History YMMV / MegamanLegends

29th Apr '16 8:43:42 AM otaking3582
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* CowboyBebopAtHisComputer: Found surprisingly in the [[AllThereInTheManual English instruction booklet]]. Among other things, Tron's bio describes her as Tiesel's daughter instead of his sister (and ''eldest'' daughter, at that!), and it claims that you use the Square button to adjust the camera while running instead of the Circle button (the Square button is actually used for firing your Mega Buster).
20th Apr '16 6:19:03 AM DrakeClawfang
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** The Clozer Sub-Gate in ''1'' becomes this if you don't know the GuideDangIt. At a particular part in the dungeon you find a cracked ceiling that has to be demolished using two specific special weapons. The problem is that 1, you may not have those weapons if you haven't gone exploring the dungeons well; 2, it isn't immediately obvious you can break that ceiling because this is the only time in the game you encounter a destructible ceiling' and 3, there's only a single hint in the game that you have to use a certain special weapon to break the ceiling, given in the description of the Grand Grenade. Players who don't know what they're supposed to do here can get stuck forever pondering how to proceed.

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** The Clozer Sub-Gate in ''1'' becomes this if you don't know the GuideDangIt. At a particular part in the dungeon you find a cracked ceiling that has to be demolished using two specific special weapons. The problem is that 1, you may not have those weapons if you haven't gone exploring the dungeons well; 2, it isn't immediately obvious you can break that ceiling because this is the only time in the game you encounter a destructible ceiling' ceiling; and 3, there's only a single hint in the game that you have to use a certain special weapon to break the ceiling, given in the description of the Grand Grenade. Players who don't know what they're supposed to do here can get stuck forever pondering how to proceed.
9th Apr '16 2:01:39 PM DrakeClawfang
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* GameBreaker: The drill arm's near-zero range and inability to use while moving make it highly impractical to use as an offensive weapon, so most players will only use it for its wall-breaking utility. However, it has the highest attack power of any weapon in both games, and infinite energy (in the first game). So if you come up on a enemy/boss that doesn't move around very much, you can defeat many bosses in mere seconds.
** Also the Active Buster in the first game, especially when it was fully powered up. It took a lot of money to do so, but once you did, the rest of the game was a piece of cake. Put enough money into the Homing Missiles, in Legends 2 and you have a homing, splash-damage weapon with high attack power and ammo, that can be used while moving.
** A maxed-out Shining Laser can kill the first game's final boss in seconds and fry basically every other enemy with little effort. Only the Drill Arm can arguably outdamage it, but the Shining Laser doesn't have the close-range caveat. The only things holding it back are that it's astronomically expensive to upgrade it, and can only be made at the end of both games anyway.

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* GameBreaker: GameBreaker:
**
The drill arm's near-zero range and inability to use while moving make it highly impractical to use as an offensive weapon, so most players will only use it for its wall-breaking utility. However, it has the highest attack power of any weapon in both games, and infinite energy (in the first game). So if you come up on a enemy/boss that doesn't move around very much, you can defeat many bosses in mere seconds.
** Also the
Active Buster in the first game, especially when it was and its successor, the Homing Missile, in the sequel. Absurdly expensive to upgrade, but if you do so you end up with a long-range, fully powered up. It took automatic missile launcher that homes in on enemies, does a lot of damage, and can hit multiple enemies to boot.
** The Shining Laser is described as a weapon so powerful it frightens Roll, and it lives up to that reputation, killing anything it hits in seconds, having long range, and being upgradable to infinite energy. Once again, though, it needs
a lot of money to do so, but once you did, the rest of the game was a piece of cake. Put enough money into the Homing Missiles, in Legends 2 and you have a homing, splash-damage weapon with high attack power and ammo, reach that can be used while moving.
** A maxed-out Shining Laser can kill the first game's final boss in seconds and fry basically every other enemy with little effort. Only the Drill Arm can arguably outdamage it, but the Shining Laser doesn't have the close-range caveat. The only things holding it back are that it's astronomically expensive to upgrade it, and can only be made at the end of both games anyway.
point.
8th Apr '16 8:21:24 PM DrakeClawfang
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* ThatOneLevel: The Nino Ruins in ''2'', which isn't suprising considering it's a DownTheDrain area and has all of its trappings: most of it has you moving veeeeery sloooooowly through water (which also messes with your jumping physics, making it harder to dodge enemies), is labyrinthine and very, ''very'' [[MarathonLevel long]], and it's packed to the brim with some of the more [[SmashMook tedious]] and/or [[GoddamnedBats annoying]] Reaverbots in the game. At least it's got some [[http://www.youtube.com/watch?v=5ex61b-Tujc good music]] for you to listen to. By extension the Kimotama Caverns fall into this category as well, just without the cool music (you instead get the [[http://www.youtube.com/watch?v=QrAFM1tLkzs Clozer Woods ruin music]] from the first game, which is more NightmareFuel / HellIsThatNoise than anything).

