History YMMV / MetalGearSolid2SonsOfLiberty

23rd Sep '17 2:50:08 AM Sanokal
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** OneSceneWonder: [[spoiler:Liquid Ocelot]] only appears once every chapter, but he owns every scene he's in.



** Fortune, even in-universe Ocelot notes that she "couldn't get enough of the drama" and was "absorbed" in her own "misfortune".

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** Fortune, Fortune seems to be a deliberate example, since even in-universe Ocelot notes that she "couldn't get enough of the drama" and was "absorbed" in her own "misfortune".
22nd Sep '17 12:08:47 PM ArgonianLorekeeper
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* DracoInLeatherPants: Vamp. A DepravedBisexual KnifeNut [[OurVampiresAreDifferent Vampire]] [[TheWoobie with a tragic past]], [[HoYay a penchant for getting up close and personal with the resident]] {{Bishonen}} and [[MrFanservice dark hair, a seductive voice and a agile-muscular build]]. [[SarcasmMode I'm sure the fandom hated him after he crossed the]] MoralEventHorizon.

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* DracoInLeatherPants: Vamp. A DepravedBisexual KnifeNut [[OurVampiresAreDifferent Vampire]] [[TheWoobie with a tragic past]], [[HoYay a penchant for getting up close and personal with the resident]] {{Bishonen}} and [[MrFanservice dark hair, a seductive voice and a agile-muscular build]]. [[SarcasmMode I'm sure Not even his crossing of the MoralEventHorizon caused the fandom hated him after he crossed the]] MoralEventHorizon.to hate him.
5th Sep '17 5:08:32 PM Sanokal
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* AlasPoorScrappy: [[spoiler: Emma Emmerich, see below. Raiden too. This is subverted because he is loved by fans now, but back then, this applied to him.]]

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* AlasPoorScrappy: [[spoiler: Emma Emmerich, AlasPoorScrappy:
** [[spoiler:Emma Emmerich]],
see below. Raiden below.
** [[spoiler:Raiden
too. This is subverted because he is loved by fans now, but back then, this applied to him.]]



* EnsembleDarkhorse: The Colonel, [[spoiler:who is actually a AI replica]], is one of the more fondly remembered characters of the game, to the point of being referenced in future games, and even eclipsing the popularity of [[spoiler: the real Roy Campbell]]. He's such a whacko, a scoundrel, and a creep that you can't help but love him:

to:

* EnsembleDarkhorse: The Colonel, [[spoiler:who is actually a AI replica]], is one of the more fondly remembered characters of the game, to the point of being referenced in future games, and even eclipsing the popularity of [[spoiler: the [[spoiler:the real Roy Campbell]]. He's such a whacko, a scoundrel, and a creep that you can't help but love him:



** The premise of the game being a computer program with implied sentience manipulating all of humanity and causing a lot of atrocious deaths via a terrorist group all for an "experiment," and that program being voiced by Creator/PaulEiding, gets ''very'' interesting when ''VideoGame/DirgeOfCerberus'' does something ''very'' similar for its plot.

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** The premise of the game being a computer program with implied sentience manipulating all of humanity and causing a lot of atrocious deaths via a terrorist group all for an "experiment," and that program being voiced by Creator/PaulEiding, gets ''very'' interesting when ''VideoGame/DirgeOfCerberus'' does did something ''very'' similar for its plot.



* ThatOneAttack:
** Vamp's shadow hypnosis, which freezes you in place, thus leaving you helpless to defend against a nasty hit from Vamp unless you happened to toss an explosive first. Thankfully, you can shoot out the lights to prevent him from using it.
** The knee missiles of the Metal Gear [=RAYs=], used when they get up close and personal. If you're unlucky enough for them to be fired just as you try to fire a Stinger missile, say goodbye to a good chunk of your health.



