History YMMV / MortalKombat3

5th Sep '17 7:00:42 AM Movienut376
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*** Kitana's "killer rabbit" Animality might be an example of NarmCharm. Apparently, the game developers are Monty Python fans...
8th Jun '17 9:18:55 PM Drgonzo
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* SeinfelIsUnfunny: A game mechanic example: Nowadays, it's taken as a given that a fighting game will have at least one unlockable fighter, so it's easy to forget that the arcade version of ''[=MK3=]'' was the ''first'' fighter to have a character be unlocked permanently with Smoke. Prior to this, hidden fighters were either single use tricks or would vanish after the machine was powered down. The idea that a hidden fighter would become a permanent fixture after unlocking, and on an ''arcade machine'' at that, had game magazines' jaws dropping at the time of release.

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* SeinfelIsUnfunny: SeinfeldIsUnfunny: A game mechanic example: Nowadays, it's taken as a given that a fighting game will have at least one unlockable fighter, so it's easy to forget that the arcade version of ''[=MK3=]'' was the ''first'' fighter to have a character be unlocked permanently with Smoke. Prior to this, hidden fighters were either single use tricks or would vanish after the machine was powered down. The idea that a hidden fighter would become a permanent fixture after unlocking, and on an ''arcade machine'' at that, had game magazines' jaws dropping at the time of release.
8th Jun '17 9:18:13 PM Drgonzo
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* SeinfelIsUnfunny: A game mechanic example: Nowadays, it's taken as a given that a fighting game will have at least one unlockable fighter, so it's easy to forget that the arcade version of ''[=MK3=]'' was the ''first'' fighter to have a character be unlocked permanently with Smoke. Prior to this, hidden fighters were either single use tricks or would vanish after the machine was powered down. The idea that a hidden fighter would become a permanent fixture after unlocking, and on an ''arcade machine'' at that, had game magazines' jaws dropping at the time of release.
22nd May '17 4:52:50 PM Sabrewing
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* {{Narm}}: The Animalities aside from Liu Kang's. The ones from vanilla ''[=MK3=]'' are stupidly large and have few colors, the added ones from ''Ultimate'' are incredibly small by comparison, and ''all'' of them are total nonsense.
** The most triumphant example may be Scorpion's Animality. He turns into a penguin that lays an exploding egg to defeat his opponent.
** Just as ridiculous is Reptile, who turns into a ''chimp'' (seriously, with his name and abilities, you'd expect him to turn into one of his scaly brethren) and simply... startles the opponent into getting chased offscreen. That's it. No blood, not even an offscreen beatdown, nada.

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* {{Narm}}: {{Narm}}:
**
The Animalities aside from Liu Kang's. The ones from vanilla ''[=MK3=]'' are stupidly large and have few colors, the added ones from ''Ultimate'' are incredibly small by comparison, and ''all'' of them are total nonsense.
** *** The most triumphant example may be Scorpion's Animality. He turns into a penguin that lays an exploding egg to defeat his opponent.
** *** Just as ridiculous is Reptile, who turns into a ''chimp'' (seriously, with his name and abilities, you'd expect him to turn into one of his scaly brethren) and simply... startles the opponent into getting chased offscreen. That's it. No blood, not even an offscreen beatdown, nada.nada.
** Sonya's Friendship in the vanilla edition of the game, where she swings her arms around like a freaking idiot. ''Ultimate'' changed it to her growing a field of flowers.
11th Feb '17 2:46:23 PM AndyLA
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** The N64 version, by contrast, has a much smaller character roster (and Sub-Zero was consolidated with his masked version, with the masked version gaining the Ice Shower special move as a result), is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features. The music is synthesized directly from hardware and only contains ''[=MK3=]'' tracks.

