History YMMV / MegamanBattleNetwork

9th Feb '18 11:31:35 AM JAG01
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** Not so theoretical as of 2016. Say hello to ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices can (and very often ''do'') include surgical equipment and life-support machines. A hospital will rush to open bitcoin accounts and pay up the ransom to end the crisis and save as many patients as they can.

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** Not so theoretical as of 2016. Say hello to ransomware, the nifty little worm nasty attack trojan that infects an entire locks every device on a network and locks encrypts everything on it their hard drives until a ransom is paid. The most common targets? Hospitals, where those devices can (and very often ''do'') include surgical equipment and life-support machines. A hospital will rush to open bitcoin accounts and pay pony up the ransom thousands of dollars to end the crisis quickly and save as many patients as they can.
8th Feb '18 3:32:36 PM MayIncon
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** The [=WoodMan=] scenario in ''Blue Moon'' can only be properly played on specific hardware; playing the game on a Nintendo DS or certain emulators causes the area to suffer from practically game-freezing lag whenever you exit a battle or specific menus.
7th Feb '18 11:11:55 AM Tavernier
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* CharacterTiers: Or, well, transformation tiers. There have been a few agreements regarding the general usefulness of certain power-ups.
** Back in the days of Style Change, the Guts style suffered because, while it buffed the Buster, it didn't provide it with enough to justify using it much in Net Battle, which is a game premised around the use of Battle Chips.
** Aqua Soul was also rather unpopular because of its lack of special abilities; mostly it just made Water chips more powerful.
6th Feb '18 11:34:09 PM Tavernier
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** Some Wily dialogue in the first game anticipates the Doge meme by over a decade.
6th Feb '18 2:26:45 PM Tavernier
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** Many of the bosses from Battle Network 2 have gimmicky and obnoxious attack patterns that are less interested in being challenging and more interested in being completely unfair, usually through some combination of SpamAttack, SuperSpeed and being only vulnerable when they're about to attack[[labelnote:*]]which they rarely do, making it frustrating if you want to obtain their V2/V3 chips by beating them under a strict time limit[[/labelnote]].

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** Many Most of the bosses from Battle Network 2 have gimmicky and obnoxious attack patterns that are less interested in being challenging and more interested in being completely unfair, usually through some combination of SpamAttack, SuperSpeed and being only vulnerable when they're about to attack[[labelnote:*]]which they rarely do, making it frustrating if you want to obtain their V2/V3 chips by beating them under a strict time limit[[/labelnote]].


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** "Gospel Duping" is the name of a ''Battle Network 2'' exploit that allows players to collect more copies of chips than the game intended. Beating Gospel will reset the game to your last save point, with your chip folder and completion markers intact, but it won't account for any changes to Mystery Data or the like, allowing you to collect from them again.
6th Feb '18 10:16:12 AM Tavernier
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* GoodBadBugs: This is actually a ''gameplay mechanic''. The introduction of the Navi Customizer in the third game allowed players to customize [=MegaMan=] to endow him with various abilities, but if you broke any of the rules of customization, [=MegaMan=] would glitch, possibly damaging himself or even the network. Some of the bugs are unambiguously negative (misplacing an [=HP+=] program will cause Mega to lose health in battle), but some of them have [[NotTheIntendedUse unintended combat applications]] that players exploit anyway.
** Bugging the Humour program in the latter half of the series causes [=MegaMan's=] "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds. Also useful is the bug that causes the charged shot to create Rock Cubes, which can be airshot or punched into enemies for 200 damage.
** ''Battle Network 3'''s Bug Style [[InvokedTrope is entirely about this]]: you unlock it by deliberately glitching Mega before sending him into battle, it endows you with a positive ''and'' a negative bug at the start of each fight, and as you level it up, it gives you the Bug Stop program (which ignores Navi Customizer bugs so you can have a little more freedom when you customize Mega) and the Dark License program (which allows you to use certain Giga Chips without opening a Dark Hole in the field first).
** An actual coding mess-up happens in the [=ProtoMan=] tournament fight at Blue Moon. His AI insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Grab makes him entirely useless in combat.

