History YMMV / MassEffect3

26th Apr '16 8:41:26 PM Berrenta
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** Though not to the extent of Marauder Shields, Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] [[VideoGame/DragonAgeII Hawke]] probably helps.

to:

** Though not to the extent of Marauder Shields, Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] as [[VideoGame/DragonAgeII Hawke]] probably helps.
15th Jul '15 7:19:08 AM system
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15th Jul '15 7:17:59 AM system
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15th Jul '15 6:36:15 AM FlimJammies
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** The Extended Cut was released only because the trolls whining about the endings had threatened to kill the developers if the endings weren't changed. Even then, all they created was an Ending for Retards.

to:

** The Extended Cut was released only because the trolls whining about the endings had threatened a literal saving throw against terrorists who literally wanted to kill and rape the developers if the endings weren't changed. Even then, all they created was an Ending for Retards.making an ending that wasn't exactly what those sacks of retarded fucking shit wanted.
15th Jul '15 6:18:55 AM FlimJammies
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%% %% There are legitimate concerns about the endings; however, this page is not Complaining About Endings You Don't Like. Focus on the tropes, and please don't just try to shove in tropes purely to vent about how much one dislikes them.
%%
%%



** There's a rather fair amount of this in regards to [[spoiler: [[TheScrappy the Catalyst]]]]. A lot of speculation ranges on just how [[WellIntentionedExtremist well-intentioned]] and [[VillainsNeverLie trust]][[ILied worthy]] he really is, which is fair since, [[spoiler:being the leader of the Reapers, he's responsible for countless genocides. Also his certainty concerning the inevitability of organic and synthetic conflict is called into question by Shepard possibly arranging a peace between the geth and the quarians.]] A BrokenBase has also emerged in regards to [[spoiler:Synthesis, his preferred solution to the organic and synthetic conflict, and whether or not forcibly rewriting the DNA of every person in the galaxy would result in the utopian picture he and the Synthesis ending paints.]] The Leviathan DLC clarifies a few things, by indicating that it's a limited AI doing what it was (badly) programmed to do, so its conclusions are not necessarily the best.

to:

** There's a rather fair amount of this in regards to [[spoiler: [[TheScrappy the Catalyst]]]]. A lot of speculation ranges on just how [[WellIntentionedExtremist well-intentioned]] Catalyst, largely due to misinformation by trolls who refused to even call it by the proper name because they wanted to ignore the foreshadowing and [[VillainsNeverLie trust]][[ILied worthy]] he really is, which is fair since, [[spoiler:being the leader of the Reapers, he's responsible for countless genocides. Also his certainty concerning the inevitability of organic and synthetic conflict is called into question by Shepard possibly arranging a peace between the geth and the quarians.]] A BrokenBase has also emerged in regards to [[spoiler:Synthesis, his preferred solution to the organic and synthetic conflict, and whether or not forcibly rewriting the DNA of every person in the galaxy would result in the utopian picture he and the Synthesis ending paints.]] The Leviathan DLC clarifies a few things, by indicating that it's a limited AI doing what it was (badly) programmed to do, so its conclusions are not necessarily the best.lore about it.



** Contrary to Creator/BioWare's claim that the Extended Cut wouldn't change the endings and would only "expand and clarify the current endings", the new endings include numerous retcons, most notably that [[spoiler:the Mass Relays are no longer completely destroyed in every ending and the Normandy no longer gets stranded, though this depends on the EMS]]. While the Extended Cut managed to make endings acceptable for a sizable amount of fans, an equal number of them are still unsatisfied, or even downright angrier at the extended explanations. BrokenBase, indeed.
** The ''Leviathan'' DLC offers much more information about the origins of the Reapers and the Catalyst.
** The ''Citadel'' DLC gives players more content with Wrex and the rest of the ''Mass Effect 2'' squad, to address complaints that ''[=ME3=]'' and other [=DLC=] largely ignored squad members. It also resolves one of the other major complaints of the original ending which persisted even after the Extended Cut, by giving players a proper chance to say goodbye to their squad.

to:

** Contrary to Creator/BioWare's claim that the The Extended Cut wouldn't change was released only because the trolls whining about the endings and would only "expand and clarify had threatened to kill the current endings", developers if the new endings include numerous retcons, most notably that [[spoiler:the Mass Relays are no longer completely destroyed in every ending and the Normandy no longer gets stranded, though this depends on the EMS]]. While the Extended Cut managed to make endings acceptable weren't changed. Even then, all they created was an Ending for a sizable amount of fans, an equal number of them are still unsatisfied, or even downright angrier at the extended explanations. BrokenBase, indeed.
** The ''Leviathan'' DLC offers much more information about the origins of the Reapers and the Catalyst.
** The ''Citadel'' DLC gives players more content with Wrex and the rest of the ''Mass Effect 2'' squad, to address complaints that ''[=ME3=]'' and other [=DLC=] largely ignored squad members. It also resolves one of the other major complaints of the original ending which persisted even after the Extended Cut, by giving players a proper chance to say goodbye to their squad.
Retards.



** The [[spoiler:unveiling of Tali's face for the first time in a picture. Is Tali too human looking or is she beautiful in all the right ways? Also, is [=BioWare=] scum for using a photoshopped stock image, or does it work out well enough to be forgiven?]]
** [[spoiler: [[TheSingularity Synthesis]]. The ultimate destiny of all organic and technological evolution or the mass-rape of all sentient life in the Galaxy and the most egregious case of "Space Magic" of the three (non-Refuse) endings? And with the Extended Cut, are the Husks now self-aware and [[BodyHorror realize]] what's been done to them?]]
** Omega: In-depth, engaging and worthwhile, or overpriced, too short and irrelevant?
** Was the game's story flawless up to the endings or was it questionable from the start?



** The endings either fit with the game's tone perfectly, or are awful, unrealistic, out-of-left field, and completely invalidate not just all the player investment in this game, but also in the [[VideoGame/MassEffect1 entire]] [[VideoGame/MassEffect2 series]]. Note that, until the extended cut DLC, this may have been the most one-sided "base breaker" in Internet history, to the point where it could almost be more properly called a "base unifier". In a poll of over 100,000 players on the [=BioWare=] forums, a mere 8% said that they liked the endings. It even led to the creation of a separate website. Occasionally, [=BioWare=] devs do post there.

to:

** The endings game is either fit with an epic and fulfilling conclusion to the game's tone perfectly, series, or are awful, unrealistic, out-of-left field, and completely invalidate not just all it was poopy diarrhea that the player investment in this game, but also developers ''need'' to be shot in the [[VideoGame/MassEffect1 entire]] [[VideoGame/MassEffect2 series]]. Note that, until head over. Unsurprisingly, the extended cut DLC, this may have been developers only care about the most one-sided "base breaker" in Internet history, to opinions of the point where it could almost be more properly called a "base unifier". In a poll of over 100,000 players on the [=BioWare=] forums, a mere 8% said that they liked the endings. It even led to the creation of a separate website. Occasionally, [=BioWare=] devs do post there.former.



