History YMMV / MarioKart

29th Apr '17 1:19:02 PM Midna
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** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version without loss of speed with the Boo item.

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** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version ''DS'' and ''8 Deluxe'' without loss of speed with the Boo item.
20th Apr '17 7:27:25 AM Anddrix
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* HellIsThatNoise:
** You will ''panic'' every time you hear the alert of a homing item. '''Especially''' the Spiny Shell.
** When someone else is under the effects of a Star, the [[MostWonderfulSound usually-beneficial]] Invincibility theme gets [[DarkReprise doppler-shifted just enough]] to sound ''very'' alarming.
14th Apr '17 1:25:36 PM Lucymae2
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** All in all, it was [[AuthorSavingThrow saved]] when King Boo, Dry Bones, and Bowser Jr were brought back in ''Deluxe'', along with the introduction of characters from other franchises by DLC and extra content in ''Deluxe''.

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** All in all, it was [[AuthorSavingThrow [[AuthorsSavingThrow saved]] when King Boo, Dry Bones, and Bowser Jr were brought back in ''Deluxe'', along with the introduction of characters from other franchises by DLC and extra content in ''Deluxe''.
21st Mar '17 2:12:24 PM RainingMetal
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** Any baby character except Baby Mario and maybe Baby Luigi, due to them appearing in ''Yoshi's Island'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger.

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** Any baby character except Baby Mario and maybe Baby Luigi, Luigi and Baby Peach, due to them appearing in ''Yoshi's Island'', Island'' and ''Mario & Luigi: Partners in Time'', has gotten shades of this, due to all of them being similar to one another. Baby Daisy and Baby Rosalina get it most for, much like Pink Gold Peach above, having no basis in any previous ''Mario'' games and apparently just being made up to make the roster bigger.



** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below.
** Coins. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track makes you lose coins. In the first game and ''Super Circuit'', bumping into another racer makes you lose a coin! In some games, coins are also an item to give you 2 coins instantly, but it can also screw you over if someone behind you has a red shell or the like. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart, and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.

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** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below.
below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke).
** Coins. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track makes you lose coins. In the first game and ''Super Circuit'', bumping into another racer makes you lose a coin! In some games, coins are also an item to give you 2 coins instantly, but which doesn't help ''at all'' when it can also screw you over if someone comes to protecting yourself from racers behind you has a red shell or to attack the like.ones in front. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart, and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.



** Thunder. It comes without warning, there's very few ways to defend against it otherwise, and as if that wasn't bad enough you go slower for a while. It also messes up the music for its duration.

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** Thunder. It comes without warning, you drop your item on hand, there's very few ways to defend against it otherwise, and as if that wasn't bad enough you go slower for a while. [[ArsonMurderAndJaywalking It also messes up the music for its duration.duration]].
17th Mar '17 11:31:27 AM TimeLordVictorious
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* InternetBackdraft: The choices for some of the characters in ''Mario Kart 7'' and ''8''. Specifically
** Baby characters like Baby Daisy and Baby Rosalina, who have not made any outside appearances aside from spinoff games, while Baby Mario, Baby Luigi, and Baby Peach have appeared in games like ''Partners In Time''.
** Clone characters like Metal Mario, Pink Gold Peach, Tanooki Mario, and Cat Peach, who take up too many character slots.
** Characters like Honey Bee Queen, who had a bit part in ''Super Mario Galaxy'', over Waluigi, who's proven to be a fan-favorite in Mario Kart. Especially jarring because ''7'' had [[BestLevelEver Waluigi Pinball]] from ''DS'' return while Waluigi didn't.
** Downplayed with the Koopalings, whom were welcomed with open arms, but it has not gone unnoticed that they have taken up quite a few character slots. Some people also commented that they feel incomplete without Bowser Jr, who appeared in ''Double Dash!!'' and ''Wii''.
** All in all, it was [[AuthorSavingThrow saved]] when King Boo, Dry Bones, and Bowser Jr were brought back in ''Deluxe'', along with the introduction of characters from other franchises by DLC and extra content in ''Deluxe''.
11th Mar '17 12:15:52 PM Patrobotnik
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** Daisy, who is mentioned as a base breaker across the [[Franchise/SuperMarioBros franchise]], is in some of the later games (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash'').
** Rosalina was very popular online in ''8''. This led to several people becoming sick of seeing her in every race, especially before the DLC.



** Rosalina is very popular online in ''8''. Fitting, as she's a series-wide EnsembleDarkhorse since ''Wii''.



** Daisy, who is mentioned as a possible scrappy across the [[Franchise/SuperMarioBros franchise]], is in some of the later games (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash'').
** Honey Queen in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games before and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.

