History YMMV / MegamanBattleNetwork

21st Aug '17 9:45:37 AM MayIncon
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** From ''Red Sun'' as well, Raika punching Lan when they first meet for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.

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** From ''Red Sun'' as well, Raika punching Lan when they first meet met for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.
21st Aug '17 4:21:17 AM MayIncon
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** In Megaman Battle Network 3, at one point you must fight a custom Navi as a boss to advance in the ranks. This actually changes depending on your version. In ''White'', you get Mist Man who has a rather unique appearance. ''Blue'', on the other hand features [[http://cdn.staticneo.com/w/megaman/thumb/f/fa/Bowlmanexe.jpg/250px-Bowlmanexe.jpg BOWL MAN]], who throws ''bowling balls'' and ''bowling pins'' at you. It is simultaneously unintentionally hilarious, yet charming and awesome at the same time. Especially since [[DarkIsNotEvil they are ranked Undernet navis, and they are both decent people]].

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** In Megaman Battle Network 3, at one point you must fight a custom Navi as a boss to advance in the ranks. This actually changes depending on your version. In ''White'', you get Mist Man [=MistMan=] who has a rather unique appearance. ''Blue'', on the other hand features [[http://cdn.''[[http://cdn.staticneo.com/w/megaman/thumb/f/fa/Bowlmanexe.jpg/250px-Bowlmanexe.jpg BOWL MAN]], [=BowlMan=]]]'', who throws ''bowling balls'' and ''bowling pins'' at you. It is simultaneously unintentionally hilarious, yet charming and awesome at the same time. Especially since [[DarkIsNotEvil they are ranked Undernet navis, and they are both decent people]].



* NeverLiveItDown: ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.

to:

* NeverLiveItDown: NeverLiveItDown:
**
''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.meet for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.



** There was also the Energy Change program which is required during the [=PlantMan=] and [=FlameMan=] scenarios where you have to either use a heat ([=PlantMan=]) or aqua ([=FlameMan=]) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.

to:

** There was also the Energy Change program which is required during the [=PlantMan=] and [=FlameMan=] scenarios where you have to either use a heat fire ([=PlantMan=]) or aqua ([=FlameMan=]) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.



** Actually, what about the waterworks level in the first ''BN''? You have a (somewhat) long stage full of slippery ice. It seems like you deleted what was causing the water to get held up but guess what? Now the water is ''purple'' and everyone's poisoned so you have to go through the stage ''all over again''.
** For that matter, the Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]], the [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''. You can't jack out either, so it's possible to be trapped in a nigh-unwinnable situation. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?

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** Actually, what about the waterworks level in the The first ''BN''? game's Waterworks level. You have a (somewhat) long stage full of slippery ice. It seems like you deleted what was causing the water to get held up but guess what? Now the water is ''purple'' and everyone's poisoned so you have to go through the stage ''all over again''.
** For that matter, the The Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]], the [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''. You can't jack out either, so it's possible to be trapped in a nigh-unwinnable situation. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?



** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him]].
** Arguably Roll as well. You ''actually'' fight her in the ''Red Moon'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.

to:

** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a unique Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him]].
** Arguably On the combat side of things, Roll as well. You ''actually'' fight her in the ''Red Moon'' Sun'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.is.



** Battle Network has more than a few Navi incarnations of [[VideoGame/MegaManX reploids]] running around. [[spoiler: We could have had Zero make an appearance in Battle Network 6, interacting with Colonel and Iris.]]

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** Battle Network ''Battle Network'' has more than a few Navi incarnations of [[VideoGame/MegaManX reploids]] running around. [[spoiler: We could have had Zero make an appearance in Battle Network 6, interacting with Colonel and Iris.]]



** In the fifth and the sixth game there is a random fat {{NPC}} that stood out among others (there's usually only one or two of the kind) and can pass off as either a guy or a girl mostly caused by said [=NPC=]'s pink shirt, hair curls and lipstick-like mouth. It was eventually revealed from some dialogues that the fat [=NPC=] is actually a guy.
* VillainDecay: [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss in ''5'' and demoted to the second Darkloid you face in instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').
* TheWoobie / JerkassWoobie: Sean. Many members of Gospel as well.

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** In the fifth and the sixth game there is a usually only one or two of the kind random fat {{NPC}} that stood out among others (there's usually only one or two of the kind) and can pass off as either a guy male or a girl female mostly caused by said [=NPC=]'s pink shirt, hair curls and lipstick-like mouth. It was eventually revealed from some dialogues that the fat [=NPC=] is actually a guy.male.
* VillainDecay: [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame lategame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss in ''5'' and demoted to the second Darkloid you face in instead of a recurring threat and just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with {{Final Boss}}es and ''[[SNKBoss Bass]]'').
* TheWoobie / JerkassWoobie: :
%%*
Sean. Many members of Gospel as well.
20th Aug '17 4:53:58 PM BronyoftheOctaves
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%%* {{never live it down}}

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%%* {{never live * NeverLiveItDown: ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it down}}the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.



** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.

to:

** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.him]].
** Arguably Roll as well. You ''actually'' fight her in the ''Red Moon'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.
14th Aug '17 9:50:42 AM MayIncon
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Added DiffLines:

** Thanks to various screenshot Let's Plays of the series, the fanbase has grown a habit of trying to take screencaps of various mugshots in the middle of their blink animation. If successful on a happy mugshot, the character is suddenly transformed into a SmugSmiler.
12th Aug '17 10:03:33 AM MayIncon
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* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.

to:

* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances Advances, lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.
12th Aug '17 9:11:51 AM MayIncon
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* VillainDecay: [=ShadeMan=]. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a rather easy boss, also demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').

to:

* VillainDecay: [=ShadeMan=]. [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss, also boss in ''5'' and demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').
8th Aug '17 5:19:27 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end first set of the area.Scuttles. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:08:16 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:07:57 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, Advance of Heat Spreader, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:07:14 PM Maddoxsort
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** Those wretched [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area.

to:

** Those wretched [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!


Added DiffLines:

** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.
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