History YMMV / MegaMan1

9th Dec '17 6:16:49 PM ShiningCrimsonZero
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*SeinfeldIsUnfunny: This game had incredible graphics, gameplay and level design for it's day, but more than a few fans feel it is highly outdated and that many games in the series have done everything this game did and better, including Mega Man Zero, Mega Man X and to a lesser extent ZX, due to more gameplay elements and more concrete story elements. This is hardly unanimous however.
7th Nov '17 12:44:18 PM bt8257
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7th Nov '17 3:51:44 AM OlfinBedwere
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** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional. [[/labelnote]] The uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.

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** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This spam-happy quirk of his was removed in both ''VideoGame/MegaManDrWilysRevenge'' and the ''Wily Wars'' touch up, indicating it was probably never intentional. [[/labelnote]] The uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
15th Mar '17 6:27:46 AM GunarmDyne
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** Elec Man's theme is either this to Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".

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** Elec Man's theme is either this to either Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".
15th Mar '17 6:24:23 AM GunarmDyne
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** It's possible to have infinite boulders using the Super Arm (but requires staying on the same screen) by pressing the attack button on the same frame that the final piece of debris from the last thrown boulder leaves the screen to spawn a duplicate boulder from thin air. Speed runners heavily rely on this on the Wily Stage 3 boss.
15th Mar '17 6:21:23 AM GunarmDyne
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* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).

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* GameBreaker: GameBreaker:
**
The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).FinalBoss).
** The Elec Beam is the other major contender for most effective weapon in the game due to its versatility in hitting enemies above, below, and in front of you all at once, has an overall larger hitbox on the frontal shot, is equally effective against regular enemies, and is much easier to land numerous hits in one shot with using the pause glitch. A good player can easily use it to destroy the Yellow Devil in one cycle.
12th Jul '16 7:06:43 PM gewunomox
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* AntiClimaxBoss: Wily Machine 1, which is suprisingly easy compared to [[BossRush the level you had to go through]].

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* AntiClimaxBoss: Wily Machine 1, which is suprisingly surprisingly easy compared to [[BossRush the level you had to go through]].



** Cut Man - he was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.

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** Cut Man - he He was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.



** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s "Runaway".

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** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s Music/BonJovi's "Runaway".



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This distance. [[labelnote:*]] This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.intentional. [[/labelnote]] The uninformed/triggerhappy uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
6th Jun '16 6:31:59 PM TravisTouchdown
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* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).

to:

* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).



** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern.

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** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern. He's also very durable without the Thunder Beam, with only the Hyper Bomb (see ScrappyWeapon above) and the Rolling Cutter (which requires getting close to him, and since he only needs three hits to kill you keeping your distance is usually the best option) doing more than 1 HP of damage.



** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit.

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** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit. Ice Man's stage is also infamous for the teleporting blocks which, while not fatal, are definitely tedious to navigate.
6th Jun '16 6:12:37 PM TravisTouchdown
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** Fire Man is this for players who fight at close range. It's entirely possible to brute force him with the Mega Buster by holding the direction he's standing and ButtonMashing, provided you start with full health, as you'll outdamage him by a slim margin. Fighting from a distance, however? See ThatOneBoss below.


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* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).
17th May '16 10:36:00 AM SpinAttaxx
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* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) and they take 20 buster shots to kill. So of course they put one at the end of the stages of 2/3 of the game's Robot Master roster AND put three in a row at the beginning of Wily Stage 1.

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* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) and they take 20 twenty buster shots to kill. So of course they put one at the end of the stages of 2/3 two thirds of the game's Robot Master roster AND put three in a row at the beginning of Wily Stage 1.



* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace.
** HeartwarmingInHindsight: On the other hand, it makes it clear before that line that the battle for it is ''never ending'', and with each new generation, [[LegacyCharacter a new hero always comes along to carry on Mega Man's legacy and battles]], and they always came out on top in the end. So Mega Man's strong sense of justice will always live on whenever new "destructive forces" rear their ugly heads and need a butt kickin'.

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* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace.
** HeartwarmingInHindsight: On the other hand, it makes it clear before that line that the battle for it is ''never ending'',
peace. Then again, considering things do eventually get better during and with each new generation, after those series thanks to [[LegacyCharacter a new hero always comes along to carry on other heroes named Mega Man's legacy and battles]], and they always came out on top in the end. So Mega Man's strong sense of justice will always live on whenever new "destructive forces" rear their ugly heads and need a butt kickin'.Man]], it may be HeartwarmingInHindsight instead.



* PortingDisaster: The [=DOS=] port, for reasons [[https://youtu.be/Q3iEn5rzMnw?t=8m34s elaborated on by]] ''WebOriginal/TheAngryVideoGameNerd''.



* TearJerker: A retroactive example, see HarsherInHindsight above.



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he tries to get away from you and fire only when far enough away/shot, he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to use the Ice Slasher and try to kill him before he kills them.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/shot, away/when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to use spam the Ice Slasher and try to kill him before he kills them.



** Guts Man's stage and those damn moving platforms which keep [[BottomlessPits rotating 90 degrees]].

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** Guts Man's stage and those damn moving platforms which keep flipping down over [[BottomlessPits rotating 90 degrees]].a wide chasm]].



** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.

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** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with and spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.
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