History YMMV / MetalSlug

3rd Jun '18 1:14:00 PM LeGurdah
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* ComplacentGamingSyndrome: Players going for a one-coin run often repeatedly enter and exit of a Slug to take advantage of the invincibly frames given during such actions.

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* ComplacentGamingSyndrome: Players going for a one-coin run often repeatedly enter and exit of a Slug to take advantage of the invincibly invincibility frames given during such actions.
16th Mar '18 10:34:35 PM ironcommando
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* {{Squick}}: The zombies infect others (including the player characters) by [[ZombiePukeAttack vomiting/spraying infectious fluids on them]]. The scientist zombies in particular do so by pulling out their own intestines and squeezing them to expel the vomit.

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* {{Squick}}: The zombies infect others (including civilians and the player characters) characters by [[ZombiePukeAttack vomiting/spraying infectious fluids on them]]. them]], accompanied by a disgusting-sounding "glorp" sound effect when they release the puke. Two variants (female zombies and one of the male zombie civilian types) actually [[VomitIndiscretionShot puke the stuff up]]. The scientist zombies in particular do so top that by pulling ''pulling out their own intestines intestines'' and squeezing them to expel the vomit.
16th Mar '18 8:03:22 PM ironcommando
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* GoddamnedBats: Bazooka soldiers and equivalents, especially those descending via parachute or on jetpacks (in ''7/XX''). While they take one hit to die, they're often positioned out of range and their aiming angle is far better than most other enemies. Those descending via parachute also tend to be quick on the draw meaning that you'll have to avoid at least one bazooka bullet flying at your position.
16th Mar '18 1:03:48 AM ironcommando
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** "Super Devil Mode" in the Combat School versions of Metal Slug ''1'', ''2'' and ''X''. It turns your player character's pistol shot into Metal Slug cannon shells (''1'' and ''2'') or Super Grenades (''X''), allowing you to tear every level in Survival Attack mode into tiny pieces. Of course, [[BraggingRightsReward you only get these after]] getting the highest ranks in Combat School and beating Survival Attack mode itself.

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** "Super Devil Mode" in the Combat School versions of Metal Slug ''1'', ''2'' and ''X''. It turns your player character's pistol shot into Metal Slug cannon shells (''1'' and ''2'') or Super Grenades (''X''), allowing you to tear every level in Survival Attack mode into tiny pieces. Just make sure not to get mummified or pick up a weapon crate. Of course, [[BraggingRightsReward you only get these after]] getting the highest ranks in Combat School and beating Survival Attack mode itself.
15th Mar '18 10:34:56 PM ironcommando
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Added DiffLines:

*** ''[[{{Engrish}} Go home to mommy!]]''
15th Mar '18 10:20:45 PM ironcommando
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Added DiffLines:

** "Super Devil Mode" in the Combat School versions of Metal Slug ''1'', ''2'' and ''X''. It turns your player character's pistol shot into Metal Slug cannon shells (''1'' and ''2'') or Super Grenades (''X''), allowing you to tear every level in Survival Attack mode into tiny pieces. Of course, [[BraggingRightsReward you only get these after]] getting the highest ranks in Combat School and beating Survival Attack mode itself.
12th Mar '18 10:00:00 PM ironcommando
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*** The stage 3 boss deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: it keeps attacking with the electric brain balls that move forward, stop, then aim for you, almost non-stop. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. It gets especially bad when it combines the constant electric orbs with the "shock the floor" attack where the only safe spot happens to be a very small box you can stand on, meaning you either have [[SadisticChoice very little space to avoid the balls, or land on the electrified floor and die instantly]]. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!

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*** The stage 3 boss boss, Brain Robot deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: once it keeps loses some HP, it will keep attacking non-stop with the electric brain balls that move forward, stop, then aim for you, almost non-stop. And all of them are constant, even you. Even with the obvious pattern, so pattern you'll be killed repeatedly. It gets especially bad when it combines the constant electric orbs this with the "shock the floor" attack where the only safe spot happens to be a very small box you can stand on, meaning you either have [[SadisticChoice very little space to avoid the balls, or land on the electrified floor and die instantly]]. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, bait it into using its melee attack too much, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
12th Mar '18 9:52:55 PM ironcommando
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*** The stage 3 boss deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: it keeps attacking, almost non-stop. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!

to:

*** The stage 3 boss deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: it keeps attacking, attacking with the electric brain balls that move forward, stop, then aim for you, almost non-stop. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. It gets especially bad when it combines the constant electric orbs with the "shock the floor" attack where the only safe spot happens to be a very small box you can stand on, meaning you either have [[SadisticChoice very little space to avoid the balls, or land on the electrified floor and die instantly]]. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
9th Mar '18 3:58:34 PM Sammettik
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* BreatherBoss: Big John in ''Metal Slug 4''.
7th Mar '18 4:40:44 PM ironcommando
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* DemonicSpiders: The zombie clones in the final level of ''Metal Slug 3''. They take significantly more damage to kill than the regular clones and regular zombies and the blood vomit attack that was helpful to you when you were able to use it is a nightmare for you to dodge when '''they''' use it. There ''is'' a way to beat them easily -- stay at the left edge of the screen and keep using your melee attack until they stop coming. They can't use the blood vomit if they don't fully enter the screen, and by doing this you prevent them from entering the screen.

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* DemonicSpiders: DemonicSpiders:
** MH-6S Masknell helicopters tend to be a ''very'' big pain to fight. They [[AirborneMook fly]], have a great amount of health for a flying enemy, and depending on their firing pattern can be irritating to avoid, forcing you to keep moving around to avoid damage. What makes them much more dangerous than other vehicle enemies is that they tend to appear in areas that are chock-full of ground enemies, making a dicey situation nearly lethal when you have to avoid aimed/directed attacks from above too.
**
The zombie clones in the final level of ''Metal Slug 3''. They take significantly more damage to kill than the regular clones and regular zombies and the blood vomit attack that was helpful to you when you were able to use it is a nightmare for you to dodge when '''they''' use it. There ''is'' a way to beat them easily -- stay at the left edge of the screen and keep using your melee attack until they stop coming. They can't use the blood vomit if they don't fully enter the screen, and by doing this you prevent them from entering the screen.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetalSlug