History YMMV / MetalSlug

14th Nov '16 8:34:15 PM MitzyZieIV
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* DorkAge: The Noise Factory era (who developed ''4'', ''5'', and ''Advance'') is the point where opinions were widely split, specifically regarding the games' level design, mechanics, and the reuse of assets from previous games.



** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing, especially since it resets when a player goes into a slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and retained since then.



* ToughActToFollow: ''Metal Slug 3'' is often deemed as the best in the series and was the last game developed before SNK went bankrupt in 2000. The sequels since have been often compared unfavorably to it, especially ''4'' for recycling previous assets.

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* ToughActToFollow: ''Metal Slug 3'' is often deemed as the best in the series and was the last game developed before SNK went bankrupt in 2000. The sequels since have been often compared unfavorably to it, it (even those created by SNK since their resurrection), especially ''4'' for recycling previous assets.
8th Nov '16 11:23:35 PM XenMon2
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** ''Metal Slug 5''. Either you love it for both introducing an entirely new set of enemies and abandoning the goofier sci-fi elements of the previous sequels, its rocking soundtrack, and its inventive level design, or you hate it for being an ObviousBeta that strays too far from the other games' aesthetic while trying to hard to be DarkerAndEdgier. The only real consensus is that it's better than ''4''.

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** ''Metal Slug 5''. Either you love it for both introducing an entirely new set of enemies and abandoning the goofier sci-fi more outlandish elements of the previous sequels, its rocking soundtrack, and its inventive level design, or you hate it for being an ObviousBeta that strays too far from the other games' aesthetic while trying to too hard to be DarkerAndEdgier. The only real consensus is that it's better than ''4''.
7th Nov '16 4:27:06 PM XenMon2
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** ''Metal Slug 5''. Either you love it for both introducing an entirely new set of enemies and abandoning the goofier sci-fi elements of the previous sequels, its rocking soundtrack, and its inventive level design, or you hate it for being an ObviousBeta that strays too far from the other games' aesthetic while trying to hard to be DarkerAndEdgier. The only real consensus is that it's better than ''4''.
5th Oct '16 7:19:20 AM 4444jdm
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** ''Metal Slug 3D'''s final stage. ''Holy god'' it is a WombLevel with wet flesh everywhere. Just watch the cutscene after you beat the robot boss in the first part.
21st Sep '16 9:04:00 AM porkyThegrumpiest
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* NarmCharm: The alternate GameOver screen you get when you complete the game.

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* NarmCharm: The alternate [[http://img.gamefaqs.net/screens/d/2/8/gfs_45378_3_8.jpg alternate]] GameOver screen you get when you complete the game.
20th Aug '16 4:31:15 PM whatthefbomb
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* SoundtrackDissonance: The triumphant, heroic theme playing over the credits of the first game can come across as very jarring as the camera slowly pans over fields full of corpses and wreckages of tanks. Which you caused.
9th Aug '16 1:29:58 PM Ferot_Dreadnaught
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* TheyJustDidntCare: On the official soundtrack for ''Metal Slug 4'', several of the songs are given the wrong names and played out of order. In earlier copies of the actual game, the [[http://www.youtube.com/watch?v=8Q9fPtkFAFM final boss's theme]] was switched with his intro theme.
22nd Jun '16 1:20:05 PM LucaEarlgrey
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** Drop Shot fires bouncing explosives. While great for hitting enemies around obstacles, they move slowly and they suck for attacking enemies across a gap.

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** Drop Shot fires bouncing explosives. While great for hitting enemies around obstacles, they move slowly and they suck for attacking enemies across a gap.gap and enemies above you.
22nd Jun '16 1:19:47 PM LucaEarlgrey
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* ScrappyWeapon:
** Drop Shot fires bouncing explosives. While great for hitting enemies around obstacles, they move slowly and they suck for attacking enemies across a gap.
** [[JokeWeapon Stone]] is well...a stone. That doesn't even explode on impact.
13th Jun '16 10:00:28 PM HijikataX
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** Allen O'Neal from Metal Slug and Metal Slug 2/X. Yeah, this guy is extremely hard to defeat if you doesn't know how to predict his attacks. He can shot with his Machine Gun and if you try to move to the other side he just use a grenade towards you!
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetalSlug