History YMMV / MarioKart

15th Jun '18 2:05:30 AM Dribbleondo
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** ''Mario Kart: Double Dash!!'' features Mushroom City, a race around the eponymous city which features many forks that can shave precious seconds off your lap times; Wario Colosseum, a rollercoaster-esque circuit [[MarathonLevel which is so long that a normal race takes only 2 laps instead of the usual 3]]; and Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps'' and which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall.

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** ''Mario Kart: Double Dash!!'' features Mushroom City, a race around the eponymous city which features many forks that can shave precious seconds off your lap times; Wario Colosseum, a rollercoaster-esque circuit [[MarathonLevel which is so long that a normal race takes only 2 laps instead of the usual 3]]; and Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps'' and laps''[[note]]five laps in Mario Kart DS[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall.



* BreatherLevel: ''Mario Kart 64''[='=]s Rainbow Road, unlike the tracks before it and its ''Super Mario Kart'' counterpart, is merely extremely long, and, unlike later incarnations, has rails on the entire track instead of just the curves. ''8'' changes this by removing certain rails and splitting the track into three separate sections.

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* BreatherLevel: ''Mario Kart 64''[='=]s Rainbow Road, unlike the tracks before it and its ''Super Mario Kart'' counterpart, is merely extremely long, and, unlike later incarnations, has rails on the entire track instead of just the curves. ''8'' ''Mario Kart 8'' changes this by removing certain rails railings, and splitting the track into course with checkpoints, instead of three separate sections.laps (likely so online matches wouldn't last an eternity).



** Before it was fixed for online mode, Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just wanted a simple race, while the other portion said it was fair game for anyone since it's in there.

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** Before it was fixed for online mode, Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just wanted a simple race, while the other portion said it was fair game for anyone since it's in there.



** With the increased focus on kart combinations, there's been a lot of debate/arguments over whether or not characters should have a factor in the kart's overall stats or not. Those for it often bring up fighting games for comparison and how certain characters will always shine above the rest and, even if character stats didn't way in, people would still pick [[ComplacentGamingSyndrome very few specific kart combos]] in order to have the best chance of winning. Those against it often cite how it creates infamous situations like "Funky Bike Wii", "Metal Mario Kart 7" and "Morton Kart 8", and hate how people are forced to forgo playing as their preferred character, often for one they don't like/despies, just to have a chance at placing decently in online games.

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** With the increased focus on kart combinations, there's been a lot of debate/arguments over whether or not characters should have a factor in the kart's overall stats or not. Those for it often bring up fighting games for comparison and how certain characters will always shine above the rest and, even if character stats didn't way weigh in, people would still pick [[ComplacentGamingSyndrome very few specific kart combos]] in order to have the best chance of winning. Those against it often cite how it creates infamous situations like "Funky Bike Wii", "Metal Mario Kart 7" and "Morton Kart 8", and hate how people are forced to forgo playing as their preferred character, often for one they don't like/despies, like/despise, just to have a chance at placing decently in online games.



** Almost a standard in ''Wii'', where most people will only use a bike and certain characters just for the sake of being slightly faster than others. So bad is this that the game was given the nickname ''Funky Bike Wii''.

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** Almost a standard in ''Wii'', where most people will only use a bike and certain characters just for the sake of being slightly faster than others. So bad is this that the game was given the nickname ''Funky Bike Wii''.



** Bikes in ''Wii'' massively overshadow karts. More so with characters like Baby Luigi, Funky Kong or Daisy. ''Especially'' Funky Kong. They eventually lost the ability to gain additional speed by performing wheelies in ''8''.

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** Bikes in ''Wii'' massively overshadow karts. More so with the fastest characters in their weight class, characters like Baby Luigi, Luigi (fastest of the lightweight characters), Funky Kong (fastest heavyweight) or Daisy.Daisy (fastest medium-weight). ''Especially'' Funky Kong. They eventually Bikes lost the ability to gain additional speed by performing wheelies in ''8''.



** The triple red shell. You easily lose 6 seconds if the racer behind you throws you all three in succession, which is actually ''worse'' than the infamous blue shell's explosion.

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** The triple red shell. You easily lose 6 seconds if the racer behind you throws you all three in succession, which is actually ''worse'' than the infamous blue shell's explosion.



