History YMMV / MineCraft

6th Dec '17 2:10:52 PM ChilledXSocks
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** The zombie pigmen in the Nether are pretty passive and actually sort of cute, until you inadvertently harm one of them (for instance, with a stray arrow from your projectile spam at a ghast). Then they begin to [[ZergRush swarm you and attempt to beat you to death with swords from all directions.]] Oh, and if they kill you? Good luck getting your stuff back from the damn army of pigs camping around it.

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** The zombie pigmen in the Nether are pretty passive and actually sort of cute, until you inadvertently harm one of them (for instance, with a stray arrow from your projectile spam at a ghast). Then they begin to [[ZergRush swarm you and attempt to beat you to death with swords from all directions.]] Oh, and if they kill you? Good luck getting your stuff back from the damn army of pigs camping around (and in some cases, even ''wearing'') it.



** When you have armor, skeleton archers. They're not tough or very damaging, but they have a ranged attack with decent knockback and fairly good aim. This can be a real problem underground, especially near lava. When you don't have armor, they're straight-up demonic, as noted above.

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** When you have armor, armor (or a shield), skeleton archers. They're not tough or very damaging, but they have a ranged attack with decent knockback and fairly good aim. This can be a real problem underground, especially near lava. When you don't have armor, they're straight-up demonic, as noted above.


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** Husks, desert-dwelling zombie-like creatures capable of inflicting hunger on you if they hit you, forcing you to waste food in order to offset the dent on the hunger meter that you take. They are also immune to sunlight unlike normal zombies, making them a pain in the neck to deal with if you're watching over a village in a desert biome. Also like normal zombies, they can sometimes spawn as babies.
6th Dec '17 2:00:38 PM ChilledXSocks
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** Vindicators. [[LightningBruiser They're fast enough to close the distance between you after an unenchanted hit before you can hit again and can kill an iron-armored player in two or three hits.]] Thankfully they only live in Woodland Mansions, an exceedingly rare structure you will probably never see in a casual playthrough, and they do not respawn once you have killed them.

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** Vindicators. [[LightningBruiser They're fast enough to close the distance between you after an unenchanted hit before you can hit again and can kill an iron-armored player in two or three hits.]] Their axes can also temporarily disable your shield, complicating matters further. Thankfully they only live in Woodland Mansions, an exceedingly rare structure you will probably never see in a casual playthrough, and they do not respawn once you have killed them.
6th Dec '17 1:57:47 PM ChilledXSocks
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** The Witch is another mob who breaks the "melee damage only" rule, and to a much greater extent than the Skeleton. The Witch has [[ArtificialBrilliance all kinds of tricks up its sleeve]] which it'll use under certain coniditions; it can drink certain potions to NoSell fire and water damage, throw slowness potions at players to keep them from fleeing, drink speed potions so that ''it'' can flee, heal wounds by drinking potions, throw poison potions at players to weaken their health, or even throw weakness potions to flat-out lower a player's damage output. What makes all of this worse is that splash potions [[ArmorPiercingAttack ignore any protection provided by armor]], so a Witch kills a fully-armed player just as quickly as it kills an unarmed one.

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** The Witch is another mob who breaks the "melee damage only" rule, and to a much greater extent than the Skeleton. The Witch has [[ArtificialBrilliance all kinds of tricks up its sleeve]] which it'll use under certain coniditions; it can drink certain potions to NoSell fire and water damage, throw slowness potions at players to keep them from fleeing, drink speed potions so that ''it'' can flee, flee (or chase the player down), heal wounds by drinking potions, throw poison potions at players to weaken their health, or even throw weakness potions to flat-out lower a player's damage output. What makes all of this worse is that splash potions [[ArmorPiercingAttack ignore any protection provided by armor]], so a Witch kills a fully-armed player just as quickly as it kills an unarmed one.



** The Endermen used to be pushovers. Now, they're an absolute nightmare. Zombies, skeletons and spiders become easy to take care of once you have some decent iron armor, a sword and a bow, and even creepers can be sniped with impunity if you catch them at a distance. But you're not going to dispatch an Enderman with anything other than grit and determination. They will only attack you if you so much as ''look at them'', and once they start [[ImplacableMan they won't ever stop]]. Even worse, they can teleport, making them immune to arrows, hard to hit with swords and very likely to outpace you if you start running away. Most of their danger can be nullified by [[WeaksauceWeakness ordinary water]], though. They are damaged by water and instantly teleport away to avoid it, even forgetting that they were attacking you.
** Accidentally hit a Villager? '''''RUN.''''' For you have just angered an Iron Golem. Iron Golems have the highest non-boss HP in the game, being literally more than double that of the Enderman, and it hits even harder than one, which knocks you 3 blocks away and 3 blocks up on hit. Your only weakness to exploit? [[MightyGlacier It's slow]].

