History YMMV / MineCraft

24th Jun '17 8:57:46 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

** 1.12 replaced achievements with advancements. "On a Rail" is no longer available, but instead gave us "How Did We Get Here?", which requires having all 20 status effects that can be legitimately acquired in survival ''at the same time''. The worst part is that requires having Mining Fatigue and Levitation at the same time: those two status effects are only inflicted by a mob who only lives at the bottom of the ocean and a mob who only lives in a floating island in the middle of nowhere, respectively. And then you'd have to be inflicted with Wither at the same time, which requires a mob which is found nowhere near the two aforementioned mobs, or another mob who is summonable but destroys everything close, including those two aforementioned mobs. Even then, you'll also need to spend lots of resources in building beacons and brewing potions.
** The advancement system also gave us "Serious Dedication", which would be more a Goddamned Achievement if that trope existed, but anyway. You must waste two diamonds on a diamond hoe, something you would never think of crafting if it wasn't because of the advancement. And that's not the end: you must use it until it runs out of durability, which will require a lot of time (it has 1562 uses) unless you till every single dirt block you see (1562 blocks being much more than you'd till in a normal, or even somewhat large, farm) or use it to hit mobs (which drains durability faster, but hoes are very weak in combat).
22nd Jun '17 3:22:11 PM flameclaw0x7
Is there an issue? Send a Message


** The combat revamp in 1.9. While, admittedly, it makes facing monsters more challenging and fun, harkening to the old days of "hit monster, back away, rinse and repeat". However, nearly everyone agrees that it ruins [=PvP=] combat and turns the originally fast-paced duels into slow games of waiting for your opponent to drop their shield. If you join a [=PvP=] oriented server (minigames, factions, etc) don't be surprised if they abolish the new system by making all swords have a million points in attack speed.

to:

** The combat revamp in 1.9. While, admittedly, While it makes facing monsters more challenging and fun, harkening to the old days of "hit monster, back away, rinse and repeat". However, nearly everyone agrees that it ruins [=PvP=] combat and turns the originally fast-paced duels into slow games of waiting for your opponent to drop their shield. If you join a [=PvP=] oriented server (minigames, factions, etc) don't be surprised if they abolish the new system by making all swords have a million points in attack speed.
22nd Jun '17 3:15:22 PM flameclaw0x7
Is there an issue? Send a Message


** Mining. Let's be honest, nobody wants to spend hours on end branch mining just to find the five diamonds to progress onto a diamond pickaxe and enchanting table. What really takes the cake is that, unlike other resource-collecting mechanics, mining for resources is near impossible to automate.



** 1.8 added a way to get mob heads. Unfortunately, the only way to get them is to have the mob (zombie, skeleton, creeper, or wither skeleton) be killed by a charged creeper. This entails waiting for a thunderstorm, hoping for a creeper to get struck by lightning, staying at a distance where the creeper neither kills you or despawns, bringing a mob to the creeper, and then not dying when the creeper explodes, which is ''very'' difficult, especially on Hard or [[HarderThanHard Hard]][[FinalDeath core]] mode. Needless to say, not many people were happy with the [[FakeDifficulty unnecessary]] [[LuckBasedMission difficulty]] in obtaining a trophy.

to:

** 1.8 added a way to get mob heads. Unfortunately, the only way to get them is to have the mob (zombie, skeleton, creeper, or wither skeleton) creeper) be killed by a charged creeper. This entails waiting for a thunderstorm, hoping for a creeper to get struck by lightning, staying at a distance where the creeper neither kills you or despawns, bringing a mob to the creeper, and then not dying when the creeper explodes, which is ''very'' difficult, especially on Hard or [[HarderThanHard Hard]][[FinalDeath core]] mode. Needless to say, not many people were happy with the [[FakeDifficulty unnecessary]] [[LuckBasedMission difficulty]] in obtaining a trophy.


