History YMMV / MegaMan1

12th Jul '16 7:06:43 PM gewunomox
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* AntiClimaxBoss: Wily Machine 1, which is suprisingly easy compared to [[BossRush the level you had to go through]].

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* AntiClimaxBoss: Wily Machine 1, which is suprisingly surprisingly easy compared to [[BossRush the level you had to go through]].



** Cut Man - he was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.

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** Cut Man - he He was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.



** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s "Runaway".

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** The stage select theme also sounds like the beginning to Music/{{BonJovi}}'s Music/BonJovi's "Runaway".



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.

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** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/when away / when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This distance. [[labelnote:*]] This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.intentional. [[/labelnote]] The uninformed/triggerhappy uninformed / triggerhappy end up getting the impression that the only way to beat him is to spam the Ice Slasher and try to kill him before he kills them.
6th Jun '16 6:31:59 PM TravisTouchdown
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* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).

to:

* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, MercyInvincibility, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).



** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern.

to:

** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern. He's also very durable without the Thunder Beam, with only the Hyper Bomb (see ScrappyWeapon above) and the Rolling Cutter (which requires getting close to him, and since he only needs three hits to kill you keeping your distance is usually the best option) doing more than 1 HP of damage.



** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit.

to:

** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Gabyoalls, which can only be destroyed with Special Weapons and are low to the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit. Ice Man's stage is also infamous for the teleporting blocks which, while not fatal, are definitely tedious to navigate.
6th Jun '16 6:12:37 PM TravisTouchdown
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Added DiffLines:

** Fire Man is this for players who fight at close range. It's entirely possible to brute force him with the Mega Buster by holding the direction he's standing and ButtonMashing, provided you start with full health, as you'll outdamage him by a slim margin. Fighting from a distance, however? See ThatOneBoss below.


Added DiffLines:

* GameBreaker: The Fire Storm is quite possibly the most effective weapon in the game, thanks to a fairly large ammo pool, a fairly large hitbox with a reliable straight shot in a game where most weapons focus on arcs, a short-lived flaming shield which is enough to kill most non-boss enemies outright if they collide with you (and does multiple hits against opponents with short MercyInvulnerability, to the point where the first stage of Wily Machine 1 can go down in seconds just from touching it), and does at least double damage to more than half of the bosses in the game (including half of the Robot Masters, the Yellow Devil, and the first stage of the aforementioned FinalBoss).
17th May '16 10:36:00 AM SpinAttaxx
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* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) and they take 20 buster shots to kill. So of course they put one at the end of the stages of 2/3 of the game's Robot Master roster AND put three in a row at the beginning of Wily Stage 1.

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* DemonicSpiders: Big Eyes will be the bane of many players' existence. Three hits from one kill you, they have two jump patterns (and only one can let players get past it) and they take 20 twenty buster shots to kill. So of course they put one at the end of the stages of 2/3 two thirds of the game's Robot Master roster AND put three in a row at the beginning of Wily Stage 1.



* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace.
** HeartwarmingInHindsight: On the other hand, it makes it clear before that line that the battle for it is ''never ending'', and with each new generation, [[LegacyCharacter a new hero always comes along to carry on Mega Man's legacy and battles]], and they always came out on top in the end. So Mega Man's strong sense of justice will always live on whenever new "destructive forces" rear their ugly heads and need a butt kickin'.

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* HarsherInHindsight: "Fight, Mega Man! [[ForGreatJustice FOR EVERLASTING PEACE]]!" This line becomes sad when you put into consideration what happens in ''VideoGame/MegaManX'' and ''especially'' ''VideoGame/MegaManZero''. To put it this way: Mega Man never attained everlasting peace.
** HeartwarmingInHindsight: On the other hand, it makes it clear before that line that the battle for it is ''never ending'',
peace. Then again, considering things do eventually get better during and with each new generation, after those series thanks to [[LegacyCharacter a new hero always comes along to carry on other heroes named Mega Man's legacy and battles]], and they always came out on top in the end. So Mega Man's strong sense of justice will always live on whenever new "destructive forces" rear their ugly heads and need a butt kickin'.Man]], it may be HeartwarmingInHindsight instead.



* PortingDisaster: The [=DOS=] port, for reasons [[https://youtu.be/Q3iEn5rzMnw?t=8m34s elaborated on by]] ''WebOriginal/TheAngryVideoGameNerd''.