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** Daisy, who is mentioned as a possible scrappy across the [[Franchise/SuperMarioBros franchise]], is in some of the later games (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash'').
**
The Honey Queen Bee in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games before and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.



** Funky Kong and Daisy are abused in ''Wii'' due to their crazy stat boosts.

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** Funky Kong Kong, Daisy, Baby Daisy, and Daisy Miis are abused in ''Wii'' due to their crazy stat boosts.
11th Feb '17 3:45:59 PM TokoWH
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** With the increased focus on kart combinations, there's been a lot of debate/arguments over whether or not characters should have a factor in the kart's overall stats or not. Those for it often bring up fighting games for comparison and how certain characters will always shine above the rest and, even if character stats didn't way in, people would still pick [[ComplacentGamingSyndrome very few specific kart combos]] in order to have the best chance of winning. Those against it often cite how it creates infamous situations like "Funky Bike Wii", "Metal Mario Kart 7" and "Morton Kart 8", and hate how people are forced to forgo playing as their preferred character, often for one they don't like/despies, just to have a chance at placing decently in online games.
2nd Feb '17 3:39:17 PM Midna
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--> "BOWSER is banging away MS. PAC MAN! BANG BANG BANG!"

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--> "BOWSER is banging away away-- MS. PAC MAN! BANG BANG BANG!"



** ''Mario Kart Arcade GP DX'' as of it's major content update features two VideoGame/PacMan-themed tracks (PAC-MAN Stadium and [=NAMCO=] Circuit) which serve as homages to not only ''Pac-Man'' himself but also several of Namco's early arcade titles such as ''VideoGame/{{Galaxian}}'', ''VideoGame/DigDug'', ''VideoGame/{{Mappy}}'', and ''VideoGame/TheTowerOfDruaga''.

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** ''Mario Kart Arcade GP DX'' DX'', as of it's its major content update update, features two VideoGame/PacMan-themed ''VideoGame/PacMan''-themed tracks (PAC-MAN Stadium and [=NAMCO=] Circuit) which serve as homages to not only ''Pac-Man'' Pac-Man himself but also several of Namco's early classic arcade titles such as ''VideoGame/{{Galaxian}}'', ''VideoGame/DigDug'', ''VideoGame/{{Mappy}}'', and ''VideoGame/TheTowerOfDruaga''.



** Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just want a simple race while the other portion said it's fair game for anyone since it's in there. Nintendo's response to the outcry by keeping said glitch did not help ease the fire, so to speak. In May 2012, [[http://www.nintendoworldreport.com/news/29928 they released a patch that would fix the exploit]]. After the patch's release, it became mandatory to have installed to be able to play online.

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** Before it was fixed for online mode, Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just want wanted a simple race race, while the other portion said it's it was fair game for anyone since it's in there. Nintendo's response to the outcry by keeping said glitch did not help ease the fire, so to speak. In May 2012, [[http://www.nintendoworldreport.com/news/29928 they released a patch that would fix the exploit]]. After the patch's release, it became mandatory to have installed to be able to play online.there.



** Is "Nintendo Kart" the next logical step for the ''Mario Kart'' series, especially after the introduction of cross-over DLC characters in ''8''? Better hope you have a riot shelter to dunk into when this debate is brought up.

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** Is "Nintendo Kart" the next logical step for the ''Mario Kart'' series, especially after the introduction of cross-over crossover DLC characters in ''8''? Better hope you have a riot shelter to dunk into when this debate is brought up.



** ''Mario Kart Wii'' had each character give invisible bonuses, with the more favorable quickly reaching TierInducedScrappy levels. Expect to see Funky Kong and Daisy a lot.

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** ''Mario Kart Wii'' had has each character give invisible bonuses, with the more favorable quickly reaching TierInducedScrappy levels. Expect to see Funky Kong and Daisy a lot.



** Almost a standard in ''Wii'', where most people will only use a bike and certain characters just for the sake of being slightly faster than others. So bad was this that the game was given the nickname ''Funky Bike Wii''.

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** Almost a standard in ''Wii'', where most people will only use a bike and certain characters just for the sake of being slightly faster than others. So bad was is this that the game was given the nickname ''Funky Bike Wii''.



** Similar to Koopa Troopa, Dry Bones is one of the most popular racers from ''Mario Kart DS'' and ''Mario Kart Wii''.

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** Similar to Koopa Troopa, Dry Bones is one of the most popular racers from ''Mario Kart DS'' DS'', ''Mario Kart Wii'', and ''Mario Kart Wii''.8 Deluxe''.



