History YMMV / MickeyMania

1st Nov '17 12:10:45 PM ryanruff13
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* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.



* {{Narm}}: In the Playstation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
** The SNES version uses the Stage Clear jingle at ''[[EpicFail the Game Over screen]]''! For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
* PortingDisaster: Well not so much a "disaster" as it's just clear the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).

to:

* {{Narm}}: {{Narm}}:
**
In the Playstation PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
** The SNES version uses the Stage Clear jingle at ''[[EpicFail the Game Over screen]]''! For some reason reason, the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
* PortingDisaster: Well not so much a "disaster" Downplayed, as it's just clear while it isn't a flatout disaster, it is apparent that the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticable noticeable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well remembered well-remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).
2nd Oct '17 8:17:41 AM Tailikku
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** The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.



* NightmareFuel: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.
25th Aug '17 7:25:58 PM barberbarberjoe
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*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation and [[VideoGame/SonicMania Mania in the title]].

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*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation animation, CD-quality music and [[VideoGame/SonicMania Mania in the title]].title]]. It even missed an anniversary, to boot!
25th Aug '17 7:22:27 PM barberbarberjoe
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Added DiffLines:

*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation and [[VideoGame/SonicMania Mania in the title]].
24th Apr '17 9:59:33 AM metalgearhemuli
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** The SNES version uses the Stage Clear jingle at the ''Game Over screen''. For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.

to:

** The SNES version uses the Stage Clear jingle at ''[[EpicFail the ''Game Game Over screen''. screen]]''! For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
23rd Apr '17 6:25:24 AM metalgearhemuli
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Added DiffLines:

** The SNES version uses the Stage Clear jingle at the ''Game Over screen''. For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
22nd Apr '17 6:16:44 AM metalgearhemuli
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Added DiffLines:

* NightmareFuel: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.
16th Sep '16 12:17:04 PM Tailikku
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** ''The Mad Doctor'', particularly the elevator ride shortly before the boss, as dodging or surviving the onslaught of skeleton bones in such a small space is damn near a LuckBasedMission. The gurney ride will likely take more than a few tries as well until you're comfortable with jumping over the pits.

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** ''The Mad Doctor'', particularly the elevator ride shortly before the boss, as dodging or surviving the onslaught of skeleton bones in such a small space is damn near a LuckBasedMission. The If you know where to stand and when to throw your marbles, it becomes much easier.
**The
gurney ride will likely take more than a few tries as well until you're comfortable with jumping over the pits.
16th Sep '16 12:15:17 PM Tailikku
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* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme).

to:

* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.
** The track labeled as ''EOL Boss 1'' in the sound test has become so synonymous with the Mad Doctor himself, that rips have even named it after him.
15th Jun '16 7:10:21 PM BlackBaroness
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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as ''Disney/{{Fantasia}}''. The Sega Genesis version is [[GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].

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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as ''Disney/{{Fantasia}}''.the ''Disney/{{Fantasia}}'' game. The Sega Genesis version is [[GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MickeyMania