History YMMV / LuigisMansion

8th May '18 10:31:29 AM Octoya
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* MemeticMutation: There's a glitch in the game where, during a blackout, once Luigi goes to answer the phone a flash of lightning will show his shadow as being noticeably off the ground, as if he were hanged from the rafters. Although it's just a bug with the shadow for Luigi's in-game model, this "hanging Luigi" glitch became extremely popular among gamers as a suitably creepy Easter egg for a creepy game.



* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with its creepy music and ghosts.

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* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; E-rating, its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with its creepy music and ghosts.
8th Apr '18 9:08:10 AM TheJayman49
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* ThatOneLevel: The first portion of Area 4 comes across as this, since the power ends up going out and Luigi is forced to turn the power back on. What makes this frustrating is that, because of the lack of any light save for Luigi's flashlight, it's quite difficult to see your location unless you check your map every few minutes and there are ghosts quite literally ''everywhere''. Avoiding them might be difficult due to the tight spacing of the rooms[=/=]hallways as well as the fact that they can appear in groups but for the most part, plus getting into the basement requires a bit of backtracking.
25th Mar '18 10:11:45 AM mario0987
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* CultClassic: Has something of a reputation as such, considering that while it received flack at first for not being a true Mario sequel, it grew a fanbase and has been referenced frequently in later Mario games.

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* CultClassic: Has something of a reputation as such, considering that while it received flack at first for not being a true Mario sequel, it grew a fanbase and has been referenced frequently in later Mario games. It later got a sequel and a remake for the 3DS.


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** On a related note, while most of the Portrait Ghosts don't actively attack until Luigi attacks them first, most of them are actively inhibiting his progress by keeping keys out of his hands and not giving them up until defeated.


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** There is also no evidence Aunt Petunia, Uncle Grimley and Nana are related to this family in the Area 1 corridor but the fact they have names referencing family relationships does leave the idea open.


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** All those ghosts that show up in the hallways are likely to cause a JumpScare the first time you go through them. As will some of the ghosts that show up when shaking furniture.
4th Mar '18 9:04:59 PM MelancholyUtopia
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* AccidentalInnuendo: Luigi's infamous furniture shaking animation, which looks similar to humping.

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* AccidentalInnuendo: Luigi's infamous furniture shaking animation, which looks similar to humping. Doesn't help that he grunts or utters "oh yeah" while doing it.
4th Nov '17 8:07:24 PM Drope
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* AlternativeCharacterInterpretation: [[https://www.youtube.com/watch?v=HP6IbdXFp0s This video]] humorously addresses some of the game's FridgeLogic by painting E. Gadd as some sort of MagnificentBastard pervert who captured Mario in order to lure Luigi into his turf. Doesn't help that some of the themes in the game wouldn't be out of place in a porno.

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* AlternativeCharacterInterpretation: [[https://www.youtube.com/watch?v=HP6IbdXFp0s This video]] humorously addresses some of the game's FridgeLogic by painting E. Gadd as some sort of MagnificentBastard pervert who captured Mario in order to lure Luigi into his turf.place. Doesn't help that some of the themes in the game wouldn't be out of place in a porno.
4th Nov '17 8:06:01 PM Drope
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Added DiffLines:

* AlternativeCharacterInterpretation: [[https://www.youtube.com/watch?v=HP6IbdXFp0s This video]] humorously addresses some of the game's FridgeLogic by painting E. Gadd as some sort of MagnificentBastard pervert who captured Mario in order to lure Luigi into his turf. Doesn't help that some of the themes in the game wouldn't be out of place in a porno.
2nd Oct '17 6:43:54 PM cwf123
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*** Special mention goes to Bogmire because of his inability to speak and feel.
6th Sep '17 11:14:17 PM PrincessGwen
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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.

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** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler: King [[spoiler:King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drop the pearls (the blue soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls that you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to do with all the obstacles around you.



* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with it's creepy music and ghosts.

to:

* WhatDoYouMeanItsForKids: Mainly due to FanWank. For a game that has an E-rating; its FridgeHorror gives a lot of potential for really grotesque horror, with all the events perceived as being downright ''horrifying'' in combination with it's its creepy music and ghosts.
18th Jul '17 12:20:34 PM finalsurvivor1
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* GoddamnedBats: The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when [[spoiler:the ''power goes out'' later in the game]].

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* GoddamnedBats: GoddamnedBats:
**
The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when [[spoiler:the ''power goes out'' later in the game]].game]].
** White Grabbing Ghosts cannot deal damage to you, but they can waste time by grabbing you. It's worse when there are other enemies in the room that'll try and damage you while you're in their grasp.
18th Jul '17 12:16:29 PM finalsurvivor1
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* DemonicSpiders: Blue Twirlers. Not only do they deal a tremendous amount of damage, they do it by slamming the ground and creating a huge area where you take said damage if you merely touch the edges. What's worse is that they debut in Blue Blaze form in the Safari Room, so you'll need to damage them with Ice before you can stun them - though, thankfully, the Safari Room is the only area outside of the blackout where you'll find that variant.



** Mr Luggs is an optional ghost for a good reason. While the process to get to him is not too difficult, once he gets mad, he starts shooting fireballs at the player in quick succession for a fairly drawn out period of time. Combined with the long dining table that takes up most of the room, this gives the player little room to evade when dodging the fireballs and vacuuming him up, which can make it a bit of a chore to acquire him, A Rank or not.


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* ThatOneSidequest:
** There are three Speedy Spirits hidden throughout the mansion during the blackout at the start of Area 4: one in the Conservatory, one in the Nursery, and one in the Hidden Room. The Hidden Room one is the most dangerous, as the room is filled with Grabbing Ghosts and Blue Twirlers, so the former can stun you while the latter deals severe damage. To make matters worse, the room can only be left by using the Game Boy Horror, so you'll have to either suck up all the ghosts or rush out of there via the mirror.
** Five of the ten Golden Mice can randomly show up in five areas whenever you leave the room and pass their spawn point. While the first four (Kitchen, Tea Room, and two of the hallways) aren't that annoying, the last one is the most tedious of any of the Golden Mice or Speedy Spirits to catch. This mouse spawns at a random chance any time you enter the Sealed Room. Despite having the same chances as the other four random mice, the issue is more with the Sealed Room's placement and accessibility - the Sealed Room can only be left by examining a mirror with the Game Boy Horror to return to the Foyer. The terrible part about this is that the Sealed Room is, by virtue of how far you have to walk, the farthest room from the Foyer in the game, as you have to walk all the way to the Roof and fall down a chimney from there. In other words, if the mouse doesn't spawn, you have to go back to the Foyer and take two minutes to walk all the way back to the Sealed Room for another chance.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LuigisMansion