History YMMV / MedalOfHonor

13th Apr '16 8:50:42 PM damus2300
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* DemonicSpiders: The guard dogs from the very first game. This is upped in the ''Medal Of Honor: Underground'' bonus campaign "Panzerknacker Unleashed". The attack dogs there can only be killed by 9 pistol shots (the .45 only carries 8 bullets), two shotgun blasts or a grenade. The last two are very rare to find.
18th Jan '16 5:09:21 PM Blackie62
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** The first games up to Frontline had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]

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** The first games up to Frontline Frontline, skip a few, and then Airborne had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]
22nd Aug '15 4:23:59 PM TheFarmboy
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* GeniusBonus: ''Rising Sun'' features the real-world [[https://en.wikipedia.org/wiki/Raffles_Hotel Raffles Hotel]] as a Japanese stronghold. It was the same place where the Singapore Sling cocktail was created (which is the missions namesake).
14th Jan '15 6:13:03 PM Ascrod
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* [[Narm]]: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.

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* [[Narm]]: {{Narm}}: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
14th Jan '15 6:12:31 PM Ascrod
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* Narm: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.

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* Narm: [[Narm]]: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
14th Jan '15 6:12:03 PM Ascrod
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* Narm: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
17th Nov '14 1:46:02 PM disgruntledviewer
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* MemeticBadass: Jimmy Patterson. Although, let's face it, his badassery is practically {{Canon}}.
14th Nov '14 12:13:51 AM A.vonZiggurat
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* UnintentionallySympathetic: The enemies in ''Warfighter'' seem to be seriously outclassed at every turn by the protagonists. The robot sections in particular got a lot of people annoyed that we were supposed to be rooting for the gun-armed killdroid when the enemy's only defenses against it were small arms and rocks.
19th Sep '14 2:24:19 PM TVRulezAgain
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* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.

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* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by DigitalDomain Creator/DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.
28th Jul '14 1:34:03 PM REV6Pilot
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* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
** ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.

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* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
**
etc. ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you. The next part isn't an better: you have to drive a King Tiger tank through enemy territory, and in it CrewOfOne is {{deconstruct|ion}}ed [[ScrappyMechanic to annoying effect]] despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is '''ridiculously''' slow at reloading. SaveScumming is mandatory to get past any section where [[DemonicSpiders Germans with Panzerschreks]] appear ''in any number above one''.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MedalOfHonor