* TearJerker: A retroactive example, see HarsherInHindsight above.



** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he tries to get away from you and fire only when far enough away/shot, he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to use the Ice Slasher and try to kill him before he kills them.

to:

** Thanks to what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and shoot a lot. While he [[LongRangeFighter tries to get away from you and fire only when far enough away/shot, away/when Mega Man fires]], he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to use spam the Ice Slasher and try to kill him before he kills them.



** Guts Man's stage and those damn moving platforms which keep [[BottomlessPits rotating 90 degrees]].

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** Guts Man's stage and those damn moving platforms which keep flipping down over [[BottomlessPits rotating 90 degrees]].a wide chasm]].



** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.

to:

** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with and spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher]] which can freeze the Big Eyes in midair.
10th May '16 6:44:34 PM Kytseo
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Added DiffLines:

* PortingDisaster: The [=DOS=] port, for reasons [[https://youtu.be/Q3iEn5rzMnw?t=8m34s elaborated on by]] ''WebOriginal/TheAngryVideoGameNerd''.
27th Feb '16 5:52:15 PM SpinAttaxx
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* BreatherBoss: Cut Man and Bomb Man. Cut Man's attacks are sluggish and easily dodged, and Bomb Man is more likely to kill you through CollisionDamage than he is with his bombs.
* BreatherLevel: Likewise, Cut Man and Bomb Man's stages are the easiest of the six Robot Master stages. They don't have any infuriating gimmicks or particularly tough spots like you'll find in Guts Man or Ice Man's stage.

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* BreatherBoss: Cut Man and Bomb Man. Cut Man's attacks are sluggish and easily dodged, and Bomb Man is more likely to kill you through CollisionDamage than he is with his bombs.
bombs. Both Robot Masters (especially Cut Man) aren't well-protected against the Mega Buster, either.
* BreatherLevel: Likewise, BreatherLevel:
** As
Cut Man and Bomb Man's stages Man are easy, so too are their stages, which are the easiest of the six Robot Master stages. They don't have any infuriating gimmicks or particularly tough spots like you'll find in Guts Man or Ice Man's stage.



* EnsembleDarkHorse:
** Guts Man is often considered the most iconic Robot Master from this game, if not the entire series. Not surprisingly, many people were pissed that he didn't make it into ''Dr. Wily's Revenge'' for the Game Boy (and, by extension, any of the Game Boy games).

to:

* EnsembleDarkHorse:
EnsembleDarkhorse:
** Guts Man is often considered the most iconic Robot Master from this game, if not the entire series. Not surprisingly, many people were pissed that he didn't make it into ''Dr. Wily's Revenge'' ''VideoGame/MegaManDrWilysRevenge'' for the Game Boy (and, by extension, any of the Game Boy UsefulNotes/GameBoy games).



* GoodBadBugs: The famous "Pause Trick". Since enemy MercyInvincibility fades while the game is paused, pausing the game while a projectile such as the Thunder Beam is passing through an enemy will cause that enemy to take another hit from that same projectile as soon as the game is unpaused (and the process can be repeated multiple times). This is often used by gamers to beat Yellow Devil. In fact according to some, it's the ''only'' [[ThatOneBoss way to beat him]].

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* GoodBadBugs: GoodBadBugs:
**
The famous "Pause Trick". Since enemy MercyInvincibility fades while the game is paused, pausing the game while a projectile such as the Thunder Beam is passing through an enemy will cause that enemy to take another hit from that same projectile as soon as the game is unpaused (and the process can be repeated multiple times). This is often used by gamers to beat Yellow Devil. In fact according to some, it's the ''only'' [[ThatOneBoss way Yellow]] [[GoddamnedBoss Devil]], but can be applied to beat him]].other bosses.



* GoddamnedBoss: Once you memorize the Yellow Devil's pattern (and develop quick enough reflexes), he is actually more tedious than hard.

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* GoddamnedBoss: Once you memorize the Yellow Devil's pattern (and develop quick enough reflexes), he is it's actually more tedious than hard.



* PolishedPort: The ''Wily Wars'' rerelease, which beefed up the graphics, remixed the music and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!
* SuspiciouslySimilarSong: Elec Man's theme is either this to Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".

