History YMMV / MegamanBattleNetwork

9th Apr '17 11:05:35 PM JAG01
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** Not so theoretical as of 2016. Hello, ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices include ''machines critical to keeping patients alive during surgery.''

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** Not so theoretical as of 2016. Hello, Say hello to ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices can (and very often ''do'') include ''machines machines critical to keeping patients alive during surgery.''
9th Apr '17 12:52:25 PM lalalei2001
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* StoryBreakerPower: [[spoiler:[=MegaMan's=] true form, Hub Hikari, who only appears during the finale of a game, if at all.]] In-story it usually serves as CutscenePowerToTheMax, but it does have some at-will gameplay ramifications. In the first game, that power doubles the strength of the Mega Buster, but from ''Battle Network 2'' on, it became an InfinityPlusOneSword giving Mega, first as a Style and then as a Navi Customizer program (it becomes a Giga Chip in ''6''). All but the last cut his max HP in half but grant almost every non-HP-increase passive ability at max power.
9th Apr '17 12:48:52 PM Tavernier
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* StoryBreakerPower: [[spoiler:You can play with a ''fraction'' of that power with Hub Style in ''2'', the Navicust Program Hub.BAT in ''3''-''5'', and the Gigachip Hub Patch in ''6''. All but the last cut his max HP in half but grant almost every non-HP-increase passive ability at max power.]]

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* StoryBreakerPower: [[spoiler:You can play with a ''fraction'' [[spoiler:[=MegaMan's=] true form, Hub Hikari, who only appears during the finale of a game, if at all.]] In-story it usually serves as CutscenePowerToTheMax, but it does have some at-will gameplay ramifications. In the first game, that power with Hub doubles the strength of the Mega Buster, but from ''Battle Network 2'' on, it became an InfinityPlusOneSword giving Mega, first as a Style in ''2'', the Navicust Program Hub.BAT in ''3''-''5'', and the Gigachip Hub Patch then as a Navi Customizer program (it becomes a Giga Chip in ''6''.''6''). All but the last cut his max HP in half but grant almost every non-HP-increase passive ability at max power.]]
5th Apr '17 5:30:06 AM Gadjiltron
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** For that matter, the Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]] [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?

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** For that matter, the Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]] puzzles]], the [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''.maze''. You can't jack out either, so it's possible to be trapped in a nigh-unwinnable situation. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?



** The third quarter of BN5 makes you navigate the labyrinth that is End Area, which is harder to navigate than the Undernet, has 5 areas and two Liberation Missions compared to Undernet's 4 and one Liberation Mission. Due to this said portion of the game is spent on lots and lots of backtracking around End Area...let's say after passing that part of the game you will be sick of it.

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** The third quarter of BN5 [=BN5=] makes you navigate the labyrinth that is End Area, which is harder to navigate than the Undernet, has 5 areas and two Liberation Missions compared to Undernet's 4 and one Liberation Mission. Due to this said portion of the game is spent on lots and lots of backtracking around End Area...let's say after passing that part of the game you will be sick of it.



* WhatAnIdiot: ''Multiple'' characters, the heroes ad the villains toss the IdiotBall back and forth ''so'' many times.

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* WhatAnIdiot: ''Multiple'' characters, the heroes ad and the villains toss the IdiotBall back and forth ''so'' many times.
22nd Mar '17 10:30:06 PM JAG01
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Added DiffLines:

** Not so theoretical as of 2016. Hello, ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices include ''machines critical to keeping patients alive during surgery.''
15th Mar '17 5:54:15 PM DrakeClawfang
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** While Style Changes are not hated, the element is determined randomly, which is incredibly annoying to keep track of, considering how the main game requires you to run through multiple environments while still leveling up the same Style Change. Elec Styles, which have very little raw power, get hated the most. The {{nerf}}s to the Megabuster since the third game plays a huge factor, since Elec Style is supposed to be the speedy style with an emphasis on continuously stun-locking enemies-which is possible with power-ups but not with the more-limiting Customizer.

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** While Style Changes are not hated, the element is determined randomly, which is incredibly annoying to keep track of, considering how the main game requires you to run through multiple environments while still leveling up the same Style Change. Elec Styles, which have very little raw power, get hated the most. The {{nerf}}s to the Megabuster since the third game plays a huge factor, since Elec Style is supposed to be the speedy style with an emphasis on continuously stun-locking enemies-which is possible with power-ups but not with the more-limiting Customizer.



** The removal of bug frag grinding after 3. You would just have to be lucky enough to come across them. Some liberation missions in 5 contain bug frags, but its far more tedious than in 3 where you could potentially get them from any random encounter virus battle.

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** The removal of bug frag Bug Frag grinding after 3. You would just have to be lucky enough to come across them. Some liberation missions in 5 contain bug frags, but its far more tedious than in 3 where you could potentially get them ''3''. Now Bug Frags are only won from any in-battle [=GMDs=] and random encounter virus battle. data found in the net. You can play through the entire game and barely get a tenth of the Bug Frags you need to buy the stuff you want from the Bug Frag merchants.
14th Mar '17 7:54:59 AM DrakeClawfang
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** [=GridMan=] in ''Battle Network 5''. His support clones will regularly block your shots, charge to attack you, and make it ''very'' difficult to efficiently Area Grab him since even when inactive and dead they take up panels along his front row. [=GridMan=] himself meanwhile has a lot of HP (2000 in his strongest form), is immune to flinching, tends to stay in the back row out of range of many attacks (again, Area Grab is tricky to get off properly), and his attacks, particularly when used alongside his clones, aren't easily dodged.

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** [=GridMan=] in ''Battle Network 5''. His support clones will regularly block your shots, charge to attack you, and make it ''very'' difficult to efficiently Area Grab him since even when inactive and dead they take up panels along his front row. [=GridMan=] himself meanwhile has a lot of HP (2000 in his strongest form), is immune to flinching, has no elemental weakness to pick on, tends to stay in the back row out of range of many attacks (again, Area Grab is tricky to get off properly), and his attacks, particularly when used alongside his clones, aren't easily dodged.
9th Mar '17 10:28:03 PM AtmosBlitzer
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* VillainDecay: [=ShadeMan=]. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a rather easy boss, also demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to ''[[SNKBoss Bass]]'' and other chips related to him).

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* VillainDecay: [=ShadeMan=]. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a rather easy boss, also demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'' and other chips related to him).Bass]]'').
8th Mar '17 10:00:10 AM DrakeClawfang
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** Chisao, Dex's little brother, does little but cause problems for other people. In his very first scene, he basically hijacks the subway system by preventing anyone from getting on until they find his big brother for him. While getting kidnapped during the Zoo Incident wasn't technically his fault, it didn't really do much ''for'' him, either. In Dex's storyline from ''Battle Chip Challenge'', he tries to convince Dex that he should replace [=GutsMan=], and in ''Red Sun'', he actively tries to sabotage Lan's ability to compete in a local tournament.

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** Chisao, Dex's little brother, does little but cause problems for other people. In his very first scene, scene in ''3'', he basically hijacks the subway system by preventing anyone from getting on until they find his big brother for him.him, and refuses to simply say who that is, insisting that his brother is the greatest net battler in town so everyone ought to know who he means. While getting kidnapped during the Zoo Incident wasn't technically his fault, it didn't really do much ''for'' him, either. In Dex's storyline from ''Battle Chip Challenge'', he tries to convince Dex that he should replace [=GutsMan=], and in ''Red Sun'', he actively tries to sabotage Lan's ability to compete in a local tournament.
8th Mar '17 9:58:15 AM DrakeClawfang
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** The Liberation Missions in ''5''. At first, they seem pretty easy and still puzzling to do as the games go on, and even offer a "prize" if you complete them at a target number or even ''before'' said target number. This would be all good if it isn't that the target number becomes lower and lover to the point where you just need to do trial and error ''to'' do so, especially when the Nebula/Undernet missions have known Mega/Giga chip that are ''required'' to open said areas.
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