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* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe. Making it like a fantasy version of TabletopGame/BattlefleetGothic, which is a similar CultClassic, had a similar low entry cost, and was able to draw fans across from Fantasy to the 40,000 universe.

to:

* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe. Making it like a fantasy version of TabletopGame/BattlefleetGothic, ''TabletopGame/BattlefleetGothic'', which is a similar CultClassic, had a similar low entry cost, and was able to draw fans across from Fantasy to the 40,000 universe.

Changed: 80

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** Basically any of the unofficial warbands, but the Dark Elves are particularly notoriously this. Combine super-high ballistic skill with great mobility, stealth and access to repeating crossbows, and what you have is a squad of crack snipers in a game about medieval UrbanWarfare.

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** Basically any While most of the unofficial warbands, but warbands would apply here, the Dark Elves are particularly notoriously this.another level above. Combine super-high ballistic skill with great mobility, stealth and access to repeating crossbows, and what you have is a squad of crack snipers in a game about medieval UrbanWarfare.

Changed: 200

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* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe.

to:

* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe. Making it like a fantasy version of TabletopGame/BattlefleetGothic, which is a similar CultClassic, had a similar low entry cost, and was able to draw fans across from Fantasy to the 40,000 universe.
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** If you're playing in a campaign and you meet a Skaven player who has taken just a load of unarmoured ratmen with slings and nothing else, feel free to [[GroinAttack punch them in the groin]].

to:

** If you're playing in a campaign and you meet a Skaven player who has taken just a load of unarmoured ratmen with slings and nothing else, feel free to [[GroinAttack punch them in the groin]]. Slings hit as hard as bows and they can fire twice if you don't move; put this on 20 ratmen lobbing stones at once, and they can basically whittle down anything just through sheer statistical probability.
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* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe.

to:

* CultClassic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe.universe.
* GameBreaker:
** If you're playing in a campaign and you meet a Skaven player who has taken just a load of unarmoured ratmen with slings and nothing else, feel free to [[GroinAttack punch them in the groin]].
** Basically any of the unofficial warbands, but the Dark Elves are particularly notoriously this. Combine super-high ballistic skill with great mobility, stealth and access to repeating crossbows, and what you have is a squad of crack snipers in a game about medieval UrbanWarfare.

Changed: 296

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* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.

to:

* CultClassic: Has been noted as While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that can induce hardcore 40K only players into could draw the Warhammer 40,000 fanbase towards the Fantasy setting.universe.

Changed: 383

Removed: 2180

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* BrokenBase: As with most [=DLC=], not everyone is too thrilled about having to pay $2 for an additional Hero character, or $8 for the four. This is especially true for the Smuggler, as this represents the only ranged option the Sisters can get (and she's really meant to look and feel like a Mercenaries unit so she's somewhat immersion-breaking besides).
* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.
* DemonicSpiders: AI-controlled Skaven are one of the most hated factions to face in Campaign. They WILL exploit their mobility to flank and take out your most important and vulnerable units, will steal your best or hardest-to-replace equipment and, due to the campaign stacking stats and dice rolls in the AI's favor, will oftentimes collectively have more health than your dedicated tanks, high enough dodge that 2/3 of your attacks will fail to connect, and will almost NEVER rout. A warband with a perfect run can be completely wrecked by an AI-ran Skaven warband of comparable rating, in a mission that would otherwise be labelled Normal.
* GameBreaker: It's possible to play skirmish missions with other players that affect your warband's progression, and can result in both rewards and losses like a campaign mission. The problem is that players can create and dismiss warbands infinitely with no penalties. The logical conclusion is players working with their friends to create dummy warbands, letting the other player loot everything and then beat down the dummy's units. The player's warband gets tons of free loot, wyrdstone, and xp, while the dummy player loses nothing.
** Looting AI warband's carts in campaign. For whatever reason, the AI carts are frequently loaded with valuable items, including multiple rares, and a quick run-by can lead to some nice items. As a bonus, the idol is right next door; grab it even if it's not your objective, and it'll immediately knock off half of the enemy's morale.
* StopHavingFunGuys: Sadly, this has become a significant part of the game's fanbase, and even the dev subscribes to the ideology; expect any complaints about FakeDifficulty, TheComputerIsACheatingBastard, or the stacked dice to be met with severe resistance and cries of "get gud scrub", ''even from the developer.''
** There was once a point where the numbers were so stacked the only way to reliably beat the AI was to exploit AI flaws. The dev and fanbase believed this was the ''correct'' way to play the game. Think about that.

to:

