History YMMV / MegaMan3

10th Sep '16 12:52:46 AM ExSlacker
Is there an issue? Send a Message


* AccidentalInnuendo: Poor, poor Hard Man.

to:

* AccidentalInnuendo: Poor, poor Hard Man. The fact that his weapons involve [[RocketPunch fists]] does not help his case.
14th Jul '16 4:50:42 AM gewunomox
Is there an issue? Send a Message


* MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 and 2, and they continued using the new sounds for the rest of the NES games.

to:

* MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 [=MM1=] and 2, and they continued using the new sounds for the rest of the NES games.
14th Jul '16 4:49:39 AM gewunomox
Is there an issue? Send a Message


* AwesomeMusic: The title screen theme and the ending/Proto Man's theme are especially popular.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The title screen theme and the ending/Proto ending / Proto Man's theme are especially popular.



* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is a really useless. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.

to:

* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is a really useless. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.



** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: you have to be CLOSE to hit him.

to:

** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance. It doesn't help that Shadow Man's weakness is the Top Spin: you You have to be CLOSE to hit him.
19th Jun '16 9:41:26 AM DarkStorm
Is there an issue? Send a Message


* AnticlimaxBoss: Gamma's second phase is destroyed easily with just a single Top Spin.

to:

* AnticlimaxBoss: AnticlimaxBoss: All the bosses in the Wily Castle, but Gamma's second phase is stands out in that it can be destroyed easily with just a single Top Spin.Spin, even though it's the ''final boss.''



* DisappointingLastLevel: This game's Wily Castle is one big anticlimax, considering its stages are arguably much easier than the Doc Robot levels preceding it. It is very dry of enemies and dangerous platforming, not to mention it's littered with E-Tanks and extra lives.

to:

* DisappointingLastLevel: This game's Wily Castle is one big anticlimax, considering its stages are arguably much easier than the Doc Robot levels preceding it. It is very dry of enemies and dangerous platforming, platforming and has a series of [[AntiClimaxBoss anti-climax bosses]], not to mention it's littered with E-Tanks and extra lives.



* MostAnnoyingSound:

to:

* MostAnnoyingSound:MostAnnoyingSound: Mega Man 3 started using new sound fonts compared to MM1 and 2, and they continued using the new sounds for the rest of the NES games.
** Mega Man's shot is now harsher and screechier.



** The high-pitched beep the Bolton and Nutton make when they connect.

to:

** The high-pitched beep clang the Bolton and Nutton make when they connect.



** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.

to:

** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing mimicking Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
5th Jun '16 12:05:06 PM Camarokid2011
Is there an issue? Send a Message


** A few of the Doc Robot K-176 battles. Namely, Quick Man; while he was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.

to:

** A few of the Doc Robot K-176 battles. Namely, the one in which he mimics Quick Man; while he Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
4th Jun '16 8:29:10 PM DoctorCooper
Is there an issue? Send a Message


* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is possibly even less useful than said weapon. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.

to:

* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is possibly even less useful than said weapon.a really useless. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's sparks are onscreen.



** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance.
*** It doesn't help that Shadow Man's weakness is the Top Spin: you have to be CLOSE to hit him.

to:

** Shadow Man is a BullfightBoss. On every third jump he will either fire the Shadow Blade (slide under this) or he will immediately slide towards you and then cancel it into a jump when he's right in front of you (properly jump your jump over him). Basically you can beat him as long as you back away and give yourself enough time to twitch away when he does something, and control your distance.
***
distance. It doesn't help that Shadow Man's weakness is the Top Spin: you have to be CLOSE to hit him.
29th May '16 11:07:07 AM SpinAttaxx
Is there an issue? Send a Message


* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected

to:

* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affectedaffected.


Added DiffLines:

* ThatOneLevel: Pretty much all the Doc Robot stages. Being little more than "hard mode" retreads of older levels ([[DifficultySpike that are harder than the Wily Castle stages]]), having to fight two bosses (at least one of which acts as ThatOneBoss) per stage, suffering from CheckpointStarvation, ultimately gaining no reward like extra weapons and [[BigLippedAlligatorMoment being insignificant in the overall plot]], it's no wonder that players usually use passwords to skip them entirely. Needle Man's stage is probably the worst of them, though, thanks to a very long BottomlessPit that can only be crossed with the Rush Jet, so pray you don't run out [[ItemFarming lest you take up the life of a farmer]].
14th Apr '16 7:52:50 PM KoopaKid17
Is there an issue? Send a Message


* MostAnnoyingSound: The sound of a health bar filling up is louder than in the first two games, making it more irritating to hear this time around, especially at the beginning of a boss fight.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
The sound of a health bar filling up is louder than in the first two games, making it more irritating to hear this time around, especially at the beginning of a boss fight.fight.
** The high-pitched beep the Bolton and Nutton make when they connect.
14th Mar '16 3:32:57 PM DoctorCooper
Is there an issue? Send a Message


** Shadow Man is well liked due to having a cool design and a useful weapon. It's a shame he's weak to the [[JokeWeapon Top Spin]], though...

to:

** Shadow Man is well liked due to having a cool design and a useful weapon. It's a shame he's weak to the [[JokeWeapon Top Spin]], though...
27th Feb '16 7:58:46 PM SpinAttaxx
Is there an issue? Send a Message


* AnticlimaxBoss[=/=]DisappointingLastLevel: Gamma's second phase, defeatable with just a single Top Spin. By extension, Dr. Wily's castle as a whole could be considered to be one big anticlimax, considering the Wily stages are arguably much easier than the Doc Robot levels. It is very dry of enemies and dangerous platforming, not to mention they litter the place with e-tanks and extra lives.

to:

* AnticlimaxBoss[=/=]DisappointingLastLevel: AnticlimaxBoss: Gamma's second phase, defeatable phase is destroyed easily with just a single Top Spin. By extension, Dr. Wily's castle as a whole could be considered to be one big anticlimax, considering the Wily stages are arguably much easier than the Doc Robot levels. It is very dry of enemies and dangerous platforming, not to mention they litter the place with e-tanks and extra lives.Spin.



* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected
* DisappointingLastLevel: This game's Wily Castle is one big anticlimax, considering its stages are arguably much easier than the Doc Robot levels preceding it. It is very dry of enemies and dangerous platforming, not to mention it's littered with E-Tanks and extra lives.



* GameBreaker: The Rush Jet is ludicrously useful in this game, making a platform that can move in any direction and only uses energy when Mega Man's feet are touching it. With a trick, you can get it as early as the second stage. It gets severely nerfed in subsequent games.
** It does become somewhat of a necessity, however, as the energy pellets collected to fuel the jet across wide gaps (such as in Needle Man Revisited) are not restored if you lose a life.
** There's also another glitch with Rush that transforms any buster shot from Megaman into the whatever he switches into. Normally, the player cannot switch weapons when one of Mega Man's shots are on screen, having Rush on screen however allows players to bypass this restriction, allowing them to perform seeming impossible things such as hitting a boss with the Top Spin from afar.

to:

* GameBreaker: GameBreaker:
**
The Rush Jet is ludicrously useful in this game, making a platform that can move in any direction and only uses energy when Mega Man's feet are touching it. With a trick, you can get it as early as the second stage. It gets severely nerfed in subsequent games.
** *** It does become somewhat of a necessity, however, as the energy pellets collected to fuel the jet across wide gaps (such as in Needle Man Revisited) are not restored if you lose a life.
** There's also another glitch with Rush that transforms any buster Mega Buster shot from Megaman Mega Man into the whatever he switches into. Normally, the player cannot switch weapons when one of Mega Man's shots are on screen, screen; having Rush on screen however onscreen, however, allows players to bypass this restriction, allowing them to perform seeming impossible things such as hitting a boss with the Top Spin from afar.afar.
* GoodBadBugs:
** If one has the Shadow Blade, one can press right to switch over to the Rush Jet (even if they don't have it yet), fill it with energy, and be able to use it before beating Needle Man. You can also use this trick with the Spark Shock to get the Rush Marine early.
** In the Japanese version, the fight against the Flash Man Doc Robot is made easier as it cancels the Time Stopper as soon as it fires just ''one'' shot, sparing you the continuous stream it's supposed to fire. Sadly, this was changed in the Western release.



* ItWasHisSled: The reveal that Proto Man is Mega Man's older brother.

to:

* ItWasHisSled: The reveal that Proto Man is Mega Man's older brother. Also, Wily's not reformed at all.



* ScrappyWeapon: While Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], Spark Shock is possibly even less useful than said weapon. Unlike Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's on the screen.
* ThatOneBoss: Needle Man and Shadow Man, if you don't have the right weapons.
** Needle Man erratically jumps around, spamming the Needle Cannon whenever he feels like. Sometimes he'll ignore physics, land in front of you and try to impale you with his needle head. Twitch reflexes are your only hope. And unlike most other ConfusionFu bosses in the series, he's actually pretty durable, taking only 1 damange from most things that aren't his weakness.

to:

* ScrappyWeapon: While the Top Spin [[LethalJokeWeapon can be used properly]] in [[SelfImposedChallenge boss weapon-only runs]], the Spark Shock is possibly even less useful than said weapon. Unlike the Ice Slasher, you can't switch to another weapon to lay on the hurt on the paralyzed enemy, or freeze another enemy while the current shot's on the screen.
sparks are onscreen.
* ThatOneBoss: Needle Man and Shadow Man, if you don't have the right weapons.
ThatOneBoss:
** Needle Man erratically jumps around, spamming the Needle Cannon whenever he feels like. Sometimes he'll ignore physics, land in front of you and try to impale you with his needle head. Twitch reflexes are your only hope. And unlike most other ConfusionFu bosses in the series, he's actually pretty durable, taking only 1 damange one point of damage from most things that aren't his weakness.the Gemini Laser.



** A few of the Doc Robot battles. Namely, Quickman; while he was a FragileSpeedster in ''VideoGame/MegaMan2'', Doc Robot Quickman is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with Doc Robot Flashman; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
*** There's also the larger, harder-hitting Wood Man Doc Robot (whose size also makes his ''Leaf Shield'' bigger), and the Air Man one which throws tornadoes in undodgeable patterns on occasion (that said, slide still makes him much easier than he was in Mega Man 2).
*** Additionally, although each Doc Robot has two weaknesses, each attack can only do three points of damage (in a game where most main weaknesses do ''at least'' four). So not only are they harder to beat than they were in their original game, you also have to survive for longer.

to:

** A few of the Doc Robot K-176 battles. Namely, Quickman; Quick Man; while he was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot Quickman using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. This is also an issue with the Doc Robot Flashman; mimicing Flash Man; due to the fact that you fight him on stairs, he's very difficult to jump over as a result.
*** There's also the larger, harder-hitting Wood Man Doc Robot (whose size also makes his ''Leaf Shield'' bigger), and the Air Man one which throws tornadoes in undodgeable patterns on occasion (that said, the slide still makes him much easier than he was in Mega ''Mega Man 2).
2'').
*** Additionally, although each Doc Robot has two weaknesses, each attack can only do three points of damage (in a game where most main weaknesses do ''at least'' four). So not only are they harder to beat than they were in their original game, you also have to survive for longer.longer.
----
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan3