History YMMV / MetalSlug

12th Feb '18 3:57:52 PM Rex-Blanchimont-ZERO
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** Also Allen O'Neal.

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** Also Allen O'Neal.O'Neal also counts.



*** ''[[EvilLaugh YAHAHAHAHAHAHAH!]]''



*** ''See you in hell!''

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*** ''See ''[[SeeYouInHell See you in hell!''hell!]]''



* NightmareFuel:
** Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg illustrations]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for ''Metal Slug 2'' & ''3''.
** A lot of the deaths are animated in disturbing detail; lighting people on fire in particular.
*** Special mention goes to the animation for when you get hit by a zombie's attack if you're already zombiefied, in 3's second level. It has the player character's ''head fall off''.
** Speaking of zombies, the special attack zombified players get: The zombified hero [[BloodFromTheMouth vomits up]] a [[BodyHorror horrifying amount of blood]].
** Are you claustrophobic? Do you hate bugs? Then be ''very'' careful which route you choose on Mission 4 in ''Metal Slug 3''. If you decide to go there, then you'll be greeted by a lone, dead Rebel trapped within the vines.
** ''Metal Slug 3D'''s final stage. ''Holy god'' it is a WombLevel with wet flesh everywhere. Just watch the cutscene after you beat the robot boss in the first part.
9th Jan '18 3:54:52 PM fieori
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* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies (or enemies exclusive to an underwater city mission), but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time.

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* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies (or of the game or enemies exclusive to an underwater city mission), mission [[note]]The former idea based on [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]] while the latter is based on an interview in ''Metal Slug Anthology''[[/note]], but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time.



* ComplacentGamingSyndrome: The [[ShotgunsAreJustBetter Shotgun]]. HUGE range and absolutely devastating against everything. Hell, some players will gladly trade a fully loaded Heavy Machine Gun for it.

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* ComplacentGamingSyndrome: The [[ShotgunsAreJustBetter Shotgun]]. HUGE range Players going for a one-coin run often repeatedly enter and absolutely devastating against everything. Hell, some players will gladly trade exit of a fully loaded Heavy Machine Gun for it. Slug to take advantage of the invincibly frames given during such actions.



* FanonDiscontinuity: Sets of players tend to either ignore anything after ''3'' (as it was the last game produced by the original team), any of the spin-offs, or just the [[VideoGame/MetalSlugDefense two tower-defense games]].



** The [[ShotgunsAreJustBetter Shotgun]]. HUGE range and absolutely devastating against everything. Hell, some players will gladly trade a fully loaded Heavy Machine Gun for it.



* PortingDisaster: An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown (such as the PC and ''Anthology'' ports) is [[PolishedPort considered superior]].

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* PortingDisaster: PortingDisaster:
**
An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown (such as the PC and ''Anthology'' ports) is [[PolishedPort considered superior]].superior]].
** The [[BadExportForYou Western]] Xbox port of ''Metal Slug 3'' is notorious for the fact that using one of the finite continues kicks the player back to the beginning of the stage.
** The [=PS1=] port of ''Metal Slug 1'' suffers from choppy animation and mid-level loading (stopping the game and resetting the music).


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* ShockingSwerve: ''Terrifying 9/11'' is an impressive and playable bootleg of ''Metal Slug 1'' for the GameBoy Color. However, [[Main/TheWarOnTerror as the name implies]], it has shoehorned 9/11 imagery in-between stages, the title screen, and the box-art [[labelnote:Including]]George W. Bush and Osama Bin Laden conversing, the missions being real-life, Middle Eastern cities, and the title intro being a clear shot of the plane[[/labelnote]]. More baffling is that the original credits sequence is unaltered, and the ''Metal Slug'' title is DummiedOut.
30th Dec '17 2:01:39 AM LucaEarlgrey
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* {{Mondegreen}}: The Rocket Launcher is better known as the "ROCKET LAWN CHAIR!!" thanks to the way the LargeHamAnnounce introduced in ''X'' says it when you pick up the relevant item.

