History YMMV / MarioKart

23rd Aug '17 12:52:20 PM MarioAndSpongeBobFan
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* AuthorsSavingThrow: ''Mario Kart Wii'' got released in Europe first. This is most likely in order to make up for Nintendo's earlier announcement they would release ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' in June 27, 2008, that is, three and a half months after North America's March 9, 2008.

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* AuthorsSavingThrow: ''Mario Kart Wii'' got was released in Europe first. This is was most likely in order to make up for Nintendo's earlier announcement they would release ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' in June 27, 2008, that is, three and a half months after North America's March 9, 2008.



* BreatherLevel: ''Mario Kart 64''[='=]s Rainbow Road, unlike the tracks before it and its ''Super Mario Kart'' counterpart, is merely extremely long, and, unlike later incarnations, has rails on the entire track instead of just the curves.

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** ''Mario Kart 8'' has many popular levels on its own, but perhaps most notable are Mount Wario and [[VideoGame/FZero Big Blue]], which are completely linear tracks that are split up into three sections and feature brilliant musical scores.
* BreatherLevel: ''Mario Kart 64''[='=]s Rainbow Road, unlike the tracks before it and its ''Super Mario Kart'' counterpart, is merely extremely long, and, unlike later incarnations, has rails on the entire track instead of just the curves. ''8'' changes this by removing certain rails and splitting the track into three separate sections.



** Diddy Kong, thanks to being the first Creator/{{Rare}}-created character to actually be incorporated in the extended Mario universe starting in ''Double Dash!!'' Funky Kong, another Rare-created character, enjoyed similar popularity, even though he has only appeared in ''Wii''.

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** Diddy Kong, thanks to being the first Creator/{{Rare}}-created character to actually be incorporated in the extended Mario universe starting in ''Double Dash!!'' Dash!!''. Funky Kong, another Rare-created character, enjoyed similar popularity, even though he has only appeared in ''Wii''.



** Over time, one has built up with the ''VideoGame/FZero'' fanbase, mostly because ever since ''F-Zero GX'', Nintendo seems to have started focusing more on ''Mario Kart''. ''Mario Kart 8'' introduces several ''F-Zero'' tracks as well as [=200cc=] mode, which has led some to believe that Nintendo will never make another ''F-Zero'' game again.

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** Over time, one has built up with the ''VideoGame/FZero'' fanbase, mostly because ever since ''F-Zero GX'', Nintendo seems to have started focusing more on ''Mario Kart''. ''Mario Kart 8'' introduces several ''F-Zero'' tracks as well as [=200cc=] mode, which has led some to believe that Nintendo will never make another doesn't care about making an ''F-Zero'' game again.



** Toad, Yoshi, and Peach are ''by far'' the fastest characters in ''64'' and ''Super Circuit'' due to the way the weight classes' stats were distributed. Normally in the series, lighter characters have better acceleration and handling, while heavier characters have better weight and top speeds. In these two games, the acceleration and top speed bonuses are swapped between the lightweights and heavyweights.
** "Snaking" is a technique where you constantly powerslide back and forth to gain mini-turbos on straightaways (normally you're only supposed to get mini-turbos when making a sharp turn). It's been essential for setting world records since at least ''Mario Kart Double Dash'', but was [[{{Nerf}} rendered almost impossible]] from ''Wii'' onwards by making the mini-turbo dependent on how hard you turn during your powerslide.

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** Toad, Yoshi, and Peach are ''by far'' the fastest characters in ''64'' and ''Super Circuit'' due to the way the weight classes' stats were distributed. Normally in the series, lighter characters have better acceleration and handling, while heavier characters have better weight and top speeds. In these two games, the acceleration and top speed bonuses are swapped between the lightweights and heavyweights.
heavyweights. The only exception to this rule is Bowser, who can use the turbo-hopping technique more efficiently than the other characters.
** "Snaking" is a technique where you constantly powerslide back and forth to gain mini-turbos on straightaways (normally you're only supposed to get mini-turbos when making a sharp turn). It's been essential for setting world records since at least ''Mario Kart Double ''Double Dash'', but was [[{{Nerf}} rendered almost impossible]] from ''Wii'' onwards by making the mini-turbo dependent on how hard you turn during your powerslide.



*** ''Super Mario Kart'' has the mushroom give a huge boost and the star gives players insane speed boosts for several seconds which allows them to cut across tracks with dirt/water/sand, etc. These items were nerfed and adjusted to be less game breaking but still useful, but perhaps the biggest game-breaker is the Feather, which allows you to jump over the boundaries of the track, allowing for massive shortcuts. It was 25 years before it made another appearance as an item, and even then, it's exclusive to battle mode.