* BrokenBase: As with most [=DLC=], not everyone is too thrilled about having to pay $2 for an additional Hero character, or $8 for the four. This is especially true for the Smuggler, as this represents the only ranged option the Sisters can get (and she's really meant to look and feel like a Mercenaries unit so she's somewhat immersion-breaking besides).
* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.
* DemonicSpiders: AI-controlled Skaven are one of the most hated factions to face in Campaign. They WILL exploit their mobility to flank and take out your most important and vulnerable units, will steal your best or hardest-to-replace equipment and, due to the campaign stacking stats and dice rolls in the AI's favor, will oftentimes collectively have more health than your dedicated tanks, high enough dodge that 2/3 of your attacks will fail to connect, and will almost NEVER rout. A warband with a perfect run can be completely wrecked by an AI-ran Skaven warband of comparable rating, in a mission that would otherwise be labelled Normal.
* GameBreaker: It's possible to play skirmish missions with other players that affect your warband's progression, and can result in both rewards and losses like a campaign mission. The problem is that players can create and dismiss warbands infinitely with no penalties. The logical conclusion is players working with their friends to create dummy warbands, letting the other player loot everything and then beat down the dummy's units. The player's warband gets tons of free loot, wyrdstone, and xp, while the dummy player loses nothing.
** Looting AI warband's carts in campaign. For whatever reason, the AI carts are frequently loaded with valuable items, including multiple rares, and a quick run-by can lead to some nice items. As a bonus, the idol is right next door; grab it even if it's not your objective, and it'll immediately knock off half of the enemy's morale.
* StopHavingFunGuys: Sadly, this has become a significant part of the game's fanbase, and even the dev subscribes to the ideology; expect any complaints about FakeDifficulty, TheComputerIsACheatingBastard, or the stacked dice to be met with severe resistance and cries of "get gud scrub", ''even from the developer.''
** There was once a point where the numbers were so stacked the only way to reliably beat the AI was to exploit AI flaws. The dev and fanbase believed this was the ''correct'' way to play the game. Think about that.
setting.
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Added DiffLines:

* BrokenBase: As with most [=DLC=], not everyone is too thrilled about having to pay $2 for an additional Hero character, or $8 for the four. This is especially true for the Smuggler, as this represents the only ranged option the Sisters can get (and she's really meant to look and feel like a Mercenaries unit so she's somewhat immersion-breaking besides).
Is there an issue? Send a MessageReason:
None


** Looting AI warband's carts in campaign. For whatever reason, the AI carts are frequently loaded with valuable items, including multiple rares, and a quick run-by can lead to some nice items. As a bonus, the idol is right next door; grab it even if it's not your objective, and it'll immediately knock off half of the enemy's morale.

to:

** Looting AI warband's carts in campaign. For whatever reason, the AI carts are frequently loaded with valuable items, including multiple rares, and a quick run-by can lead to some nice items. As a bonus, the idol is right next door; grab it even if it's not your objective, and it'll immediately knock off half of the enemy's morale.morale.
* StopHavingFunGuys: Sadly, this has become a significant part of the game's fanbase, and even the dev subscribes to the ideology; expect any complaints about FakeDifficulty, TheComputerIsACheatingBastard, or the stacked dice to be met with severe resistance and cries of "get gud scrub", ''even from the developer.''
** There was once a point where the numbers were so stacked the only way to reliably beat the AI was to exploit AI flaws. The dev and fanbase believed this was the ''correct'' way to play the game. Think about that.
Is there an issue? Send a MessageReason:
None


* GameBreaker: It's possible to play skirmish missions with other players that affect your warband's progression, and can result in both rewards and losses like a campaign mission. The problem is that players can create and dismiss warbands infinitely with no penalties. The logical conclusion is players working with their friends to create dummy warbands, letting the other player loot everything and then beat down the dummy's units. The player's warband gets tons of free loot, wyrdstone, and xp, while the dummy player loses nothing.

to:

* GameBreaker: It's possible to play skirmish missions with other players that affect your warband's progression, and can result in both rewards and losses like a campaign mission. The problem is that players can create and dismiss warbands infinitely with no penalties. The logical conclusion is players working with their friends to create dummy warbands, letting the other player loot everything and then beat down the dummy's units. The player's warband gets tons of free loot, wyrdstone, and xp, while the dummy player loses nothing.nothing.
** Looting AI warband's carts in campaign. For whatever reason, the AI carts are frequently loaded with valuable items, including multiple rares, and a quick run-by can lead to some nice items. As a bonus, the idol is right next door; grab it even if it's not your objective, and it'll immediately knock off half of the enemy's morale.
Is there an issue? Send a MessageReason:
None


* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.

to:

* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.setting.
* DemonicSpiders: AI-controlled Skaven are one of the most hated factions to face in Campaign. They WILL exploit their mobility to flank and take out your most important and vulnerable units, will steal your best or hardest-to-replace equipment and, due to the campaign stacking stats and dice rolls in the AI's favor, will oftentimes collectively have more health than your dedicated tanks, high enough dodge that 2/3 of your attacks will fail to connect, and will almost NEVER rout. A warband with a perfect run can be completely wrecked by an AI-ran Skaven warband of comparable rating, in a mission that would otherwise be labelled Normal.
* GameBreaker: It's possible to play skirmish missions with other players that affect your warband's progression, and can result in both rewards and losses like a campaign mission. The problem is that players can create and dismiss warbands infinitely with no penalties. The logical conclusion is players working with their friends to create dummy warbands, letting the other player loot everything and then beat down the dummy's units. The player's warband gets tons of free loot, wyrdstone, and xp, while the dummy player loses nothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: Has been noted as one of the only games that can induce hardcore 40K only players into the Warhammer Fantasy setting.

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