History YMMV / MortalKombat9

2nd Jun '18 11:38:47 AM nombretomado
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* AssPull: [[spoiler:Sindel suddenly slaughtering the heroes near the end of the story feels like a rather rushed way to kill off several of the cast members for the sake of the storyline, which made a point about heroes making "unthinkable sacrifices."]]

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* AssPull: AssPull:
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[[spoiler:Sindel suddenly slaughtering the heroes near the end of the story feels like a rather rushed way to kill off several of the cast members for the sake of the storyline, which made a point about heroes making "unthinkable sacrifices."]]



%% Don't add Narm here. It's a DarthWiki element, and, as such, must be left out of any page.

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%% Don't add Narm here. It's a DarthWiki DarthWiki/DarthWiki element, and, as such, must be left out of any page.
11th Mar '18 7:34:55 PM Estvyk
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** The protagonist of ''Videogame/GodOfWar'', Kratos, appears as a playable character in a ''Mortal Kombat'' game.

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** The protagonist of ''Videogame/GodOfWar'', Kratos, appears as a playable character in a ''Mortal Kombat'' game. Though he had already been a GuestFighter for ''[[VideoGame/SoulSeries Soulcalibur: Broken Destiny]]'' on the PSP (and played completely differently).
11th Mar '18 4:35:42 PM FateStayWho
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** [[spoiler: Shao Kahn paying the Quan Chi's services with the souls of Earthrealm's warriors. Aside from the game never showing such a deal took place, Shao Kahn shouldn't have any jurisdiction over Earthrealm's souls, and the Netherrealm's rules state that it only accepts souls that are evil or tainted.]]



* ThatOneAttack: Shao Kahn has two of note; his Hammer Throw and his Upward Shoulder. The former has a noticeable wind up, but it stuns the player for a very long time. The latter sends the player into the air, and Shao Kahn hits the ground before they do, allowing to do the attack again and keep juggling them. Both attacks trap the player in a CycleOfHurting allowing Shao Kahn to take off as much as forty percent of their health, with the only thing keeping him from depleting all of the player's health with them is because he is programed not to.

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* ThatOneAttack: Shao Kahn has two of note; his Hammer Throw and his Upward Shoulder. The former has a noticeable wind up, but it stuns the player for a very long time. The latter sends the player into the air, and Shao Kahn hits the ground before they do, allowing him to do the attack again and keep juggling them. Both attacks trap the player in a CycleOfHurting allowing Shao Kahn to take off as much as forty percent of their health, with the only thing keeping him from depleting all of the player's health with them is because he is programed not to.
3rd Dec '17 4:05:01 PM Nyte
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Added DiffLines:

* GenreTurningPoint: Before ''[=MK9=]'', story in fighting games was considered a complete [[PlayTheGameSkipTheStory afterthought]] that casual players can look up in the [[AllInTheManual manual]], and was often only vaguely referenced as each character only had an arcade ending and nothing else. It was generally agreed that story didn't matter in fighting games, with the reasoning is that they're meant for competitive play and one doesn't need a story for why two people are fighting each other. However, once ''[=MK9=]'' came out, it completely flipped the script on the idea of what can be done with a story in fighting games. Basically, it proved that you ''can'' have a fully cinematic story in a fighting game, and have it be ''compelling'' for gamers. ''[=MK9=]'' made it perfectly reasonable, if not expected, for a fighting game to have a full-fledged story mode, and the term "fighting games don't need a story" has slowly waned from being "universally accepted" to "a lazy excuse not to have content". Since then, [[FollowTheLeader nearly all big-name fighting games]] have included one, with other developers likely taking cues from the success ''[=MK9=]'' had.
9th Nov '17 7:03:27 PM FateStayWho
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Added DiffLines:

* ThatOneAttack: Shao Kahn has two of note; his Hammer Throw and his Upward Shoulder. The former has a noticeable wind up, but it stuns the player for a very long time. The latter sends the player into the air, and Shao Kahn hits the ground before they do, allowing to do the attack again and keep juggling them. Both attacks trap the player in a CycleOfHurting allowing Shao Kahn to take off as much as forty percent of their health, with the only thing keeping him from depleting all of the player's health with them is because he is programed not to.
28th Sep '17 10:08:49 PM CommanderAce
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* UnexpectedCharacter: The God of War, Kratos, appears as a playable character in a ''Mortal Kombat'' game.