Added DiffLines:

** The combat revamp in 1.9. While, admittedly, it makes facing monsters more challenging and fun, harkening to the old days of "hit monster, back away, rinse and repeat". However, nearly everyone agrees that it ruins [=PvP=] combat and turns the originally fast-paced duels into slow games of waiting for your opponent to drop their shield. If you join a [=PvP=] oriented server (minigames, factions, etc) don't be surprised if they abolish the new system by making all swords have a million points in attack speed.
17th Jun '17 6:10:43 PM nombretomado
Is there an issue? Send a Message


** The shattered fan base shattered themselves further when Notch had announced that Minecraft would be coming to the Xbox360. Fans declared that Minecraft was now utterly ruined because they felt Notch either sold out or would make the game appeal more to the frat boy FPS fans.

to:

** The shattered fan base shattered themselves further when Notch had announced that Minecraft would be coming to the Xbox360.UsefulNotes/Xbox360. Fans declared that Minecraft was now utterly ruined because they felt Notch either sold out or would make the game appeal more to the frat boy FPS fans.



** Now that Notch has received an interview in a popular PC magazine and been plugged on the ''VideoGame/TeamFortress2'' blog, [[http://www.minecraftforum.net/viewtopic.php?f=3&t=21336 some people]] are calling the demise of the game. The cries of "Notch is a sellout!" became even more common among fans once he announced ''Minecraft'' would come to the {{Xbox 360}}, which happened because of the game's huge success.

to:

** Now that Notch has received an interview in a popular PC magazine and been plugged on the ''VideoGame/TeamFortress2'' blog, [[http://www.minecraftforum.net/viewtopic.php?f=3&t=21336 some people]] are calling the demise of the game. The cries of "Notch is a sellout!" became even more common among fans once he announced ''Minecraft'' would come to the {{Xbox 360}}, UsefulNotes/Xbox360, which happened because of the game's huge success.



** It was also this simply because it was ported to the Xbox360 while the game had been a PC exclusive before. That's right, it's ruined because more people get to play the game.

to:

** It was also this simply because it was ported to the Xbox360 UsefulNotes/Xbox360 while the game had been a PC exclusive before. That's right, it's ruined because more people get to play the game.
2nd May '17 3:36:40 PM ThatOneCheeseGuy
Is there an issue? Send a Message


** The combat changes introduced being on by default and requiring commands to be overridden has some fans wondering if the dev team [[DidntThinkThisThrough didn't consider how they would affect players new to the game, having no knowledge of commands or playing in a singleplayer world where commands are disabled]].

to:

** *** The combat changes introduced being on by default and requiring extensive knowledge of commands to be overridden has some fans wondering if the dev team [[DidntThinkThisThrough didn't consider how they would affect players new to the game, having no knowledge of commands or playing in a singleplayer world where commands are disabled]].disabled]].



** In a rather pre-emptive example, the announcement of 1.9 removing blocking with a sword as well as not allowing dual-wielding weapons (despite it being completely possible) has some people already denouncing the update as a dud.

to:

** In a rather pre-emptive example, the announcement of 1.9 removing blocking with a sword as well as not allowing dual-wielding weapons (despite it being completely possible) has in the off-hand to be swung had some people already denouncing the update as a dud.


Added DiffLines:

** 1.12, or the "World of Color" Update was largely seen as a good update for those who liked building, as the new Glazed Terracotta and Concrete blocks gave more color and texture variety. However, one change that hasn't been completely accepted is the pallete changes to the pre-existing Stained Clay (renamed to Terracotta) and Wool, as some were used to the duller color pallete used by them. Specifically, Wool has been used in many medieval builds to make tapestry, flags and tents, with the new pallete causing previously reasonable castles and villages, in the eyes of the builders, to now look like carnivals.
30th Apr '17 12:27:33 PM treehugger0369
Is there an issue? Send a Message


** While they're not officially implemented yet(the code is in the game but you can only spawn them with commands), Illusioners look like they're shaping up to be this if they're not nerfed between Snapshot 17w16a and the official 1.12 release. They can inflict the Blindness effect--limiting your vision to a few blocks around you and blackening everything else, create fake copies that you can't attack, and are another mob that can shoot arrows from afar. All these combined could make them borderline impossible for the player to attack, let alone kill.

