History YMMV / LittleBigPlanet

20th Dec '16 7:40:39 AM MegaMarioMan
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*** Can get worse with the third game, where you now also have to figure out how many of the sixteen layers Sackboy will slide to! The rule is actually the same as the other games: no more than two layers in front of or behind Sackboy, unless it's via the aid of objects like Layer Launchers or the Hook Hat. But good luck trying to remember that in a tense death trap scenario!

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*** Can get worse with the third game, where you now also have to figure out how many of the sixteen 16 layers Sackboy will slide to! The rule is actually the same as the other games: no more than two layers in front of or behind Sackboy, unless it's via the aid of objects like Layer Launchers or the Hook Hat. But good luck trying to remember that in a tense death trap scenario!



* GoodBadBugs: The issues with levels intended for previous games can have some pretty hilarious consequences. To provide an example from the DC Premium Level Kit for ''2'', when trying to play it in ''3'', ComicBook/WonderWoman will hold up an empty cage that's ''supposed'' to have Cheetah trapped while she brags about her capture, and when Franchise/{{Batman}} tries to demonstrate the glide-enabling Hero's Cape powerup, [[WatchOutForThatTree he misses the ledge he's supposed to land on and crashes to the ground]]. (These two bugs have been fixed now.)

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* GoodBadBugs: GoodBadBugs:
**
The issues with levels intended for previous games can have some pretty hilarious consequences. To provide an example from the DC Premium Level Kit for ''2'', when trying to play it in ''3'', ComicBook/WonderWoman will hold up an empty cage that's ''supposed'' to have Cheetah trapped while she brags about her capture, and when Franchise/{{Batman}} tries to demonstrate the glide-enabling Hero's Cape powerup, [[WatchOutForThatTree he misses the ledge he's supposed to land on and crashes to the ground]]. (These two bugs have been fixed now.)



** To anyone whose played the game, a lot of what Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.)

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** To anyone whose who's played the game, a lot of what Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.)



* ObviousBeta: The first release had LoadsAndLoadsOfLoading, even on the digital version, severe framerate drops even on levels from previous games, and an annoying bug that prevented stickers from being placed ''anywhere'' in Create Mode. In addition, there are some slight engine differences which mean that some ''2'' and ''1'' levels will behave oddly, either [[GameBreakingBug distressingly]] or [[GoodBadBugs hilariously]].

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* ObviousBeta: The first initial release had LoadsAndLoadsOfLoading, even on the digital version, severe framerate drops even on levels from previous games, and an annoying bug that prevented stickers from being placed ''anywhere'' in Create Mode. In addition, there are some slight engine differences which mean that some ''2'' and ''1'' levels will behave oddly, either [[GameBreakingBug distressingly]] or [[GoodBadBugs hilariously]].
18th Dec '16 4:20:48 PM TropesForever
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* EnsembleDarkhorse: Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
** Eve too. Half the game's fanart is people {{Shipping}} the two together.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
** Eve too. Half the game's fanart is people {{Shipping}} the two together.her with Clive.


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* FountainOfMemes: Almost everything Marlon Random says has become a meme.
12th Nov '16 9:57:14 AM mlsmithca
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* AndTheFandomRejoiced:
** Whenever a new DLC pack is announced, especially if it's based on something popular like Creator/DCComics, Series/DoctorWho or Franchise/TheMuppets.
** The is also the reaction whenever a new game is announced. Doubly when its new features are revealed.
11th Nov '16 12:23:36 PM TropesForever
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* AndTheFandomRejoiced:
** Whenever a new DLC pack is announced, especially if it's based on something popular like Creator/DCComics, Series/DoctorWho or Franchise/TheMuppets.
** The is also the reaction whenever a new game is announced. Doubly when its new features are revealed.
8th Nov '16 3:25:58 PM TropesForever
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** Every single song in the entirety of at least the PSP game, to an extent. Or: be unfortunate enough to get stuck with the PSP demo, and never get [[http://www.youtube.com/watch?v=BnpxQ1kmN8I this]] out of your head..

