History YMMV / LuigisMansion

27th Jun '16 11:59:40 AM Mikeyfan93
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* SpiritualLicensee: This is one of the best ''Franchise/{{Ghostbusters}}'' game, even better than the actual licensed ''VideoGame/GhostbustersTheVideoGame''.

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* SpiritualLicensee: This is one of the best ''Franchise/{{Ghostbusters}}'' game, even better than the actual licensed ''VideoGame/GhostbustersTheVideoGame''.To ''Franchise/{{Ghostbusters}}''.
18th May '16 7:32:15 PM TheJayman49
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* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when the ''power goes out'' later in the game.

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* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when the [[spoiler:the ''power goes out'' later in the game.game]].
26th Apr '16 6:50:02 AM Ninplanet123
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Added DiffLines:

* {{Fanon}}: No relationship is ever stated between Sue Pea and the twins Henry and Orville (or Chauncey) but fanworks frequently portray her as their cousin.
24th Apr '16 1:20:12 AM jameygamer
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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.

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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier).soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.
5th Jan '16 10:53:53 PM Superfield
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** [[AsteroidsMonster Boolossus, the third boss]]. The Boos that compose it start off fairly easy to catch. You have to freeze all fifteen Boos and capture them to win. Once you hit a certain number (usually around 7 or 6), they begin to avoid your ice blasts and will make more of an effort to harm you. Those alone are difficult to catch, but when you're one on one with the very last Boo, it will continue dashing at you and dodging your ice until you hit it. And you have to survive the fight without taking too much damage, whereas in most Portrait Ghost fights, it's determined on how long you hold them in your vacuum suction (in boss fights, the picture frame is determined by how much health you lost during the fight). This one Boo '''will''' outlast your health and quickly deny you that gold frame (if you have not lost enough health already earlier in the fight), [[LuckBasedMission unless you somehow manage to hit it during its dash attack.]] It was so difficult that the fight was given a re-imagining in [[VideoGame/LuigisMansionDarkMoon the sequel]] and made easier in normal gameplay.

to:

** [[AsteroidsMonster Boolossus, the third boss]]. The Boos that compose it start off fairly easy to catch. You have to freeze all fifteen Boos and capture them to win. Once you hit a certain number (usually around 7 or 6), they begin to avoid your ice blasts and will make more of an effort to harm you. Those alone are difficult to catch, but when you're one on one with the very last Boo, it will continue dashing at you and dodging your ice until you hit it. And you have to survive the fight without taking too much damage, whereas in most Portrait Ghost fights, it's determined on how long you hold them in your vacuum suction (in boss fights, the picture frame is determined by how much health you lost during the fight). This one Boo '''will''' outlast your health and quickly deny you that gold frame (if you have not lost enough health already earlier in the fight), [[LuckBasedMission unless you somehow manage to hit it during its dash attack.]] It was so difficult that the fight was given a re-imagining in [[VideoGame/LuigisMansionDarkMoon the sequel]] and made easier in normal gameplay. It's slightly more manageable in the PAL version of the game, as it allows Luigi to ride on the Poltergust while shooting ice (but only for this one boss), making him go faster. For those in the NTSC region... tough luck.
14th Nov '15 2:26:26 AM jameygamer
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** The final boss, King Boo. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull King Boo in for the kill, which can screw you over if you are going for the gold frame here. When King Boo's health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. King Boo himself has only one attack if you let him fly about, which is trying to ram you, as is typical of Boos by this point. Plus, there are pillars that are littered around the arena which can be either a help or hinderance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.

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** The final boss, [[spoiler: King Boo.Boo]]. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull [[spoiler: King Boo Boo]] in for the kill, which can screw you over if you are going for the gold frame here. When [[spoiler: King Boo's Boo's]] health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. [[spoiler: King Boo Boo]] himself has only one attack if you let him fly about, [[spoiler: which is trying to ram you, as is typical of Boos by this point. point.]] Plus, there are pillars that are littered around the arena which can be either a help or hinderance hindrance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.
14th Nov '15 2:24:25 AM jameygamer
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** The final boss, [[spoiler:King Boo]]. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull King Boo in for the kill, which can screw you over if you are going for the gold frame here. When King Boo's health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. King Boo himself has only one attack if you let him fly about, which is trying to ram you, as is typical of Boos by this point. Plus, there are pillars that are littered around the arena which can be either a help or hinderance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.

to:

** The final boss, [[spoiler:King Boo]].King Boo. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull King Boo in for the kill, which can screw you over if you are going for the gold frame here. When King Boo's health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. King Boo himself has only one attack if you let him fly about, which is trying to ram you, as is typical of Boos by this point. Plus, there are pillars that are littered around the arena which can be either a help or hinderance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.
2nd Sep '15 12:09:26 AM jameygamer
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* ScrappyMechanic: Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum.

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* ScrappyMechanic: Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum.vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when suck away enough of their health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking.).
20th Aug '15 1:30:34 AM Mikeyfan93
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* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0hp will die the moment you attack). It becomes even worse when the ''power goes out'' later in the game.

to:

* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0hp 0 HP will die the moment you attack). It becomes even worse when the ''power goes out'' later in the game.



* ItsShortSoItSucks: A common complaint with this game.

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* ItsShortSoItSucks: A common complaint with this the first game.
16th Aug '15 3:22:38 AM jameygamer
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* ParanoiaFuel: Some doors in the mansion are fake and will slam you into the wall while a ghost laughs at your pain. Some of the doors are more obvious, like a trail of coins leading to them. Others give no sign that they are a trap, and can startle the hell out of you if not expecting it. Luckily, you can spot them by either vacuuming the door[[note]]If it shakes, then it's real.[[/note]] or using the Game Boy Horror [[note]]The fake doors don't appear on the map.[[/note]], then destroy them with fire. Also, false doors lack doormats.

to:

* ParanoiaFuel: Some doors in the mansion are fake and will slam you into the wall while a ghost laughs at your pain. Some of the doors are more obvious, like a trail of coins leading to them. Others give no sign that they are a trap, and can startle the hell out of you if not expecting it. Luckily, you can spot them by either vacuuming the door[[note]]If it shakes, then it's real.[[/note]] or using the Game Boy Horror [[note]]The fake doors don't appear on the map.[[/note]], then destroy them with fire. Also, false doors lack doormats.doormats, and Luigi looks at them when he passes them (there is one fake door in the Laundry Room that is very easy to fall for the first time you play the game, however).



** [[AsteroidsMonster Boolossus]]. The Boos that compose it start off fairly easy to catch. You have to freeze all fifteen Boos and capture them to win. Once you hit a certain number (usually around 7 or 6), they begin to avoid your ice blasts and will make more of an effort to harm you. Those alone are difficult to catch, but when you're one on one with the very last Boo, it will continue dashing at you and dodging your ice until you hit it. And you have to survive the fight without taking too much damage, whereas in most Portrait Ghost fights, it's determined on how long you hold them in your vacuum suction (in boss fights, the picture frame is determined by how much health you lost during the fight). This one Boo '''will''' outlast your health and quickly deny you that gold frame (if you have not lost enough health already earlier in the fight), [[LuckBasedMission unless you somehow manage to hit it during its dash attack.]] It was so difficult that the fight was given a re-imagining in [[VideoGame/LuigisMansionDarkMoon the sequel]] and made easier in normal gameplay.

to:

** [[AsteroidsMonster Boolossus]].Boolossus, the third boss]]. The Boos that compose it start off fairly easy to catch. You have to freeze all fifteen Boos and capture them to win. Once you hit a certain number (usually around 7 or 6), they begin to avoid your ice blasts and will make more of an effort to harm you. Those alone are difficult to catch, but when you're one on one with the very last Boo, it will continue dashing at you and dodging your ice until you hit it. And you have to survive the fight without taking too much damage, whereas in most Portrait Ghost fights, it's determined on how long you hold them in your vacuum suction (in boss fights, the picture frame is determined by how much health you lost during the fight). This one Boo '''will''' outlast your health and quickly deny you that gold frame (if you have not lost enough health already earlier in the fight), [[LuckBasedMission unless you somehow manage to hit it during its dash attack.]] It was so difficult that the fight was given a re-imagining in [[VideoGame/LuigisMansionDarkMoon the sequel]] and made easier in normal gameplay.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LuigisMansion