* {{Wangst}}: Fortune, even in-universe Ocelot notes that she "couldn't get enough of the drama" and was "absorbed" in her own "misfortune". Likewise, Rose won't shut up about her relationship problems, even in places where she knows Raiden is in mortal danger.

to:

* {{Wangst}}: {{Wangst}}:
**
Fortune, even in-universe Ocelot notes that she "couldn't get enough of the drama" and was "absorbed" in her own "misfortune". "misfortune".
**
Likewise, Rose won't shut up about her relationship problems, even in places where she knows Raiden is in mortal danger.
6th Aug '17 5:04:52 AM PF
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* OffscreenMomentOfAwesome:
** While we do see the Computer Room fill with water as the Big Shell collapses, we never see the water touch or carry away the lifeless body of [[spoiler:Emma]], and so miss out on what could have potentially been a very poignant BurialAtSea. It wouldn't have been much of a stretch either, considering the game had already done something similar for [[spoiler:Sergei Gurlukovich and Scott Dolph]], who were far less important to the story.
** Most of the things Snake does. It's a crying shame that the ''Substance'' version never included a HeroOfAnotherStory chapter where we play as Snake.



* ValuesResonance: One of the villains' main goals is to try to censor the Internet, only making information that fits the party line available to the public. What was essentially an eight-hour commentary on the [[http://en.wikipedia.org/wiki/Japanese_textbook_controversy Japanese textbook controversy]] has taken on a [[http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act new]] [[http://en.wikipedia.org/wiki/PROTECT_IP_Act light]] a decade later. Bear in mind that the game was released in 2001, long before Internet users were considering this a major concern and absolutely online anonymity and freedom were essentially givens.

to:

* ValuesResonance: ValuesResonance:
**
One of the villains' main goals is to try to censor the Internet, only making information that fits the party line available to the public. What was essentially an eight-hour commentary on the [[http://en.wikipedia.org/wiki/Japanese_textbook_controversy Japanese textbook controversy]] has taken on a [[http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act new]] [[http://en.wikipedia.org/wiki/PROTECT_IP_Act light]] a decade later. Bear in mind that the game was released in 2001, long before Internet users were considering this a major concern and absolutely online anonymity and freedom were essentially givens.



* VisualEffectsOfAwesome: HD remaster aside, the graphics and the detail were unbelievable for a console game when ''[=MGS2=]'' was first released. Keep in mind, the [=PlayStation 2=] was only a year old, yet the game in its original release is still absolutely gorgeous to look at. It also kept an extreme attention to detail all while running at 60 frames per second. ''On a console game.'' '''In 2001'''.

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* VisualEffectsOfAwesome: HD remaster aside, the graphics and the detail were unbelievable for a console game when ''[=MGS2=]'' was first released.released in 2001. Keep in mind, the [=PlayStation 2=] was only a year old, yet the game in its original release is still absolutely gorgeous to look at. It also kept an extreme attention to detail all while running at 60 frames per second. ''On a console game.'' '''In 2001'''.
2nd Aug '17 11:51:09 AM Folamh3
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Added DiffLines:

** Several articles (such as [[http://www.rollingstone.com/glixel/news/how-metal-gear-solid-2-foretold-our-post-truth-future-w450225 this one]]) described the game as eerily prescient of how information is disseminated and consumed in TheNewTens, the era of "fake news", "post-truth politics" and extreme political polarization.
16th Jun '17 2:09:32 PM babyhenchy1
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* ReplacementScrappy: Raiden was loathed by fans for replacing Snake, but ''Metal Gear Solid 4'' [[RescuedFromTheScrappyHeap rescued him]].