to:

** While they're not officially implemented yet(the code is in the game but you can only spawn them with commands), Illusioners look like they're shaping up to be this if they're not nerfed between Snapshot 17w16a and the official 1.12 release. They can inflict the Blindness effect--limiting your vision to a few blocks around you and blackening everything else, create fake copies that you can't attack, and are another mob that can shoot arrows from afar. All these combined could make them borderline impossible for the player to attack, let alone kill. They were nerfed ever so slightly in 17w17a, as now the regional difficulty has to be above 3 for them to be able to inflict Blindness(so they'll never do it on Easy, where the regional difficulty caps at 1.5).
29th Apr '17 8:58:47 PM treehugger0369
Is there an issue? Send a Message

Added DiffLines:

* JunkRare: Clownfish. You have a 1.7% chance of getting one via fishing and a 2% chance of a Guardian dropping one when killed, making it the rarest fish, but it's also the most useless; Fish and Salmon restore more hunger points when eaten ''raw''(two for both) than Clownfish(one), and unlike the former two, Clownfish can't be cooked to increase how much it fills you up. There's also no potion that uses it, unlike the Pufferfish(Potions of Water Breathing). The best thing you can do with them is feed them to cats to tame/breed them so you can keep the more useful fish for yourself.
23rd Apr '17 3:25:13 PM treehugger0369
Is there an issue? Send a Message


** You can also make a pool of lava in your original spawn point (the one not set with beds) and die; you will respawn on the lava, and die again, ad infinitum. Or build a hollow cube of Obsidian around it, then turn "Keep Inventory" off and/or throw away your diamond pick.

to:

** You can also make a pool of lava in your original spawn point (the one not set with beds) and die; you will respawn on the lava, and die again, ad infinitum. Or build a hollow cube of Obsidian around it, then turn "Keep Inventory" off and/or throw away your diamond pick.[[note]]Though Obsidian ''can'' be broken down by hand, just without dropping anything, it would take 8 minutes 20 seconds of continuous punching to break a hole big enough for you to exit, and that's if your cube is only one layer thick.[[/note]]
23rd Apr '17 1:06:37 PM treehugger0369
Is there an issue? Send a Message

Added DiffLines:

** While they're not officially implemented yet(the code is in the game but you can only spawn them with commands), Illusioners look like they're shaping up to be this if they're not nerfed between Snapshot 17w16a and the official 1.12 release. They can inflict the Blindness effect--limiting your vision to a few blocks around you and blackening everything else, create fake copies that you can't attack, and are another mob that can shoot arrows from afar. All these combined could make them borderline impossible for the player to attack, let alone kill.
21st Apr '17 7:48:41 AM treehugger0369
Is there an issue? Send a Message


** As of version 1.9, there is now a vanilla item that allows flight. It is non-renewable and has limited durability, though the Mending enchantment can enable it to be repaired without limit at the cost of experience. However, it is not obtainable until you have access to the outer islands of the End, and once there, you need to find an End City and get to the top. Once you have it, the flight is very limited, requiring good timing if you don't want to just glide, and you can't take off instantly. It works similar to the Wing Cap in ''VideoGame/SuperMario64''.

to:

** As of version 1.9, there is now a vanilla item that allows flight. It is non-renewable and has limited durability, though the Mending enchantment can enable it to be repaired without limit at the cost of experience. However, it is not obtainable until you have access to the outer islands of the End, and once there, you need to find an End City and get to the top. Once you have it, the flight is very limited, requiring good timing if you don't want to just glide, and you can't take off instantly. It works similar to the Wing Cap in ''VideoGame/SuperMario64''. In addition, as of Version 1.11.1, you can use Firework Rockets to boost your flight speed[[note]]Make sure the rocket wasn't crafted with Firework Stars, or you'll take damage when you try this.[[/note]], basically allowing you to fly until the item breaks or you run out of Rockets, whichever comes first.
This list shows the last 10 events of 534. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MineCraft