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* {{Mondegreen}}: The Rocket Launcher is better known as the "ROCKET LAWN CHAIR!!" thanks to the way the LargeHamAnnounce LargeHamAnnouncer introduced in ''X'' says it when you pick up the relevant item.
30th Dec '17 2:01:31 AM LucaEarlgrey
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Added DiffLines:

* {{Mondegreen}}: The Rocket Launcher is better known as the "ROCKET LAWN CHAIR!!" thanks to the way the LargeHamAnnounce introduced in ''X'' says it when you pick up the relevant item.
4th Dec '17 5:08:04 PM fieori
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* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies (or enemies exclusive to an underwater city mission), but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time.



* ComplacentGamingSyndrome: The [[ShotgunsAreJustBetter Shotgun]], period. HUGE range, and absolutely devastating against everything. hell, some players will gladly trade a fully loaded Heavy Machine Gun, for it.

to:

* ComplacentGamingSyndrome: The [[ShotgunsAreJustBetter Shotgun]], period. Shotgun]]. HUGE range, range and absolutely devastating against everything. hell, Hell, some players will gladly trade a fully loaded Heavy Machine Gun, Gun for it.



** Playing as Ralf on Easy in ''XX'' removes a large chunk of the challenge. ''Metal Slug 6'''s Easy Mode at least mitigated this by [[EasyModeMockery ending the game prematurely]].

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** Playing as Ralf on Easy in ''XX'' ''7/XX'' removes a large chunk of the challenge.challenge [[note]]Ralf takes two hits, and the increased amount of weapon ammunition in Easy removes his main weakness[[/note]]. ''Metal Slug 6'''s Easy Mode at least mitigated this by [[EasyModeMockery ending the game prematurely]].



** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing, especially since the combo fever stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and retained since then.

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** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing, especially since confusing. Not all of the time the player will earn medals, and the combo fever stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.


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** The Flame Shot in [[EarlyInstallmentWeirdness the first game]], while useful for weeding out multiple Rebels, is close to useless for taking down machinery. The [[TookALevelInBadass new version]] for ''2'' onward is worth picking up.


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* SpecialEffectFailure:
** The player character is mostly composed of two separate sprites (the upper and lower bodies) to make the action more fluid. Occasionally, the two sprites merge when jumping, making the character really squat.
** The Evil Spirit Incarnate's wings detach from its body when it readies its scythe.
27th Oct '17 1:37:51 PM RebelionRoja
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Added DiffLines:

* ComplacentGamingSyndrome: The [[ShotgunsAreJustBetter Shotgun]], period. HUGE range, and absolutely devastating against everything. hell, some players will gladly trade a fully loaded Heavy Machine Gun, for it.
9th Oct '17 5:05:44 PM fieori
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* ContestedSequel: ''Metal Slug 3''. A major point of contention is its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].

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* ContestedSequel: ContestedSequel:
**
''Metal Slug 3''. A major point of contention is its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].



** Nadia and Trevor have a fair bit of popularity for characters that are only playable in one game before ''Defense'' (and for [[SuspiciouslySimilarSubstitute Suspiciously Similar Substitutes]] to Eri and Tarma).

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** Nadia and Trevor have a fair bit of popularity for characters that are only playable in one game before ''Defense'' (and for being [[SuspiciouslySimilarSubstitute Suspiciously Similar Substitutes]] to Eri and Tarma).



* FanPreferredCouple: Due to the setup of the captured characters and their rescuers in ''Metal Slug 3'' and ''Metal Slug 6'', Marco/Fio and Tarma/Eri are mainly the "go to" couples (although any combination of the four are supported).



* GameBreaker: Leona snaps ''Metal Slug XX'' like a twig.
* GoodBadBugs: The AES version of ''Metal Slug 5'' had an un-[[DummiedOut dummied]], incredibly easy-to-access [[DebugRoom debug menu]] which allowed to play any part of any stage on demand, plus a bunch of test areas full of free weapons, vehicles, unused stuff and a sprite/animation viewer.

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* GameBreaker: GameBreaker:
**
Leona snaps ''Metal Slug XX'' like a twig.
** Playing as Ralf on Easy in ''XX'' removes a large chunk of the challenge. ''Metal Slug 6'''s Easy Mode at least mitigated this by [[EasyModeMockery ending the game prematurely]].
* GoodBadBugs: GoodBadBugs:
**
The AES version of ''Metal Slug 5'' had an un-[[DummiedOut dummied]], incredibly easy-to-access [[DebugRoom debug menu]] which allowed to play any part of any stage on demand, plus a bunch of test areas full of free weapons, vehicles, unused stuff and a sprite/animation viewer.viewer.
** Super Cancelling skips the cool-down animations. This is mostly used in Tool-Assisted Speedruns to increase the number of shots per second. However, Leona can use her Moon Slasher multiple times quickly by holding Up and the Special Button and alternating the shoot and grenade buttons. Use this against bosses and you're golden.