* ContestedSequel: ''[[http://www.metacritic.com/game/xbox-360/mass-effect-3 Mass Effect 3]]'' [[http://www.metacritic.com/game/xbox-360/mass-effect-2 got slightly lower scores]] than ''Mass Effect 2''.
* CriticalDissonance: The game received universal acclaim from critics, with, according to claims in advertisement, ''over 75 perfect scores''. Fan opinion, however, in least in regards to the original endings, was almost unanimously negative, with about only 8% in a poll of about 100,000 players saying they were satisfied with the original endings. Considering the default state of the fandom is a [[BrokenBase base broken into about a dozen or more pieces]], that's ''really'' saying something. [[http://www.forbes.com/sites/davidthier/2012/03/22/mass-effect-3-gears-of-war-3-and-why-reviewers-fail/ Examined here]].



* EndingAversion: The endings caused a lot of people who were on the fence for picking up this game or even trying out the series in the first place to leave it be due to the lack of variety, abruptness, and numerous plotholes lambasted by many players. However, while the Extended Cut DLC made things better, there is still a 50/50 BrokenBase.



** The final opponent of the game, [[spoiler:a Marauder you shoot while limping to the beam in London, has been named [[http://www.youtube.com/watch?v=467pmIX-oZo Marauder Shields]] and]] is gaining a large fanbase. He tried to [[spoiler:[[http://i116.photobucket.com/albums/o4/Vulpix1000/motivator48cfb4eb2d9b0e12556e3209267450038685b648.jpg save us from the ending]]]]. [[spoiler: [[http://s3.amazonaws.com/data.tumblr.com/tumblr_m0zlheV62H1rrlnm8o1_1280.jpg We must]] [[http://i1.kym-cdn.com/photos/images/original/000/268/801/23f.jpg honor]] [[http://i0.kym-cdn.com/photos/images/original/000/269/187/6d3.jpg his noble sacrifice]].]]
** In a similar vein, the three husks Shepard kills in the same sequence have been dubbed [[IncrediblyLamePun The Three Husketeers]].
** Though not to the extent of Marauder Shields, Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] [[VideoGame/DragonAgeII Hawke]] probably helps.

to:

** The final opponent of the game, [[spoiler:a a Marauder you shoot while limping fight on the way to the beam in London, Citadel, has been named [[http://www.youtube.com/watch?v=467pmIX-oZo Marauder Shields]] and]] is gaining a large fanbase. He tried to [[spoiler:[[http://i116.photobucket.com/albums/o4/Vulpix1000/motivator48cfb4eb2d9b0e12556e3209267450038685b648.jpg save us earned the nickname "Marauder Shields" from the ending]]]]. [[spoiler: [[http://s3.amazonaws.com/data.tumblr.com/tumblr_m0zlheV62H1rrlnm8o1_1280.jpg We must]] [[http://i1.kym-cdn.com/photos/images/original/000/268/801/23f.jpg honor]] [[http://i0.kym-cdn.com/photos/images/original/000/269/187/6d3.jpg his noble sacrifice]].]]
** In a similar vein,
anti-ending trolls. Retakers view him as the three husks Shepard kills perfect representation of how they think everyone at Bioware should be shot in the same sequence have been dubbed [[IncrediblyLamePun The Three Husketeers]].
** Though not to
head so that the extent of Marauder Shields, ending goes in a way other than the non-sunshine-and-flowers conclusion it builds up to.
**
Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] [[VideoGame/DragonAgeII Hawke]] probably helps.



** The Indoctrination Theory, one of the interpretations of the endings, says that [[spoiler: [[ExactlyWhatItSaysOnTheTin Shepard has been being slowly indoctrinated over the course of the game]], and the endings show Shepard succumbing to the indoctrination or fighting it, depending on their choice. Synthesis is Shepard giving in to indoctrination, as it requires the highest EMS, which takes longer to accumulate, thus Shepard being indoctrinated longer. Control is Shepard being indoctrinated enough to believe they can control the Reapers while still wanting conventional life to continue and flourish. Destroy is Shepard overcoming indoctrination, and a "choice" offered by the Reapers to reassure Shepard that they aren't indoctrinated.]]
* EsotericHappyEnding:
** The ''original'' endings, with the fate of the galaxy left largely unclear and the possibility of [[spoiler: the Normandy's crew dying on the alien planet]], plus a plot hole that implied that [[spoiler:every army Shephard rallied to his side would probably starve to death on Earth without the Mass Relays]], left many fans scratching their heads at best. The free Extended Cut DLC expands upon many of the issues surrounding these endings, and [[spoiler: clarifies that the Normandy's crew survives and repaired the ship]], as well as [[spoiler: offering a fourth "Refusal" ending wherein Shepard chooses none of the above, their army is destroyed, and the galaxy falls to the Reapers, but the civilizations of the next cycle will be victorious against the Reapers thanks to Shepard's efforts to warn them. The worst version of the Destroy ending is back to the original, with some added lines about just how screwed everyone will be.]]
** [[spoiler: The Synthesis ending, which is the hardest to get and presented as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness.]]
* EvenBetterSequel: ''VideoGame/MassEffect3''[='=]s combat is considered a huge step up from the first two gameplay-wise. It's much more fluid, the enemies are smarter, the melee system is more satisfying and powerful, and the overly-simplified weapon system from ''2'' gets significantly fleshed out, with greater weapon variety and the return of weapon mods.
* FanDislikedExplanation: The origin and motives of the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias.
* FanHater:
** Whenever you are saying you liked the game, or worse, saying you liked the game without affirming your hatred for the original endings, or even worse, actually praising the endings is basically summoning this. With the release of the Extended Cut, this has been somewhat alleviated, but that's made up for by the fact that the once nearly unanimous hatred of the original endings has been replaced with [[BrokenBase Thoroughly Mixed]] opinions on the Extended Cut.
** FlameBait: And [[ImageBoards depending on]] [[Website/SomethingAwful where you are]], it can be quite critical.
* FanonDiscontinuity:
** Everything after [[spoiler:the final encounter with the Illusive Man]] is this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses), just forget about it. [[DyingDream It never happened.]]
** Some claim it ends just after you get hit by a blast from Harbinger, with everything from "[[FanNickname Marauder Shields]]" onwards being a dream.
** Following the release of the ''Citadel'' DLC, some have said that they consider the end of the DLC their canon ending to the game, either outright ignoring everything following Sanctuary, or starting the DLC after the credits roll and using it as an epilogue to the game.
** There is even a small but vocal community of players who reject the entire singleplayer campaign and consider the multiplayer mode to be the ''[[FanonDiscontinuity true]]'' story of the game.
** Some players, dissatisfied with the canon ending, have used modding to create their own ending. One such mod, the Mass Effect Happy Ending Mod (or MEHEM), [[spoiler: gives Harbinger a few lines when Shepard and co. approach the Conduit, and the major change occurs right after Shepard activates the Crucible. The Catalyst never shows up and the last bit of the game plays out as a long cutscene, with the Reapers being destroyed by the Crucible, but the geth and Shepard survive, and it plays Hackett's voiceover that states that the mass relays and galactic civilization can be rebuilt.]]

