History YMMV / MortalKombat3

5th Oct '16 6:14:12 PM Camarokid2011
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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.

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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Hindsight}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.
5th Oct '16 6:12:46 PM Camarokid2011
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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.
3rd Aug '16 6:14:37 AM SolidSonicTH
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** The Playstation/Saturn version contains every available character (a few with multiple iterations), but being on a disc, there's LoadsAndLoadsOfLoading involved, and the game is prone to locking up. While the music is arcade-quality Red Book audio, all of the stage themes lack proper transitions and endings due to the limitations of the audio format. Additionally all MK3 songs were sampled incorrectly, so they are all slower and lower in pitch.
** The N64 version, by contrast, has a much smaller character roster, is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features. The music is synthesized directly from hardware and only contains MK3 tracks.
** ''Ultimate Mortal Kombat 3'' for the SNES is considered to be one of the glitchiest games ever released for the console. One wrong move can crash your game, or render the current match totally unplayable. Ironically, a lot of players actually have fun triggering these glitches, if only to see how many [[http://www.youtube.com/playlist?list=PL6D0C2182ED08B7BA interesting ones they can find]].

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** The Playstation/Saturn version contains every available character (a few with multiple iterations), but being on a disc, there's LoadsAndLoadsOfLoading involved, and the game is prone to locking up. While the music is arcade-quality Red Book audio, all of the stage themes lack proper transitions and endings due to the limitations of the audio format. Additionally all MK3 ''[=MK3=]'' songs were sampled incorrectly, so they are all slower and lower in pitch.
** The N64 version, by contrast, has a much smaller character roster, roster (and Sub-Zero was consolidated with his masked version, with the masked version gaining the Ice Shower special move as a result), is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features. The music is synthesized directly from hardware and only contains MK3 ''[=MK3=]'' tracks.
** ''Ultimate Mortal Kombat 3'' for the SNES is considered to be one of the glitchiest games ever released for the console. One wrong move can crash your game, or render the current match totally unplayable. Ironically, a lot of players actually have fun triggering these glitches, if only to see how many [[http://www.youtube.com/playlist?list=PL6D0C2182ED08B7BA interesting ones they can find]]. Sheeva was also DummiedOut of this version but you can fight a super-glitchy version of her by entering a code.



** ''Mortal Kombat Advance'', a port of [=UMK3=] [[SuperTitle64Advance for the Game Boy Advance]]. It was farmed out to another studio, Virtucraft, to make a quick buck on the ''MK'' name, and it '''shows'''. It has the dubious honor of receiving EGM's first ever rating of a 0.

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** ''Mortal Kombat Advance'', a port of [=UMK3=] ''[=UMK3=]'' [[SuperTitle64Advance for the Game Boy Advance]]. It was farmed out to another studio, Virtucraft, to make a quick buck on the ''MK'' name, and it '''shows'''. It has the dubious honor of receiving EGM's ''Electronic Gaming Monthly''[==]'s first ever rating of a 0.
3rd Aug '16 6:10:18 AM SolidSonicTH
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* PolishedPort: The DS version, ''Ultimate Mortal Kombat'', is a virtually arcade-perfect conversion of ''Ultimate Mortal Kombat 3'', something that hasn't been seen on a console, let alone a handheld platform. It also includes ''Puzzle Kombat'' from ''Deception'' for good measure.

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* PolishedPort: The DS version, ''Ultimate Mortal Kombat'', is a virtually arcade-perfect conversion of ''Ultimate Mortal Kombat 3'', something that hasn't been seen on a console, let alone a handheld platform. It also includes ''Puzzle Kombat'' the "Puzzle Kombat" minigame from ''Deception'' for good measure.
3rd Aug '16 6:09:41 AM SolidSonicTH
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* PolishedPort: The DS version, ''Ultimate Mortal Kombat'', is a virtually arcade-perfect conversion of ''Ultimate Mortal Kombat 3'', something that hasn't been seen on a console, let alone a handheld platform. It also includes ''Puzzle Kombat'' from ''Deception'' for good measure.
24th Jul '16 4:13:03 AM Anddrix
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* BaseBreaker: Motaro; He is liked by some for his brutal nature and for bringing even more diversity of beings into the Mortal Kombat universe, others feel that the idea of a centaur is too goofy even for Mortal Kombat standards. The difficulty taken to beat him is at least one thing everyone can agree on.

