History YMMV / LittleBigPlanet

22nd May '16 3:42:17 PM nombretomado
Is there an issue? Send a Message


** Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from PS3 to PS4, you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!

to:

** Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from PS3 [=PS3=] to PS4, [=PS4=], you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!
17th Feb '16 10:45:51 AM MegaMarioMan
Is there an issue? Send a Message


** The lack of localized water. Basically, the only way to have water in your level is to flood the entire thing. That's fine if your level is, say, a city that's a certain height above sea level, but if you just want to have, for example, a pool, you'd have to either make sure no other part of your level is as low as the water level, remove all of the water once the player is out of the vicinity of the pool, or go through some complex rigmarole of setting up logic and a material that looks like water to get the "swimming" impression. [=LBP3=] added the water material, which LOOKED like it was going to avoid this, but that material doesn't actually ACT like water, it just looks like it, meaning that you have to set up a different rigmarole to get localized water.

to:

** The lack of localized water. Basically, the only way to have water that players can swim through in your level is to flood the entire thing. That's fine if your level is, say, a city that's a certain height above sea level, but if you just want to have, for example, a pool, you'd have to either make sure no other part of your level is as low as the water level, remove all of the water once the player is out of the vicinity of the pool, or go through some complex rigmarole of setting up logic and a material that looks like water to get the "swimming" impression. [=LBP3=] added the water material, which LOOKED like it was going to avoid this, but that material doesn't actually ACT like water, it just looks like it, meaning that you have to set up a different rigmarole to get localized water.
17th Feb '16 6:08:25 AM MegaMarioMan
Is there an issue? Send a Message


* ScrappyMechanic: The '3-planes' format can be very easy to stumble with, especially when you try and go up stairs or ramps and keep. Jumping. Behind them.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The '3-planes' format can be very easy to stumble with, especially when you try and go up stairs or ramps and keep. Jumping. Behind them.



** The set amount of lives checkpoint mechanic. Basically, every obstacle in the game comes with a checkpoint and four lives, lose them all and the level must be played over. It doesn't sound too bad on paper but can be utterly infuriating in practice. The checkpoints are close enough together, but levels are often long and complicated with the worst parts (naturally) being near the end. This means that players will often find themselves breezing through a level with few (if any) deaths and then have to restart because they get stuck 10 feet from the finish line due to a single hard section. What makes this especially annoying is the fact that aside from fire, Sackboy is a OneHitPointWonder who dies if anything so much as looks at him funny and losing to bosses sends the player back to the start of the whole level. So yeah, the ultimate result here is players being forced to endure ThatOneLevel and ThatOneBoss with a side helping of CheckpointStarvation. The sequels are much better about this, thankfully.

to:

** The set amount of lives checkpoint mechanic. Basically, every obstacle in the game comes with a checkpoint and four lives, lose them all and the level must be played over. It doesn't sound too bad on paper but can be utterly infuriating in practice. The checkpoints are close enough together, but levels are often long and complicated with the worst parts (naturally) being near the end. This means that players will often find themselves breezing through a level with few (if any) deaths and then have to restart because they get stuck 10 feet from the finish line due to a single hard section. What makes this especially annoying is the fact that aside from fire, Sackboy is a OneHitPointWonder who dies if anything so much as looks at him funny and losing to bosses sends the player back to the start of the whole level. So yeah, the The ultimate result here is players being forced to endure ThatOneLevel and ThatOneBoss with a side helping of CheckpointStarvation. The sequels are much better about this, thankfully.thankfully.
** The lack of localized water. Basically, the only way to have water in your level is to flood the entire thing. That's fine if your level is, say, a city that's a certain height above sea level, but if you just want to have, for example, a pool, you'd have to either make sure no other part of your level is as low as the water level, remove all of the water once the player is out of the vicinity of the pool, or go through some complex rigmarole of setting up logic and a material that looks like water to get the "swimming" impression. [=LBP3=] added the water material, which LOOKED like it was going to avoid this, but that material doesn't actually ACT like water, it just looks like it, meaning that you have to set up a different rigmarole to get localized water.
2nd Feb '16 5:17:49 AM MegaMarioMan
Is there an issue? Send a Message

Added DiffLines:

** Occasionally, when a guest joins your game, they may be equipped with a black Popit color that's not in the menu.
2nd Jan '16 3:22:05 PM MegaMarioMan
Is there an issue? Send a Message


* TheyCopiedItSoItSucks: This is where SturgeonsLaw comes into play. People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's [[http://lbp.me/search?q=The+Best+Mortal+Kombat+Level+Ever%21 The Best Mortal Kombat Level Ever]]. You will be seeing the "Moar" at the bottom of the page for a while.

to:

* TheyCopiedItSoItSucks: This is where SturgeonsLaw comes into play. People who are too lazy to create levels will just go to the Cool Levels page and look for any copyable levels. This is why the community has been flooded with multiple copies of the same level by different people, and sometimes even the SAME people will take a level and publish it 20 times. Case in point, here's [[http://lbp.me/search?q=The+Best+Mortal+Kombat+Level+Ever%21 what you get if you search "[[http://lbp.me/search/v?q=The+Best+Mortal+Kombat+Level+Ever&p=1&l=12 The Best Mortal Kombat Level Ever]]. You will be seeing the "Moar" Ever]]" on [=lbp.me=]. The arrows at the bottom of the page screen will be there for a while.
2nd Jan '16 9:35:23 AM MegaMarioMan
Is there an issue? Send a Message