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** The Endermen used to be pushovers. Now, they're an absolute nightmare. Zombies, skeletons and spiders become easy to take care of once you have some decent iron armor, a sword and a bow, and even creepers can be sniped with impunity if you catch them at a distance. But you're not going to dispatch an Enderman with anything other than grit and determination. They will only ignore you most of the time, but if you attack you if you so much as ''look or even just ''look'' at them'', them, they'll set out after you, and once they start [[ImplacableMan they won't ever stop]].stop until one of you are killed]]. Their attacks deal decent damage and they move at an alarming pace once provoked. Even worse, they can teleport, making them immune to arrows, hard to hit with swords and very likely to outpace you if you start running away. Most of their danger can be nullified by [[WeaksauceWeakness ordinary water]], though. They are damaged by water and instantly teleport away to avoid it, even forgetting that they were attacking you.
but it won't stop them from camping near the edge to punch you if you come close.
** Accidentally hit a Villager? '''''RUN.''''' For you have just angered an Iron Golem. Iron Golems have the highest non-boss HP in the game, being literally more than double that of the Enderman, and it hits even harder than one, which knocks one (enough to potentially kill you in one hit), plus it is able to knock you 3 blocks away and 3 blocks up on hit. Your only weakness to exploit? [[MightyGlacier It's slow]].
27th Nov '17 2:10:53 PM Gosicrystal
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** For Minecon 2017, fans are given the option to vote for one of four new mob concepts to be added to the game. Some fans are happy to have input on the game, others are annoyed that Mojang doesn't just add all four mobs and are calling the developers lazy, and still others have pointed out that the idea of a fan vote will only serve to break the base further by alienating fans who voted for the losing mobs (a vote among four candidates means as many as 74% of the voters will "lose" and as few as 26% will "win"). Not helping is the fact that when the four concepts were [[https://www.youtube.com/watch?v=Cf9-ngK-LgM first revealed]], the announcement said that after the vote the three losing concepts would be [[LostForever "gone forever."]]

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** For Minecon 2017, fans are given the option to vote for one of four new mob concepts to be added to the game. Some fans are happy to have input on the game, others are annoyed that Mojang doesn't just add all four mobs and are calling the developers lazy, and still others have pointed out that the idea of a fan vote will only serve to break the base further by alienating fans who voted for the losing mobs (a vote among four candidates means as many as 74% of the voters will "lose" and as few as 26% will "win"). Not helping is the fact that when the four concepts were [[https://www.youtube.com/watch?v=Cf9-ngK-LgM first revealed]], the announcement said that after the vote the three losing concepts would be [[LostForever "gone forever."]]"
26th Nov '17 4:26:11 PM Pyrarson
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* JunkRare: Clownfish. You have a 1.7% chance of getting one via fishing and a 2% chance of a Guardian dropping one when killed, making it the rarest fish, but it's also the most useless; Fish and Salmon restore more hunger points when eaten ''raw''(two for both) than Clownfish(one), and unlike the former two, Clownfish can't be cooked to increase how much it fills you up. There's also no potion that uses it, unlike the Pufferfish(Potions of Water Breathing). The best thing you can do with them is feed them to cats to tame/breed them so you can keep the more useful fish for yourself.

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* JunkRare: Lots of it when it comes to late-game fishing.
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Clownfish. You have a 1.7% chance of getting one via fishing and a 2% chance of a Guardian dropping one when killed, making it the rarest fish, but it's also the most useless; Fish and Salmon restore more hunger points when eaten ''raw''(two for both) than Clownfish(one), and unlike the former two, Clownfish can't be cooked to increase how much it fills you up. There's also no potion that uses it, unlike the Pufferfish(Potions of Water Breathing). The best thing you can do with them is feed them to cats to tame/breed them so you can keep the more useful fish for yourself.yourself.
** Enchanted books are among the best things you can get while fishing. ''If'' it's a good enchantment. Commonly disliked enchantments are especially bad here, when getting them is pretty easy but getting the one you want takes a long time because you can't tell which one is coming and the pool of possible enchantments to get is way larger than that of say, a sword. So instead of getting the Sharpness III you want, you're getting Bane of Arthropods (which nobody uses, in the distinct non-abundance of bug-type hostiles), more enchantments specific to fishing rods, and books which literally have the word "Curse" in their name.
** Saddles become this very quickly, when you've been fishing for long enough that the amount of saddles far exceeds the amount of horses you'll ever have at any one time. The wiki defines them as being part of the "treasure" category.
25th Nov '17 7:40:46 PM Pyrarson
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** The ''LetsPlay/MindcrackServer'' guys demonstrate this Trope very clearly with their Ultimate Hardcore PVP series. In the beginning, the competitors ALWAYS went looking for a full set of Iron Armour and a bow and arrows before going hunting for prey; if they could find any diamonds it was a great bonus but too rare to be counted upon. As the series evolved and became more refined, certain (ever more convoluted) tactics became a necessity; for example, prior to LetsPlay/EthosLab's pioneering of getting one during a Free-For-All match, an Enchanting Table was an expensive and tricky luxury even in the team games. Nowadays, it's virtually mandatory if you want to make it to the top 5, let alone win the series. In the same vein, virtually no one risks 'hunting' for other Players in the first 3 or 4 episodes despite the advantage of surprise, and going to the Nether is usually seen as far, far too risky despite the rewards it offers.

