History YMMV / MegaManUnlimited

14th Apr '16 4:10:58 PM Angeldeb82
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* SugarWiki/AwesomeMusic: Almost all the music, but especially Tank Man and Wily's Castle 2 & 3.



** The ending[[spoiler:'s take on the events that bridge the Classic and X timelines.]] Some think it's really awesome and love the connection, others don't mind it, some feel it could be handled better and there are those who consider it an untouchable plot point and felt offended by the game's pretentiousness. Others still feel that having the game end with [[spoiler: an [[HopelessBossFight unwinnable boss fight]]]] ends the game on a sour note.

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** The ending[[spoiler:'s take on the events that bridge the Classic and X timelines.]] timelines]]. Some think it's really awesome and love the connection, others don't mind it, some feel it could be handled better and there are those who consider it an untouchable plot point and felt offended by the game's pretentiousness. Others still feel that having the game end with [[spoiler: an [[HopelessBossFight unwinnable boss fight]]]] ends the game on a sour note.



* CreatorsPet: Yoku Man. See [[MartyStu Gary Stu]] below.
* CrowningMusicOfAwesome: Almost all the music, but especially Tank Man and Wily's Castle 2 & 3.

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* CreatorsPet: Yoku Man. See [[MartyStu Gary Stu]] below.\n* CrowningMusicOfAwesome: Almost all the music, but especially Tank Man and Wily's Castle 2 & 3.



* GaryStu: Yoku Man is arguably this, as he seems to have a LOT of [[CreatorsPet preferential treatment planned for him]], by his designer Starsimsuniverse. To wit:
** A [[TakeOurWordForIt supposedly]] [[AllThereInTheManual extensive backstory]] that wouldn't even fit on his data card (such as the fact that he comes from part unknowns).
** His power is based on an infamous [[TemporaryPlatform series staple]], making him skirt the line of [[VillainSue Villain Sue]].
** In his data card, his bad point is described, "-----".
** The privilege to be a hidden robot master in the main game, rather than being an unlockable bonus outside of it (like, say, the Rockman Killers in ''10'').
** Starsimsuniverse expressed the desire to have him become a public domain character, so that ''[[WolverinePublicity everyone could use him in their fan games]]''.
** [[spoiler: You have to fight him in the BossRush, whether or not you wanted to clear his stage first.]]
** Unlike all the other Robot Masters, he lacks a serial number, implying that he is "special".
** Ironically, we know next to nothing about him because all we get is "???" regarding his background. He's so much of an enigma that the idea of being portrayed as a Gary Stu doesn't hold up unless you know about Yoku Man's conceptualization.



** The [[GiantEnemyCrab crab boss]] at the end of the first fortress level is also aggravating. You fight it on a set of three ladders over a BottomlessPit, where getting hit by anything is almost guaranteed to be fatal thanks to the KnockBack. Coming in with a stock of Beat Whistles is highly recommended.

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** The [[GiantEnemyCrab crab boss]] at the end of the first fortress level is also aggravating. You fight it on a set of three ladders over a BottomlessPit, {{Bottomless Pit|s}}, where getting hit by anything is almost guaranteed to be fatal thanks to the KnockBack. Coming in with a stock of Beat Whistles is highly recommended.
18th Aug '15 4:23:40 PM Booster137
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*** Its other attack is annoying as well, since one hit from it will also ensure your death.
18th Aug '15 4:13:44 PM Booster137
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* GameBreaker: ''Holy Hell'', [[spoiler: Prototype Zero]]. You have to have already beaten the game already on original or instant death, so it can't be used to cheese the game as soon as you start, but once you unlock him, he ''bends Unlimited's legendary difficulty over and smacks it acrossed the rear.'' Granted, he starts out weak, [[MagikarpPower and grows more powerful the more bosses you beat]], but even if you only beat a third of them, he completely punches a hole through a good portion of the games difficulty.

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* GameBreaker: ''Holy Hell'', [[spoiler: Prototype Zero]]. You have to have already beaten the game already on original or instant death, so it can't be used to cheese the game as soon as you start, but once you unlock him, he ''bends Unlimited's legendary difficulty over and smacks it acrossed the rear.'' Granted, he starts out weak, [[MagikarpPower and grows more powerful the more bosses you beat]], but even if you only beat a third of them, he completely punches a hole through a good portion of the games difficulty. Honestly, if you're still steaming after finally beating the game as Mega Man, [[CatharsisFactor obliterating the game as him really alleviates some stress]].
2nd Aug '15 8:32:55 AM TokoWH
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* MemeticMutation: "So, like a normal Mega Man Unlimited level." [[labelnote:Explanation]]It's become a meme from both detractors and people who like the game to say this in response to {{Marathon Level}}s in other games, either by describing the level in detail or using it in response to someone talking about a MarathonLevel in another game, the joke being that ''all'' the levels in ''Mega Man Unlimited'' are {{Marathon Level}}s in and of themselves.[[/labelnote]]
19th Jul '15 1:03:08 AM MisterVacan
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** In his data card, his bad point is described, "-----".
5th Jul '15 8:45:40 AM TokoWH
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* NeverLiveItDown: Despite the many patches and updates made to make the game more balanced, ''Unlimited'' is mostly remembered for it's CheckpointStarvation and odd checkpoint placements, such as putting a few ''before'' the mid-bosses of most levels [[note]]Granted, only the later of which got fixed and readjusted to better places. The former is only fixed if you play on easy mode[[/note]] and being [[NintendoHard brutally difficult]], often verging on FakeDifficulty at times. [[note]]In addition to the fact that most of the more blatant FakeDifficultly areas got majorly adjusted, many argue that most of the stuff people complain about also holds true for any Mega Man game, being hard when you first play it, but gets easier on repeated playthroughs. Most often point out stuff like [[OneHitKill death spikes]] are mostly aesthetic and you'd have to be an idiot to die from them, and while Rainbow Man's stage does have far more instant death beams than Quick Man's, it also gives you far more leeway on them to react than Quick Man's.[[/note]]

