12 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / MetalGearSolid2SonsOfLiberty

24th Apr '16 8:44:50 AM rjd1922
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** One of the cardboard boxes found in the game is labeled "The Orange". Years later, an unrelated compilation titled ''The Orange Box'' would be released. And one of the games in it, ''VideoGame/TeamFortress2'' would later allow spies to hide in a box directly based on the one from this game.

to:

** One of the cardboard boxes found in the game is labeled "The Orange". Years later, an unrelated compilation titled ''The Orange Box'' would be released. And one of the games in it, ''VideoGame/TeamFortress2'' ''VideoGame/TeamFortress2'', would later allow spies to hide in a box directly based on the one from this game.
7th Apr '16 10:14:17 PM rjd1922
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** One of the cardboard boxes found in the game is labeled "The Orange". Years later, an unrelated compilation titled ''The Orange Box'' would be released.

to:

** One of the cardboard boxes found in the game is labeled "The Orange". Years later, an unrelated compilation titled ''The Orange Box'' would be released. And one of the games in it, ''VideoGame/TeamFortress2'' would later allow spies to hide in a box directly based on the one from this game.
30th Mar '16 11:08:14 AM rjd1922
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** ''Metal Gear Solid 2'' was not the first game in the series to order the player to shut off their console. That credit goes to [[VideoGame/MetalGear the first game in the series.]]

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** ''Metal Gear Solid 2'' was not the first game in the series to order the player to shut off their console. That credit goes to [[VideoGame/MetalGear [[VideoGame/MetalGear1 the first game in the series.]]
24th Feb '16 3:39:33 AM Trigger-of-Sorrow
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Added DiffLines:

** Ocelot's melodramatic body language made its debut in this game rather than the [[VideoGame/MetalGearSolid3SnakeEater next one]].
8th Feb '16 7:16:32 AM theenglishman
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Added DiffLines:

** ''Metal Gear Solid 2'' also wasn't the first game to have a WholePlotReference to its predecessor, considering how much ''VideoGame/MetalGearSolid'' lifted from ''VideoGame/MetalGear2SolidSnake''. [[spoiler:Admittedly, though, ''Metal Gear Solid 2'' takes this idea [[MetaFiction much, much further]] than the first ''Solid'' ever did.]]
27th Jan '16 6:14:44 PM youngbond007
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** The game was written in 1999. Featuring an extremely militaristic older president named George. It even throws Truthers a bone, seeing as he actually ''did'' attack Manhattan.

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** The game was written in 1999. Featuring an extremely militaristic older president named George. It even throws Truthers [[ConspiracyTheory conspiracy theorists]] a bone, seeing as he actually ''did'' attack Manhattan.
11th Jan '16 5:09:43 PM youngbond007
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* VisualEffectsOfAwesome: Apart of from the example listed above under the DancingBear trope and the HD remaster, the graphics and the detail were unbelievable for a console game when ''[=MGS2=]'' was first released. Keep in mind, the [=PlayStation 2=] was only a year old, yet the game in its original release is still absolutely gorgeous to look at. It also kept an extreme attention to detail all running at 60 frames per second. ''On a console game.'' '''In 2001'''.

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* VisualEffectsOfAwesome: Apart of from the example listed above under the DancingBear trope and the HD remaster, remaster aside, the graphics and the detail were unbelievable for a console game when ''[=MGS2=]'' was first released. Keep in mind, the [=PlayStation 2=] was only a year old, yet the game in its original release is still absolutely gorgeous to look at. It also kept an extreme attention to detail all while running at 60 frames per second. ''On a console game.'' '''In 2001'''.
11th Jan '16 5:06:21 PM youngbond007
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Added DiffLines:

* VisualEffectsOfAwesome: Apart of from the example listed above under the DancingBear trope and the HD remaster, the graphics and the detail were unbelievable for a console game when ''[=MGS2=]'' was first released. Keep in mind, the [=PlayStation 2=] was only a year old, yet the game in its original release is still absolutely gorgeous to look at. It also kept an extreme attention to detail all running at 60 frames per second. ''On a console game.'' '''In 2001'''.
3rd Jan '16 3:14:47 PM moongalleon22
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Added DiffLines:

** Interestingly enough, the concept art for Pliskin shows him with blonde hair, something that would have made him look very unlike how [[spoiler:Solid Snake]] normally appears. This was, indeed, the reason why they made him a brunette in the first place: he looked [[spoiler:too unlike Snake for it to work]], despite how the first game implied that [[spoiler:Snake is a natural blonde himself.]]
1st Nov '15 4:00:56 AM PF
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* AudienceAlienatingPremise: An ahead-of-its-time postmodernist deconstruction of the recycled tropes of fiction and the escapist nature of video games, married to a stirring examination of the themes of life, love, and building a better future... as the sequel to a popular, story-heavy but relatively-straightforward stealth-action game. The creators predicted this trope, so said premise was ''deliberately hidden'' by the marketing lead-up, to ensure that people who otherwise wouldn't be interested in the game would still buy and play it. Unfortunately, subverted expectations can be even ''more'' alienating than just an off-kilter premise.
** Likewise the intention to make the game strongly appear to be a Solid Snake game then shift to a Raiden game based on the narrative of "A guy trying to act like Snake and going through similar experiences Snake did based on simulated knowledge of the original man", exactly what the player themselves were doing just turning the game on. However it does still ultimately mean you're not playing as Solid Snake which was a major draw to the series.

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* AudienceAlienatingPremise: AudienceAlienatingPremise:
**
An ahead-of-its-time postmodernist deconstruction of the recycled tropes of fiction and the escapist nature of video games, married to a stirring examination of the themes of life, love, and building a better future... as the sequel to a popular, story-heavy but relatively-straightforward stealth-action game. The creators predicted this trope, so said premise was ''deliberately hidden'' by the marketing lead-up, to ensure that people who otherwise wouldn't be interested in the game would still buy and play it. Unfortunately, subverted expectations can be even ''more'' alienating than just an off-kilter premise.
** Likewise the The intention to make the game strongly appear to be a Solid Snake game then shift to a Raiden game based on the narrative of "A guy trying to act like Snake and going through similar experiences Snake did based on simulated knowledge of the original man", man". This is exactly what the player themselves were doing just turning when they turned the game on. However it does still ultimately mean you're not playing as Solid Snake which was a major draw to the series.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetalGearSolid2SonsOfLiberty