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* ThatOneLevel: ThatOneLevel:
** The Clozer Sub-Gate in ''1'' becomes this if you don't know the GuideDangIt. At a particular part in the dungeon you find a cracked ceiling that has to be demolished using two specific special weapons. The problem is that 1, you may not have those weapons if you haven't gone exploring the dungeons well; 2, it isn't immediately obvious you can break that ceiling because this is the only time in the game you encounter a destructible ceiling' and 3, there's only a single hint in the game that you have to use a certain special weapon to break the ceiling, given in the description of the Grand Grenade. Players who don't know what they're supposed to do here can get stuck forever pondering how to proceed.
** Glyde's base in ''2''. Several areas of powerful enemies that unleash BulletHell, the walls are lined with regenerating turrets, and running away to Data to recover your energy and save is a bit of a trip.
**
The Nino Ruins in ''2'', which isn't suprising considering it's a DownTheDrain area and has all of its trappings: most of it has you moving veeeeery sloooooowly through water (which also messes with your jumping physics, making it harder to dodge enemies), is labyrinthine and very, ''very'' [[MarathonLevel long]], and it's packed to the brim with some of the more [[SmashMook tedious]] and/or [[GoddamnedBats annoying]] Reaverbots in the game. At least it's got some [[http://www.youtube.com/watch?v=5ex61b-Tujc good music]] for you to listen to. By extension the Kimotama Caverns fall into this category as well, just without the cool music (you instead get the [[http://www.youtube.com/watch?v=QrAFM1tLkzs Clozer Woods ruin music]] from the first game, which is more NightmareFuel / HellIsThatNoise than anything).
7th Apr '16 9:33:49 AM Mullon
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* FashionVillainVictim: The metal plate Tron Bonne has bolted on her crotch is unbelievably distracting.

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* FashionVillainVictim: FashionVictimVillain: The metal plate Tron Bonne has bolted on her crotch is unbelievably distracting.
7th Apr '16 9:33:10 AM Mullon
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* FashionVillainVictim: The metal plate Tron Bonne has bolted on her crotch is unbelievably distracting.
29th Jan '16 10:14:15 AM Willbyr
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** It's also not exactly the [[Franchise/DevilMayCry first]] [[ContinuityReboot strike]] [[AceAttorneyInvestigations for]] [[NoExportForYou many]] Capcom fans in recent days.

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** It's also not exactly the [[Franchise/DevilMayCry first]] [[ContinuityReboot strike]] [[AceAttorneyInvestigations [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth for]] [[NoExportForYou many]] Capcom fans in recent days.
7th Jan '16 7:35:49 AM DrakeClawfang
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* ThatOneAttack: The green orb attack most Bonne boss robots use in ''Legends 1''. It's large and tricky to avoid, homes in on you, does a lot of damage, ''and'' breaks your shield so you take increased damage from normal attacks. Oh yeah, and the Bonne robots usually fire two of them in succession.
29th Nov '15 5:06:41 PM BNSF1995
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*** Finally, Mega Man Legends 3 was cancelled around the time another game called MegaManUniverse was cancelled; which was a de facto revival of a series just starting to go dormant, and was literally billed by Capcom as a celebration of the Mega Man franchise as a whole, making both cancellations feel like kicks to the teeth for the fandom.

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*** Finally, Mega Man Legends 3 was cancelled around the time another game called MegaManUniverse was cancelled; which was a de facto revival of a series just starting to go dormant, and was literally billed by Capcom as a celebration of the Mega Man franchise as a whole, making both cancellations feel like kicks to the teeth for the fandom. Now it felt like Capcom was intentionally trying to kill the franchise; indeed, since the cancellation of Legends 3, the only Mega Man-related media released has been Mega Man's appearance in the latest ''Super Smash Bros.'' game and the ongoing Archie Comics series. Things started to turn around when the first six games of the classic series were re-released digitally on PSN, Xbox Marketplace, Nintendo eShop, and Steam, with new HD 8-bit graphics, a challenge mode, and a museum featuring an exhaustive collection of sketches. Months prior, a new animated television series by Man of Action (the creator of ''WesternAnimation/Ben10'' and ''WesternAnimation/GeneratorRex'') was announced, with a projected premiere date of 2017 on Creator/CartoonNetwork.
20th Oct '15 8:20:37 AM DrakeClawfang
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* SpiritualLicensee: Until [[VideoGame/MetroidPrime an actual one came out]], these games were as close as a 3D ''VideoGame/{{Metroid}}'' game as one could get at the time. You explore ancient ruins in an over-the-shoulder third-person shooter style, completing a dungeon usually results in a power-up or MacGuffin that unlocks the next dungeon, and along the way you find various power-ups that give you new secondary weapons and movement abilities, which let you access optional areas and explore previous dungeons in new ways.

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* SpiritualLicensee: Until [[VideoGame/MetroidPrime an actual one came out]], these games were as close as to a 3D ''VideoGame/{{Metroid}}'' game as one could get at the time. You take control of an AmbiguouslyHuman robotic hero with an ArmCannon to explore ancient ruins in an over-the-shoulder third-person shooter style, completing a dungeon usually results in a power-up or MacGuffin that unlocks the next dungeon, and along the way you find various power-ups that give you new secondary weapons and movement abilities, which let you access optional areas and explore previous dungeons in new ways.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegamanLegends