History YMMV / MegaMan5

7th Dec '17 1:06:49 AM FRizer
Is there an issue? Send a Message


* ContestedSequel: On the detractor front, it introduces no changes to the formula from the last game and has some of the worst special weapons of the Classic series. On the supporter front, the tweaks to the Charge Shot make for more strategic gameplay and the level design is creative and fun.
* FranchiseOriginalSin: This was the first game in the series to not make any substantial changes to the formula (''2'' had eight robot masters, ''3'' had slide and Rush, and ''4'' had the charge buster and DiscOneFinalDungeon). Not long after the series would become infamous for repetition.

to:

* ContestedSequel: On the detractor front, it introduces no very little changes to the formula from the last game and has some of the worst special weapons of the Classic series. On the supporter front, the tweaks to the Charge Shot make for more strategic gameplay and the level design is creative and fun.
* FranchiseOriginalSin: This was the first game in the series to not make any substantial changes to the formula (''2'' had eight robot masters, ''3'' had slide and Rush, and ''4'' had the charge buster and DiscOneFinalDungeon). Not long after the series would become infamous for repetition.
fun.
7th Nov '17 1:03:31 PM bt8257
Is there an issue? Send a Message


----



* ItWasHisSled: Everyone knows who the villain of ''Mega Man 5'' is, and they know it's definitely not Proto Man.

to:

* ItWasHisSled: Everyone knows who the villain of ''Mega Man 5'' is, and they know it's definitely not ''not'' Proto Man.



* SoOkayItsAverage: While ''Mega Man 5'' isn't considered a bad game, it is considered to be the weakest of the Classic games (at least those on the NES), partially due to its lackluster weapon roster and relative lack of innovation compared to the preceding four games.

to:

* SoOkayItsAverage: While ''Mega Man 5'' isn't considered a bad game, it is considered to be the weakest of the Classic games (at least those on the NES), partially due to its lackluster weapon roster and relative lack of innovation compared to the preceding previous four games.
2nd Oct '17 3:01:34 PM Gouken20xx
Is there an issue? Send a Message


** Pausing the game while a weapon is onscreen will make it disappear. This means that weapons that linger around (thus preventing another shot from firing) like the Power Stone can be cut off early, making them more useable.

to:

** Pausing the game while a weapon is onscreen will make it disappear. This means that weapons that linger around (thus preventing another shot from firing) like the Power Stone can be cut off early, making them more useable.[[note]]This was intended to fix ANOTHER [[GoodBadBugs well-known glitch]] where pausing reset the collision detection.[[/note]]
11th Nov '16 4:02:08 PM SpinAttaxx
Is there an issue? Send a Message


* ScrappyWeapon:
** The Water Wave creates a rush of water spouts that rush forward and down steps like a swifter [[VideoGame/MegaMan2 Bubble Lead]], even blocking shots. This sounds good, except that the weapon can't be used if Mega Man is anywhere except on solid ground. It's also surprisingly easy to run out of weapon energy for it.
** The Power Stone creates three rocks that slowly spiral outward. They are very hard to aim, and it takes a long time before they disappear and you can fire it again (unless you [[GoodBadBugs pause and unpause the game]]). Even then, the damage they deal to enemies is meager and just isn't worth it.
** The Charge Kick seems to be the [[VideoGame/MegaMan3 Top Spin]]'s cousin. Mega Man is mostly invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].

to:

* ScrappyWeapon:
ScrappyWeapon: Unfortunately, most (if not all) of the Special Weapons in this game tend to be underwhelming, middling in power, and situational at best, the one exception being the [[{{Roboteching}} Gyro Attack]].
** The [[GravityMaster Gravity Hold]] damages all enemies on screen and sends defeated ones flying off at the top of the screen. This sounds cool, except it does ''pathetic'' damage for the amount of energy it uses (every minor enemy is dealt one point of damage, and one use costs four bars of energy), and enemies defeated by it don't even drop any power-ups.
** The [[MakingASplash
Water Wave Wave]] creates a rush of water spouts that rush forward and down steps like a swifter [[VideoGame/MegaMan2 Bubble Lead]], even blocking shots. This sounds good, except that the weapon can't be used if Mega Man is anywhere except on solid ground. It's also surprisingly easy to run out of weapon energy for it.
** The [[DishingOutDirt Power Stone Stone]] creates three rocks that slowly spiral outward. They are very hard to aim, and it takes a long time before they disappear and you can fire it again (unless you [[GoodBadBugs pause and unpause the game]]). Even then, the damage they deal to enemies is meager and just isn't worth it.
** The [[SlideAttack Charge Kick Kick]] seems to be the [[VideoGame/MegaMan3 Top Spin]]'s cousin. Mega Man is mostly invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].well]].
** The [[GemstoneAssault Crystal Eye]] fires a large crystal ball that splits into three small [[HyperDestructiveBouncingBall rebounding]] balls when hitting a wall. Like the Gemini Laser from ''VideoGame/MegaMan3'', hitting anything with those small balls can be a crapshoot, and you can't fire another shot as long as they're still bouncing around.
22nd Oct '16 11:05:34 AM SpinAttaxx
Is there an issue? Send a Message