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*** ''Super Mario Kart'' has the mushroom give a huge boost and the star gives players insane speed boosts for several seconds which allows them to cut across tracks with dirt/water/sand, etc. These items were nerfed and adjusted to be less game breaking game-breaking but still useful, useful in later games, but perhaps the biggest game-breaker is the Feather, which allows you to jump over the boundaries of the track, allowing for massive shortcuts. It was would take 25 years before it made another appearance as an item, item in ''Deluxe'', and even then, it's exclusive to battle mode.Battle Mode.



** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items [[note]] though not bob-ombs, blue shells or chain chomps [[/note]], for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven And Petey Piranha and King Boo can use ALL of the special items we just listed.]]
** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in ''DS'' and ''8 Deluxe'' without loss of speed with the Boo item.
** Maple Treeway in ''Wii'' and ''7'' has piles of leaves that often contain items. One of the items you can get is a Super Star. And you can pick this up in any place you're in.

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** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, with Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items [[note]] though not bob-ombs, blue shells except for Bob-ombs, Blue Shells or chain chomps Chain Chomps. [[/note]], for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells.Shells, which are normally recurring items throughout the series but are special items in this game only. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven And Finally, Petey Piranha and King Boo can use ALL of the special items we just listed.]]
** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in ''DS'' and ''8 Deluxe'' ''Deluxe'' without loss of speed with the Boo item.
** Maple Treeway in ''Wii'' and ''7'' has piles of leaves that often contain items. One of the items you can get is a Super Star. And Star, which you can pick this up in any place you're in.



* GoddamnedBats: Some levels have hazards which can pop out at bad times to slow you down, including sliding walls, falling presses, and, yes, bats. Sometimes, the goddamned bats can be the other racers themselves, as they can get in your way when you are trying to pass them or crash into them while performing a power slide, causing you to lose your momentum. This is much more noticeable with the AI, since they don't deviate from their preferred path too much.
* HellIsThatNoise: The distinctive, deep whooshing sound of a blue Shell being unleashed and rushing towards its victim is this when you're in first place. It's often audible long before it arrives, too, since many tracks have things like bridges or jumps over previous parts of the track, leaving the dread hanging in the air building up to its arrival.

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* GoddamnedBats: Some levels have hazards which can pop out at bad times to slow you down, including sliding walls, falling presses, and, yes, actual bats. Sometimes, the goddamned bats can be the other racers themselves, as they can get in your way when you are trying to pass them or crash into them while performing a power slide, causing you to lose your momentum. This is much more noticeable with the AI, since they don't deviate from their preferred path too much.
* HellIsThatNoise: The distinctive, deep whooshing sound of a blue Blue Shell being unleashed and rushing towards its victim is this this, especially when you're in first place. It's often audible long before it arrives, too, since many tracks have things like bridges or jumps over previous parts of the track, leaving the dread hanging in the air building up to its arrival.



** ''64'''s manual mentions Wario built Wario Stadium as a motocross track instead of a traditional speedway. 11 years later bikes were introduced in ''Wii''. Bonus points for bikes being more popular.

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** ''64'''s manual mentions Wario built Wario Stadium as a motocross track instead of a traditional speedway. 11 years later later, bikes were introduced in ''Wii''. Bonus points for bikes being more popular.



* InternetBackdraft: The choices for some of the characters in ''Mario Kart 7'' and ''8''. Specifically

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* InternetBackdraft: The choices for some of the characters in ''Mario Kart 7'' and ''8''. SpecificallySpecifically...



** Characters like Honey Bee Queen, who had a bit part in ''Super Mario Galaxy'', over Waluigi, who's proven to be a fan-favorite in Mario Kart. Especially jarring because ''7'' had [[BestLevelEver Waluigi Pinball]] from ''DS'' return while Waluigi didn't.
** Downplayed with the Koopalings, whom were welcomed with open arms, but it has not gone unnoticed that they have taken up quite a few character slots. Some people also commented that they feel incomplete without Bowser Jr, who appeared in ''Double Dash!!'' and ''Wii''.
** All in all, it was [[AuthorsSavingThrow saved]] when King Boo, Dry Bones, and Bowser Jr were brought back in ''Deluxe'', along with the introduction of characters from other franchises by DLC and extra content in ''Deluxe''.