to:

** The Indoctrination Theory, one of established by the interpretations of the endings, says that [[spoiler: [[ExactlyWhatItSaysOnTheTin Shepard has been being slowly indoctrinated crowd who thinks threatening to kill people over the course of the game]], and the endings show Shepard succumbing to the a video game is totally acceptable behaviour. It's a flimsy bullshit fantasy based on knowing nothing about indoctrination or fighting it, depending on their choice. Synthesis is Shepard giving in and, as its creator purports, exists only to indoctrination, as it requires the highest EMS, which takes longer to accumulate, thus Shepard being indoctrinated longer. Control is Shepard being indoctrinated enough to believe they can control the Reapers while still wanting conventional life to continue and flourish. claim that people who choose anything but Destroy is Shepard overcoming indoctrination, and a "choice" offered by the Reapers to reassure Shepard that they aren't indoctrinated.]]
are brain-damaged.
* EsotericHappyEnding:
**
EvenBetterSequel
* FanHater:
The ''original'' endings, with the fate of the galaxy left largely unclear and the possibility of [[spoiler: the Normandy's crew dying on the alien planet]], plus a plot hole that implied that [[spoiler:every army Shephard rallied anti-ending terrorists have also threatened to his side would probably starve to death on Earth without the Mass Relays]], left many fans scratching kill anyone who points out their heads at best. The free Extended Cut DLC expands upon many of the issues surrounding these endings, and [[spoiler: clarifies that the Normandy's crew survives and repaired the ship]], as well as [[spoiler: offering a fourth "Refusal" ending wherein Shepard chooses none of the above, their army is destroyed, and the galaxy falls to the Reapers, but the civilizations of the next cycle will be victorious against the Reapers thanks to Shepard's efforts to warn them. The worst version of the Destroy ending is back to the original, with some added lines about just how screwed everyone will be.]]
** [[spoiler: The Synthesis ending, which is the hardest to get and presented as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness.]]
* EvenBetterSequel: ''VideoGame/MassEffect3''[='=]s combat is considered a huge step up from the first two gameplay-wise. It's much more fluid, the enemies are smarter, the melee system is more satisfying and powerful, and the overly-simplified weapon system from ''2'' gets significantly fleshed out, with greater weapon variety and the return of weapon mods.
* FanDislikedExplanation: The origin and motives of the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias.
* FanHater:
** Whenever you are saying you liked the game, or worse, saying you liked the game without affirming your hatred for the original endings, or even worse, actually praising the endings is basically summoning this. With the release of the Extended Cut, this has been somewhat alleviated, but that's made up for by the fact that the once nearly unanimous hatred of the original endings has been replaced with [[BrokenBase Thoroughly Mixed]] opinions on the Extended Cut.
** FlameBait: And [[ImageBoards depending on]] [[Website/SomethingAwful where you are]], it can be quite critical.
* FanonDiscontinuity:
** Everything after [[spoiler:the final encounter with the Illusive Man]] is this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses), just forget about it. [[DyingDream It never happened.]]
** Some claim it ends just after you get hit by a blast from Harbinger, with everything from "[[FanNickname Marauder Shields]]" onwards being a dream.
** Following the release of the ''Citadel'' DLC, some have said that they consider the end of the DLC their canon ending to the game, either outright ignoring everything following Sanctuary, or starting the DLC after the credits roll and using it as an epilogue to the game.
** There is even a small but vocal community of players who reject the entire singleplayer campaign and consider the multiplayer mode to be the ''[[FanonDiscontinuity true]]'' story of the game.
** Some players, dissatisfied with the canon ending, have used modding to create their own ending. One such mod, the Mass Effect Happy Ending Mod (or MEHEM), [[spoiler: gives Harbinger a few lines when Shepard and co. approach the Conduit, and the major change occurs right after Shepard activates the Crucible. The Catalyst never shows up and the last bit of the game plays out as a long cutscene, with the Reapers being destroyed by the Crucible, but the geth and Shepard survive, and it plays Hackett's voiceover that states that the mass relays and galactic civilization can be rebuilt.]]
lies.



** The title character of ''Film/CaptainAmericaTheWinterSoldier'' bears quite a resemblance to Kai Leng in both looks and fighting style. And is considerably more popular, to boot.
** The ''Series/DoctorWho'' Series 8 finale can easily come off as a dig at the game's EsotericHappyEnding, showing how horrific such a scenario would really be, though it's likely unintentional.

to:

** The title character * ''Mass Effect 2'' involves having terrorists as part of ''Film/CaptainAmericaTheWinterSoldier'' bears quite a resemblance to Kai Leng in both looks and fighting style. And is considerably more popular, to boot.
** The ''Series/DoctorWho'' Series 8 finale can easily come off as a dig at
your squad. As the game's EsotericHappyEnding, showing how horrific such a scenario would really be, though it's likely unintentional.reactions of less than 1% of the fandom demonstrate, the Mass Effect fandom has terrorists as part of its community.



** For those in the UK who pre-ordered through the Game Group, who had exclusivity on the N7 Collector's Edition and Warfare gear, were informed that they would not be stocking ''any'' edition of the game, standard or Collector's, ten days before the release date. Other online retailers gained access to copies of the N7 Collecter's Edition, but quickly sold out. Those that placed a pre-order and couldn't get a chance to order from else... well, it's not pretty. In addition to the aforementioned DLC files appearing on-disc, ''all'' of the Collector's Edition weapons, the robotic dog, the N7 hoodie for Shepard and all of the pre-order bonuses (including the N7 Valkyrie and Warfare Gear, the bonuses from ''VideoGame/KingdomsOfAmalurReckoning'' and the multiplayer content for owners of ''VideoGame/{{Battlefield 3}}'') were also present on the game files behind unlock keys. Modders were able to integrate them back into the game easily, and criticized the company for making the CE edition effectively pointless when it was on everyone's copy to begin with.