** With that of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', due to their vastly different approaches to steering and the effect of items in a race. Mario Kart has a slower pace, toon physics, and items that impact outcomes in significant ways, whereas ''Sonic & All-Stars Racing Transformed'' emphasizes fast-paced arcade-style racing with deliberately weak items and strong defenses against long-range items. In other words, Mario Kart games are about rapid shuffling of positions where no one is safe, whereas '"Transformed'' is built around long, sustained leads and defensive driving. As a result, fandom wars have broken out about which gameplay style is more fun and more fair. While this rivalry isn't quite as widespread or well-known as most other video game rivalries, it is among the most bitter, as Mario Kart is the poster child of [[LuckBasedMission luck-based video gaming]], deserved or not.

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** With that of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', due to their vastly different approaches to steering and the effect of items in a race. Mario Kart has a slower pace, toon cartoon-like physics, and items that impact outcomes in significant ways, whereas ''Sonic & All-Stars Racing Transformed'' emphasizes fast-paced arcade-style racing with deliberately weak items and strong defenses against long-range items. In other words, Mario Kart games are about rapid shuffling of positions where no one is safe, whereas '"Transformed'' is built around long, sustained leads and defensive driving. As a result, fandom wars have broken out about which gameplay style is more fun and more fair. While this rivalry isn't quite as widespread or well-known as most other video game rivalries, it is among the most bitter, as Mario Kart is the poster child of [[LuckBasedMission luck-based video gaming]], deserved or not.



** Toad, Yoshi, and Peach are ''by far'' the fastest characters in ''64'' and ''Super Circuit'' due to the way the weight classes' stats were distributed. Normally lighter characters would have better acceleration and handling, while heavier characters had better weight and top speeds. In these two games, the acceleration and top speed bonuses were swapped between the lightweights and heavyweights.

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** Toad, Yoshi, and Peach are ''by far'' the fastest characters in ''64'' and ''Super Circuit'' due to the way the weight classes' stats were distributed. Normally in the series, lighter characters would have better acceleration and handling, while heavier characters had have better weight and top speeds. In these two games, the acceleration and top speed bonuses were are swapped between the lightweights and heavyweights.



** Bikes in ''Wii'' massively overshadowed karts. More so with characters like Baby Luigi, Funky Kong or Daisy. ''Especially'' Funky Kong. They eventually lost the ability to gain additional speed by performing wheelies in ''8''.
** The series has tracks that can cut down on your laps greatly due if you abuse exploits of the checkpoint system (this determines where Lakitu drops you off if you fall from the track). A notable one is the glitch in the Grumble Volcano track in Mario Kart Wii; if done correctly, the player can finish the race in 30 seconds or less. Naturally, nearly everyone abused the exploit online and it was more obvious when people started to spam vote for the track. Mario Kart 7 also has a similar one with the Maka Wuhu track that allows people to skip huge sections of the track. Not only people began to abuse this online as always, but the exploit was found almost days after the game was released.

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** Bikes in ''Wii'' massively overshadowed overshadow karts. More so with characters like Baby Luigi, Funky Kong or Daisy. ''Especially'' Funky Kong. They eventually lost the ability to gain additional speed by performing wheelies in ''8''.
** The series has tracks that can cut down on your laps greatly due if you abuse exploits of the checkpoint system (this determines where Lakitu drops you off if you fall from the track). A notable one is the glitch in the Grumble Volcano track in Mario Kart Wii; if done correctly, the player can finish the race in 30 seconds or less. Naturally, nearly everyone abused the exploit online and it was more obvious when people started to spam vote for the track. Mario Kart 7 also has a similar one with the Maka Wuhu track that allows people to skip huge sections of the track. Not only people began to abuse this online as always, but the exploit was course, found almost just days after the game was released.released. This was eventually patched out.



*** ''Super Mario Kart'' had the mushroom give a huge boost and the star gave players insane speed boosts for several seconds which allowed them to cut across tracks with dirt/water/sand, etc. These items were nerfed and adjusted to be less game breaking but still useful, but perhaps the biggest game-breaker was the Feather, which allowed you to jump over the boundaries of the track, allowing for massive shortcuts. That item was never featured in another Mario Kart game after that.
*** The multi-banana peel in ''Mario Kart 64'' gave you a trail of 5 peels, which meant up to 5 shields from shell attacks[[note]]Though if one object strikes the trail of bananas following your driver without you laying them down, the entire trail erupts, leaving you with nothing[[/note]] and also 5 peels to spray the tracks with. Later games reduced the item to 3 peels[[note]]but allowed each banana to block one attack each[[/note]].