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* GoodBadBugs: This is GoodBadBugs:
** The first game has the Cutscene Pause glitch, which would allow you to skip cutscenes by exploiting the brief window in which you can bring up the pause menu; this can
actually a ''gameplay mechanic''. The introduction be used to skip the final boss of the game.
** ''Battle Network 3'' has the famous 11th Chip glitch. Mega normally loads 5 battle chips in battle and can sacrifice chips in order to load up to a maximum of 10 each round, but with
the Navi Customizer in Customizer, he can use Custom+ programs and the third game allowed players Custom style to customize [=MegaMan=] to endow him load more chips at the very start. However, if you load Mega with various too many Custom+ abilities, but if the game will glitch and give you broke any of the rules of customization, [=MegaMan=] would glitch, possibly damaging himself or access to an 11th, 12th, and even the network. Some of the bugs are unambiguously negative (misplacing an [=HP+=] program will cause Mega to lose health 13th chip. These slots each load chips from very specific locations in battle), but some of them have [[NotTheIntendedUse unintended combat applications]] that players exploit anyway.
** Bugging the Humour program in the latter half of the series causes [=MegaMan's=] "mood" to change at random,
your folder, allowing you to control what chips you have access to at the player to semi-reliably deal x2 damage because it was start of battle.
** The [=WoodMan=] scenario in ''Blue Moon'' can only be properly played
on full sync or anger for a few seconds. Also useful is specific hardware; playing the bug that game on a Nintendo DS or certain emulators causes the charged shot area to create Rock Cubes, suffer from practically game-freezing lag whenever you exit a battle or specific menus.
** The [=ProtoMan=] tournament fight at Blue Moon has absolutely ''terrible'' AI,
which can be airshot or punched into enemies for 200 damage.
insists on doing nothing but occasionally using Fighter Sword, and only from the center-right column. Stealing that column with a basic Area Grab makes him entirely helpless.
** In the original Japanese version of ''Team of Blues'', if you decline when Meddy asks you if you want to do a Team Liberation, and then use a Net Navi on a panel at some point opposite her, the game will behave as if you had tried to do Team Liberation anyway.
%%**
''Battle Network 3'''s Bug Style [[InvokedTrope is entirely about this]]: you unlock it by deliberately glitching Mega before sending him into battle, it endows you with a positive ''and'' a and negative bug bugs at the start of each fight, and as you level it up, it gives you the Bug Stop program (which ignores Navi Customizer bugs so you can have a little more freedom when you customize Mega) and the Dark License program (which allows you to use certain Giga Chips without opening a Dark Hole in the field first).
** An actual coding mess-up happens in the [=ProtoMan=] tournament fight at Blue Moon. His AI insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Grab makes him entirely useless in combat.
first).
31st Jan '18 6:43:53 PM JAG01
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** Not so theoretical as of 2016. Say hello to ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices can (and very often ''do'') include machines critical to keeping patients alive during surgery.

to:

** Not so theoretical as of 2016. Say hello to ransomware, the nifty little worm that infects an entire network and locks everything on it until a ransom is paid. The most common targets? Hospitals, where those devices can (and very often ''do'') include machines critical surgical equipment and life-support machines. A hospital will rush to keeping open bitcoin accounts and pay up the ransom to end the crisis and save as many patients alive during surgery.as they can.
27th Jan '18 9:46:52 PM nombretomado
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** In ''Battle Network 6'', one of the sidequests involves finding a lawyer to deal with the quest-giver's fraud case. The lawyer NPC you talk to turns out to be a boisterous, hotheaded crusader of justice that loves to shout "JUSTICE WINS!". This game was released a year before ''MegaManPoweredUp'' introduced us to its incarnation of Fireman.

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** In ''Battle Network 6'', one of the sidequests involves finding a lawyer to deal with the quest-giver's fraud case. The lawyer NPC you talk to turns out to be a boisterous, hotheaded crusader of justice that loves to shout "JUSTICE WINS!". This game was released a year before ''MegaManPoweredUp'' ''VideoGame/MegaManPoweredUp'' introduced us to its incarnation of Fireman.
20th Jan '18 4:58:02 PM flameclaw0x7
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* TheyChangedItNowItSucks: Pretty much nobody in the fanbase likes to refer to the samurai [=NetNavi=] with his English name, [="JapanMan.EXE"=].
14th Jan '18 9:39:20 AM ACW
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* CompleteMonster: [[Monster/MegaMan TV Tropes has a specific page for the whole franchise]].

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* CompleteMonster: [[Monster/MegaMan TV Tropes has a specific page for [[CardCarryingVillain The proudly and blatantly villainous Dr. Regal]], the BigBad of the fourth and fifth games, is the head of the Netcrime syndicate Nebula, and gleefully strives to prove his belief that [[HumansAreBastards humanity as a whole franchise]].is evil]]. As Nebula's head, Regal oversees the development of Dark Chips: battle chips that grant the Navis who use them great power at the expense of twisting their minds and converting them into mindless servants of evil. In the fourth game, he deliberately attracts the attention of the alien super program Duo with the evil of his dark chips, and puts the planet in danger of destruction [[EngineeredHeroism so he can play the hero and destroy Duo's incoming comet himself]] while sabotaging other, more reliable attempts at destroying it. When his deception is revealed, he tries to drop [[KidHero Lan Hikari]] to his death and attempts suicide to escape justice for his crimes. Surviving that, Regal returns in the fifth game and kidnaps Lan's father Yuichiro, who he [[ColdBloodedTorture brutally tortures]] in order to force him to give up the program known as Soul Net. Using Soul Net, Regal attempts to link the souls of Net Navis and humans alike to the powerful Nebula Grey program, with his endgame being to cause civilization to descend into hellish, violent, hate and rage-fueled anarchy. Vile and rotten to the core, [[EvenEvilHasStandards Regal disgusts even his own terrorist father Lord Wily]], who forcibly brainwashes him into becoming a better person due to the horrors he planned to inflict on humanity..
This list shows the last 10 events of 388. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegamanBattleNetwork