History YMMV / MegamanBattleNetwork

20th Jun '16 7:50:58 PM Nicoaln
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** This also happens with some of the scenarios. The fact that Mayl and Ms. Mari are so excited for an internet-controlled ''dishwasher'' of all things after all the hijackings of household appliances can be somewhat silly.
11th Jun '16 10:27:16 AM Gadjiltron
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** Anything that gives you a key item in Battle Network 4, most notably the C-Slider and Nebula Code. Both cost a non-trivial sum - 9,000 and 10,000 Zenny respectively - while involving backtracking to acquire them. Due to Battle Network 4's NewGamePlus structure, each time you start a new cycle, those items are not carried forward, needing you to spend more time and money just to re-open various areas of the net. The C-Slider even becomes mandatory for certain story scenarios as it is needed to access the Undernet.
27th May '16 1:58:38 PM JAG01
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** In ''Battle Network 6'', one of the sidequests involves finding a lawyer to deal with the quest-giver's fraud case. The lawyer NPC you talk to turns out to be a boisterous, hotheaded crusader of justice that loves to shout "JUSTICE WINS!". This game was released a year before ''MegaManPoweredUp'' introduced us to its incarnation of Fireman.
15th May '16 10:27:57 AM Gadjiltron
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** Any point where you need a certain chip of a certain code to progress the plot. Especially if it's acquired from a rare encounter virus. ''Battle Network 3'' players will be reminded of "Iceball M". ''Battle Network 4'' players will recall the entire [=ColdMan=] scenario.



** Regarding Navi fights, [=BubbleMan=] and [=DarkMan=]'s beta forms will only show up if Mega Man's health is low and if there is a bug in the navi cust respectively.

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** Regarding Navi fights, [=BubbleMan=] and [=DarkMan=]'s beta forms will only show up if Mega Man's health is low and if there is a bug in the navi cust Navicust respectively.



* ThatOneBoss: There's at least one per game.

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* ThatOneBoss: There's at least one per game. A more thorough list is detailed [[MegaMan/ThatOneBoss here]], but here's a brief list:



** "Legendary Tomes" in Battle Network 3 feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tone ''were not translated at all'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's LostForever.
** The Time Trials in Battle Network 3, available after beating several {{Bonus Boss}}es and needed to 100% the game. You have to beat the v2 version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task.

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** "Legendary Tomes" in Battle Network 3 feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tone tome ''were not translated at all'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's LostForever.
** The Time Trials in Battle Network 3, available after beating several {{Bonus Boss}}es and needed to 100% the game. You have to beat the v2 version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task.task bordering on LuckBasedMission.
6th May '16 2:44:09 PM ImaginaryMetroid
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* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet for not fitting his standards of morality. Some of Duo’s dialogue even suggest, that he destroys any planet, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] all the way through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing showed that [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction, than any of the species he judged guilty, and exterminated.

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* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet for not fitting his standards of morality. Some of Duo’s dialogue even suggest, suggest that he destroys any planet, plane, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] all the way through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing showed that [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction, destruction than any of the species he judged guilty, guilty and exterminated.
6th May '16 2:34:01 PM ImaginaryMetroid
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* CrackPairing: Serenade and Slur. [[PurelyAestheticGender Gender]] [[ViewerGenderConfusion debates aside]], these two are often paired together despite never met at all (Serenade in the manga and [=BN3=], Slur in the anime). Although this is probably because both of them are elite-tier and [[LesYay feminine]] Navis so they are often shipped together like rivals. Some fans even slipped Bass into the pairing and make those two fighting for his affection as well.

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* CrackPairing: Serenade and Slur. [[PurelyAestheticGender Gender]] [[ViewerGenderConfusion debates aside]], these two are often paired together despite never met at all (Serenade in the manga and [=BN3=], Slur in the anime). Although this is probably because both of them are elite-tier and [[LesYay feminine]] Navis so they are often shipped together like rivals. Some fans even slipped Bass into the pairing and make those two fighting for his affection as well. well, even though Boss was the one who killed Slur.
5th May '16 1:48:14 AM MayIncon
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** The Internet Fire comes close, too. You have to spend Aqua chips to douse the giant bonfires all over the cyber-world, but this time, the virus encounters don't change - you'll have to detour to certain places like Yoka area if you need to restock your aqua chip supply.

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** The Internet Fire comes close, too.is even worse. You have to spend Aqua chips to douse the giant bonfires all over the cyber-world, but this time, the virus encounters don't change - you'll have to detour to certain places like Yoka area if you need to restock your aqua chip supply.
3rd May '16 1:06:36 PM MayIncon
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* PromotedFanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are [[BonusBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.
* PressXToNotDie: In [=PvP=] play, you can counter the other player's time-stopping weapons, even things like the [[PenultimateWeapon V5 Navi Chips]] in ''[=BN3=]'', just by pushing A at the right moment to [[CatchAndReturn call your own ally]]. You have to set up a Battle Chip for this in advance, however.
3rd May '16 12:59:46 PM MayIncon
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** [=FreezeMan=] from the same game. The fact that he's an aqua Navi standing on ice panels causes him to take quadruple damage from any electric attacks, so two [=ToadMan=] or [=ThunderMan=] chips should be enough to take him down. What's more, since electric attacks causes enemies to be paralyzed rather than flinch, you can immediately hit him again.

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** [=FreezeMan=] from the same game. The fact that he's an aqua Aqua Navi standing on ice panels causes him to take quadruple damage from any electric attacks, so two [=ToadMan=] or [=ThunderMan=] chips should be enough to take him down. What's more, since electric attacks causes enemies to be paralyzed rather than flinch, you can immediately hit him again.
** [=PlantMan=] in 3 is a pushover due to the overabundance of Fire chips in his dungeon, has a predictable set of attacks and movement as well as lacking any kind of shielding mechanic the likes of [=BubbleMan=], [=FlameMan=] and [=DrillMan=] are infamous for.



** Same with Jasmine around Mayl/Lan shippers.

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** Same The reverse also applies with Jasmine around Mayl/Lan shippers.



** There's a very good reason Mr. Match has been in five out of six games. Heat Man also makes an appreciated return in Battle Network 6.

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** There's a very good reason Mr. Match has been in five out of six games. Heat Man [=HeatMan=] also makes an appreciated return in Battle Network 6.



* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet, for not fitting his standards of morality. Some of Duo’s dialogue even suggest, that he destroys any planet, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing shown [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction, than any of the species he judged guilty, and exterminated.

to:

* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet, planet for not fitting his standards of morality. Some of Duo’s dialogue even suggest, that he destroys any planet, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] all the way through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing shown showed that [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction, than any of the species he judged guilty, and exterminated.



* MisBlamed: A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]Though there are some rare exceptions.[[/note]] To make matters worse some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that nobody is talking about the required chip combinations in the games, and you cannot bribe {{NPC}}s with gifts if you want them.

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* MisBlamed: A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]Though there ]][[note]]There are some rare exceptions.exceptions, but those only apply to really basic P.A.s.[[/note]] To make matters worse Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that nobody is talking about the required chip combinations in the games, and you cannot bribe do things like bribing {{NPC}}s with gifts if you want them.



** There was also the Energy Change program which is required during the Plant Man and Flame Man scenarios where you have to either use a heat (Plant Man) or aqua (Flame Man) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.

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** There was also the Energy Change program which is required during the Plant Man [=PlantMan=] and Flame Man [=FlameMan=] scenarios where you have to either use a heat (Plant Man) ([=PlantMan=]) or aqua (Flame Man) ([=FlameMan=]) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.
3rd May '16 12:46:01 PM MayIncon
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** The third quarter of the game makes you navigate the labyrinth that is End Area, which is harder to navigate than the Undernet... Not to mention End Area has 5 areas and two Liberation Missions while Undernet only has 4 and one Liberation Mission...Due to this said portion of the game is spent on lots and lots of backtracking around End Area...let's say after passing that part of the game you will be sick of it.

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** The third quarter of the game BN5 makes you navigate the labyrinth that is End Area, which is harder to navigate than the Undernet... Not to mention End Area Undernet, has 5 areas and two Liberation Missions while Undernet only has compared to Undernet's 4 and one Liberation Mission...Mission. Due to this said portion of the game is spent on lots and lots of backtracking around End Area...let's say after passing that part of the game you will be sick of it.
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