** Part of the reason that so many in the fandom embraced the [[BrainwashedAndCrazy Indoctrination Theory]] was because the game never actually explains why [[spoiler:the Catalyst appears as the boy from Shepard's nightmares]]. However, the Catalyst is only ever observed from Shepard's perspective so it's possible s/he's perceiving it in [[AFormYouAreComfortableWith the form easiest for him/her to process]]; i.e. the symbol of his/her weakening will to continue fighting in the face of death.



** Two characters that get a lot of hate are the little boy on Earth and [[spoiler: the Catalyst]]. The kid's hated for poor voice acting and emotional baiting. [[spoiler: The Catalyst]] is hated because he's more or less the reason we have this [[InternetBackdraft whole argument]] about [[BaseBreaker the endings]]. Plus, [[spoiler:the Catalyst is basically a holographic version of the kid, which certainly doesn't help either of them]].



* ShockingSwerve: [[spoiler:The motivations of the Reapers, and ''everything'' about the Catalyst.]]



** An interesting case with the Extended Cut. [[spoiler: You actually get the option to get a reaction from shooting the Catalyst, something many players wanted the option to do. However, the trope is ultimately averted, as doing so triggers the [[DownerEnding refusal ending]].]]



** [[spoiler: Marauder Shields]], at least on Insanity. You don't have time to close the distance, so you have to line up your swaying Carnifex for a series of stunlocking headshots in agonizing slow motion. Miss a single time and he one-shots you. The Extended Cut actually drops his shield bar to about a third of what it was.

to:

** [[spoiler: The final Marauder Shields]], at least on Insanity. You don't have time to close the distance, so you have to line up your swaying Carnifex for a series of stunlocking headshots in agonizing slow motion. Miss a single time and he one-shots you. The Extended Cut actually drops his shield bar to about a third of what it was.



* TheyJustDidntCare: ''Mass Effect 3: Special Edition'' for the WiiU is the only ''Mass Effect'' game available for that system, and it was released around the same time as the ''Mass Effect Trilogy'' collection of all three games for PC/{{PlayStation 3}}/{{Xbox 360}}. This forces Wii U owners to use the two ''Mass Effect: Genesis'' comics instead of save imports, missing out on a lot of content. [[Creator/ElectronicArts EA]] also refused to release any more single or multiplayer DLC including Omega, Leviathan, and the various weapon packs for it. Newcomers to the franchise are advised to play the trilogy on another system instead of the Wii U.
* TheyWastedAPerfectlyGoodPlot:
** The Haestrom's sun is getting old too quickly' subplot in the mission to recruit Tali in ''Mass Effect 2''. It was clearly going somewhere given how much effort they made to shoehorn mentions of it into the mission, and into Tali's loyalty mission on the Flotilla if you choose to pursue that. But it is never once mentioned in ''Mass Effect 3'', due to a change in the writing staff during the third game's development.
** Saving or destroying the Collector Base in ''Mass Effect 2''. Given that this is the final decision you make in the main game, and everyone has some pretty condemning things to say if you choose to save the base and give it to the Illusive Man, and lauds your decision if you destroy it, it seems like it should have some pretty big ramifications in the third game. But it doesn't. Cerberus manage to recover and abuse Reaper tech, and even most of the Human-Reaper larva, no matter whether you destroy the base or not. The only difference it makes is in which ending you are forced to choose if you have a very low EMS score.
** Some fans' opinion on the Omega DLC. Specifically, that the DLC focuses more on combat than on character interaction, especially as it reuses Aria T'Loak and introduces a new, exclusive party member in the form of a female turian, and the player cannot return to Omega after the DLC is finished.
** The Rachni subplot. After two games of build-up and tantalizing hints of what role they'd play in the final installment, the Rachni Queen only appears once in the entire game. After being captured by the Reapers and freed by Shepard, instead of contributing fleets to the war effort like she promised she would in ''Mass Effect 2'', instead she just sends an arbitrary number of workers to help work on the Crucible. You then never see her nor her children again. [[spoiler:The same thing happens if you killed the Queen in the first game, only now it's a cloned Rachni Queen who has been indoctrinated by the Reapers and who will kill a large number of Crucible workers if you free her from the Reapers' grasp]].
** [[spoiler:The Catalyst. You have an AI that was created to facilitate communication between organics and synthetics, but something went wrong with its original programming, resulting in it going mad and deciding that conflict is inevitable, and that therefore the only option is to destroy its creators, thereby coming to embody the very problem it was trying to prevent, and now it has been stuck carrying out an extremely perverted and twisted version of its prime directive for millions of years. It could actually be a pretty interesting, if archetypal, Sci-Fi story in and of itself to explore, and exactly the kind of cyclical structure of past generations' mistakes coming back to haunt future generations the game seemed to be trying to create. The problem is that all of it is awkwardly dumped on the player literally in the last 10 minutes of the game (though the Leviathan DLC addresses the problem a little bit) and it is never actually explored; there is no option to tell the Catalyst that it might be insane and what it is doing is absurd, as the player is not allowed an option, even in the Refuse ending, to actually discuss the logic (or the lack there of) in its actions.]]



* ToughActToFollow: Even without the controversial endings, this game was doomed to be base breaking. ''Mass Effect 2'' is widely viewed by fans as the best game in the series, so people feeling that this game didn't (or ''couldn't'') live up to the second was inevitable.



* TrueArtIsIncomprehensible: Some defenders of the endings state that it being hard to understand and so open to multiple interpretations is what makes much of its beauty. The developers seem to suggest this with some of their comments, as well. Other comments suggest it was completely unintentional and is supposed to make sense, and promises to 'clarify' the ending seem to confirm this.