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*** ''Super Mario Kart'' had has the mushroom give a huge boost and the star gave gives players insane speed boosts for several seconds which allowed allows them to cut across tracks with dirt/water/sand, etc. These items were nerfed and adjusted to be less game breaking but still useful, but perhaps the biggest game-breaker was is the Feather, which allowed allows you to jump over the boundaries of the track, allowing for massive shortcuts. That item It was never featured in 25 years before it made another Mario Kart game after that.
appearance as an item, and even then, it's exclusive to battle mode.
*** The multi-banana peel in ''Mario Kart 64'' gave gives you a trail of 5 peels, which meant means up to 5 shields from shell attacks[[note]]Though if one object strikes the trail of bananas following your driver without you laying them down, the entire trail erupts, leaving you with nothing[[/note]] and also 5 peels to spray the tracks with. Later games reduced reduce the item to 3 peels[[note]]but allowed allow each banana to block one attack each[[/note]].



** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items, for their own use later. Baby Mario and Baby Luigi have the Chain Chomp which not only boosts their speed while it's out, but also wrecks any obstacle on its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-Omb to blow the other racers off of the road. [[UpToEleven And then Petey Piranha and King Boo can use ALL of the special items we just listed.]]
** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version without loss of speed with the Boo item as well.
** Maple Treeway in ''Wii'' and ''7'' have piles of leaves that often contain items. One of the items you can get is a Super Star. And you can pick this up in any place you're in.
** Double-shielding with items (holding one item in the reserve, and another behind you to protect from attacks). Removed from ''8''.
** The Egg 1 kart is a bottle rocket. It boasts extremely fast acceleration, very finessed steering, and good handling in general. Egg 1 became an excellent vehicle for posting superb time trial records in ''DS'' because its ultimate weapon was snaking abuse. A bit watered down in ''7'', where you can customize the wheels to adjust its stats (Roller wheels replicate its acceleration perks) and snaking has been jolted from gameplay. The only downside is that it gets flung far away if a heavier vehicle strikes it.

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** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items, for their own use later. Baby Mario and Baby Luigi have the Chain Chomp Chomp, which not only boosts their speed while it's out, out but also wrecks any obstacle on in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-Omb Bob-omb to blow the other racers off of the road. [[UpToEleven And then Petey Piranha and King Boo can use ALL of the special items we just listed.]]
** The Boo item turns the player invisible, which makes them immune to all forms of attack, and steals another player's item. Players can also drive off road in the DS version without loss of speed with the Boo item as well.
item.
** Maple Treeway in ''Wii'' and ''7'' have has piles of leaves that often contain items. One of the items you can get is a Super Star. And you can pick this up in any place you're in.
** Double-shielding with items (holding one item in the reserve, and another behind you to protect from attacks). Removed This was removed from ''8''.
''8'', but is essentially back for ''Deluxe'' by allowing players to hold on to two items each.
** The Egg 1 kart is a bottle rocket. It boasts extremely fast acceleration, very finessed tight steering, and good handling in general. The Egg 1 became an excellent vehicle for posting superb time trial records in ''DS'' because its ultimate weapon was is snaking abuse. A bit watered down in ''7'', where you can customize the wheels to adjust its stats (Roller wheels replicate its acceleration perks) and snaking has been jolted from gameplay. The only downside is that it gets flung far away if a heavier vehicle strikes it.



* GoddamnedBats: Some levels have hazards which can pop out at bad times to slow you down, including sliding walls, falling presses, and, yes, bats. Sometimes, the goddamned bats can be the other racers themselves as they can get in your way when you are trying to pass them or crash into them while performing a power slide and losing your momentum. This is much more noticeable with the AI since they don't deviate from their preferred path too much.

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* GoddamnedBats: Some levels have hazards which can pop out at bad times to slow you down, including sliding walls, falling presses, and, yes, bats. Sometimes, the goddamned bats can be the other racers themselves themselves, as they can get in your way when you are trying to pass them or crash into them while performing a power slide and losing slide, causing you to lose your momentum. This is much more noticeable with the AI AI, since they don't deviate from their preferred path too much.



** When ''Wii'' was first released, many players felt that Koopa Cape's SharkTunnel felt like [[VideoGame/FZero Big Blue]]. Several years later, the real deal Big Blue was included as a DLC track for ''8''.

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** When ''Wii'' was first released, many players felt that Koopa Cape's SharkTunnel felt feels like [[VideoGame/FZero Big Blue]]. Several years later, the real deal Big Blue was included as a DLC track for ''8''.



** Rosalina in ''8'' has a much [[CuteButCacophonic higher]] voice than normal, and considering her massive presence in online races, you'll probably be hearing it quite often. Then there's ''Baby Rosalina''!
** Crashing into penguins, plants, moles, etc in that game played this horrible squealing noise.

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** Rosalina in ''8'' has a much [[CuteButCacophonic higher]] higher-pitched]] voice than normal, and considering her massive presence in online races, you'll probably be hearing it quite often. Then there's ''Baby Rosalina''!
** Crashing into penguins, plants, moles, etc etc. in that game played ''64'' plays this horrible squealing noise.



** The Spiny Shell, if the examples floating around didn't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS and 3DS installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 onward.

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** The Spiny Shell, if the examples floating around didn't don't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS DS, 3DS, and 3DS Wii U/Switch installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 onward.



** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your hang glider is deployed, it disappears as you fall into the abyss below.
** Coins in Super Mario Kart and Mario Kart: Super Circuit. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track made you lose coins. Even bumping into another racer made you lose a coin! The games also made the coins an item to give you 2 coins instantly, but it could also screw you over if someone behind you has a red shell or the like. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.
** The Super Leaf in ''Mario Kart 7''. Very useful for blocking red and green shells, but did not provide any use whatsoever to players who had nothing to hit or were stuck in a position where they needed a ranged item or obstacle item.

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** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your hang glider is deployed, it disappears as you fall into the abyss below.
** Coins in Super Mario Kart and Mario Kart: Super Circuit. Coins. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track made makes you lose coins. Even In the first game and ''Super Circuit'', bumping into another racer made makes you lose a coin! The games also made the In some games, coins are also an item to give you 2 coins instantly, but it could can also screw you over if someone behind you has a red shell or the like. ''Mario Kart 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart kart, and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.
** The Super Leaf in ''Mario Kart 7''. Very useful for blocking red and green shells, but did not provide any provides no use whatsoever to players who had have nothing to hit or were are stuck in a position where they needed need a ranged item or obstacle item.



** The very system of dropping held items since ''Double Dash!!'' when hit by certain items from opposing racers. It's particularly painful when you are hit by a Spiny Shell and lose everything you were using or saving.

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** The very system of dropping held items since ''Double Dash!!'' when hit by certain items from opposing racers. It's particularly painful when you are hit by a Spiny Shell and lose everything you were using or saving.



** Mushroom City from ''Double Dash'' (at least on 150cc) deserves a mention. Basically think Mirror Mode Toad's Turnpike, only far more chaotic. It is wider than the aforementioned course, but the vehicles coming through are relentless, and at times, they seem to home in on you. The Bob-Omb car and long Wiggler-esque vehicles barreling down the track are especially nasty due to the massive stun of the former and extreme length of the latter.

to:

** Mushroom City from ''Double Dash'' (at least on 150cc) deserves a mention. Basically think Mirror Mode Toad's Turnpike, only far more chaotic. It is wider than the aforementioned course, but the vehicles coming through are relentless, and at times, they seem to home in on you. The Bob-Omb Bob-omb car and long Wiggler-esque vehicles Wiggler buses barreling down the track are especially nasty due to the massive stun of the former and extreme length of the latter.



** Lakeside Park in ''Super Circuit'', it has ramps that make you lose lots of time.

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** Lakeside Park in ''Super Circuit'', it Circuit'' has ramps that can make you lose lots of time.



** Funky Kong and Daisy were abused in ''Wii'' due to their crazy stat boosts.

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** Funky Kong and Daisy were are abused in ''Wii'' due to their crazy stat boosts.



** Heavyweights have been at both ends of the spectrum. In earlier games, heavy characters took a ''long'' time to get going, thus limiting their usefulness. In later games however, the customization feature and stat boosts have rendered it possible for players to go at insane speeds with them, particularly with Bowser, Wario, Morton, Rosalina, and heavy Miis in ''8''.

to:

** Heavyweights have been at both ends of the spectrum. In earlier games, heavy characters took take a ''long'' time to get going, thus limiting their usefulness. In later games however, the customization feature and stat boosts have rendered it possible for players to go at insane speeds with them, particularly with Bowser, Wario, Morton, Rosalina, and heavy Miis in ''8''.



** Many people initially mistook Toad for a female in ''Mario Kart 64'' because of his localized voice (it was more masculine in the Japanese version), which is the reason for the more raspy voice Toad continues to have to this day. Ironically, Toad has been voiced predominantly by female voice actors since then, while the ''64'' voice actor was ''male''.