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* UnexpectedCharacter: UnexpectedCharacter:
**
The God protagonist of War, ''Videogame/GodOfWar'', Kratos, appears as a playable character in a ''Mortal Kombat'' game.
** [[Franchise/ANightmareOnElmStreet Freddy Krueger]] was completley unexpected by everyone, as he comes from a horror films series and not a video
game.
3rd Sep '17 8:39:28 AM comicwriter
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* OlderThanTheyThink: People praise the game for innovating when it comes to single player content in a fighting game. This is despite that [[VideoGame/BlazBlue it]] [[VideoGame/SuperSmashBros has]] [[VideoGame/DragonBallZBudokai happened]] [[VideoGame/GuiltyGear several]] [[VideoGame/DragonBallZBudokaiTenkaichi times]] [[VideoGame/DissidiaFinalFantasy before]]. Furthermore, [[VideoGame/MortalKombatVsDCUniverse this isn't the first time]] the ''MK'' franchise had a character-episodic Story Mode. Even the much-maligned 3-D games (starting with Deception) had a story mode and some extra single player modes; it's just that no one was paying attention because the main gameplay was bad.

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* OlderThanTheyThink: People praise praised the game for innovating when it comes came to single player content in a fighting game. This is despite that [[VideoGame/BlazBlue it]] [[VideoGame/SuperSmashBros has]] had]] [[VideoGame/XMenNextDimension already]] [[VideoGame/DragonBallZBudokai happened]] [[VideoGame/GuiltyGear several]] [[VideoGame/DragonBallZBudokaiTenkaichi times]] [[VideoGame/DissidiaFinalFantasy before]]. Furthermore, [[VideoGame/MortalKombatVsDCUniverse this isn't the first time]] the ''MK'' franchise had a character-episodic Story Mode. Even the much-maligned 3-D games (starting with Deception) had a story mode and some extra single player modes; it's just that no one was paying attention because the main gameplay was bad.
19th Aug '17 8:50:54 AM AM_NK
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* WinBackTheCrowd: This game won over the fanbase and then some after a dry spell of games that were either derided as being broken (''VideoGame/MortalKombatDeception''), rushed (''VideoGame/MortalKombatArmageddon''), or mediocre (''VideoGame/MortalKombatVsDCUniverse''). The sheer effort placed into this game and all of the features included made this a hit.

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* WinBackTheCrowd: This game won over the fanbase and then some after a dry spell of games that were either derided as being broken (''VideoGame/MortalKombatDeception''), rushed (''VideoGame/MortalKombatArmageddon''), or mediocre (''VideoGame/MortalKombatVsDCUniverse''). The sheer effort placed into this game and all of the features included made this a hit. As put by ''Website/TheFightersGeneration''[='=]s Frank Yagami:
--> ''"Mortal Kombat was arguably "dead" in the hardcore fighting game arena after the glory days of MK2 and UMK3. It took about 15 years, but Boon and company finally did next-gen Mortal Kombat right. MK9 is by bar the best Mortal Kombat game to date. At the very least, Mortal Kombat can once again be competitive with the top fighting games of the genre. Way to dig yourself out of "the pit" MK!"''
26th Jun '17 8:28:43 PM DustSnitch
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Added DiffLines:

* UnexpectedCharacter: The God of War, Kratos, appears as a playable character in a ''Mortal Kombat'' game.
24th Jun '17 9:12:16 AM neckinhalf
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* OlderThanTheyThink: People praise the game for innovating when it comes to single player content in a fighting game. This is despite that [[VideoGame/BlazBlue it]] [[VideoGame/SuperSmashBros has]] [[VideoGame/DragonBallZBudokai happened]] [[VideoGame/GuiltyGear several]] [[VideoGame/DragonBallZBudokaiTenkaichi times]] [[VideoGame/DissidiaFinalFantasy before]]. Furthermore, [[VideoGame/MortalKombatVsDCUniverse this isn't the first time]] the ''MK'' franchise had a character-episodic Story Mode.

to:

* OlderThanTheyThink: People praise the game for innovating when it comes to single player content in a fighting game. This is despite that [[VideoGame/BlazBlue it]] [[VideoGame/SuperSmashBros has]] [[VideoGame/DragonBallZBudokai happened]] [[VideoGame/GuiltyGear several]] [[VideoGame/DragonBallZBudokaiTenkaichi times]] [[VideoGame/DissidiaFinalFantasy before]]. Furthermore, [[VideoGame/MortalKombatVsDCUniverse this isn't the first time]] the ''MK'' franchise had a character-episodic Story Mode. Even the much-maligned 3-D games (starting with Deception) had a story mode and some extra single player modes; it's just that no one was paying attention because the main gameplay was bad.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MortalKombat9