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* BaseBreaker: BaseBreakingCharacter: Motaro; He is liked by some for his brutal nature and for bringing even more diversity of beings into the Mortal Kombat universe, others feel that the idea of a centaur is too goofy even for Mortal Kombat standards. The difficulty taken to beat him is at least one thing everyone can agree on.
9th Jul '16 1:28:38 AM BearyScary
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** The most triumphant example may be Scorpion's Animality. He turns into a penguin that lays an exploding egg to defeat his opponent.
19th May '16 11:00:54 AM RyRodrigo
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* SpecialEffectFailure: It is really hard to take the more explosive Fatalities seriously when your opponent explodes [[FridgeLogic into more legs, arms, ribcages and ''heads'' than a body is actually supposed to have.]] Fortunately, the SNES and Genesis versions of the game seems to get this right, ''(if only because of the systems' limitations)'', but the worst offender seems to be any version of Mortal Kombat Trilogy.
** If a character gets cut in half at the waist, their arms remain suspended in mid-air.
14th May '16 3:26:55 PM JesseMB27
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* BaseBreaker: Motaro; He is liked by some for his brutal nature and for bringing even more diversity of beings into the Mortal Kombat universe, others feel that the idea of a centaur is too goofy even for Mortal Kombat standards. The difficulty taken to beat him is at least one thing everyone can agree on.


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** Cyrax and Sektor also deserve some mention. In addition to appealing to those with an interest in cyborgs, Cyrax's quest to regain his humanity and Sektor contrasting descent into TransHumanTreachery and megalomania were considered to be intriguing subplots throughout the original timeline. They were notably the only characters for a time that debuted in [=MK3=] to return in any sequels, those being both in [[Videogame/MortalKombat4 Mortal Kombat Gold]] and Cyrax in Videogame/MortalKombatDeadlyAlliance and its updates (with Sektor in the Gameboy Advance Tournament Edition version of the latter).


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** Chameleon, while not completely despised by the fan base (arguably generating more reactions of "Meh" than "Arguh"), but he certainly is one in the eyes of the developers. Notably [[WhatCouldHaveBeen he originally wasn't going to be on the roster]] of Videogame/MortalKombatArmageddon until fan outcry called them to include him (And even then only for the sake of having every fighter in the series to that point in the game rather than any particular character loyalty) and also was one of the first two characters that Creator/NetherrealmStudios confirmed would ''not'' be returning. For those wandering what that other character is, it's Hsu Hao. Yeah the fact that he's seen as being on Hsu Hao's level of disfavor tells one a lot about how the creators feel about him. The fact that he is a FlatCharacter with virtually no story other than to be the strongest fighter of all time for its own sake and has [[DittoFighter relied on having versions of other pre-existing characters moves]] doesn't do him any favors.
28th Mar '16 7:12:15 AM ScoutFirefly
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* VindicatedByHistory: ''Ultimate Mortal Kombat 3'' gets a lot more tournament play nowadays (and was one of the first online-enabled XBOX Live Arcade games), and a lot of the characters that were hated back in the nineties are now returning fan favorites in ''VideoGame/MortalKombat9''. Inverted with Sindel after a particularly infamous scene late in the story mode of ''Mortal Kombat 9''.
* {{Yellowface}}: White bodybuilder John Turk's portrayal of the Chinese Shang Tsung can be seen as this.

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* VindicatedByHistory: ''Ultimate Mortal Kombat 3'' gets a lot more tournament play nowadays (and was one of the first online-enabled XBOX Live Arcade games), and a lot of the characters that were hated back in the nineties are now returning fan favorites in ''VideoGame/MortalKombat9''. Inverted with Sindel after a particularly infamous scene late in the story mode of ''Mortal Kombat 9''.
* {{Yellowface}}: White bodybuilder John Turk's portrayal of the Chinese Shang Tsung can be seen as this.
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