* UnintentionallyUnsympathetic: [[spoiler:The Catalyst]] is clearly meant to be a WellIntentionedExtremist AntiVillain - both in presentation and by creator admission -, and the endings of the game are meant to be hard, but necessary choices. However, to many a fan, his logic makes no sense and he sounds like a stupid hypocrite at best and a psychopath at worst, though he's supposed to be badly programmed to begin with.
* WinBackTheCrowd:
** The Extended Cut DLC is intended to at least mitigate the negative reaction to the original endings. Reactions have been mixed, though considering the [[BrokenBase state]] of the fandom at the best of times, this is hardly surprising. While many of the [[http://www.youtube.com/watch?v=gu731UtTFqo polls]] still show that at least half of the fanbase is not satisfied, it's still an improvement from the reaction to the base endings which had only 8% of approval.
** Reactions to the Citadel DLC have been much more positive.
29th Jun '15 9:29:35 PM sgamer82
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---> Rannoch has no insect life. As a result, its pollinating plants evolved to rely on ''animals'' for propagation.

to:

---> --> Rannoch has no insect life. As a result, its pollinating plants evolved to rely on ''animals'' for propagation.



--->'''Petrovksy:''' You can't do this Commander, there's more at stake than you know. That reactor controls life support systems for one of the wards on the station, press that button and thousands of people perish.
--->'''Shepard:''' ''(to Aria over his/her earpiece)'' Are you hearing this Aria?
--->'''Aria:''' Yes, and I don't care, shut it down now!

to:

--->'''Petrovksy:''' You can't do this Commander, there's more at stake than you know. That reactor controls life support systems for one of the wards on the station, press that button and thousands of people perish.
--->'''Shepard:'''
perish.\\
'''Shepard:'''
''(to Aria over his/her earpiece)'' Are you hearing this Aria?
--->'''Aria:'''
Aria?\\
'''Aria:'''
Yes, and I don't care, shut it down now!
29th Jun '15 9:11:41 PM system
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29th Jun '15 8:12:03 PM WhisperingWilde
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%% %% There are legitimate concerns about the endings; however, this page is not Complaining About Endings You Don't Like. Focus on the tropes, and please don't just try to shove in tropes purely to vent about how much one dislikes them.
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** There's a rather fair amount of this in regards to [[spoiler: [[TheScrappy the Catalyst]]]]. A lot of speculation ranges on just how [[WellIntentionedExtremist well-intentioned]] and [[VillainsNeverLie trust]][[ILied worthy]] he really is, which is fair since, [[spoiler:being the leader of the Reapers, he's responsible for countless genocides. Also his certainty concerning the inevitability of organic and synthetic conflict is called into question by Shepard possibly arranging a peace between the geth and the quarians.]] A BrokenBase has also emerged in regards to [[spoiler:Synthesis, his preferred solution to the organic and synthetic conflict, and whether or not forcibly rewriting the DNA of every person in the galaxy would result in the utopian picture he and the Synthesis ending paints.]] The Leviathan DLC clarifies a few things, by indicating that it's a limited AI doing what it was (badly) programmed to do, so its conclusions are not necessarily the best.
* AuthorsSavingThrow:
** Contrary to Creator/BioWare's claim that the Extended Cut wouldn't change the endings and would only "expand and clarify the current endings", the new endings include numerous retcons, most notably that [[spoiler:the Mass Relays are no longer completely destroyed in every ending and the Normandy no longer gets stranded, though this depends on the EMS]]. While the Extended Cut managed to make endings acceptable for a sizable amount of fans, an equal number of them are still unsatisfied, or even downright angrier at the extended explanations. BrokenBase, indeed.
** The ''Leviathan'' DLC offers much more information about the origins of the Reapers and the Catalyst.
** The ''Citadel'' DLC gives players more content with Wrex and the rest of the ''Mass Effect 2'' squad, to address complaints that ''[=ME3=]'' and other [=DLC=] largely ignored squad members. It also resolves one of the other major complaints of the original ending which persisted even after the Extended Cut, by giving players a proper chance to say goodbye to their squad.
** For people who don't wish to play the multiplayer to increase your readiness, it's now possible to do it in N7 HQ thanks to ''Mass Effect'' Datapad's features being moved in. The thresholds were also lowered enough that it's possible to hit the highest readiness bracket entirely within the singleplayer campaign.



* BrokenBase:
** The [[spoiler:unveiling of Tali's face for the first time in a picture. Is Tali too human looking or is she beautiful in all the right ways? Also, is [=BioWare=] scum for using a photoshopped stock image, or does it work out well enough to be forgiven?]]
** [[spoiler: [[TheSingularity Synthesis]]. The ultimate destiny of all organic and technological evolution or the mass-rape of all sentient life in the Galaxy and the most egregious case of "Space Magic" of the three (non-Refuse) endings? And with the Extended Cut, are the Husks now self-aware and [[BodyHorror realize]] what's been done to them?]]
** Omega: In-depth, engaging and worthwhile, or overpriced, too short and irrelevant?
** Was the game's story flawless up to the endings or was it questionable from the start?
** Liara T'Soni. Some love her character, her development, and relationship with Shepard, while others find her wishy-washy and poorly defined. Still, others may be indifferent, but despise [[CharacterFocus the amount of attention she gets]] compared to everyone else.
** The endings either fit with the game's tone perfectly, or are awful, unrealistic, out-of-left field, and completely invalidate not just all the player investment in this game, but also in the [[VideoGame/MassEffect1 entire]] [[VideoGame/MassEffect2 series]]. Note that, until the extended cut DLC, this may have been the most one-sided "base breaker" in Internet history, to the point where it could almost be more properly called a "base unifier". In a poll of over 100,000 players on the [=BioWare=] forums, a mere 8% said that they liked the endings. It even led to the creation of a separate website. Occasionally, [=BioWare=] devs do post there.



* ContestedSequel: ''[[http://www.metacritic.com/game/xbox-360/mass-effect-3 Mass Effect 3]]'' [[http://www.metacritic.com/game/xbox-360/mass-effect-2 got slightly lower scores]] than ''Mass Effect 2''.
* CriticalDissonance: The game received universal acclaim from critics, with, according to claims in advertisement, ''over 75 perfect scores''. Fan opinion, however, in least in regards to the original endings, was almost unanimously negative, with about only 8% in a poll of about 100,000 players saying they were satisfied with the original endings. Considering the default state of the fandom is a [[BrokenBase base broken into about a dozen or more pieces]], that's ''really'' saying something. [[http://www.forbes.com/sites/davidthier/2012/03/22/mass-effect-3-gears-of-war-3-and-why-reviewers-fail/ Examined here]].
* CriticalResearchFailure: The Codex entry on Rannoch. Apparently insects are no longer animals. At least ''Mass Effect 2''[='=]s sources talked about "[[EvolutionaryLevels higher order]]" animals.
---> Rannoch has no insect life. As a result, its pollinating plants evolved to rely on ''animals'' for propagation.



