History YMMV / LittleBigPlanet

14th Sep '16 8:00:41 AM MegaMarioMan
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* EarlyInstallmentWeirdness:
** The general look of the original game was a much more literal rendition of the arts and crafts aesthetic compared to later entries, especially in the Story levels as they weren't affected by the post-Launch additions of being able to hide bolts, connectors and sensors. This results in many levels "showing their work" by having pistons, winches and bolts clearly visible with no attempt being made to hide how contraptions work, unlike the later games which do and overall feel much less like a puppet show. This was likely intentional for a "use your imagination" approach, and so that Media Molecule could show players how they achieved their contraptions. Not coincidentally [=LBP1=] is also the only entry where you collect Story level contraptions to use in your own levels.
** Level creators who started with the second game or onwards may be given a shock when coming to the original game and seeing how crude certain level creation techniques are, due the absence of almost all of the familiar cursor and Logic tools that makes seemingly simple tasks more difficult to accomplish. Multi-stage bosses in particular are a much more complex nightmare to get working, especially without Microchips to help compress the logic down and save on Thermometer use. Common gadgets from later titles like the Grappling Hook are also absent; you pretty much only have the Jetpack, Scuba Gear and the Paintinator from the Metal Gear Solid DLC to play with.
** The crude aesthetic also applies to [=NPCs=]. It's quite jarring to go from fully voiced cutscene characters like Da Vinci and Newton to Magic Mouth contraptions that only appear at the start and end of a level, and are replete with obvious stickers, visible connectors and voices you couldn't even call [[Franchise/TheSims Simlish]]!
** With the third game's introduction of sixteen layers, going back to the older games that use only three can be rather odd, especially since all the previous DLC for the first and second games are (almost) fully compatible with the third game. [=LittleBigPlanet=] 3's vast amount of depth does a lot for level immersion, so going back to the first game and seeing it trying to squeeze every inch of depth out of only three layers is a special kind of awkward.
11th Sep '16 11:53:32 PM TropesForever
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* SelfPlagiarism: Those who played Tarsier Studio's DC Comics level pack were likely underwhelmed by [=OddSock=] and Swoop because they reuse abilities introduced in said DLC. Specifically, [=OddSock=]'s wall jumping ability was already done with the Wall Jump Material and Tweaker, whilst Swoop's move of the same name was introduced via the Hero Cape. Swoop's flight is also note-for-note the same as the Jetpack gadget introduced in the original game!
19th Aug '16 2:57:08 PM CamelCase
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* EnsembleDarkhorse: * Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]

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* EnsembleDarkhorse: * Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
19th Aug '16 2:55:46 PM CamelCase
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* EnsembleDarkhorse: Clive Handforth.

to:

* EnsembleDarkhorse: * Clive Handforth.Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
8th Aug '16 3:39:46 PM CamelCase
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** For example, a user gave a recently Team-Picked level a 7.5 due to difficulty, and later on it had '''''10''' boos and only 2 yays.''

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** For example, a user gave a recently Team-Picked level a 7.5 due to difficulty, and later on it had '''''10''' boos and only 2 yays.''


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*SuspiciouslySimilarSong: The cinematic track "Space" begins exactly the same way as Music/AlsoSprachZarathustra, but hits a different note and deviates from there. Especially odd, as Also Sprach Zarathustra is already in the game, but as a [[CripplingOverspecialization Funk Remix]], which wouldn't really be mood-appropriate.
21st Jul '16 2:10:41 AM CamelCase
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*HilariousInHindsight: The DC Comics Pack has a lot of fancy new things: The Hero Cape and its gliding ability, wall jumping, and a fancy hub-area that expands as you continue the story. All of these things also appear in [=LBP3=] (which was announced about 5 months later at E3 2014); Swoop can glide like the cape power, [=OddSock=] can wall jump, and similar hubs appeared in the story mode.
17th Jul '16 11:46:15 PM Ferot_Dreadnaught
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* TheyJustDidntCare: The initial release of the game, riddled with bugs, online not working, items not being acquired, [[ArsonMurderAndJaywalking and a certain camera]] [[http://youtu.be/XBFkjsns4aI?t=32s not being centered well at all]]. Although Sumo has been working hard on patches ever since release, and the game is up to an enjoyable state now, the launch was bad.
15th Jul '16 1:55:56 AM CamelCase
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* FridgeBrilliance: Uncle Jalapeno, the Mexican, has a ''lowrider'' in the first America level.
15th Jul '16 12:23:05 AM CamelCase
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*** The WesternAnimation/SpongeBobSquarePants pack finally adds it in. Of course, it's in a DLC pack you have to pay for...

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*** The WesternAnimation/SpongeBobSquarePants ''WesternAnimation/SpongeBobSquarePants'' pack finally adds it in. Of course, it's in a DLC pack you have to pay for...
15th Jul '16 12:10:39 AM CamelCase
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***The WesternAnimation/SpongeBobSquarePants pack finally adds it in. Of course, it's in a DLC pack you have to pay for...


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**Eve too. Half the game's fanart is people {{Shipping}} the two together.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LittleBigPlanet