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** The N64 version, by contrast, has a much smaller character roster (and Sub-Zero was consolidated with his masked version, with the masked version gaining the Ice Shower special move as a result), is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features.features (like [[EnsembleDarkhorse Khameleon]]). The music is synthesized directly from hardware and only contains ''[=MK3=]'' tracks.
11th Feb '17 2:44:10 PM AndyLA
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** Just as ridiculous is Reptile, who turns into a ''chimp'' (seriously, with his name and abilities, you'd expect him to turn into one of his scaly brethren) and simply... startles the opponent into getting chased offscreen. That's it. No blood, not even an offscreen beatdown, nada.
11th Feb '17 2:29:16 PM AndyLA
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** [[http://youtu.be/elUVPA7Musw The Bridge]]~

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** [[http://youtu.be/elUVPA7Musw The Bridge]]~Bridge]]


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* EarWorm: [[https://www.youtube.com/watch?v=kO8p8oAKBm4 Oh... Yeah! Oh... Yeah! Oh... Yeah!]]
5th Oct '16 6:14:12 PM Camarokid2011
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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.

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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Hindsight}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.
5th Oct '16 6:12:46 PM Camarokid2011
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* {{Hilarious in Hindsight}} (skewering somewhat towards {{Harsher in Hindsight}} and {{"Funny Aneurysm" Moment}}) Stryker executing a brutality to opponents can be this, as he is technically commiting police brutality, which could amuse (or theoretically bother) some, with unlawful force done by police officers frequently appearing in the news nowadays.
3rd Aug '16 6:14:37 AM SolidSonicTH
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** The Playstation/Saturn version contains every available character (a few with multiple iterations), but being on a disc, there's LoadsAndLoadsOfLoading involved, and the game is prone to locking up. While the music is arcade-quality Red Book audio, all of the stage themes lack proper transitions and endings due to the limitations of the audio format. Additionally all MK3 songs were sampled incorrectly, so they are all slower and lower in pitch.
** The N64 version, by contrast, has a much smaller character roster, is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features. The music is synthesized directly from hardware and only contains MK3 tracks.
** ''Ultimate Mortal Kombat 3'' for the SNES is considered to be one of the glitchiest games ever released for the console. One wrong move can crash your game, or render the current match totally unplayable. Ironically, a lot of players actually have fun triggering these glitches, if only to see how many [[http://www.youtube.com/playlist?list=PL6D0C2182ED08B7BA interesting ones they can find]].

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** The Playstation/Saturn version contains every available character (a few with multiple iterations), but being on a disc, there's LoadsAndLoadsOfLoading involved, and the game is prone to locking up. While the music is arcade-quality Red Book audio, all of the stage themes lack proper transitions and endings due to the limitations of the audio format. Additionally all MK3 ''[=MK3=]'' songs were sampled incorrectly, so they are all slower and lower in pitch.
** The N64 version, by contrast, has a much smaller character roster, roster (and Sub-Zero was consolidated with his masked version, with the masked version gaining the Ice Shower special move as a result), is missing frames of animation, suffers from tinny sound, and has the problem with the N64's controller design, but is arguably more stable and contains a few additional features. The music is synthesized directly from hardware and only contains MK3 ''[=MK3=]'' tracks.
** ''Ultimate Mortal Kombat 3'' for the SNES is considered to be one of the glitchiest games ever released for the console. One wrong move can crash your game, or render the current match totally unplayable. Ironically, a lot of players actually have fun triggering these glitches, if only to see how many [[http://www.youtube.com/playlist?list=PL6D0C2182ED08B7BA interesting ones they can find]]. Sheeva was also DummiedOut of this version but you can fight a super-glitchy version of her by entering a code.



** ''Mortal Kombat Advance'', a port of [=UMK3=] [[SuperTitle64Advance for the Game Boy Advance]]. It was farmed out to another studio, Virtucraft, to make a quick buck on the ''MK'' name, and it '''shows'''. It has the dubious honor of receiving EGM's first ever rating of a 0.

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** ''Mortal Kombat Advance'', a port of [=UMK3=] ''[=UMK3=]'' [[SuperTitle64Advance for the Game Boy Advance]]. It was farmed out to another studio, Virtucraft, to make a quick buck on the ''MK'' name, and it '''shows'''. It has the dubious honor of receiving EGM's ''Electronic Gaming Monthly''[==]'s first ever rating of a 0.
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