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** Many people initially mistook Toad for a female in ''Mario Kart 64'' because of his localized voice (it was (it's more masculine in the Japanese version), which is the reason for the more raspy voice Toad continues to have to this day. Ironically, Toad has been voiced predominantly by female voice actors since then, while the ''64'' voice actor was is ''male''.
22nd Dec '16 9:53:47 AM MegaMarioMan
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** "Snaking" is a technique where you constantly powerslide back and forth to gain mini-turbos on straightaways (normally you're only supposed to get mini-turbos when making a sharp turn). It's been essential for setting world records since at least ''Mario Kart Double Dash'', but was [[{{Nerf}} rendered almost impossible]] from ''Wii'' onwards by making the mini-turbo dependant on how hard you turn during your powerslide.
** Bikes in ''Wii'', they massively overshadowed karts. More so with characters like Baby Luigi, Funky Kong or Daisy. ''Especially'' Funky Kong. They eventually lost the ability to gain additional speed by performing wheelies in ''8''.
** The series have tracks that can cut down on your laps greatly due to abusing exploits of the checkpoint system (this determines where Lakitu drops you off if you fall from the track). A notable one is the glitch in the Grumble Volcano track in Mario Kart Wii; if done correctly, the player can finish the race in 30 seconds or less. Naturally, nearly everyone abused the exploit online and it was more obvious when people started to spam vote for the track. Mario Kart 7 also has a similar one with the Maka Wuhu track that allows people to skip huge sections of the track. Not only people began to abuse this online as always, but the exploit was found almost days after the game was released.

to:

** "Snaking" is a technique where you constantly powerslide back and forth to gain mini-turbos on straightaways (normally you're only supposed to get mini-turbos when making a sharp turn). It's been essential for setting world records since at least ''Mario Kart Double Dash'', but was [[{{Nerf}} rendered almost impossible]] from ''Wii'' onwards by making the mini-turbo dependant dependent on how hard you turn during your powerslide.
** Bikes in ''Wii'', they ''Wii'' massively overshadowed karts. More so with characters like Baby Luigi, Funky Kong or Daisy. ''Especially'' Funky Kong. They eventually lost the ability to gain additional speed by performing wheelies in ''8''.
** The series have has tracks that can cut down on your laps greatly due to abusing if you abuse exploits of the checkpoint system (this determines where Lakitu drops you off if you fall from the track). A notable one is the glitch in the Grumble Volcano track in Mario Kart Wii; if done correctly, the player can finish the race in 30 seconds or less. Naturally, nearly everyone abused the exploit online and it was more obvious when people started to spam vote for the track. Mario Kart 7 also has a similar one with the Maka Wuhu track that allows people to skip huge sections of the track. Not only people began to abuse this online as always, but the exploit was found almost days after the game was released.



*** The multi-banana peel in ''Mario Kart 64'' gave you a trail of 5 peels, which meant up to 5 protections from shell attacks[[note]]Though if one object strikes the trail of bananas following your driver without you laying them down, the entire trail erupts, leaving you with nothing[[/note]] and also 5 peels to spray the tracks with. Later games reduced the item to 3 peels[[note]]but allowed each banana to block one attack each[[/note]].

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*** The multi-banana peel in ''Mario Kart 64'' gave you a trail of 5 peels, which meant up to 5 protections shields from shell attacks[[note]]Though if one object strikes the trail of bananas following your driver without you laying them down, the entire trail erupts, leaving you with nothing[[/note]] and also 5 peels to spray the tracks with. Later games reduced the item to 3 peels[[note]]but allowed each banana to block one attack each[[/note]].



** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker; Mario and Luigi's fireballs are a spreadshot that can hit multiple people, Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid, Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid and it splits into 3 smaller peels when struck, Yoshi and Birdo's egg attack released several items when it broke and one of them could be a star, and Peach and Daisy's hearts allows you to absorb up to two items, including most special items, for your own use later, Baby Mario and Baby Luigi have the Chain Chomp which not only boosts their speed while it's out, it also wrecks any obstacle on its path (including other racers), Koopa and Paratroopa got exclusive control over the Triple Red/Green Shells, Toad and Toadette could spam the Golden Mushroom anywhere and jump to the front of the pack, and Wario and Waluigi could blow anyone off the road with the Bob-omb. [[UpToEleven And then there are Petey Piranha and King Boo who can use]] ''[[UpToEleven all]]'' [[UpToEleven of the special items available in the game...]]
** The Boo item turned the player invisible, which made them immune to all forms of attack, and it stole another player's item. Players could also drive off road in the DS version without loss of speed with the Boo item as well.