* DisappointingLastLevel: The final mission in London. Few of the War Assets appear onscreen, and the game lacks a final boss. Instead, the final combat sequence is a lengthy and very difficult HoldTheLine battle against powerful enemies while the player has to dodge a OneHitKO Reaper beam. Depending on the player, this can be either a frustrating and difficult slog, or a challenging and satisfyingly intense experience.



* EndingAversion: The endings caused a lot of people who were on the fence for picking up this game or even trying out the series in the first place to leave it be due to the lack of variety, abruptness, and numerous plotholes lambasted by many players. However, while the Extended Cut DLC made things better, there is still a 50/50 BrokenBase.
* EnsembleDarkHorse:
** The final opponent of the game, [[spoiler:a Marauder you shoot while limping to the beam in London, has been named [[http://www.youtube.com/watch?v=467pmIX-oZo Marauder Shields]] and]] is gaining a large fanbase. He tried to [[spoiler:[[http://i116.photobucket.com/albums/o4/Vulpix1000/motivator48cfb4eb2d9b0e12556e3209267450038685b648.jpg save us from the ending]]]]. [[spoiler: [[http://s3.amazonaws.com/data.tumblr.com/tumblr_m0zlheV62H1rrlnm8o1_1280.jpg We must]] [[http://i1.kym-cdn.com/photos/images/original/000/268/801/23f.jpg honor]] [[http://i0.kym-cdn.com/photos/images/original/000/269/187/6d3.jpg his noble sacrifice]].]]
** In a similar vein, the three husks Shepard kills in the same sequence have been dubbed [[IncrediblyLamePun The Three Husketeers]].
** Though not to the extent of Marauder Shields, Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] [[VideoGame/DragonAgeII Hawke]] probably helps.

to:

* EndingAversion: The endings caused a lot of people who were on the fence for picking up this game or even trying out the series in the first place to leave it be due to the lack of variety, abruptness, and numerous plotholes lambasted by many players. However, while the Extended Cut DLC made things better, there is still a 50/50 BrokenBase.
* EnsembleDarkHorse:
** The final opponent of the game, [[spoiler:a Marauder you shoot while limping to the beam in London, has been named [[http://www.youtube.com/watch?v=467pmIX-oZo Marauder Shields]] and]] is gaining a large fanbase. He tried to [[spoiler:[[http://i116.photobucket.com/albums/o4/Vulpix1000/motivator48cfb4eb2d9b0e12556e3209267450038685b648.jpg save us from the ending]]]]. [[spoiler: [[http://s3.amazonaws.com/data.tumblr.com/tumblr_m0zlheV62H1rrlnm8o1_1280.jpg We must]] [[http://i1.kym-cdn.com/photos/images/original/000/268/801/23f.jpg honor]] [[http://i0.kym-cdn.com/photos/images/original/000/269/187/6d3.jpg his noble sacrifice]].]]
** In a similar vein, the three husks Shepard kills in the same sequence have been dubbed [[IncrediblyLamePun The Three Husketeers]].
** Though not to the extent of Marauder Shields,
EnsembleDarkHorse: Major Coats has quite a few fans for a character with such little screen-time. The debut trailer is likely a big reason for this. Having the [[HeyItsThatVoice same voice as]] [[VideoGame/DragonAgeII Hawke]] probably helps.



** [[spoiler:Notable during the dream sequences the Boy always appears with the Reaper sound and when you run away from the boy, you can sometimes hear the voice of the Illusive Man and only of the Illusive Man.]]



** The Indoctrination Theory, one of the interpretations of the endings, says that [[spoiler: [[ExactlyWhatItSaysOnTheTin Shepard has been being slowly indoctrinated over the course of the game]], and the endings show Shepard succumbing to the indoctrination or fighting it, depending on their choice. Synthesis is Shepard giving in to indoctrination, as it requires the highest EMS, which takes longer to accumulate, thus Shepard being indoctrinated longer. Control is Shepard being indoctrinated enough to believe they can control the Reapers while still wanting conventional life to continue and flourish. Destroy is Shepard overcoming indoctrination, and a "choice" offered by the Reapers to reassure Shepard that they aren't indoctrinated.]]
* EsotericHappyEnding:
** The ''original'' endings, with the fate of the galaxy left largely unclear and the possibility of [[spoiler: the Normandy's crew dying on the alien planet]], plus a plot hole that implied that [[spoiler:every army Shephard rallied to his side would probably starve to death on Earth without the Mass Relays]], left many fans scratching their heads at best. The free Extended Cut DLC expands upon many of the issues surrounding these endings, and [[spoiler: clarifies that the Normandy's crew survives and repaired the ship]], as well as [[spoiler: offering a fourth "Refusal" ending wherein Shepard chooses none of the above, their army is destroyed, and the galaxy falls to the Reapers, but the civilizations of the next cycle will be victorious against the Reapers thanks to Shepard's efforts to warn them. The worst version of the Destroy ending is back to the original, with some added lines about just how screwed everyone will be.]]
** [[spoiler: The Synthesis ending, which is the hardest to get and presented as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness.]]
* EvenBetterSequel: ''VideoGame/MassEffect3''[='=]s combat is considered a huge step up from the first two gameplay-wise. It's much more fluid, the enemies are smarter, the melee system is more satisfying and powerful, and the overly-simplified weapon system from ''2'' gets significantly fleshed out, with greater weapon variety and the return of weapon mods.
* FanDislikedExplanation: The origin and motives of the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias.
* FanHater:
** Whenever you are saying you liked the game, or worse, saying you liked the game without affirming your hatred for the original endings, or even worse, actually praising the endings is basically summoning this. With the release of the Extended Cut, this has been somewhat alleviated, but that's made up for by the fact that the once nearly unanimous hatred of the original endings has been replaced with [[BrokenBase Thoroughly Mixed]] opinions on the Extended Cut.
** FlameBait: And [[ImageBoards depending on]] [[Website/SomethingAwful where you are]], it can be quite critical.
* FanonDiscontinuity:
** Everything after [[spoiler:the final encounter with the Illusive Man]] is this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses), just forget about it. [[DyingDream It never happened.]]
** Some claim it ends just after you get hit by a blast from Harbinger, with everything from "[[FanNickname Marauder Shields]]" onwards being a dream.
** Following the release of the ''Citadel'' DLC, some have said that they consider the end of the DLC their canon ending to the game, either outright ignoring everything following Sanctuary, or starting the DLC after the credits roll and using it as an epilogue to the game.
** There is even a small but vocal community of players who reject the entire singleplayer campaign and consider the multiplayer mode to be the ''[[FanonDiscontinuity true]]'' story of the game.
** Some players, dissatisfied with the canon ending, have used modding to create their own ending. One such mod, the Mass Effect Happy Ending Mod (or MEHEM), [[spoiler: gives Harbinger a few lines when Shepard and co. approach the Conduit, and the major change occurs right after Shepard activates the Crucible. The Catalyst never shows up and the last bit of the game plays out as a long cutscene, with the Reapers being destroyed by the Crucible, but the geth and Shepard survive, and it plays Hackett's voiceover that states that the mass relays and galactic civilization can be rebuilt.]]

