History YMMV / LivingBooks

19th Nov '17 4:16:15 PM MrEightThreeOne
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** The first two games have hotspot scenes that are a lot more disturbing than later games. A glaring example is the flour sack in Arthur's Mom's kitchen: Its label is a circle, and if you click it, an arrow lands a bullseye and the flour sack stars coughing and moaning in pain, then its contents pour out ever so slowly as if it was [[BloodFromTheMouth bleeding internally]] and it falls to the ground in a puff of flour. How did this not get past the censors?

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** The first two games have hotspot scenes that are a lot more disturbing than later games. A glaring example is the flour sack in Arthur's Mom's kitchen: Its label is a circle, and if you click it, an arrow lands a bullseye and the flour sack stars coughing and moaning in pain, then its contents pour out ever so slowly as if it was [[BloodFromTheMouth bleeding internally]] and it falls to the ground in a puff of flour. How did this not get past the censors?
13th Oct '17 9:46:54 PM KoopaKid17
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* NauseaFuel: The ice cream shop in ''Arthur's Reading Race'' has some...[[CordonBleughChef interesting ice cream flavors]] to say the least. Anybody up for some Frog Chip (which may or may not include a frog inside) or ''[[MachoistsMeal Toenail Crunch]]''? (And yes, the latter flavor is indeed depicted as having toe nails in it.)

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* NauseaFuel: The ice cream shop in ''Arthur's Reading Race'' has some...[[CordonBleughChef interesting ice cream flavors]] to say the least. Anybody up for some Frog Chip (which may or may not include a frog inside) or ''[[MachoistsMeal ''[[MasochistsMeal Toenail Crunch]]''? (And yes, the latter flavor is indeed depicted as having toe nails in it.)
13th Oct '17 9:45:53 PM KoopaKid17
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* NauseaFuel: The ice cream shop in ''Arthur's Reading Race'' has some...[[CordonBleughChef interesting ice cream flavors]] to say the least. Anybody up for some Frog Chip (which may or may not include a frog inside) or ''[[{{Squick}} Toenail Crunch]]''? (And yes, the latter flavor is indeed depicted as having toe nails in it.)

to:

* NauseaFuel: The ice cream shop in ''Arthur's Reading Race'' has some...[[CordonBleughChef interesting ice cream flavors]] to say the least. Anybody up for some Frog Chip (which may or may not include a frog inside) or ''[[{{Squick}} ''[[MachoistsMeal Toenail Crunch]]''? (And yes, the latter flavor is indeed depicted as having toe nails in it.)
4th Sep '17 7:30:20 AM SpaceHunterDrakeRedcrest
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** In the "Frankenfish" activity in ''Arthur's Computer Adventure'', the names of the fish will be changed into portmanteaus of the actual species. One portmanteau is {{Film/Sharktopus}}. Even more hilarious is that the design of this Sharktopus is a shark with an octopus head rather than octopus tentacles.



** The thumbnail for the "Frankenfish" activity in ''Arthur's Computer Adventure.'' Clownfish should '''not''' be that nightmare-inducing.



* WhatDoYouMeanItWasntMadeOnDrugs: Some of the click-points lead to some...trippy animations. And the characters rarely react to them. Possibly justified in the Dr. Seuss adaptations.

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* WhatDoYouMeanItWasntMadeOnDrugs: Some of the click-points lead to some...trippy animations. [[UnusuallyUninterestingSight And the characters rarely react to them.them]]. Possibly justified in the Dr. Seuss adaptations.
29th May '17 4:08:26 PM MagBas
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** Could also qualify as a FunnyAneurysmMoment -- in ''Sheila Rae'', on the page where she is hopelessly lost and crying, a click point triggers the trees feeling bad for their actions and attempting to cheer her up by singing [[TheSomethingSong the Ding Dong Song]]. It's supposed to be a goofy type of song that has nonsensical lyrics. Nine years pass, and a Swedish song [[NamesTheSame of the exact same name]] shows up. A ''pornographic'' one. If you are aware of what it's known for, the scene takes on a whole new OhCrap meaning full of UnfortunateImplications.
12th May '17 3:53:58 PM legoking831
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Added DiffLines:

* OnlyTheCreatorDoesItRight: Considering the general consensus on ''D.W. the Picky Eater'' (which was made by a completely different development team and is considered very shallow and cheap compared to the other games), and the fact that almost none of the knockoffs succeeded as well as the original series (the GT Interactive Mercer Mayer games notwithstanding, some of which were actually good enough that people thought they really were Living Books games), this trope generally seems to be in full force here.
30th Apr '17 5:10:04 PM legoking831
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* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' or ''VideoGame/The7thGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.

to:

* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' ''VideoGame/{{Myst}}'' or ''VideoGame/The7thGuest'', ''VideoGame/TheSeventhGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.
30th Apr '17 5:09:07 PM legoking831
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Added DiffLines:

* SeinfeldIsUnfunny: When the games originally came out, almost nothing like them had ever been done before. A piece of software with the look and feel of a fully animated hand-drawn cartoon (rather than blocky looking sprite-based graphics) that you could actually interact with was seen as nothing more than a fantasy before these games came out. They also were one of the first very successful examples of an EdutainmentGame that found its perfect sweet spot, that is a game that really was educational without the players even realizing it. In fact, it was so successful that it was considered a KillerApp for CD-ROM drives as far as families and schools were concerned (keep in mind, CD drives were still hardly gaining a foothold back in 1992 when the first game was released; although it didn't affect CD drive sales as much as, say, ''VideoGame/Myst'' or ''VideoGame/The7thGuest'', it still says something that many parents and teachers reported buying them just for the sake of running Living Books games). Nowadays, with it establishing the "interactive storybook" subgenre and an onslaught of clones, plus plenty of other hand-drawn computer games coming out in the years down the line, it can be easy to write them off as dated and unremarkable by comparison, and in fact many contemporary players still lump them in as "just another one of those storybook games where you could click everything," neglecting to realize they essentially grandfathered the concept.
21st Apr '17 11:05:36 AM Anddrix
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** In the same game (within a game), your character has a limited amount of air. Letting it run out causes [[FridgeHorror your character to float away off the top of the screen]] as a rather [[HellIsThatNoise horrifying]] ScareChord plays. (Bonus points if it was in the above-mentioned area.) Expect discussions about ''Arthur's Computer Adventure'' on videos pertaining to the game to include one person mentioning how badly the ScareChord scared them when they lost at Deep Dark Sea.

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** In the same game (within a game), your character has a limited amount of air. Letting it run out causes [[FridgeHorror your character to float away off the top of the screen]] as a rather [[HellIsThatNoise horrifying]] horrifying ScareChord plays. (Bonus points if it was in the above-mentioned area.) Expect discussions about ''Arthur's Computer Adventure'' on videos pertaining to the game to include one person mentioning how badly the ScareChord scared them when they lost at Deep Dark Sea.
30th Dec '16 3:35:11 PM RisefromYourGrave
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* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality ''Living Books'' clones and the ''[[VideoGame/DisneysAnimatedStorybook Disney's Animated Storybook]]'' series.

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* FanonDiscontinuity: A fair amount of fans pretend ''D.W. The Picky Eater'' isn't a Living Book, saying the series ended with ''Arthur's Computer Adventure'' instead. Most of this results from it being outsourced to Media Station, a company previously known for producing generally cheaper quality ''Living Books'' clones and the ''[[VideoGame/DisneysAnimatedStorybook Disney's Animated Storybook]]'' ''VideoGame/DisneysAnimatedStorybook'' series.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LivingBooks