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** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker; breaker: Mario and Luigi's fireballs are a spreadshot fast-moving SpreadShot that can hit multiple people, people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid, avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid and it splits into 3 smaller peels when struck, struck. Yoshi and Birdo's egg attack released homes in on players and releases several items when it broke and one of them could be a star, and breaks, Stars being among them. Peach and Daisy's hearts allows you allow them to absorb up to two items, including most special items, for your their own use later, later. Baby Mario and Baby Luigi have the Chain Chomp which not only boosts their speed while it's out, it but also wrecks any obstacle on its path (including other racers), racers). Koopa and Paratroopa got have exclusive control over the Triple Red/Green Shells, Shells. Toad and Toadette could can spam the Golden Mushroom anywhere for an absurdly long time and jump to the front of the pack, and Wario and Waluigi could can use the Bob-Omb to blow anyone the other racers off of the road with the Bob-omb. road. [[UpToEleven And then there are Petey Piranha and King Boo who can use]] ''[[UpToEleven all]]'' [[UpToEleven use ALL of the special items available in the game...we just listed.]]
** The Boo item turned turns the player invisible, which made makes them immune to all forms of attack, and it stole steals another player's item. Players could can also drive off road in the DS version without loss of speed with the Boo item as well.



** Opponents of Mario Kart Wii like to refer to it as "Funky Bike Wii" due to rampant usage of Funky Kong on bikes being a GameBreaker.

to:

** Opponents of Mario One nickname for ''Mario Kart Wii like to refer to it as Wii'' is "Funky Bike Wii" due to rampant usage the {{Game Break|er}}ing [[ComplacentGamingSyndrome combo of Funky Kong on bikes being a GameBreaker.bike]].



** Honey Queen in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''SuperMarioGalaxy'' games before and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.

to:

** Honey Queen in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''SuperMarioGalaxy'' ''Super Mario Galaxy'' games before and is widely considered as being undeserving of a spot in the roster. Her [[MostAnnoyingSound horrendous voice acting]] doesn't help matters, either.



** The Spiny Shell, if the examples floating around didn't make it clear enough. Sure it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS and 3DS installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 onward.

to:

** The Spiny Shell, if the examples floating around didn't make it clear enough. Sure Sure, it's annoying when you're in first and then you get hit by the Spiny Shell allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully the Spiny Shell received a nerf in the DS and 3DS installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from Mario Kart 7 onward.



** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your hang glider is deployed, it disappears as you fall into the abyss below.

to:

** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](If it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your hang glider is deployed, it disappears as you fall into the abyss below.



** Beating staff ghost times in ''Mario Kart Wii''. Now, beating a staff ghost in this game is not as simple as "overcome this record to win". For your record to be actually counted as "staff ghost beaten", you don't just beat the staff ghost, '''you have to be about 7 seconds ahead of the staff''', and considering the records most of them have set, and a lot of tracks already being ThatOneLevel, you really need to be damn near ''perfect''.

to:

** Beating staff ghost times in ''Mario Kart Wii''. Now, beating a staff ghost in this game is not as simple as "overcome this record to win". For your record to be actually counted as "staff ghost beaten", you don't just beat the staff ghost, '''you ''you have to be about 7 seconds ahead of the staff''', staff'', and considering the records most of them have set, and a lot of tracks already being ThatOneLevel, you really need to be damn near ''perfect''.



** Toad's Turnpike. Extra Cup. Now, Extra Cup normally just mirrors the tracks. For this track, the course is mirrored...and the [[DemonicSpiders traffic cars]] are '''oncoming.''' Welcome to Hell.
** [[TheVeryDefinitelyFinalDungeon Rainbow Road]] ends up being this for a majority [[OncePerEpisode of every game]] except its really long and safe version in [=MK64=] (which averted the difficulty after the first Mario Kart), thanks to the general lack of railings and the abundance of sharp turns and narrow pathways. That's disregarding everyone trying to throw explosive flying shells at you.

to:

** Toad's Turnpike. Extra Cup. Now, Extra Cup normally just mirrors the tracks. For this track, the course is mirrored...and the [[DemonicSpiders traffic cars]] are '''oncoming.''' ''oncoming.'' Welcome to Hell.
** [[TheVeryDefinitelyFinalDungeon Rainbow Road]] ends up being this for a majority [[OncePerEpisode of every game]] except its the really long and safe version in [=MK64=] (which averted the difficulty after the first Mario Kart), thanks to the general lack of railings and the abundance of sharp turns and narrow pathways. That's disregarding everyone trying to throw explosive flying shells at you.



** Mushroom City from ''Double Dash'' (at least on 150cc) deserves a mention. Basically think Mirror Mode Toad's Turnpike, only far more chaotic. It is wider than the aformentioned course, but the vehicles coming through are relentless, and at times, they seem to home in on you. The Bob-Omb car and long Caterpillar-esque vehicles barreling down the track are especially nasty due to the massive stun of the former and extreme length of the latter.

to:

** Mushroom City from ''Double Dash'' (at least on 150cc) deserves a mention. Basically think Mirror Mode Toad's Turnpike, only far more chaotic. It is wider than the aformentioned aforementioned course, but the vehicles coming through are relentless, and at times, they seem to home in on you. The Bob-Omb car and long Caterpillar-esque Wiggler-esque vehicles barreling down the track are especially nasty due to the massive stun of the former and extreme length of the latter.



** Bikes in ''Wii'' due to their wheelie ability and generally higher stats leading to them being undeniably better than karts, so much so "Funky Bike Wii" became a nickname for the game.

to:

** Bikes in ''Wii'' due to their wheelie ability and generally higher stats leading to them being undeniably better than karts, so much so that "Funky Bike Wii" became a nickname for the game.
2nd Nov '16 1:33:52 PM MarioAndSpongeBobFan
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* GermansLoveDavidHasselhoff: Metal Mario is a BaseBreakingCharacter overseas, as he is seen as a "lazy Mario clone", but Japanese players absolutely ''worship'' him.

to:

* GermansLoveDavidHasselhoff: Metal Mario is a BaseBreakingCharacter overseas, as he is seen as a "lazy Mario clone", but Japanese players absolutely ''worship'' him. Zigzagged, however, in that Metal Mario technically ''was'' created in Japan.



** When ''Wii'' was first released, many players felt that Koopa Cape's SharkTunnel felt like [[VideoGame/FZero Big Blue]]. Several years later, the real deal Big Blue was included as a DLC track.

to:

** When ''Wii'' was first released, many players felt that Koopa Cape's SharkTunnel felt like [[VideoGame/FZero Big Blue]]. Several years later, the real deal Big Blue was included as a DLC track.track for ''8''.



** Rosalina in ''8'' has a much [[CuteButCacophonic higher]] voice than normal, and considering her massive presence in online races, you'll probably be hearing it quite often. Then there's ''Baby Rosalina''!



** Tanooki Mario and Cat Peach are especially hated due to them being literal clones of Mario and Peach in power-up outfits, and thus having no purpose as playable characters. Even worse is the fact that they created new animations for them instead of just reusing Mario and Peach's animations.



** Coins in Super Mario Kart and Mario Kart: Super Circuit. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track made you lose coins. Even bumping into another racer made you lose a coin! The games also made the coins an item to give you 2 coins instantly, but it could also screw you over if someone behind you has a red shell or the like. Mario Kart ''7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.

to:

** Coins in Super Mario Kart and Mario Kart: Super Circuit. You need to hold coins to increase your speed (the boost caps at 10 coins) and getting hit by items, crashing into course hazards, or falling off the track made you lose coins. Even bumping into another racer made you lose a coin! The games also made the coins an item to give you 2 coins instantly, but it could also screw you over if someone behind you has a red shell or the like. Mario ''Mario Kart ''7'' 7'' changes the coins mechanic slightly where not having a lot of coins won't totally screw you over and bumping into people won't make you lose coins, but you can't hold more than 10 coins and you will lose 3 coins (or two if your coin count is low) every time you get attacked or fall off the track, which makes holding onto your coins a pain in the ass. Luckily, coins regenerate. Unluckily, you need to collect coins to unlock parts for your kart and you will be playing for a long time since you will need to collect several ''thousand'' coins and even beyond 10,000 coins just to get everything. This is made worse due to only being able to hold up to 10 coins per race.



** The Fire Flower can take your coin meter down in a matter of seconds, and often pummels you endlessly. One can only imagine why they brought it back in ''Mario Kart 8''.



** Heavyweights have been at both ends of the spectrum. In earlier games, heavy characters took a ''long'' time to get going, thus limiting their usefulness. In later games however, the customization feature and stat boosts have rendered it possible for players to go at insane speeds with them, particularly with Bowser, Wario, Morton, and heavy Miis in ''8''.

to:

** Heavyweights have been at both ends of the spectrum. In earlier games, heavy characters took a ''long'' time to get going, thus limiting their usefulness. In later games however, the customization feature and stat boosts have rendered it possible for players to go at insane speeds with them, particularly with Bowser, Wario, Morton, Rosalina, and heavy Miis in ''8''.
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