** [[MemeticMutation HI I'M DAISY HI I'M DAISY HI I'M DAISY]] from ''Double Dash''.

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** [[MemeticMutation HI Switching between one character and Daisy constantly results in Daisy constantly shouting[[MemeticMutation "HI I'M DAISY HI I'M DAISY HI I'M DAISY]] from DAISY"]] in ''Double Dash''.
4th May '18 10:10:18 PM EclipseMT
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Added DiffLines:

* {{Narm}}: The announcer in ''Arcade GP 2'', particularly due to the MadLibsDialogue.
** NarmCharm: The Japanese announcer, on the other hand, is either this or an outright well-executed LargeHamAnnouncer. Bonus points for being voiced by Creator/KoichiYamadera.
2nd Apr '18 1:05:05 AM LucaEarlgrey
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** The arcade games give you a handy shield while performing drifts, another neat gimmick that has never been brought to the console versions.

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** The arcade games give you a handy shield while performing drifts, another neat gimmick that has never been brought to the console versions.''Mario Kart'' games.
2nd Apr '18 1:04:53 AM LucaEarlgrey
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* UnderusedGameMechanic: As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes much like the rest of the series, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
As far as the ''Arcade GP'' lineup goes, ''Arcade GP'' and ''Arcade GP 2'' have time attack modes much like the rest of the series, but ''Arcade GP DX'' conspicuously does not, not even in Japanese builds.builds.
** The arcade games give you a handy shield while performing drifts, another neat gimmick that has never been brought to the console versions.
6th Feb '18 11:43:31 AM Anddrix
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** Despite serving as [[HellIsThatNoise one of the opposing tropes]] when you're going to be on the receiving end, hearing a Blue Shell's signature jet-like rushing sound when you're in one of the better positions that isn't its target, ''especially'' second place, is almost always a great relief.

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** Despite serving as [[HellIsThatNoise one of the opposing tropes]] tropes when you're going to be on the receiving end, hearing a Blue Shell's signature jet-like rushing sound when you're in one of the better positions that isn't its target, ''especially'' second place, is almost always a great relief.
6th Feb '18 11:28:24 AM Anddrix
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* HellIsThatNoise: The distinctive, deep whooshing sound of a Blue Shell being unleashed and rushing towards its victim is this, especially when you're in first place. It's often audible long before it arrives, too, since many tracks have things like bridges or jumps over previous parts of the track, leaving the dread hanging in the air building up to its arrival.
17th Dec '17 2:44:39 PM LucaEarlgrey
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** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke). Once again, ''Arcade GP'' mericfully doesn't have this item.

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** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke). Once again, ''Arcade GP'' mericfully mercifully doesn't have this item.
17th Dec '17 2:44:17 PM LucaEarlgrey
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** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke).

to:

** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke). Once again, ''Arcade GP'' mericfully doesn't have this item.
16th Dec '17 2:35:38 PM LucaEarlgrey
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** In versions of ''Arcade GP'' that have cards, once you purchase a card and pick a character, you can only ever use that character when playing on your card; in order to use other characters with a card, you'll have to purchase more cards. This was fixed in ''Arcade GP 2'', where you can now pick another character every time you start a credit.

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** In versions of ''Arcade GP'' that have cards, once you purchase a card and pick a character, you can only ever use that character when playing on your card; in order to use other characters with a card, you'll have to purchase more cards. [[note]]This is probably a holdover from ''VideoGame/WanganMidnightMaximumTune'', another Bandai Namco Amusement game that uses cards. It makes sense in ''Maximum Tune'' due to the whole "tuning a car and making it more powerful" gimmick, but there's no kart-tuning in ''Arcade GP'' to justify the character lock.[[/note]] This was fixed in ''Arcade GP 2'', where you can now pick another character every time you start a credit.
16th Dec '17 2:32:51 PM LucaEarlgrey
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Added DiffLines:

** In versions of ''Arcade GP'' that have cards, once you purchase a card and pick a character, you can only ever use that character when playing on your card; in order to use other characters with a card, you'll have to purchase more cards. This was fixed in ''Arcade GP 2'', where you can now pick another character every time you start a credit.
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