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** Characters like Honey Bee Queen, who had a bit part in ''Super Mario Galaxy'', over Waluigi, who's proven to be a fan-favorite in Mario Kart. Especially jarring because ''7'' had [[BestLevelEver Waluigi Pinball]] from ''DS'' return while Waluigi didn't.
didn't. [[note]] He was going to appear in ''7'', [[WhatCouldHaveBeen but was ultimately removed because of time constraints]]. [[/note]]
** Downplayed with the Koopalings, whom were welcomed with open arms, but it has not gone unnoticed that they have taken up quite a few character slots. Some people also commented that they feel incomplete without Bowser Jr, Jr., who appeared in ''Double Dash!!'' and ''Wii''.
** All in all, it was [[AuthorsSavingThrow saved]] when King Boo, Dry Bones, and Bowser Jr Jr. were brought back in ''Deluxe'', along with the introduction of characters from other franchises by DLC and extra content in ''Deluxe''.



** The Bullet Bill's acceleration sounds, if you're in a low ranking.

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** The Bullet Bill's acceleration sounds, especially if you're in a low ranking.



** Despite serving as [[HellIsThatNoise one of the opposing tropes]] when you're going to be on the receiving end, hearing a blue Shell's signature jet-like rushing sound when you're in one of the better positions that isn't its target, ''especially'' second place, is almost always a great relief.

to:

** Despite serving as [[HellIsThatNoise one of the opposing tropes]] when you're going to be on the receiving end, hearing a blue Blue Shell's signature jet-like rushing sound when you're in one of the better positions that isn't its target, ''especially'' second place, is almost always a great relief.



** The Honey Queen Bee in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games before and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.
** Metal Mario is even considered a Scrappy to some people, because he is only a Metal version of Mario with slightly heavier stats. Some people [[MostAnnoyingSound even hate his voice]]. That being said, Japanese players love him. Pink Gold Peach gets it much worse, for not having the same EnsembleDarkhorse history as Metal Mario and having no basis in any previous games, leading to some accusations of artificially inflating the roster by making characters up. This was only further fueled by the addition of Tanooki Mario and Cat Peach as DLC in ''8'', leading to ''four'' sets of Mario and Peach variations.
** Any baby character except Baby Mario and maybe Baby Luigi and Baby Peach, due to them appearing in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger. Why Baby Wario and Baby DK didn't make it in before them is boggling, because at least the latter two babies have a place in Mario canon. (Said game being ''VideoGame/YoshisIslandDS'')

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** The Honey Queen Bee in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games before beforehand and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.
** Metal Mario is even considered a Scrappy to some people, people because he is only a Metal version of Mario with slightly heavier stats. Some people [[MostAnnoyingSound even hate his voice]]. That being said, Japanese players love him. Pink Gold Peach gets it much worse, for not having the same EnsembleDarkhorse history as Metal Mario and having no basis in any previous games, leading to some accusations of artificially inflating the roster by making characters up. This was only further fueled by the addition of Tanooki Mario and Cat Peach as DLC in ''8'', leading to ''four'' sets of Mario and Peach variations.
variations. And then Gold Mario appears as a PaletteSwap for Metal Mario in ''Deluxe'', resulting in ''five different Mario variants in the same game''.
** Any baby character except Baby Mario and maybe Mario, Baby Luigi Luigi, and Baby Peach, due to them appearing in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger. Why Baby Wario and Baby DK Donkey Kong didn't make it in before them is boggling, because at least the latter two babies have a place were in Mario canon. (Said game being ''VideoGame/YoshisIslandDS'')''VideoGame/YoshisIslandDS''.



** The Spiny Shell, if the examples floating around don't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS, 3DS, and Wii U/Switch installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 onward.

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** The Spiny Shell, if the examples floating around don't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS, 3DS, and Wii U/Switch installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 ''7'' onward.



** ''Wii'' was also considered this for a time by some people, although [[VindicatedByHistory reactions switched]] once Nintendo discontinued the Wi-Fi Connection service.



** Inversely, there's [[VideoGame/FZero Mute City and Big Blue]], which are also very frequently chosen.



* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes much like the rest f the series, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.

to:

* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes much like the rest f of the series, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.



** It's very easy to mistake Wiggler in ''7'' for a girl with the feminine voice and the flower, but [[AllThereInTheManual according to the bios, it's a guy.]] This [[ShesAManInJapan depends on the translation]], though, like Petey Piranha.
** Many people initially mistook Toad for a female in ''Mario Kart 64'' because of his localized voice (it's more masculine in the Japanese version), which is the reason for the more raspy voice Toad continues to have to this day. Ironically, Toad has been voiced predominantly by female voice actors since then, while the ''64'' voice actor is ''male''.