* AwesomeMusic: Wily Castle.
* ContestedSequel: On the detactor front, it introduces no changes to the formula from the last game and has some of the worst special weapons of the Classic series. On the supporter front, the tweaks to the Charge Shot make for more strategic gameplay and the level design is creative and fun.
* FanNickname: Charge Man may also be referred to as ThomasTheTankEngine Man.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: While only one track plays in Wily Castle.
Castle unlike the other games, it's a track befitting of a final level.
* ContestedSequel: On the detactor detractor front, it introduces no changes to the formula from the last game and has some of the worst special weapons of the Classic series. On the supporter front, the tweaks to the Charge Shot make for more strategic gameplay and the level design is creative and fun.
* FanNickname: Charge Man may also be referred to as ThomasTheTankEngine Man.
fun.



* GameBreaker: Beat.
* GoodBadBugs: If you use a cheat device to remove the ceiling in Gyro Man's room, he just [[ScrewThisImOuttaHere flies up]] and [[CrowningMomentOfFunny disappears into the sky, killing himself]]. The only downside is that this traps the player.
* ScrappyMechanic: Losing your [[ChargedAttack charge]] when you get hit.
* ScrappyWeapon: The Power Stone creates three rocks that slowly spiral outward. They are very hard to aim and it takes so long to reload, the damage just isn't worth it.
** The Charge Kick seems to be the [[VideoGame/MegaMan3 Top Spin's cousin]]. Mega Man is mostly invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].
* ThatOneBoss: Big Pets.
* ThatOneLevel: Crystal Man's stage, thanks to segments that involves crystals falling from the ceiling. Having the Crash Star mitigates most of the challenge from the falling crystals, but that's only if you had either the foresight or fortune to have it with you when you arrived. Or you could just time exceptionally well.

to:

* GameBreaker: Beat.
Beat homes in on any enemy (even bosses) and damages them on contact. He's not limited by range, and when facing Wily Capsule II, [[GoodBadBugs he may even locate where it'll appear before Wily even attacks]].
* GoodBadBugs: GoodBadBugs:
**
If you use a cheat device to remove the ceiling in Gyro Man's room, he just [[ScrewThisImOuttaHere flies up]] and [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments disappears into the sky, killing himself]]. The only downside is that this traps the player.
** Pausing the game while a weapon is onscreen will make it disappear. This means that weapons that linger around (thus preventing another shot from firing) like the Power Stone can be cut off early, making them more useable.
* ItWasHisSled: Everyone knows who the villain of ''Mega Man 5'' is, and they know it's definitely not Proto Man.
* ScrappyMechanic: Losing your [[ChargedAttack charge]] when While the Charge Shot is larger, pierces defeated enemies and takes less time to charge than in ''VideoGame/MegaMan4'', getting hit while charging it will make you get hit.
lose it. This means that if you're not good at avoiding attacks and don't have/can't use a Robot Master's weakness, the fight just got a lot harder.
* ScrappyWeapon: ScrappyWeapon:
** The Water Wave creates a rush of water spouts that rush forward and down steps like a swifter [[VideoGame/MegaMan2 Bubble Lead]], even blocking shots. This sounds good, except that the weapon can't be used if Mega Man is anywhere except on solid ground. It's also surprisingly easy to run out of weapon energy for it.
**
The Power Stone creates three rocks that slowly spiral outward. They are very hard to aim aim, and it takes so a long to reload, time before they disappear and you can fire it again (unless you [[GoodBadBugs pause and unpause the game]]). Even then, the damage they deal to enemies is meager and just isn't worth it.
** The Charge Kick seems to be the [[VideoGame/MegaMan3 Top Spin's cousin]].Spin]]'s cousin. Mega Man is mostly invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].
* ThatOneBoss: Big Pets.
SoOkayItsAverage: While ''Mega Man 5'' isn't considered a bad game, it is considered to be the weakest of the Classic games (at least those on the NES), partially due to its lackluster weapon roster and relative lack of innovation compared to the preceding four games.
* ThatOneBoss:
** Charge Man can be tricky to fight due to his large size, habit of turning invincible, and a tendency to stop walking as soon as you jump over him, earning you collision damage.
** Dark Man 1 can't jump, but it can move deceptively fast after receiving enough damage. Like Charge Man, it also has a nasty habit of stopping short of what you expect it to as you jump over it, ausing you to crash into it or a shot it fires.
* ThatOneLevel: Crystal Man's stage, thanks to segments that involves involve crystals falling from the ceiling. Having the Star Crash Star mitigates most of the challenge from the falling crystals, but that's only if you had either the foresight or fortune to have it with you when you arrived. Or you could just time your jumps exceptionally well.well.
----
10th Jun '16 11:06:19 AM DrakeClawfang
Is there an issue? Send a Message


* ContestedSequel: On the detactor front, it introduces no changes to the formula from the last game and has some of the worst special weapons of the Classic series. On the supporter front, the tweaks to the Charge Shot make for more strategic gameplay and the level design is creative and fun.



