History YMMV / MegaMan3

14th Apr '17 2:44:15 PM DarkMask
Is there an issue? Send a Message


* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' Robot Masters were his creation), but again if the game skipped straight to the Wily Levels, little would be lost.

to:

* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' ''2'' Robot Masters were his creation), creations), but again if the game skipped straight to the Wily Levels, little would be lost.
14th Apr '17 2:43:40 PM DarkMask
Is there an issue? Send a Message


* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected.

to:

* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' Robot Masters were his creation), but again if the game skipped straight to the Wily Levels, little would be lost.
11th Apr '17 9:30:29 AM MarsJenkar
Is there an issue? Send a Message


** Top Spin drains every frame it's in contact with an enemy. This is why it drains to nothing so quickly when used on an enemy that's invulnerable to it, and one reason why it has to be used carefully against Shadow Man (who has MercyInvincibility). Learning how to avoid draining the weapon in this way is necessary to use this effectively.



** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: You have to be CLOSE to hit him.
*** It also doesn't help that he's really, really fast. Trying to fight with the Mega Buster alone is asking for trouble.

to:

** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump time your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: You have to be CLOSE to hit him.
*** It also doesn't help that he's really, really fast. Trying to fight with the Mega Buster alone is asking for trouble.trouble (it can be done, but it's ''not'' easy).
16th Dec '16 12:59:54 PM MarsJenkar
Is there an issue? Send a Message


*** It doesn't help that [[FanNickname Doc Quick]]'s AI pattern has actually changed from the original Quick Man's; instead of a 3-jump pattern that happened to bug against the outer walls (which could sometimes keep Quick Man from throwing boomerangs), Doc Quick jumps a more random number of times and is more guaranteed to throw boomerangs.

to:

*** It doesn't help that [[FanNickname Doc Quick]]'s AI pattern has actually changed from the original Quick Man's; instead of a 3-jump pattern that happened to bug against the outer walls (which could sometimes keep Quick Man from throwing boomerangs), Doc Quick jumps a more ''deliberately'' random number of times and is more guaranteed to throw boomerangs.
16th Dec '16 12:57:11 PM MarsJenkar
Is there an issue? Send a Message

Added DiffLines:

*** It doesn't help that [[FanNickname Doc Quick]]'s AI pattern has actually changed from the original Quick Man's; instead of a 3-jump pattern that happened to bug against the outer walls (which could sometimes keep Quick Man from throwing boomerangs), Doc Quick jumps a more random number of times and is more guaranteed to throw boomerangs.
10th Sep '16 12:52:46 AM ExSlacker
Is there an issue? Send a Message


* AccidentalInnuendo: Poor, poor Hard Man.

to:

* AccidentalInnuendo: Poor, poor Hard Man. The fact that his weapons involve [[RocketPunch fists]] does not help his case.
14th Jul '16 4:50:42 AM gewunomox
Is there an issue? Send a Message


* MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 and 2, and they continued using the new sounds for the rest of the NES games.

to:

* MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 [=MM1=] and 2, and they continued using the new sounds for the rest of the NES games.
14th Jul '16 4:49:39 AM gewunomox
Is there an issue? Send a Message


* AwesomeMusic: The title screen theme and the ending/Proto Man's theme are especially popular.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The title screen theme and the ending/Proto ending / Proto Man's theme are especially popular.



* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is a really useless. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.

to:

* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is a really useless. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.



** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: you have to be CLOSE to hit him.

to:

** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: you You have to be CLOSE to hit him.
19th Jun '16 9:41:26 AM DarkStorm
Is there an issue? Send a Message


* AnticlimaxBoss: Gamma's second phase is destroyed easily with just a single Top Spin.

to:

* AnticlimaxBoss: AnticlimaxBoss: All the bosses in the Wily Castle, but Gamma's second phase is stands out in that it can be destroyed easily with just a single Top Spin.Spin, even though it's the ''final boss.''



* DisappointingLastLevel: This game's Wily Castle is one big anticlimax, considering its stages are arguably much easier than the Doc Robot levels preceding it. It is very dry of enemies and dangerous platforming, not to mention it's littered with E-Tanks and extra lives.

to:

* DisappointingLastLevel: This game's Wily Castle is one big anticlimax, considering its stages are arguably much easier than the Doc Robot levels preceding it. It is very dry of enemies and dangerous platforming, platforming and has a series of [[AntiClimaxBoss anti-climax bosses]], not to mention it's littered with E-Tanks and extra lives.



* MostAnnoyingSound:

to:

* MostAnnoyingSound:MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 and 2, and they continued using the new sounds for the rest of the NES games.
** Mega Man's shot is now harsher and screechier.



** The high-pitched beep the Bolton and Nutton make when they connect.

to:

** The high-pitched beep clang the Bolton and Nutton make when they connect.



** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.

to:

** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing mimicking Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
5th Jun '16 12:05:06 PM Camarokid2011
Is there an issue? Send a Message


** A few of the Doc Robot K-176 battles. Namely, Quick Man; while he was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.

to:

** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while he Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
This list shows the last 10 events of 58. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan3