or a highly-tuned Mitsubishi Lancer Evo, etc.) that's very competitive.
19th Jul '17 1:48:39 PM pisacrap
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** Now we have the 2015 reboot. Tuner fans are looking forward to this entry with cautious optimism based on what is revealed so far, but the classic fans are not, seeing EA as caving in to the tuner fans' apparent whining over the the previous installments' lack of "rice burners". It hasn't helped that the marketing language that EA is using has them basically saying that the "real" ''Need for Speed'' was what the tuner era games stood for, and current series creative director Marcus Nilsson has stated that the reboot will set the template for future entries in the series.[[note]]Which admittedly is what the franchise needed since it's been so unfocused for years now.[[/note]] All this means that classic-style ''Need for Speed'' won't be coming back for a long time.
*** There's also the revelation that the game will [[http://www.ibtimes.com/ghost-games-explains-why-need-speed-always-online-2045688 be always online.]] After the fiasco that went down with the last ''VideoGame/{{SimCity|2013}}'' game (that was also always online, to the game's detriment), the idea that always-online DRM is being shoved into yet another classically single-player game has got people bringing out torches and pitchforks. At this point, there is even a change.org petition to get the feature removed. A good summation of the situation, and reactions to it, can be found [[http://blogjob.com/oneangrygamer/2015/05/need-for-speeds-always-on-spawns-petition-complaints-from-gamers/ here.]]
*** The [[http://www.needforspeed.com/en_AU/news/under-the-hood-7 announcement]] that the [=SpeedLists=] update will be the final free content update for the game, due to the remaining unfixed issues regarding car balance and handling physics.

to:

** Now we have the The 2015 reboot. Tuner fans are looking looked forward to this entry the game with cautious optimism based on what is revealed so far, optimism, but the classic fans are not, seeing saw it as EA as caving in to the tuner fans' apparent whining over the the previous installments' lack of "rice burners". It hasn't helped didn't help that the EA's marketing language that EA is using has them basically saying said that the "real" ''Need for Speed'' was what the tuner era tuner-era games stood for, and current series creative director Marcus Nilsson has stated that the reboot will would set the template for future entries in the series.[[note]]Which admittedly is what the franchise needed since it's been so unfocused for years now.[[/note]] series. All this means meant that classic-style ''Need for Speed'' won't be coming wouldn't come back for a long time.
*** There's also the revelation that the game will The game's [[http://www.ibtimes.com/ghost-games-explains-why-need-speed-always-online-2045688 be always online.]] always-online DRM]]. After the fiasco that went had gone down with the last ''VideoGame/{{SimCity|2013}}'' game (that was also always online, to the game's detriment), always-online ''VideoGame/SimCity2013''[==], the idea that always-online DRM is was being shoved into yet another classically single-player game has got made people bringing bring out torches and pitchforks. At this point, there is There was even a change.org petition to get the feature removed. A good summation of the situation, and reactions to it, can be found [[http://blogjob.com/oneangrygamer/2015/05/need-for-speeds-always-on-spawns-petition-complaints-from-gamers/ here.]]
*** The [[http://www.needforspeed.com/en_AU/news/under-the-hood-7 announcement]] that the [=SpeedLists=] update will would be the final free content update for the game, due to the remaining unfixed issues regarding car balance and handling physics.



** The bonus car [=FZR 2000=] of ''Need for Speed II'' is the fastest car to ever have appeared in the series. Its top speed has only started to be rivaled by some of the most powerful cars that have appeared in the most recent games (although, with the 'pioneer' cheat, it becomes significantly faster), but its acceleration is humongously powerful (it goes from 0 to 200 mph practically in a blink) and its handling puts that of the [[SkillGateCharacter Ford Indigo and the Lotus cars]]' into shame - it says enough that its brakes only really have to be used when jumping would make it leave the track boundaries or crash into a wall due to how impossibly long they are with the [=FZR 2000=].

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** The bonus car [=FZR 2000=] of ''Need for Speed II'' is the fastest car to ever have appeared in the series. Its top speed has only started to be is rivaled by some of the most powerful cars that have appeared in the most recent games ''Rivals'' and ''NFS 2015'' (although, with the 'pioneer' "pioneer" cheat, it becomes significantly faster), but its acceleration is humongously powerful (it [[note]]It goes from 0 to 200 mph practically in a blink) blink[[/note]] and its handling puts that of the [[SkillGateCharacter Ford Indigo and the Lotus cars]]' into shame - it cars]] to shame. It says enough that its brakes only really have to be used when jumping would make it leave the track boundaries or crash into a wall due to how impossibly long they are with the [=FZR 2000=].



