History YMMV / LivingBooks

12th May '17 3:53:58 PM legoking831
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* OnlyTheCreatorDoesItRight: Considering the general consensus on ''D.W. the Picky Eater'' (which was made by a completely different development team and is considered very shallow and cheap compared to the other games), and the fact that almost none of the knockoffs succeeded as well as the original series (the GT Interactive Mercer Mayer games notwithstanding, some of which were actually good enough that people thought they really were Living Books games), this trope generally seems to be in full force here.
30th Apr '17 5:10:04 PM legoking831
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* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' or ''VideoGame/The7thGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.

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* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' ''VideoGame/{{Myst}}'' or ''VideoGame/The7thGuest'', ''VideoGame/TheSeventhGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.
30th Apr '17 5:09:07 PM legoking831
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Added DiffLines:

* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' or ''VideoGame/The7thGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.
21st Apr '17 11:05:36 AM Anddrix
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** In the same game (within a game), your character has a limited amount of air. Letting it run out causes [[FridgeHorror your character to float away off the top of the screen]] as a rather [[HellIsThatNoise horrifying]] ScareChord plays. (Bonus points if it was in the above-mentioned area.) Expect discussions about ''Arthur's Computer Adventure'' on videos pertaining to the game to include one person mentioning how badly the ScareChord scared them when they lost at Deep Dark Sea.

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** In the same game (within a game), your character has a limited amount of air. Letting it run out causes [[FridgeHorror your character to float away off the top of the screen]] as a rather [[HellIsThatNoise horrifying]] horrifying ScareChord plays. (Bonus points if it was in the above-mentioned area.) Expect discussions about ''Arthur's Computer Adventure'' on videos pertaining to the game to include one person mentioning how badly the ScareChord scared them when they lost at Deep Dark Sea.
30th Dec '16 3:35:11 PM RisefromYourGrave
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* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality ''Living Books'' clones and the ''[[VideoGame/DisneysAnimatedStorybook Disney's Animated Storybook]]'' series.

to:

* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality ''Living Books'' clones and the ''[[VideoGame/DisneysAnimatedStorybook Disney's Animated Storybook]]'' ''VideoGame/DisneysAnimatedStorybook'' series.
3rd Dec '16 10:02:24 PM RisefromYourGrave
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* AdaptationDisplacement: Some of the games are more well known than the books they were based off, which is a little jarring given that the games included the original books. Specific examples:

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* AdaptationDisplacement: Some of the games are more well known well-known than the books they were based off, which is a little jarring given that the games included the original books. Specific examples:



** ''Harry and the Haunted House'' and ''Ruff's Bone'' are both more well known than the books, but this is justified since those were made to be Living Books.

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** ''Harry and the Haunted House'' and ''Ruff's Bone'' are both more well known well-known than the books, but this is justified since those were made to be Living Books.



** Sam-I-Am's song at the beginning of GreenEggsAndHam.

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** Sam-I-Am's song at the beginning of GreenEggsAndHam.''Literature/GreenEggsAndHam''.



* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality Living Book clones.

to:

* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality Living Book clones. ''Living Books'' clones and the ''[[VideoGame/DisneysAnimatedStorybook Disney's Animated Storybook]]'' series.
2nd Oct '16 2:06:26 PM kablammin45
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* MostAnnoyingSound: In the helicopter minigame of ''Arthur's Computer Adventure'', you control a helicopter that can drop either water balloons or firemen on targets sitting on the ground to put out fires. The firemen put out the fires when they land, but then they cry for help until you pick them back up. ('''HEE-EELP! RESCUE ME!''') Over and over and over again. It gets worse if you drop multiple firemen as then you'll have to put up with everyone of them shrieking for help as you pick them all up. '''HEE-EELP! RESCUE ME!'''



* NightmareFuel: The eponymous location of Deep Dark Sea, a bonus game included with ''Arthur's Computer Adventure''. Upon entering this area (only in the Atlantic and Pacific oceans), the already darkened screen becomes even darker, looking like a dimly lit room. That in of itself is pretty unnerving, [[https://youtu.be/xcUz4KkXhfw?t=16m49s but then you meet the]] [[https://youtu.be/xcUz4KkXhfw?t=21m5s creatures that inhabit the area]]...
--> '''Buster''': [[LampshadeHanging I-I don't think those are f-friendly fish...]]!

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* NightmareFuel: NightmareFuel:
**
The eponymous location of Deep Dark Sea, a bonus game included with ''Arthur's Computer Adventure''. Upon entering this area (only in the Atlantic and Pacific oceans), the already darkened screen becomes even darker, looking like a dimly lit room. That in of itself is pretty unnerving, [[https://youtu.be/xcUz4KkXhfw?t=16m49s but then you meet the]] [[https://youtu.be/xcUz4KkXhfw?t=21m5s creatures that inhabit the area]]...
--> '''Buster''': [[LampshadeHanging I-I don't think those are f-friendly fish...]]!!]]
** In the same game (within a game), your character has a limited amount of air. Letting it run out causes [[FridgeHorror your character to float away off the top of the screen]] as a rather [[HellIsThatNoise horrifying]] ScareChord plays. (Bonus points if it was in the above-mentioned area.) Expect discussions about ''Arthur's Computer Adventure'' on videos pertaining to the game to include one person mentioning how badly the ScareChord scared them when they lost at Deep Dark Sea.
18th Aug '16 1:58:46 PM Ferot_Dreadnaught
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* TheyJustDidntCare: The Hebrew dub of ''The Tortoise and the Hare'' seems like it was put together in less than a day. It's glitch-ridden (the first bug shows up on the ''main menu!''), the voice acting is poorly done and often conveys the wrong emotion, and they cut corners several times. One particularly glaring example is how when individual words from the story are clicked, instead of playing a separate re-recorded line specifically for that word, it plays a tiny snippet from the actual reading of the story.
** The UK SameLanguageDub of ''Harry and the Haunted house'' is very sloppy compared to the one for ''The Tortoise and the Hare''. Not only do most of the characters sound way too similar, they frequently revert to their American voices, usually when two characters are speaking in unison.
19th Mar '16 4:19:37 PM kablammin45
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* NauseaFuel: The ice cream shop in ''Arthur's Reading Race'' has some...[[CordonBleughChef interesting ice cream flavors]] to say the least. Anybody up for some Frog Chip (which may or may not include a frog inside) or ''[[{{Squick}} Toenail Crunch]]''? (And yes, the latter flavor is indeed depicted as having toe nails in it.)
24th Jan '16 8:07:07 PM thevisualboy37
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** The Living Books concept itself had been done before, albeit less successfully, with an obscure Apple II game called ''Explore-a-Story'' by Learningways, Inc..
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