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* PolishedPort: The ''Wily Wars'' rerelease, remake contained in ''Mega Man: The Wily Wars'', which beefed up the graphics, remixed the music and added a save feature. The only tradeoff is that the difficulty is ramped up even ''higher'' than the original game!
* SuspiciouslySimilarSong: ScrappyWeapon:
** The Hyper Bomb, while powerful with a decent explosion radius, suffers from a severe delay that only starts to tick down when the thing comes to a complete stop. By the time it does explode, odds are the target will have moved out of range, and since it doesn't explode on contact like Bomb Man's version did, it flat-out can't be used on certain bosses. The ''Wily Wars'' port rectified this slightly by having the Hyper Bomb explode as soon as it came to a complete stop, but even still, other Special Weapons do a more efficient job unless one is fighting Guts Man.
** The Super Arm is crippled due to its reliance on external ammunition in the form of specific blocks, which can't be generated by Mega Man and aren't available in many stages, making it completely useless in such situations (and just like the Hyper Bomb, this means ''very'' few enemies and bosses can be damaged with it). Said blocks don't respawn until the stage is restarted, by the way, so if you missed Cut Man with one block, you're not going to beat him with just the Super Arm.
* SuspiciouslySimilarSong:
**
Elec Man's theme is either this to Music/{{Journey}}'s "Faithfully" or Music/{{REM}}'s obscure song "All the Right Friends".



** Elec Man, whose weapon is ''powerful enough to kill you in three hits from full health''! ''God help you'' if you fight him without the Rolling Cutter.
** Fire Man, [[http://www.youtube.com/watch?v=PlaIKLUdUj8 if you don't know the trick to beating him]]. He is ''extremely'' aggressive, and his shots drop trailing fire right over your position as you jump over them, and the time they stay vary. If you don't know said trick, your only other hope is coming in with enough health and using Ice Slasher.
** Ice Man can also kill you in three hits, and will likely do so if you didn't bring Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern.
** The Yellow Devil, a boss so tough that the [[GoodBadBugs Pause Trick]], a trick where you pause when he's taking damage, is considered a totally genuine, guilt-free strategy for beating him. His method of attack is simply to move across the room in blobs, which move fast, hit hard and require several perfectly timed jumps to dodge, so even if you know the pattern, it's still a tough fight. Oh, and his one weakness, his eye occasionally appearing, is a small target, and sometimes it can pop up too high for you to even hit, dragging on the already grueling fight even longer. Even the Wily Wars port, which beefed up the games difficulty even higher, made sure to make this fight ''easier'' than the original, by adding BulletTime level lag when it morphs. But that port lacks the Pause Trick, so it's still a tedious fight.

to:

** Elec Man, whose weapon is ''powerful enough to kill you in three hits from full health''! ''God health!'' God help you'' you if you fight him without the Rolling Cutter.
** Fire Man, [[http://www.
Cutter... [[https://www.youtube.com/watch?v=PlaIKLUdUj8 if com/watch?v=nFwM036mdkc not that you don't know the trick can't make him into a complete joke regardless]], but even then one needs good timing.
** Thanks
to beating him]]. He is ''extremely'' aggressive, what would appear to be shoddy programming, Fire Man can be this to players who keep their distance and his shots drop trailing shoot a lot. While he tries to get away from you and fire right over your position as you jump over them, and the time they stay vary. If you don't know said trick, your only other hope is coming in with when far enough health away/shot, he ends up firing an ''insane'' amount of Fire Storm blasts once he gains enough distance.[[labelnote:*]]This spam-happy quirk of his was removed in the ''Wily Wars'' touch up, indicating it was probably never intentional.[[/labelnote]] The uninformed/triggerhappy end up getting the impression that the only way to beat him is to use the Ice Slasher and using Ice Slasher.
try to kill him before he kills them.
** Ice Man can also kill you in three hits, and will likely do so if you didn't bring the Thunder Beam with you and you aren't used to the timing of jumping through his attack pattern.
** The Yellow Devil, a boss so tough that the [[GoodBadBugs Pause Trick]], a trick where you pause when he's taking damage, Trick]] mentioned above is considered a totally genuine, guilt-free strategy for beating him. His it. Its method of attack is simply to move across the room in blobs, which move fast, hit hard and require several perfectly timed jumps to dodge, so even if you know the pattern, it's still a tough fight. Oh, and his its one weakness, his weak spot, the eye which occasionally appearing, appears, is a small target, and target that sometimes it can pop pops up too high for you to even hit, hit with the normal Mega Buster, dragging on the already grueling fight on even longer. Even Ironically, while the Wily Wars port, which beefed up the games difficulty even higher, ''Wily Wars'' iteration made sure to make this fight the game harder, the game makes the Yellow Devil ''easier'' than as it suffers slowdown during the original, by adding BulletTime level lag when fight, making it morphs. But that port lacks the Pause Trick, so it's still a tedious fight.easier to dodge its pieces.



** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Spines (those enemies that need a special weapon to defeat). Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit.

to:

** Ice Man's stage, if you're doing it without the Magnet Beam. The first set of annoyances are jumping on disappearing blocks over Spines (those enemies that need a special weapon Gabyoalls, which can only be destroyed with Special Weapons and are low to defeat).the ground. Then you have to cross over a large pit with Foot Holders. Not only do they have an unpredictable pattern, but they shoot sideways randomly. If you get hit, not only do you have a high chance of being knocked off, but you can fall right through them. Even if you have the Magnet Beam, the game has a quirk where the top of the screen overflows to the bottom very shortly. If you climb too high, the game think you've fallen into a pit.



** The final major platforming section of Wily Stage 2 requires dodging the cluster bombs from Bomb Man's stage. They don't leave a lot of room to not get hurt either.

to:

** The final major platforming section of Wily Stage 2 requires dodging the cluster bombs Bombombombs from Bomb Man's stage.stage, which explode and drop four fragments that also explode. They don't leave a lot of room to not get hurt either.



* VindicatedByHistory: While the game only sold modestly in Japan and outright flopped in the US, the first Mega Man became much more recognized and eventually iconic after the rip-roaring success of [[VideoGame/MegaMan2 its sequel]] established Mega Man as a major franchise.

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* VindicatedByHistory: While the game only sold modestly in Japan and outright flopped in the US, the first Mega Man ''Mega Man'' became much more recognized and eventually iconic after the rip-roaring success of [[VideoGame/MegaMan2 its sequel]] established Mega Man as a major franchise.franchise.
----
29th Jan '16 11:19:50 PM NedZeppelin
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* EnsembleDarkHorse: Guts Man is often considered the most iconic Robot Master from this game, if not the entire series. Not surprisingly, many people were pissed that he didn't make it into ''Dr. Wily's Revenge'' for the Game Boy (and, by extension, any of the Game Boy games).
** Cut Man!

to:

* EnsembleDarkHorse: EnsembleDarkHorse:
**
Guts Man is often considered the most iconic Robot Master from this game, if not the entire series. Not surprisingly, many people were pissed that he didn't make it into ''Dr. Wily's Revenge'' for the Game Boy (and, by extension, any of the Game Boy games).
** Cut Man!Man - he was popular enough to make it into the Saturn version of ''VideoGame/MegaMan8'' as a BonusBoss.
** Disregarding his [[ThatOneBoss difficult boss fight]], Elec Man is also fairly well-liked due to his design and effective weapon. He's even Keiji Inafune's favorite Robot Master.
3rd Dec '15 10:57:27 PM TheMisterSonic
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** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the Ice Slasher which can freeze the Big Eyes in midair.

to:

** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out, and you have the [[FreezeRay Ice Slasher Slasher]] which can freeze the Big Eyes in midair.
3rd Dec '15 10:54:27 PM TheMisterSonic
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** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out.

to:

** The beginning of Wily Stage 1, where you have to fight through '''three Big Eyes'''. It gets worse after that, not only is there a room with the Foot Holders with spikes on both the ceiling and floor, they have a tendency to go up to the ceiling when you're on them. There's also a room where the Magnet Beam is ''required''. Thankfully, there's infinitely respawning weapon refill capsules just before that room in case you run out.out, and you have the Ice Slasher which can freeze the Big Eyes in midair.
3rd Dec '15 10:49:57 PM TheMisterSonic
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** Ladders are the most borked in this game (and Capcom could never quite get it right), making it possible to clip through walls and move faster than the graphics can load.



** Ladders are the most borked in this game (and Capcom could never quite get it right), making it possible to clip through walls and move faster than the graphics can load.
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