** In response to the problems PC gamers had with ''Rivals'', Ghost Games has delayed the Windows version of the 2015 reboot to 2016 so they can focus on making the game look better on PC with an unlocked frame rate. All downloadable content that will be released for [=PS4=] and Xbox One before the PC version will be available for PC on day one of its release.
*** The 2015 game's PC version still falls into it in spite of Ghost Games's efforts, [[DownplayedTrope though not too much]]. The most clear issues is that the interface is ''very'' uncomfortable when using a keyboard (to the point it's not even the default controller option), with questionable choices like getting to the objectives menu by pressing Tab instead of Escape, or getting into events by pressing [=PgDn=], and you only press the Enter key in the splash screen. It also makes no use whatsoever of the mouse for menu navigation (which while not new for the series, the interface could have taken advantage of it), and you cannot change the game settings once you start playing. [[ArsonMurderAndJaywalking And the Xbox One controller shows up during the first loading screen the game shows after loading]]. It's not to the extent of ''Rivals'', but PC players get the worst experience of the game out of all platforms unless you own hardware that let you play it as if it were a console game (e.g. joysticks).

to:

** In response to the problems PC gamers had with ''Rivals'', Ghost Games has delayed the Windows version of the 2015 reboot to 2016 so they can could focus on making the game look better on PC with an unlocked frame rate. All downloadable content that will be released scheduled for [=PS4=] and Xbox One before the PC version will be was made available for PC on day one of its release.
*** The 2015 game's PC version still falls into it in spite of Ghost Games's efforts, [[DownplayedTrope though not too much]]. The most clear issues biggest issue is that the interface is ''very'' uncomfortable when using a keyboard (to the point it's not even the default controller option), with questionable choices like getting to the objectives menu by pressing Tab instead of Escape, or getting into events by pressing [=PgDn=], and you only press the Enter key in the splash screen. It also makes no use whatsoever of the mouse for menu navigation (which while not new for the series, the interface could have taken advantage of it), and you cannot change the game settings once you start playing. [[ArsonMurderAndJaywalking And the Xbox One controller shows up during the first loading screen the game shows after loading]]. It's not to the extent of ''Rivals'', but PC players get the worst experience of the game out of all platforms unless you own hardware that let you play it as if it were a console game (e.g. joysticks).
2nd Jun '17 11:02:03 AM RisefromYourGrave
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* TearJerker: Many players were upset and depressed regarding the shutdown of ''World'' after five years of it's release. Fortunately, it's still playable but only through an [[GameMod offline modification]]. According to the YouTube comment section of ''[[https://www.youtube.com/watch?v=UxSRiZhIsC4 After the end]]'', the game itself is now a gigantic GhostTown...
** ...or not. [[https://www.youtube.com/watch?v=2lH-Hn7c_SE As in 2017]], the modders who are trying to revive the game are managing to bring back ''World'' to it's online glory while Electronic Arts seem to no longer care about the game itself.
** Music/{{Mick Gordon}}'s "[[https://www.youtube.com/watch?v=i77Xd1QAti4 Static]]" deserves a special mention, as the commmunity associates the track itself regarding the game's shutdown.

to:

* TearJerker: Many players were upset and depressed regarding the shutdown of ''World'' after five years of it's after its release. Fortunately, it's still playable but only through an [[GameMod offline modification]]. According to the YouTube [=YouTube=] comment section of ''[[https://www.youtube.com/watch?v=UxSRiZhIsC4 After the end]]'', the game itself is now a gigantic GhostTown...
** ...or not. [[https://www.youtube.com/watch?v=2lH-Hn7c_SE As in of 2017]], the modders who are trying to revive the game are managing to bring back ''World'' to it's its online glory while Electronic Arts seem to no longer care about the game itself.
** Music/{{Mick Gordon}}'s Music/MickGordon's "[[https://www.youtube.com/watch?v=i77Xd1QAti4 Static]]" deserves a special mention, as the commmunity community associates the track itself regarding the game's shutdown.
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