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** The Indoctrination Theory, one of the interpretations of the endings, says that [[spoiler: [[ExactlyWhatItSaysOnTheTin Shepard has been being slowly indoctrinated over the course of the game]], and the endings show Shepard succumbing to the indoctrination or fighting it, depending on their choice. Synthesis is Shepard giving in to indoctrination, as it requires the highest EMS, which takes longer to accumulate, thus Shepard being indoctrinated longer. Control is Shepard being indoctrinated enough to believe they can control the Reapers while still wanting conventional life to continue and flourish. Destroy is Shepard overcoming indoctrination, and a "choice" offered by the Reapers to reassure Shepard that they aren't indoctrinated.]]
* EsotericHappyEnding:
** The ''original'' endings, with the fate of the galaxy left largely unclear and the possibility of [[spoiler: the Normandy's crew dying on the alien planet]], plus a plot hole that implied that [[spoiler:every army Shephard rallied to his side would probably starve to death on Earth without the Mass Relays]], left many fans scratching their heads at best. The free Extended Cut DLC expands upon many of the issues surrounding these endings, and [[spoiler: clarifies that the Normandy's crew survives and repaired the ship]], as well as [[spoiler: offering a fourth "Refusal" ending wherein Shepard chooses none of the above, their army is destroyed, and the galaxy falls to the Reapers, but the civilizations of the next cycle will be victorious against the Reapers thanks to Shepard's efforts to warn them. The worst version of the Destroy ending is back to the original, with some added lines about just how screwed everyone will be.]]
** [[spoiler: The Synthesis ending, which is the hardest to get and presented as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness.]]
* EvenBetterSequel: ''VideoGame/MassEffect3''[='=]s combat ''VideoGame/MassEffect3'' is considered a huge step up from the first two gameplay-wise. It's much more fluid, the enemies are smarter, the melee system is more satisfying and powerful, and the overly-simplified weapon system from ''2'' gets significantly fleshed out, with greater weapon variety and the return of weapon mods.
* FanDislikedExplanation: FanHater: The origin and motives of people who incited a terrorist campaign against the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias.
* FanHater:
** Whenever you are saying you liked the game, or worse, saying you liked
developer because the game without affirming your hatred for the original endings, or even worse, actually praising the endings is basically summoning this. With the release of the Extended Cut, this has been somewhat alleviated, but that's made up for by the fact that the once nearly unanimous hatred of the original endings has been replaced with [[BrokenBase Thoroughly Mixed]] opinions on the Extended Cut.
** FlameBait: And [[ImageBoards depending on]] [[Website/SomethingAwful where you are]], it can be quite critical.
* FanonDiscontinuity:
** Everything after [[spoiler:the final encounter with the Illusive Man]] is this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses), just forget about it. [[DyingDream It never happened.]]
** Some claim it ends just after you get hit by a blast from Harbinger, with everything from "[[FanNickname Marauder Shields]]" onwards being a dream.
** Following the release of the ''Citadel'' DLC, some
didn't have said that they consider the end of the DLC their canon a perfect happy ending are all too happy to the game, either outright ignoring everything following Sanctuary, or starting the DLC after the credits roll threaten and using it as an epilogue to the game.
** There is even a small but vocal community of players
harass those who reject the entire singleplayer campaign and consider the multiplayer mode to be the ''[[FanonDiscontinuity true]]'' story of the game.
** Some players, dissatisfied with the canon ending, have used modding to create
call out their own ending. One such mod, the Mass Effect Happy Ending Mod (or MEHEM), [[spoiler: gives Harbinger a few lines when Shepard and co. approach the Conduit, and the major change occurs right after Shepard activates the Crucible. The Catalyst never shows up and the last bit of the game plays out as a long cutscene, with the Reapers being destroyed by the Crucible, but the geth and Shepard survive, and it plays Hackett's voiceover that states that the mass relays and galactic civilization can be rebuilt.]]lies.



** Hell, given the ending pretty much every single sympathetic reasoning to the reapers given by anyone ever. From Saren's talk of symbiosis with them to Dr. Amanda Kenson and the Illusive man's ramblings about not knowing the Reaper's true intentions. [[spoiler: Sure, they were all insane and indoctrinated anyway, as the Catalyst itself mentions, but they end up having a point. Shepard dismisses them all, but half the endings are Shepard finding a way to make their insane dreams of the future work, fusing with the Reapers and controlling them or fusing all organic and synthetic life.]]



** Prior to ''[=ME3=]''[='=]s release, [=BioWare=] writer Jennifer Hepler (who wasn't involved with ''Franchise/MassEffect'') received much criticism when a five year old interview surfaced, where she stated how she wished games could fast forward through the gameplay to get right into the story bits. Many gamers found her statements to be very ignorant and disrespectful towards the gaming medium she's writing for. Interestingly enough, [=BioWare=] introduced "Story Mode" for ''Mass Effect 3'', which reduces the gameplay's difficulty to simplistic levels, so anyone can finish the game with little difficulty. [=BioWare=] specifically did this for gamers who were interested in the series, but were too intimidated by its gameplay. Perhaps Ms. Hepler was onto something...

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** Prior to ''[=ME3=]''[='=]s release, [=BioWare=] writer Jennifer Hepler (who wasn't involved with ''Franchise/MassEffect'') received much criticism when a five year old interview surfaced, where she stated how she wished games could fast forward through the gameplay to get right into the story bits. Many gamers found her statements to be very ignorant and disrespectful towards the gaming medium she's writing for. Interestingly enough, [=BioWare=] introduced "Story "Narrative Mode" for ''Mass Effect 3'', which reduces the gameplay's difficulty to simplistic levels, so anyone can finish the game with little difficulty. [=BioWare=] specifically did this for gamers who were interested in the series, but were too intimidated by its gameplay. Perhaps Ms. Hepler was onto something...



** The ''Series/DoctorWho'' Series 8 finale can easily come off as a dig at the game's EsotericHappyEnding, showing how horrific such a scenario would really be, though it's likely unintentional.