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* ReplacementScrappy: Raiden was loathed by fans for replacing Snake, but ''Metal Gear Solid 4'' and ''Revengeance'' in particular [[RescuedFromTheScrappyHeap rescued him]].
25th Mar '17 10:19:56 AM PF
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Added DiffLines:

** ''Metal Gear Solid 2'' wasn't the first game to have a WholePlotReference to its predecessor, considering how much ''VideoGame/MetalGearSolid'' lifted from ''VideoGame/MetalGear2SolidSnake''. [[spoiler:Admittedly, though, ''Metal Gear Solid 2'' takes this idea [[MetaFiction much, much further]] than the original ''Metal Gear Solid'' ever did.]]
25th Mar '17 10:16:53 AM PF
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** ''VideoGame/{{BioShock|1}}'' was acclaimed for its deconstruction of the concept of linearity in video games, but this game beat it to the punch by six years. You could also make a compelling argument that ''Metal Gear Solid 2'' predated ''VideoGame/TheStanleyParable'' by ten years, particularly the torture room gag with Ocelot (although that being said, ''The Stanley Parable'''s lead developer Davey Wreden did cite this game as an influence when developing ''TSP'').
*** From the opposite direction, VideoGame/FinalFantasyVII deconstructed a lot of protagonist and escapism tropes as well, four years before this game did so.

to:

** ''VideoGame/{{BioShock|1}}'' was acclaimed for its deconstruction of the concept of linearity in video games, but this game beat it to the punch by six years. You could also make a compelling argument that ''Metal Gear Solid 2'' predated ''VideoGame/TheStanleyParable'' by ten years, particularly the torture room gag with Ocelot (although that being said, ''The Ocelot.[[note]]''The Stanley Parable'''s lead developer Davey Wreden did cite cited this game as an influence when developing ''TSP'').
*** From the opposite direction, VideoGame/FinalFantasyVII deconstructed a lot of protagonist and escapism tropes as well, four years before this game did so.
''TSP''.[[/note]]



** ''Metal Gear Solid 2'' also wasn't the first game to have a WholePlotReference to its predecessor, considering how much ''VideoGame/MetalGearSolid'' lifted from ''VideoGame/MetalGear2SolidSnake''. [[spoiler:Admittedly, though, ''Metal Gear Solid 2'' takes this idea [[MetaFiction much, much further]] than the first ''Solid'' ever did.]]



* PortingDisaster: The PC version. You know you've screwed up when you fail at porting a game that worked perfectly fine on the {{Xbox}} to PC, when the architecture is nearly identical between platforms. It was so bad, in fact, that no ''Metal Gear Solid'' game since then was ported from its original console until the ''HD Collection'' in 2011 (a full seven years after ''Metal Gear Solid 3''[='=]s initial release), and it took another two years for any to come to PC (''VideoGame/MetalGearRisingRevengeance'' in January 2014, nearly eleven years after the ''Metal Gear Solid 2'' PC port).

to:

* PortingDisaster: The PC version. You know you've screwed up when you fail at porting a game that worked perfectly fine on the {{Xbox}} UsefulNotes/{{Xbox}} to PC, when the architecture is nearly identical between platforms. It was so bad, in fact, that no ''Metal Gear Solid'' game since then was ported from its original console until the ''HD Collection'' in 2011 (a full seven years after ''Metal Gear Solid 3''[='=]s initial release), and it took another two years for any to come to PC (''VideoGame/MetalGearRisingRevengeance'' in January 2014, nearly eleven years after the ''Metal Gear Solid 2'' PC port).
27th Feb '17 8:38:42 PM CrowTR0bot
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Added DiffLines:

*** From the opposite direction, VideoGame/FinalFantasyVII deconstructed a lot of protagonist and escapism tropes as well, four years before this game did so.
30th Dec '16 4:17:40 AM PF
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* EnsembleDarkhorse: The Colonel, [[spoiler:who is actually a AI replica]], is one of the more fondly remembered characters of the game, to the point of being referenced in future games, and even eclipsing the popularity of [[spoiler: the real Roy Campbell]]. He's such a whacko, a scoundrel, and a creep that you can't help but love him;

to:

* EnsembleDarkhorse: The Colonel, [[spoiler:who is actually a AI replica]], is one of the more fondly remembered characters of the game, to the point of being referenced in future games, and even eclipsing the popularity of [[spoiler: the real Roy Campbell]]. He's such a whacko, a scoundrel, and a creep that you can't help but love him;him:
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetalGearSolid2SonsOfLiberty