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** It's very easy to mistake Wiggler in ''7'' for a girl with the feminine voice and the flower, but [[AllThereInTheManual according to the bios, it's a guy.]] This [[ShesAManInJapan depends on the translation]], translation]] though, like Petey Piranha.
** Many people initially mistook Toad for a female in ''Mario Kart 64'' because of his localized voice (it's more masculine in the Japanese version), which is the reason for the more raspy voice Toad continues to have to this day. Ironically, Toad has been voiced predominantly by female voice actors since then, while the ''64'' voice actor is for Toad was ''male''.
31st Jul '17 8:27:13 PM DoctorFlygon
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Added DiffLines:

* HellIsThatNoise: The distinctive, deep whooshing sound of a blue Shell being unleashed and rushing towards its victim is this when you're in first place. It's often audible long before it arrives, too, since many tracks have things like bridges or jumps over previous parts of the track, leaving the dread hanging in the air building up to its arrival.


Added DiffLines:

** Despite serving as [[HellIsThatNoise one of the opposing tropes]] when you're going to be on the receiving end, hearing a blue Shell's signature jet-like rushing sound when you're in one of the better positions that isn't its target, ''especially'' second place, is almost always a great relief.
6th Jul '17 11:09:14 AM RainingMetal
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** Coins. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track makes you lose coins. In the first game and ''Super Circuit'', bumping into another racer makes you lose a coin! In some games, coins are also an item to give you 2 coins instantly, which doesn't help ''at all'' when it comes to protecting yourself from racers behind you or to attack the ones in front. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart, and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.

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** Coins. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track makes you lose coins. In the first game and ''Super Circuit'', bumping into another racer makes you lose a coin! In some games, coins are also an item to give you 2 coins instantly, which doesn't help ''at all'' when it comes to protecting yourself from racers behind you or to attack the ones in front.front, not to mention that they can appear just as likely ''when you already have the maximum capacity of 10 coins on hand''. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart, and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.
24th Jun '17 2:43:13 PM WolfThunder
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Added DiffLines:

* UnexpectedCharacter:
** Some of the (so-far) one-off characters can qualify, such as Petey Piranha in ''Double Dash!!'', R.O.B. in ''DS'', Funky Kong in ''Wii'', Honey Queen in ''7'', and all seven Koopalings in ''8''. Definitely applies to the characters who were created just for these games, such as Toadette, Baby Daisy, Baby Rosalina and Pink Gold Peach.
** [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle and Villager]] are DLC for ''8''. Although people often talked about how it would be fun to have other Nintendo characters in ''Mario Kart'' (''Super Smash Kart'', anyone?), no one expected it to actually happen, especially in Link's case.
30th May '17 4:33:05 AM WildKatGirl
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** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items, for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven And Petey Piranha and King Boo can use ALL of the special items we just listed.]]

to:

** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items, items [[note]] though not bob-ombs, blue shells or chain chomps [[/note]], for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven And Petey Piranha and King Boo can use ALL of the special items we just listed.]]
29th May '17 10:38:17 PM LucaEarlgrey
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* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.

to:

* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes, modes much like the rest f the series, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.
29th May '17 10:31:00 PM LucaEarlgrey
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Added DiffLines:

* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.
28th May '17 11:59:46 AM Crashlander555
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** Any baby character except Baby Mario and maybe Baby Luigi and Baby Peach, due to them appearing in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger.

to:

** Any baby character except Baby Mario and maybe Baby Luigi and Baby Peach, due to them appearing in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger. Why Baby Wario and Baby DK didn't make it in before them is boggling, because at least the latter two babies have a place in Mario canon. (Said game being ''VideoGame/YoshisIslandDS'')
7th May '17 3:44:29 AM BSonirachi
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* YMMV/SuperMarioKart
* YMMV/MarioKart64
* YMMV/MarioKartDoubleDash
* YMMV/MarioKartWii
* YMMV/MarioKart8

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* YMMV/SuperMarioKart
''YMMV/SuperMarioKart''
* YMMV/MarioKart64
''YMMV/MarioKart64''
* YMMV/MarioKartDoubleDash
''YMMV/MarioKartSuperCircuit''
* YMMV/MarioKartWii
''YMMV/MarioKartDoubleDash''
* YMMV/MarioKart8''YMMV/MarioKartDS''
* ''YMMV/MarioKartWii''
* ''YMMV/MarioKart7''
* ''YMMV/MarioKart8''
29th Apr '17 1:19:02 PM Midna
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** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version without loss of speed with the Boo item.

to:

** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version ''DS'' and ''8 Deluxe'' without loss of speed with the Boo item.
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