* {{Sequelitis}}: Mega Man 5 isn't a bad game, but after a solid [[VideoGame/MegaMan first]] [[VideoGame/MegaMan2 three]] [[VideoGame/MegaMan3 games]] and a [[VideoGame/MegaMan4 fairly good fourth installment]], it introduces virtually no changes to the series formula and has some of the worst weapons in the Classic series. It's generally considered to be a stale and [[SoOkayItsAverage very average game]], and the weakest of the six NES Mega Man games overall.
** Alternatively, it is an EvenBetterSequel because of the wider and more powerful charge shot, the mediocre special weapons putting emphasis on the buster, the resetting charge whenever you get hit putting emphasis on skill and dodging, the fact that most enemies are taken out in a single charge, giving you a real reward for charging the shot, barely any of the dissapearing blocks sequence, the fact that bad weapons mean that you don't HAVE to use them, ease of play allows new players to get into the franchise and have more fun, and every level has a specific unique feature, like Charge Man's mostly continuous screen, and Stone Man's hidden caves [[spoiler:(there are three)]].
18th Apr '16 9:29:59 PM DoctorCooper
Is there an issue? Send a Message


* NonIndicativeName: The Napalm Bomb doesn't use [[http://en.wikipedia.org/wiki/Napalm napalm]]. Which is probably just as well. For that matter, Napalm Man himself doesn't actually use any napalm, he prefers using missiles and explosives rather than any incendiary weapons.



** The Charge Kick seems to be the [[VideoGame/MegaMan3 Top Spin's cousin]]. Mega Man is invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].

to:

** The Charge Kick seems to be the [[VideoGame/MegaMan3 Top Spin's cousin]]. Mega Man is mostly invincible while sliding. This game isn't really built for invincible sliding. However, [[LethalJokeWeapon some people know how to use it well]].
3rd Jan '16 8:01:05 PM SunriseWarrior
Is there an issue? Send a Message


** Alternatively, it is an EvenBetterSequel because of the wider and more powerful charge shot, the mediocre special weapons putting emphasis on the buster, the resetting charge whenever you get hit putting emphasis on skill and dodging, the fact that most enemies are taken out in a single charge, giving you a real reward for charging the shot, barely any of the dissapearing blocks sequence, the fact that bad weapons mean that you don't HAVE to use them, ease of play allows new players to get into the franchise and have more fun, and every level has a specific unique feature, like Charge Man's mostly continuous screen, and Stone Man's hidden caves [[spoiler: There are three]].

to:

** Alternatively, it is an EvenBetterSequel because of the wider and more powerful charge shot, the mediocre special weapons putting emphasis on the buster, the resetting charge whenever you get hit putting emphasis on skill and dodging, the fact that most enemies are taken out in a single charge, giving you a real reward for charging the shot, barely any of the dissapearing blocks sequence, the fact that bad weapons mean that you don't HAVE to use them, ease of play allows new players to get into the franchise and have more fun, and every level has a specific unique feature, like Charge Man's mostly continuous screen, and Stone Man's hidden caves [[spoiler: There [[spoiler:(there are three]].three)]].
3rd Jan '16 7:58:42 PM SunriseWarrior
Is there an issue? Send a Message


* ScrappyWeapon: The Power Stone creates three rocks that slowly spiral outward. They are very hard to aim and it takes so long to reload the damage just isn't worth it.

to:

* ScrappyWeapon: The Power Stone creates three rocks that slowly spiral outward. They are very hard to aim and it takes so long to reload reload, the damage just isn't worth it.
3rd Jan '16 7:58:05 PM SunriseWarrior
Is there an issue? Send a Message


* GoodBadBugs: If you use a cheat device to remove the ceiling in Gyro Man's room, than he just [[ScrewThisImOuttaHere flies up]] and [[CrowningMomentOfFunny disappears into the sky, killing himself]]. The only downside is that this traps the player.

to:

* GoodBadBugs: If you use a cheat device to remove the ceiling in Gyro Man's room, than he just [[ScrewThisImOuttaHere flies up]] and [[CrowningMomentOfFunny disappears into the sky, killing himself]]. The only downside is that this traps the player.
This list shows the last 10 events of 39. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan5