History YMMV / LuigisMansion

6th Sep '17 11:14:17 PM PrincessGwen
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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.

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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King [[spoiler:King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.



* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with it's creepy music and ghosts.

to:

* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with it's its creepy music and ghosts.
18th Jul '17 12:20:34 PM finalsurvivor1
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* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when [[spoiler:the ''power goes out'' later in the game]].

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* GoddamnedBats: GoddamnedBats:
**
The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when [[spoiler:the ''power goes out'' later in the game]].game]].
** White Grabbing Ghosts cannot deal damage to you, but they can waste time by grabbing you. It's worse when there are other enemies in the room that'll try and damage you while you're in their grasp.
18th Jul '17 12:16:29 PM finalsurvivor1
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* DemonicSpiders: Blue Twirlers. Not only do they deal a tremendous amount of damage, they do it by slamming the ground and creating a huge area where you take said damage if you merely touch the edges. What's worse is that they debut in Blue Blaze form in the Safari Room, so you'll need to damage them with Ice before you can stun them - though, thankfully, the Safari Room is the only area outside of the blackout where you'll find that variant.



** Mr Luggs is an optional ghost for a good reason. While the process to get to him is not too difficult, once he gets mad, he starts shooting fireballs at the player in quick succession for a fairly drawn out period of time. Combined with the long dining table that takes up most of the room, this gives the player little room to evade when dodging the fireballs and vacuuming him up, which can make it a bit of a chore to acquire him, A Rank or not.


Added DiffLines:

* ThatOneSidequest:
** There are three Speedy Spirits hidden throughout the mansion during the blackout at the start of Area 4: one in the Conservatory, one in the Nursery, and one in the Hidden Room. The Hidden Room one is the most dangerous, as the room is filled with Grabbing Ghosts and Blue Twirlers, so the former can stun you while the latter deals severe damage. To make matters worse, the room can only be left by using the Game Boy Horror, so you'll have to either suck up all the ghosts or rush out of there via the mirror.
** Five of the ten Golden Mice can randomly show up in five areas whenever you leave the room and pass their spawn point. While the first four (Kitchen, Tea Room, and two of the hallways) aren't that annoying, the last one is the most tedious of any of the Golden Mice or Speedy Spirits to catch. This mouse spawns at a random chance any time you enter the Sealed Room. Despite having the same chances as the other four random mice, the issue is more with the Sealed Room's placement and accessibility - the Sealed Room can only be left by examining a mirror with the Game Boy Horror to return to the Foyer. The terrible part about this is that the Sealed Room is, by virtue of how far you have to walk, the farthest room from the Foyer in the game, as you have to walk all the way to the Roof and fall down a chimney from there. In other words, if the mouse doesn't spawn, you have to go back to the Foyer and take two minutes to walk all the way back to the Sealed Room for another chance.
24th Jun '17 6:12:34 AM DivineFlame100
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** The final boss, King Boo. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull King Boo in for the kill, which can screw you over if you are going for the gold frame here. When King Boo's health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. King Boo himself has only one attack if you let him fly about, which is trying to ram you, as is typical of Boos by this point. Plus, there are pillars that are littered around the arena which can be either a help or hindrance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.
4th Jun '17 7:21:21 AM TristanJeremiah
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* JerkassWoobie: Chauncey, the first boss who is fought after you defeat his mother and father. That's right, a baby is trying to avenge his fallen parents, which kind of makes you rethink the entirety of the first boss fight and makes it much HarsherInHindsight as well.

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* JerkassWoobie: Chauncey, the first boss who is fought after you defeat his mother and father. That's right, a baby is trying to avenge his fallen parents, which kind of makes you rethink the entirety of the first boss fight and makes it much HarsherInHindsight as well.a boss
* MostWonderfulSound: Luigi's Ha-HA! after beating a boss.
20th Apr '17 7:09:47 AM Anddrix
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* HellIsThatNoise:
** When Luigi whistles the game music, the ghosts in the area whistle a dark version of the tune.
** Chauncey's crying.
** [[{{Squick}} The sound of Mr. Luggs eating.]]
1st Apr '17 2:28:07 PM CommanderAce
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* AccidentalInnuendo: Luigi's infamous furniture humping.

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* AccidentalInnuendo: Luigi's infamous furniture humping.shaking animation, which looks similar to humping.
* CultClassic: Has something of a reputation as such, considering that while it received flack at first for not being a true Mario sequel, it grew a fanbase and has been referenced frequently in later Mario games.



* EnsembleDarkhorse: Ask an old fan who their favorite Portrait Ghost was and there's a good chance it'll have been Area-spanning ally Madame Clairvoya or pretty young GamerChick pianist Melody Pianissima.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Ask an old fan who their favorite Portrait Ghost was and there's a good chance it'll have been Area-spanning ally Madame Clairvoya or pretty young GamerChick pianist Melody Pianissima.Pianissima.
** King Boo went on to become this in later games through playable appearances in spin-offs and occasional boss appearances.



* ItWasHisSled: Mario being trapped by Boos in a painting along with King Boo's usage of a Bowser suit were surprising twists that have since become common knowledge about the game.



** Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when suck away enough of their health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking.).

to:

** Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when suck away enough of their low on health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking.).



** The final boss, [[spoiler: King Boo]]. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull [[spoiler: King Boo]] in for the kill, which can screw you over if you are going for the gold frame here. When [[spoiler: King Boo's]] health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. [[spoiler: King Boo]] himself has only one attack if you let him fly about, [[spoiler: which is trying to ram you, as is typical of Boos by this point.]] Plus, there are pillars that are littered around the arena which can be either a help or hindrance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.

to:

** The final boss, [[spoiler: King Boo]].Boo. For starters, his Bowser Suit has quite a few more attacks than most of the other bosses in the game. He can toss explosive spiked balls at you, suck you into his mouth, breathe fire, and trample you. When you blow the suit's head off, his head can fire paralyzing ice balls as you are trying to pull [[spoiler: King Boo]] Boo in for the kill, which can screw you over if you are going for the gold frame here. When [[spoiler: King Boo's]] Boo's health is lower than about 200, he will put his Bowser head on backwards, which results in him running all over the place sporadically. [[spoiler: King Boo]] Boo himself has only one attack if you let him fly about, [[spoiler: which is trying to ram you, as is typical of Boos by this point.]] point. Plus, there are pillars that are littered around the arena which can be either a help or hindrance to your folly. But when you beat him once, you can beat him any time after that provided you keep on your toes and avoid the attacks effectively.



** Mr Luggs is an optional ghost for a good reason. While the process to get to him is not too difficult, once he gets mad, he starts shooting fireballs at the player in quick succession for a fairly drawn out period of time. Combined with the long dining table that takes up most of the room, this gives the player little room to evade when dodging the fireballs and vacuuming him up, which can make it a bit of a chore to acquire him, A Rank or not.



* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror can come off as really grotesque for some, with all the events perceived as being downright ''horrifying'' with it's creepy music and ghosts. The game is thought to have a [[DarkerAndEdgier whole new level in dark]] compared to earlier Mario games with the player having to defeat [[spoiler: robot Bowser, controlled by King Boo by '''shooting off his head, and trying to suck up Boo's soul into your vacuum cleaner.''' On the other hand it IS a ''robot'' head...]]

to:

* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror can come off as gives a lot of potential for really grotesque for some, horror, with all the events perceived as being downright ''horrifying'' in combination with it's creepy music and ghosts. The game is thought to have a [[DarkerAndEdgier whole new level in dark]] compared to earlier Mario games with the player having to defeat [[spoiler: robot Bowser, controlled by King Boo by '''shooting off his head, and trying to suck up Boo's soul into your vacuum cleaner.''' On the other hand it IS a ''robot'' head...]]
24th Mar '17 7:56:35 PM nombretomado
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** Luigi's Game Boy Horror has a camera on the back of it. Then in 2009 came the DSi...

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** Luigi's Game Boy Horror has a camera on the back of it. Then in 2009 came the DSi...UsefulNotes/DSi...
12th Mar '17 2:51:45 PM jameygamer
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* DesignatedVillain: Most of the Portrait Ghosts are found simply minding their own business and don't bother Luigi at all; a few of them even make it clear that they simply want to be left alone. (Since the regular ghosts are always willing to attack Luigi, this can lead to HardLevelsEasyBosses) They're not hostile and don't actually attack Luigi until they're attacked themselves, yet the game treats them as though they're villains. That said, there are also a few who are more malicious and will try to kill him with little, if any, provocation.

to:

* DesignatedVillain: DesignatedVillain:
**
Most of the Portrait Ghosts are found simply minding their own business and don't bother Luigi at all; a few of them even make it clear that they simply want to be left alone. (Since the regular ghosts are always willing to attack Luigi, this can lead to HardLevelsEasyBosses) They're not hostile and don't actually attack Luigi until they're attacked themselves, yet the game treats them as though they're villains. That said, there are also a few who are more malicious and will try to kill him with little, if any, provocation.



* ScrappyMechanic: Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when suck away enough of their health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking.).

to:

* ScrappyMechanic: ScrappyMechanic:
**
Poison Mushrooms are generally more annoying than challenging as they just shrink you and forbid you from using your vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when suck away enough of their health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking.).
20th Feb '17 11:04:21 PM Ferot_Dreadnaught
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* TearJerker: The portrait ghosts are living shadows of their former lives, limiting themselves to one basic activity rather than letting go and resting in peace. Also Chauncey and Sue Pea are both aversions of InfantImmortality who die before being born and while sleeping respectively.

to:

* TearJerker: The portrait ghosts are living shadows of their former lives, limiting themselves to one basic activity rather than letting go and resting in peace. Also Chauncey and Sue Pea are both aversions of InfantImmortality who die before being born and while sleeping respectively.
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