History YMMV / MegaMan1

5th Apr '18 9:29:22 PM DoctorCooper
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* PolishedPort: The remake contained in ''Mega Man: The Wily Wars'', which beefed up the graphics, remixed the music, and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!
** YMMV on the difficulty, as some players find ''The Wily Wars'' laughably easy, especially those playing the PAL version, which suffers from extreme slowdown (which, among other things, renders the Yellow Devil a joke).

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* PolishedPort: The remake contained in ''Mega Man: The Wily Wars'', which beefed up the graphics, remixed the music, and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!\n** YMMV on the difficulty, as some players find ''The Wily Wars'' laughably easy, especially those playing the PAL version, which suffers from extreme slowdown (which, among other things, renders the Yellow Devil a joke).
18th Mar '18 8:52:38 PM Luigifan
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** The third Wily stage is very straight forward with no real gimmicks.
* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) and they take twenty buster shots to kill. So of course they put one at the end of the stages of two thirds of the game's Robot Master roster AND put three in a row at the beginning of Wily Stage 1.

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** The third Wily stage is very straight forward straightforward with no real gimmicks.
* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) it), and they take twenty buster shots to kill. So So, of course course, they put one at the end of the stages of two thirds two-thirds of the game's Robot Master roster AND ''and'' put three in a row at the beginning of Wily Stage 1.



** Cut Man - He was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.

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** Cut Man - He was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.



* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace. Then again, considering things do eventually get better during and after those series thanks to [[LegacyCharacter other heroes named Mega Man]], it may be HeartwarmingInHindsight instead.
* PolishedPort: The remake contained in ''Mega Man: The Wily Wars'', which beefed up the graphics, remixed the music and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!
** YMMV on the difficulty as some players find ''The Wily Wars'' laughably easy, especially those playing the PAL version which suffers from extreme slowdown (which, among other things, renders the Yellow Devil a joke).

to:

* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' '''[[CrapsackWorld especially]]''' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace. Then again, considering things do eventually get better during and after those series thanks to [[LegacyCharacter other heroes named Mega Man]], it may be HeartwarmingInHindsight instead.
* PolishedPort: The remake contained in ''Mega Man: The Wily Wars'', which beefed up the graphics, remixed the music music, and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!
** YMMV on the difficulty difficulty, as some players find ''The Wily Wars'' laughably easy, especially those playing the PAL version version, which suffers from extreme slowdown (which, among other things, renders the Yellow Devil a joke).



* SeinfeldIsUnfunny: This game had incredible graphics, gameplay and level design for it's day, but more than a few fans feel it is highly outdated and that many games in the series have done everything this game did and better, including Mega Man Zero, Mega Man X and to a lesser extent ZX, due to more gameplay elements and more concrete story elements. This is hardly unanimous however.

to:

* SeinfeldIsUnfunny: This game had incredible graphics, gameplay gameplay, and level design for it's its day, but more than a few fans feel it is highly outdated and that many games in the series have done everything this game did and better, including Mega ''Mega Man Zero, Mega Zero'', ''Mega Man X X'' and to a lesser extent ZX, ''ZX'', due to more gameplay elements and more concrete story elements. This However, this is hardly unanimous however.unanimous.



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This spam-happy quirk of his was removed in both ''VideoGame/MegaManDrWilysRevenge'' and the ''Wily Wars'' touch up, indicating it was probably never intentional. [[/labelnote]] The uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern. He's also very durable without the Thunder Beam, with only the Hyper Bomb (see ScrappyWeapon above) and the Rolling Cutter (which requires getting close to him, and since he only needs three hits to kill you keeping your distance is usually the best option) doing more than 1 HP of damage.
** The Yellow Devil, a boss so tough that the [[GoodBadBugs Pause Trick]] mentioned above is considered a totally genuine, guilt-free strategy for beating it. Its method of attack is simply to move across the room in blobs, which move fast, hit hard and require several perfectly timed jumps to dodge, so even if you know the pattern, it's still a tough fight. Oh, and its one weak spot, the eye which occasionally appears, is a small target that sometimes pops up too high to even hit with the normal Mega Buster, dragging the already grueling fight on even longer. Ironically, while the ''Wily Wars'' iteration made the game harder, the game makes the Yellow Devil ''easier'' as it suffers slowdown during the fight, making it easier to dodge its pieces.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This [[labelnote:*]]This spam-happy quirk of his was removed in both ''VideoGame/MegaManDrWilysRevenge'' and the ''Wily Wars'' touch up, touch-up, indicating it was probably never intentional. intentional.[[/labelnote]] The uninformed / triggerhappy uninformed[=/=]trigger-happy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern. He's also very durable without the Thunder Beam, with only the Hyper Bomb (see ScrappyWeapon above) and the Rolling Cutter (which requires getting close to him, and since he only needs three hits to kill you you, keeping your distance is usually the best option) doing more than 1 HP of damage.
** The Yellow Devil, a boss so tough that the [[GoodBadBugs Pause Trick]] mentioned above is considered a totally genuine, guilt-free strategy for beating it. Its method of attack is simply to move across the room in blobs, which move fast, hit hard hard, and require several perfectly timed perfectly-timed jumps to dodge, so even if you know the pattern, it's still a tough fight. Oh, and its one weak spot, the eye which occasionally appears, is a small target that sometimes pops up too high to even hit with the normal Mega Buster, dragging the already grueling fight on even longer. Ironically, while the ''Wily Wars'' iteration made the game harder, the game makes the Yellow Devil ''easier'' ''easier'', as it suffers slowdown during the fight, making it easier to dodge its pieces.