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* NeverLiveItDown: Despite the many patches and updates made to make the game more balanced, ''Unlimited'' is mostly remembered for it's CheckpointStarvation and odd checkpoint placements, such as putting a few ''before'' the mid-bosses of most levels [[note]]Granted, only the later of which got fixed and readjusted to better places. The former is only fixed if you play on easy mode[[/note]] and being [[NintendoHard brutally difficult]], often verging on FakeDifficulty at times. [[note]]In addition to the fact that most of the more blatant FakeDifficultly FakeDifficulty areas got majorly adjusted, many argue that most of the stuff people complain about also holds true for any Mega Man game, being hard when you first play it, but gets easier on repeated playthroughs. Most often point out stuff like [[OneHitKill death spikes]] are mostly aesthetic and you'd have to be an idiot to die from them, and while Rainbow Man's stage does have far more instant death beams than Quick Man's, it also gives you far more leeway on them to react than Quick Man's.[[/note]]
5th Jul '15 8:44:56 AM TokoWH
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Added DiffLines:

* NeverLiveItDown: Despite the many patches and updates made to make the game more balanced, ''Unlimited'' is mostly remembered for it's CheckpointStarvation and odd checkpoint placements, such as putting a few ''before'' the mid-bosses of most levels [[note]]Granted, only the later of which got fixed and readjusted to better places. The former is only fixed if you play on easy mode[[/note]] and being [[NintendoHard brutally difficult]], often verging on FakeDifficulty at times. [[note]]In addition to the fact that most of the more blatant FakeDifficultly areas got majorly adjusted, many argue that most of the stuff people complain about also holds true for any Mega Man game, being hard when you first play it, but gets easier on repeated playthroughs. Most often point out stuff like [[OneHitKill death spikes]] are mostly aesthetic and you'd have to be an idiot to die from them, and while Rainbow Man's stage does have far more instant death beams than Quick Man's, it also gives you far more leeway on them to react than Quick Man's.[[/note]]
2nd Jul '15 7:34:11 AM MagBas
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** Individual players either come to praise the game's daring approach or despise it as an exercise in frustration due to the ''brutal'' difficulty. Further complicating things is the fact that while the game's steep and unforgiving learning curve is frustrating to some players, many like the game for ''that very reason'' and [[UnpleasableFanbase balked]] when [=MegaPhilX=] announced a number of changes to balance the game's difficulty.

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** Individual players either come to praise the game's daring approach or despise it as an exercise in frustration due to the ''brutal'' difficulty. Further complicating things is the fact that while the game's steep and unforgiving learning curve is frustrating to some players, many like the game for ''that very reason'' and [[UnpleasableFanbase balked]] when [=MegaPhilX=] announced a number of changes to balance the game's difficulty.
19th May '15 12:04:22 PM TokoWH
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Added DiffLines:

* GameBreaker: ''Holy Hell'', [[spoiler: Prototype Zero]]. You have to have already beaten the game already on original or instant death, so it can't be used to cheese the game as soon as you start, but once you unlock him, he ''bends Unlimited's legendary difficulty over and smacks it acrossed the rear.'' Granted, he starts out weak, [[MagikarpPower and grows more powerful the more bosses you beat]], but even if you only beat a third of them, he completely punches a hole through a good portion of the games difficulty.
6th Mar '15 4:18:51 PM MetalSmasher86
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* ThatOneBoss: Most Let's Players agree or seem to have the most issues with Glue Man. Most have a hard time keeping up with his fast pace. He also deals a ''lot'' of CollisionDamage.

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* ThatOneAttack:
** Yoku Man has an attack where he will make death spikes appear one tile above the ground in a row, except where he is about to appear and right beside him. If you didn't make it through his previous attack pattern properly, you're almost certain to die, unless you get lucky.
** Jet Man's bombs. If you're on the right side of the screen, you get about a second to dodge or counter the bombs (and they don't fall straight, unlike the bombs dropped by the regular enemies). If you're on the wrong side, then you're just screwed. This attack gets an upgrade with his Omega form where he carpet-bombs the whole arena, giving you less room to dodge before they explode. Jet Man's other attacks can be dodged consistently, but this attack alone makes him a borderline ThatOneBoss.
** The Captured Wily Stage 1 boss is most certainly abusive with his electrifying ladder attack. One hit while on the ladder it affects is enough to send you into a bottomless pit.
* ThatOneBoss: Most Let's Players agree or seem to have the most issues with Glue Man. Most have a hard time keeping up with his fast pace. He also deals a ''lot'' of CollisionDamage. His Omega form is even worse, as he now shoots three glue shots at a time as opposed to one, and his collision damage has been increased.



* ThatOneAttack:
** Yoku Man has an attack where he will make death spikes appear one tile above the ground in a row, except where he is about to appear and right beside him. If you didn't make it through his previous attack pattern properly, you're almost certain to die, unless you get lucky.
** Jet Man's bombs. If you're on the right side of the screen, you get about a second to dodge or counter the bombs (and they don't fall straight, unlike the bombs dropped by the regular enemies). If you're on the wrong side, then you're just screwed. Jet Man's other attacks can be dodged consistently, but this attack alone makes him a borderline ThatOneBoss.
** The Captured Wily Stage 1 boss is most certainly abusive with his electrifying ladder attack. One hit while on the ladder it affects is enough to send you into a bottomless pit.
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