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** The ''LetsPlay/MindcrackServer'' guys demonstrate this Trope very clearly with their Ultimate Ultra Hardcore (UHC) PVP series. In the beginning, the competitors ALWAYS went looking for a full set of Iron Armour and a bow and arrows before going hunting for prey; if they could find any diamonds it was a great bonus but too rare to be counted upon. As the series evolved and became more refined, certain (ever more convoluted) tactics became a necessity; for example, prior to LetsPlay/EthosLab's pioneering of getting one during a Free-For-All match, an Enchanting Table was an expensive and tricky luxury even in the team games. Nowadays, it's virtually mandatory if you want to make it to the top 5, let alone win the series. In the same vein, virtually no one risks 'hunting' for other Players in the first 3 or 4 episodes despite the advantage of surprise, and going to the Nether is usually seen as far, far too risky despite the rewards it offers.
24th Nov '17 2:09:42 PM jtvectorsigma
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* A better example is the Elder Guardian; while it does curse you with mining fatigue as soon as you enter the temple's area, the guardian itself is pretty simple to fight, so long as you have good equipment.
24th Nov '17 2:08:12 PM jtvectorsigma
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** NOT ANYMORE.\\
Now some of the crystals are protected by cages made of iron bars, which means the player has to climb up and mine them away in order to get at the crystal, as it would require ImprobableAimingSkills to get an arrow through the top of the bars. On top of that, the dragon now has a BreathAttack that coats an area in Dragon's Breath, which lingers for a long time and does pretty harsh damage. The idea of using a bow to fight the dragon is now laughable, as it's been made ''immune to arrows''. It also flies away very frequently and fast; the only good time to hit it is when it hovers above the exit in the center.
19th Nov '17 11:52:38 AM thunderchild120
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** The announcement of the "Update Aquatic" for 1.14. After a string of updates considered lackluster by the fanbase, leading to accusations that Mojang is being lazy with new content, and the announcement that 1.13 would be a "technical update" with no new features, 1.14 promises a wide variety of ocean-related content: coral, ocean plants, dolphins icebergs, shipwrecks, and more. Given how often new content is requested for oceans because AtlantisIsBoring, it almost feels like PanderingToTheBase.
1st Nov '17 6:57:25 PM thunderchild120
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%%** Minecraft being purchased by Microsoft.
** For Minecon 2017, fans are given the option to vote for one of four new mob concepts to be added to the game. Some fans are happy to have input on the game, others are annoyed that Mojang doesn't just add all four mobs and are calling the developers lazy. Others have pointed out that the idea of a fan vote will only serve to break the base further by alienating fans who voted for the losing mobs. Not helping is the fact that when the four concepts were [[https://www.youtube.com/watch?v=Cf9-ngK-LgM first revealed]], the announcement said that after the vote the three losing concepts would be [[LostForever "gone forever."]]

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%%** ** Minecraft being purchased by Microsoft.
** The [[DownloadableContent "Minecraft Marketplace"]]. Some like that fan content creators have a new infrastructure to reach a wider audience and can earn money on their work with Mojang's blessing. Others see it as nothing more than the inevitable money-grab that is the inevitable result of the purchase by Microsoft.
** The "Better Together" update, ironically. Some people are happy to have cross-platform play between Win10, mobile, Xbox One, and Nintendo Switch, while others preferred the old Console edition over the new unified "Bedrock Edition." Not helped is the fact that the initial release was an ObviousBeta.
** For Minecon 2017, fans are given the option to vote for one of four new mob concepts to be added to the game. Some fans are happy to have input on the game, others are annoyed that Mojang doesn't just add all four mobs and are calling the developers lazy. Others lazy, and still others have pointed out that the idea of a fan vote will only serve to break the base further by alienating fans who voted for the losing mobs.mobs (a vote among four candidates means as many as 74% of the voters will "lose" and as few as 26% will "win"). Not helping is the fact that when the four concepts were [[https://www.youtube.com/watch?v=Cf9-ngK-LgM first revealed]], the announcement said that after the vote the three losing concepts would be [[LostForever "gone forever."]]"]]
** The decision to re-label Minecraft Pocket Edition as simply "Minecraft" and the old PC/Mac edition as "Minecraft: Java Edition" raises the question of which release line is the "true" Minecraft. Some are glad the game is reaching a wider audience. Others, particularly longtime PC veterans, are irritated that the version that's been around the longest is apparently being sidelined in favor of a "dumbed-down" mobile port.
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