Added DiffLines:

* ThatOneAttack: In the Muppets Pack, many claim that the last attack of the boss fight is this. Basically, the boss begins slamming his hands on the ground, causing flaming debris to fall from the ceiling. The debris is very large and it falls very quickly, while the attack in question lasts for 20 seconds. It's very easy to lose your [[NoDeathRun Ace run]] to that attack alone.
15th Dec '15 6:40:33 AM MegaMarioMan
Is there an issue? Send a Message


* ItsShortSoItSucks: The original game had 8 worlds with 3 levels each (4 for the Gardens because of the Introduction and 4 for the Wilderness because of the BossOnlyLevel) and 3 side levels. The second game had 6 worlds with 5 levels each (6 for [=DaVinci's=] Hideout because of the Introduction) and 3 side levels. This game has only 4 worlds with 5 levels each and at least 2 side levels (5 for Manglewood, 3 for the Ziggurat). However, thanks to the [[DynamicLoading Dynamic Thermometer setting]], the levels are longer than they used to be.

to:

** In "Newton's Airship", at the end of the level, you have to use the Pumpinator to blow two things into place to open access to the "Super-Vertical Infiltration Station". The game expects you to put them in place quickly, but if you use the Pumpinator to make the thing go up very slowly by tapping the [=R1=] button, the cutscene where Newton jumps into the SVIS triggers early, causing him to jump into the not-yet-open hatch. Then Sackboy can jump into the SVIS and enter the Controllinator, which causes the rocket to take off without Newton and the SVIS to begin flying around without Newton.
* ItsShortSoItSucks: The original game had 8 worlds with 3 levels each (4 for the Gardens because of the Introduction and 4 for the Wilderness because of the BossOnlyLevel) and 3 side levels. The second game had 6 worlds with 5 levels each (6 for [=DaVinci's=] Hideout because of the Introduction) and 3 side levels. This game has only 4 worlds with 5 levels each and at least 2 side levels (5 for Manglewood, 3 for the Ziggurat).Ziggurat, and none in the Prologue). However, thanks to the [[DynamicLoading Dynamic Thermometer setting]], the levels are longer than they used to be.
15th Dec '15 5:10:27 AM MegaMarioMan
Is there an issue? Send a Message

Added DiffLines:

* {{Narm}}: The final scene of the game where [[spoiler:Newton and the gang are falling out of the sky]] would probably be a bit more dramatic if Newton didn't let out the exact same scream twice in a row.
2nd Dec '15 8:31:38 AM MegaMarioMan
Is there an issue? Send a Message


* GoodBadBug:
** [=LittleBigPlanet=] has a huge range of GoodBadBugs! One of the most spectacular is the '3D' bug, which lets players build with 50 more layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) and is still not fixed. Another, which HAS been fixed is the [[http://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player. The Glowing Sackboy glitch let the player glow with a Sackboy skeleton.

to:

* GoodBadBug:
GoodBadBugs:
** [=LittleBigPlanet=] has a huge range of GoodBadBugs! them! One of the most spectacular is the '3D' bug, which lets players build with 50 more layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) and is still not fixed. Another, which HAS been fixed is the [[http://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player. The Glowing Sackboy glitch let the player glow with a Sackboy skeleton.
2nd Dec '15 8:31:18 AM MegaMarioMan
Is there an issue? Send a Message


* GoodBadBug: [=LittleBigPlanet=] has a huge range of GoodBadBugs! One of the most spectacular is the '3D' bug, which lets players build with 50 more layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) and is still not fixed. Another, which HAS been fixed is the [[http://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player. The Glowing Sackboy glitch let the player glow with a Sackboy skeleton.

to:

* GoodBadBug: GoodBadBug:
**
[=LittleBigPlanet=] has a huge range of GoodBadBugs! One of the most spectacular is the '3D' bug, which lets players build with 50 more layers (although it's really tricky to use, but the makes the level amazingly beautiful if used correctly!) and is still not fixed. Another, which HAS been fixed is the [[http://www.youtube.com/watch?v=azAR4MmldP8 Constipated Sackboy]] where the player chooses the 'reset button' holding it down and then pressing START the START Menu would block the screen so only your friends could see the paused player. The Glowing Sackboy glitch let the player glow with a Sackboy skeleton.skeleton.
** There are a few Good Bad Bugs in gameplay and not just creating. [[http://www.youtube.com/playlist?list=PLSx6AAsHna_RfnlWu61ndeZ5HQ0i83Mpr This LBP1 speedrun guide]] and [[http://www.youtube.com/playlist?list=PLSx6AAsHna_S8KDRNHNn4v-PyPWZKW-Gv this LBP2 guide]] describe and utilize some of them, including [[http://www.youtube.com/watch?v=wR7Do0cnIqI&t=2m59s LCJs]], [[http://www.youtube.com/watch?v=wR7Do0cnIqI&t=4m46s Race Gate Skips]], and [[http://www.youtube.com/watch?v=tGtPlZdkWPY&t=30s Co-Op Jumps]].
This list shows the last 10 events of 130. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LittleBigPlanet