** Kai Leng is turning out to be this for a lot of people, mostly due to his ridiculously blatant CutscenePowerToTheMax[=/=]StoryDrivenInvulnerability, his character design (described by some as "Capcom game villain wannabe"), his shallow characterization, the way he fights (essentially like a powered-up Phantom), and inducing CutsceneIncompetence on everyone around him.
** Two characters that get a lot of hate are the little boy on Earth and [[spoiler: the Catalyst]]. The kid's hated for poor voice acting and emotional baiting. [[spoiler: The Catalyst]] is hated because he's more or less the reason we have this [[InternetBackdraft whole argument]] about [[BaseBreaker the endings]]. Plus, [[spoiler:the Catalyst is basically a holographic version of the kid, which certainly doesn't help either of them]].



* ShockingSwerve: [[spoiler:The motivations of the Reapers, and ''everything'' about the Catalyst.]]



** An interesting case with the Extended Cut. [[spoiler: You actually get the option to get a reaction from shooting the Catalyst, something many players wanted the option to do. However, the trope is ultimately averted, as doing so triggers the [[DownerEnding refusal ending]].]]



** [[spoiler: Marauder Shields]], at least on Insanity. You don't have time to close the distance, so you have to line up your swaying Carnifex for a series of stunlocking headshots in agonizing slow motion. Miss a single time and he one-shots you. The Extended Cut actually drops his shield bar to about a third of what it was.

to:

** [[spoiler: The final Marauder Shields]], at least on Insanity. You don't have time to close the distance, so you have to line up your swaying Carnifex for a series of stunlocking headshots in agonizing slow motion. Miss a single time and he one-shots you. The Extended Cut actually drops his shield bar to about a third of what it was.



** Saving or destroying the Collector Base in ''Mass Effect 2''. Given that this is the final decision you make in the main game, and everyone has some pretty condemning things to say if you choose to save the base and give it to the Illusive Man, and lauds your decision if you destroy it, it seems like it should have some pretty big ramifications in the third game. But it doesn't. Cerberus manage to recover and abuse Reaper tech, and even most of the Human-Reaper larva, no matter whether you destroy the base or not. The only difference it makes is in which ending you are forced to choose if you have a very low EMS score.



** [[spoiler:The Catalyst. You have an AI that was created to facilitate communication between organics and synthetics, but something went wrong with its original programming, resulting in it going mad and deciding that conflict is inevitable, and that therefore the only option is to destroy its creators, thereby coming to embody the very problem it was trying to prevent, and now it has been stuck carrying out an extremely perverted and twisted version of its prime directive for millions of years. It could actually be a pretty interesting, if archetypal, Sci-Fi story in and of itself to explore, and exactly the kind of cyclical structure of past generations' mistakes coming back to haunt future generations the game seemed to be trying to create. The problem is that all of it is awkwardly dumped on the player literally in the last 10 minutes of the game (though the Leviathan DLC addresses the problem a little bit) and it is never actually explored; there is no option to tell the Catalyst that it might be insane and what it is doing is absurd, as the player is not allowed an option, even in the Refuse ending, to actually discuss the logic (or the lack there of) in its actions.]]



* ToughActToFollow: Even without the controversial endings, this game was doomed to be base breaking. ''Mass Effect 2'' is widely viewed by fans as the best game in the series, so people feeling that this game didn't (or ''couldn't'') live up to the second was inevitable.



* TrueArtIsIncomprehensible: Some defenders of the endings state that it being hard to understand and so open to multiple interpretations is what makes much of its beauty. The developers seem to suggest this with some of their comments, as well. Other comments suggest it was completely unintentional and is supposed to make sense, and promises to 'clarify' the ending seem to confirm this.
* UnfortunateImplications: In ''Mass Effect 3'', almost all of the love interests stay faithful towards Shepard. The lone exception is Jacob as he is the only one to outright dump Shepard because, during the time skip between ''Mass Effect 2'' and 3, he impregnated another woman. Jacob also happens to be the only black love interest. This led to a ''[[InternetBackdraft huge]]'' debate over the [[http://social.bioware.com/forum/1/topic/325/index/9729648/1 negative]] [[http://social.bioware.com/%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003dhttp:/social.bioware.com/forum/1/topic/325/index/13743216/1 connotations]] related to his unfaithfulness and his race.
* UnintentionallyUnsympathetic: [[spoiler:The Catalyst]] is clearly meant to be a WellIntentionedExtremist AntiVillain - both in presentation and by creator admission -, and the endings of the game are meant to be hard, but necessary choices. However, to many a fan, his logic makes no sense and he sounds like a stupid hypocrite at best and a psychopath at worst, though he's supposed to be badly programmed to begin with.
* WinBackTheCrowd:
** The Extended Cut DLC is intended to at least mitigate the negative reaction to the original endings. Reactions have been mixed, though considering the [[BrokenBase state]] of the fandom at the best of times, this is hardly surprising. While many of the [[http://www.youtube.com/watch?v=gu731UtTFqo polls]] still show that at least half of the fanbase is not satisfied, it's still an improvement from the reaction to the base endings which had only 8% of approval.
** Reactions to the Citadel DLC have been much more positive.
22nd Jun '15 5:06:29 AM PF
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22nd Jun '15 5:06:28 AM PF
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* UnfortunateImplications:
** In ''Mass Effect 3'', almost all of the love interests stay faithful towards Shepard. The lone exception is Jacob as he is the only one to outright dump Shepard because, during the time skip between ''Mass Effect 2'' and 3, he impregnated another woman. Jacob also happens to be the only black love interest. This led to a ''[[InternetBackdraft huge]]'' debate over the [[http://social.bioware.com/forum/1/topic/325/index/9729648/1 negative]] [[http://social.bioware.com/%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003dhttp:/social.bioware.com/forum/1/topic/325/index/13743216/1 connotations]] related to his unfaithfulness and his race.

to:

* UnfortunateImplications:
**
UnfortunateImplications: In ''Mass Effect 3'', almost all of the love interests stay faithful towards Shepard. The lone exception is Jacob as he is the only one to outright dump Shepard because, during the time skip between ''Mass Effect 2'' and 3, he impregnated another woman. Jacob also happens to be the only black love interest. This led to a ''[[InternetBackdraft huge]]'' debate over the [[http://social.bioware.com/forum/1/topic/325/index/9729648/1 negative]] [[http://social.bioware.com/%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003d%255Burl%255Cu003dhttp:/social.bioware.com/forum/1/topic/325/index/13743216/1 connotations]] related to his unfaithfulness and his race.
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