** Elec Man's stage is a long vertical climbing stage, with the first part being the worst of it. The first room is a set of tricky jumps, followed by climbing up a long ladder while avoiding enemies that shoot at you. If you get hit at any point, you will fall down over half a screen before the game lets you catch the ladder. And once you get to the top, you have to hop over on disappearing blocks which if you do miss one, you can fall all the way back to the base of the ladder and do it all over again. You'll also ''have to'' do this again if you don't pick up the Magnet Beam.
** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit. Ice Man's stage is also infamous for the teleporting blocks which, while not fatal, are definitely tedious to navigate.
** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with Foot Holders and spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.
** The final major platforming section of Wily Stage 2 requires dodging the Bombombombs from Bomb Man's stage, which explode and drop four fragments that also explode. They don't leave a lot of room to not get hurt either.
** Wily Stage 4. You have to [[BossRush fight Bomb Man, Fire Man, Ice Man and Guts Man all in a row]] and if you die, you go back to the start. Not only that, but there's no health pickups between matches. The only help is you can get the Yashichi just before the boss rush, which refills health and weapons.
* VindicatedByHistory: While the game only sold modestly in Japan and outright flopped in the US, the first ''Mega Man'' became much more recognized and eventually iconic after the rip-roaring success of [[VideoGame/MegaMan2 its sequel]] established Mega Man as a major franchise.

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** Elec Man's stage is a long vertical climbing stage, with the first part being the worst of it. The first room is a set of tricky jumps, followed by climbing up a long ladder while avoiding enemies that shoot at you. If you get hit at any point, you will fall down over half a screen before the game lets you catch the ladder. And once you get to the top, you have to hop over on disappearing blocks which blocks, which, if you do miss one, you can fall all the way back to the base of the ladder and do it all over again. You'll also ''have to'' do this again if you don't pick up the Magnet Beam.
** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think thinks you've fallen into a pit. Ice Man's stage is also infamous for the teleporting blocks which, while not fatal, are definitely tedious to navigate.
** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, that; not only is there a room with Foot Holders and spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.
** The final major platforming section of Wily Stage 2 requires dodging the Bombombombs from Bomb Man's stage, which explode and drop four fragments that also explode. They don't leave a lot of room to not get hurt hurt, either.
** Wily Stage 4. You have to [[BossRush fight Bomb Man, Fire Man, Ice Man Man, and Guts Man all in a row]] row]], and if you die, you go back to the start. Not only that, but there's no health pickups between matches. The only help is you can get the Yashichi just before the boss rush, which refills health and weapons.
* VindicatedByHistory: While the game only sold modestly in Japan and outright flopped in the US, the first ''Mega Man'' became much more recognized and eventually iconic after the rip-roaring success of [[VideoGame/MegaMan2 its sequel]] established Mega Man ''Mega Man'' as a major franchise.
6th Mar '18 2:32:49 PM MisterMoe
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Added DiffLines:

** YMMV on the difficulty as some players find ''The Wily Wars'' laughably easy, especially those playing the PAL version which suffers from extreme slowdown (which, among other things, renders the Yellow Devil a joke).
9th Dec '17 6:16:49 PM ShiningCrimsonZero
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Added DiffLines:

*SeinfeldIsUnfunny: This game had incredible graphics, gameplay and level design for it's day, but more than a few fans feel it is highly outdated and that many games in the series have done everything this game did and better, including Mega Man Zero, Mega Man X and to a lesser extent ZX, due to more gameplay elements and more concrete story elements. This is hardly unanimous however.
7th Nov '17 12:44:18 PM bt8257
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Added DiffLines:

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7th Nov '17 3:51:44 AM OlfinBedwere
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** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional. [[/labelnote]] The uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance. [[labelnote:*]] This spam-happy quirk of his was removed in both ''VideoGame/MegaManDrWilysRevenge'' and the ''Wily Wars'' touch up, indicating it was probably never intentional. [[/labelnote]] The uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
15th Mar '17 6:27:46 AM GunarmDyne
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** Elec Man's theme is either this to Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".

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** Elec Man's theme is either this to either Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".
15th Mar '17 6:24:23 AM GunarmDyne
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Added DiffLines:

** It's possible to have infinite boulders using the Super Arm (but requires staying on the same screen) by pressing the attack button on the same frame that the final piece of debris from the last thrown boulder leaves the screen to spawn a duplicate boulder from thin air. Speed runners heavily rely on this on the Wily Stage 3 boss.
15th Mar '17 6:21:23 AM GunarmDyne
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* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).

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* GameBreaker: GameBreaker:
**
The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).FinalBoss).
** The Elec Beam is the other major contender for most effective weapon in the game due to its versatility in hitting enemies above, below, and in front of you all at once, has an overall larger hitbox on the frontal shot, is equally effective against regular enemies, and is much easier to land numerous hits in one shot with using the pause glitch. A good player can easily use it to destroy the Yellow Devil in one cycle.
12th Jul '16 7:06:43 PM gewunomox
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* AntiClimaxBoss: Wily Machine 1, which is suprisingly easy compared to [[BossRush the level you had to go through]].

to:

* AntiClimaxBoss: Wily Machine 1, which is suprisingly surprisingly easy compared to [[BossRush the level you had to go through]].



** Cut Man - he was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.

to:

** Cut Man - he He was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.



** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s "Runaway".

to:

** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s Music/BonJovi's "Runaway".



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This distance. [[labelnote:*]] This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.intentional. [[/labelnote]] The uninformed/triggerhappy uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
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