History YMMV / MegaMan3

30th Jan '18 1:08:48 PM LlamaAdventure
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** Surprise Boxes; non-respawning containers found in some levels that are guaranteed to drop a random power-up when destroyed. While they can drop 1-Ups and E-tanks, they're more likely to just to drop small health or weapon energy power-ups. Fortunately the concept is refined in later games with the inclusion of Eddie, who's unable to drop small power-ups.

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** Surprise Boxes; non-respawning containers found in some levels that are guaranteed to drop a random power-up when destroyed. While destroyed, usually located in hard-to-reach areas like 1-Ups and E-tanks are. Unfortunately, they pull from ''every'' power-up in the game, so while they can drop 1-Ups and extra lives or E-tanks, they're more likely to the player could just to drop as easily get screwed over with a small health or weapon energy power-ups. power-up. Fortunately the concept is was refined in later games with the inclusion of Eddie, who's unable to drop small power-ups.
28th Jan '18 10:18:05 PM LlamaAdventure
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** ? Cans, containers found in some levels that are guaranteed to drop a random power-up when destroyed. While they can drop 1-Ups and E-tanks, they're more likely to just to drop small health or weapon energy power-ups. Fortunately the concept is refined in later games with the inclusion of Eddie, who's unable to drop small power-ups.

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** ? Cans, Surprise Boxes; non-respawning containers found in some levels that are guaranteed to drop a random power-up when destroyed. While they can drop 1-Ups and E-tanks, they're more likely to just to drop small health or weapon energy power-ups. Fortunately the concept is refined in later games with the inclusion of Eddie, who's unable to drop small power-ups.
28th Jan '18 10:17:18 PM LlamaAdventure
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** ? Cans, containers found in some levels that are guaranteed to drop a random power-up when destroyed. While they can drop 1-Ups and E-tanks, they're more likely to just to drop small health or weapon energy power-ups. Fortunately the concept is refined in later games with the inclusion of Eddie, who's unable to drop small power-ups.
25th Jan '18 9:16:44 PM LlamaAdventure
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** Rush Marine is frequently derided for not only being such a situational device (it can only be used underwater,) but in this game especially being completely redundant as Rush Jet does the exact same thing except you can use it out of water as well.
24th Jan '18 9:21:34 AM WaxingName
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* BrokenBase: The Doc Robot stages tend to get a divided opinion from fans. On one hand, many dislike them for essentially being revisits of earlier stages, except edited to be [[ThatOneLevel incredibly frustrating]], and also for forcing the player to refight bosses from the previous game. On the other hand, many like them for giving the game more content than several other classic ''Mega Man'' titles.
16th Dec '17 9:55:51 AM barberbarberjoe
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* BetterThanCanon: The ''Mega Man 3 Improvement'' and ''Ultimate'' [[RomHack rom hacks]] fixed a lot of the game's issues and even provided an original intro cutscene, leading fans to consider them the definitive version.
11th Nov '17 8:13:55 AM sarysa
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*** Additionally, although each Doc Robot has two weaknesses, each attack can only do three points of damage (in a game where most main weaknesses do ''at least'' four). So not only are they harder to beat than they were in their original game, you also have to survive for longer.

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*** Additionally, although each Doc Robot has two weaknesses, each attack can only do three points of damage (in a game where most main weaknesses do ''at least'' four). So not only are they harder to beat than they were Doc Robots lack a weapon that can 4 or even 2 shot bosses like in their the [[http://megaman.wikia.com/wiki/Mega_Man_2_Damage_Data_Chart original game]]. The Mega Man 3 [[http://megaman.wikia.com/wiki/Mega_Man_3_Damage_Data_Chart damage chart]] for the Doc Robots fairly closely resembles the Japanese version of the game, you also have to survive for longer.however.
7th Nov '17 12:54:26 PM bt8257
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* AnticlimaxBoss: All the bosses in the Wily Castle, but Gamma's second phase stands out in that it can be destroyed easily with just a single Top Spin, even though it's the ''final boss.''

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* AnticlimaxBoss: AntiClimaxBoss: All the bosses in the Wily Castle, but Gamma's second phase stands out in that it can be destroyed easily with just a single Top Spin, even though it's its the ''final boss.''boss''.



* EnsembleDarkhorse:
** Proto Man, one of the most popular characters in the series, debuted in this game.
** Shadow Man is well liked due to having a cool design and a useful weapon.

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* EnsembleDarkhorse:
**
EnsembleDarkhorse: Proto Man, one of the most popular characters in the series, debuted in this game.
**
game. Shadow Man is also well liked due to having a cool design and a useful weapon.



** The Rush Jet is ludicrously useful in this game, making a platform that can move in any direction and only uses energy when Mega Man's feet are touching it. With a trick, you can get it as early as the second stage. It gets severely nerfed in subsequent games.

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** The Rush Jet is ludicrously useful in this game, making a platform that can move in any direction and only uses energy when Mega Man's feet are touching it. With a trick, you can get it as early as the second stage. It gets severely nerfed {{nerf}}ed in subsequent games.



*** It also doesn't help that he's really, really fast. Trying to fight with the Mega Buster alone is asking for trouble (it can be done, but it's ''not'' easy).

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*** It also doesn't help that he's really, really fast. Trying to fight with the Mega Buster alone is asking for trouble (it can be done, but it's ''not'' easy).''very'' hard).
14th Apr '17 2:44:15 PM DarkMask
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* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' Robot Masters were his creation), but again if the game skipped straight to the Wily Levels, little would be lost.

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* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' ''2'' Robot Masters were his creation), creations), but again if the game skipped straight to the Wily Levels, little would be lost.
14th Apr '17 2:43:40 PM DarkMask
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* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected.

to:

* BigLippedAlligatorMoment: The Doc Robot stages become this since the Doc Robots themselves are [[GiantSpaceFleaFromNowhere random and unforeshadowed]], make you essentially refight the ''Mega Man 2'' Robot Masters, and are never mentioned ever again afterwards. One could cut them out and skip to the final Break Man fight and nothing would be affected. It can be argued that their appearance was meant to act as a hint that Dr. Wily was behind the ruse all along (since the ''MM2'' Robot Masters were his creation), but again if the game skipped straight to the Wily Levels, little would be lost.
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