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** Every single song in the entirety of at least the PSP game, to an extent. Or: be unfortunate enough to get stuck with the PSP demo, and never get [[http://www.youtube.com/watch?v=BnpxQ1kmN8I this]] out of your head..head.
7th Nov '16 8:10:23 PM TropesForever
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* EarWorm: Every single song in the entirety of at least the PSP game, to an extent. Or: be unfortunate enough to get stuck with the PSP demo repeatedly.
** [[http://www.youtube.com/watch?v=BnpxQ1kmN8I You mean THIS?]]

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* EarWorm: EarWorm:
**
Every single song in the entirety of at least the PSP game, to an extent. Or: be unfortunate enough to get stuck with the PSP demo repeatedly.
**
demo, and never get [[http://www.youtube.com/watch?v=BnpxQ1kmN8I You mean THIS?]]this]] out of your head..
26th Oct '16 9:27:31 PM TropesForever
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* BrokenBase: If Sumo has done a good job fixing the game or not, if the story mode's any good, if the new features are even necessary, if the new DLC packs are any good, the list goes on.
18th Oct '16 6:44:01 AM MegaMarioMan
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* HilariousInHindsight: It may have been unintentional, but there's a trophy in this game called "Sackbird." Then [=LittleBigPlanet=] 3 came along and Swoop became a character.

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* HilariousInHindsight: It may have been unintentional, but there's There's a trophy in this game called "Sackbird." Then [=LittleBigPlanet=] 3 came along and Swoop became a character.


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** In the transition from [=LBP1=] to [=LBP2=], if you bought a special edition of [=LBP1=] that came with free DLC, said DLC would carry over to [=LBP2=] at no charge. Not so with the [=LBP2=]-[=LBP3=] transition; if you got any special edition of ''[=LittleBigPlanet 2=]'' that came with DLC, none of it carries over.


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10th Oct '16 6:22:00 PM TropesForever
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* RonTheDeathEater: Pinky is sometimes subjected to this.
14th Sep '16 8:00:41 AM MegaMarioMan
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* EarlyInstallmentWeirdness:
** The general look of the original game was a much more literal rendition of the arts and crafts aesthetic compared to later entries, especially in the Story levels as they weren't affected by the post-Launch additions of being able to hide bolts, connectors and sensors. This results in many levels "showing their work" by having pistons, winches and bolts clearly visible with no attempt being made to hide how contraptions work, unlike the later games which do and overall feel much less like a puppet show. This was likely intentional for a "use your imagination" approach, and so that Media Molecule could show players how they achieved their contraptions. Not coincidentally [=LBP1=] is also the only entry where you collect Story level contraptions to use in your own levels.
** Level creators who started with the second game or onwards may be given a shock when coming to the original game and seeing how crude certain level creation techniques are, due the absence of almost all of the familiar cursor and Logic tools that makes seemingly simple tasks more difficult to accomplish. Multi-stage bosses in particular are a much more complex nightmare to get working, especially without Microchips to help compress the logic down and save on Thermometer use. Common gadgets from later titles like the Grappling Hook are also absent; you pretty much only have the Jetpack, Scuba Gear and the Paintinator from the Metal Gear Solid DLC to play with.
** The crude aesthetic also applies to [=NPCs=]. It's quite jarring to go from fully voiced cutscene characters like Da Vinci and Newton to Magic Mouth contraptions that only appear at the start and end of a level, and are replete with obvious stickers, visible connectors and voices you couldn't even call [[Franchise/TheSims Simlish]]!
** With the third game's introduction of sixteen layers, going back to the older games that use only three can be rather odd, especially since all the previous DLC for the first and second games are (almost) fully compatible with the third game. [=LittleBigPlanet=] 3's vast amount of depth does a lot for level immersion, so going back to the first game and seeing it trying to squeeze every inch of depth out of only three layers is a special kind of awkward.
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