* {{Moe}}: The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.

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* {{Moe}}: {{Moe}}:
**
The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.



* MostWonderfulSound: "You're great!" Gained from racking up a ton of points at the end of a level from rescuing a ton of [=POWs=] without dying and possibly clearing the mission with a Slug still intact.

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* MostWonderfulSound: MostWonderfulSound:
**
"You're great!" Gained from racking up a ton of points at the end of a level from rescuing a ton of [=POWs=] without dying and possibly clearing the mission with a Slug still intact.



** Are you claustrophobic? Do you hate bugs? Then be ''very'' careful which route you choose on Mission 4 in ''Metal Slug 3''.

to:

** Are you claustrophobic? Do you hate bugs? Then be ''very'' careful which route you choose on Mission 4 in ''Metal Slug 3''. If you decide to go there, then you'll be greeted by a lone, dead Rebel trapped within the vines.



* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''. The latter two actually appear in order to justify stage transitions (they're driving the vehicles that pick you up at the end of every level), but that's just not enough.

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* ReplacementScrappy: ReplacementScrappy:
**
Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''. The latter two actually appear in order to justify stage transitions (they're driving the vehicles that pick you up at the end of every level), but that's just not enough.enough.
** The announcer of ''XX'' is considered to be unimpressive compared to the previous ones.



** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing, especially since it resets when a player goes into a slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and retained since then.

to:

** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing, especially since it resets the combo fever stops when a player goes into a slug.Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and retained since then.



** [[JokeWeapon Stone]] is well...a stone. That doesn't even explode on impact.

to:

** [[JokeWeapon Stone]] is well... a stone. That doesn't even explode on impact.



* SuspiciouslySimilarSong: The mission 3 music of ''Metal Slug 2'' has a sax solo taken from the shooter ''Air Duel''. The underwater theme of ''Metal Slug 3'' is a remix of the stage 3 music of ''Air Duel''.

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
The mission 3 music of ''Metal Slug 2'' has a sax solo taken from the shooter ''Air Duel''. The underwater theme of ''Metal Slug 3'' is a remix of the stage 3 music of ''Air Duel''.



** To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.

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** *** To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.


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** The fourth mission of ''Metal Slug 6''. More specifically, the beginning where multiple sets of Invaders start ambushing you from all sides.
14th Sep '17 6:29:41 AM Beastofprey
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** The Drill Instructors.

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** The Drill Instructors. Their popularity, however, is extremely small compared to the other darkhorses above.
7th Aug '17 6:31:58 PM MitzyZieIV
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* MemeticMutation: The [[LargeHam announcer]] heard whenever weapons are picked up or the level is beaten.
** '''RAWKET LAWNCHAIR!'''
** '''SHAWTGUHN!'''
** '''HEVEE MASHEEEN GUHN!'''

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* MemeticMutation: MemeticMutation:
**
The [[LargeHam announcer]] from ''X'' to ''Advance'' heard whenever weapons are picked up or the level is beaten.
** *** '''RAWKET LAWNCHAIR!'''
** *** '''SHAWTGUHN!'''
** *** '''HEVEE MASHEEEN GUHN!'''


Added DiffLines:

* PortingDisaster: An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown (such as the PC and ''Anthology'' ports) is [[PolishedPort considered superior]].
3rd Aug '17 8:28:49 PM 4444jdm
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* GrowingTheBeard: While the first game is still considered fun, it's the second game where the franchise really grew its legs and incorporated many of the ''Franchise/SuperSentai''-style hallmarks of the series with the introduction of Fio and Eri, more insane weapons and vehicles to use, transformations, and both supernatural and extraterrestrial enemies.

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* GrowingTheBeard: While the first game is still considered fun, it's the second game where the franchise really grew its legs and incorporated many of the ''Franchise/SuperSentai''-style ''Franchise/SuperSentai''-esque hallmarks of the series with the introduction of female player characters like Fio and Eri, more insane weapons and vehicles to use, transformations, and both supernatural and extraterrestrial enemies.
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