History YMMV / LittleBigPlanet

17th May '17 5:06:42 PM TropesForever
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* BestLevelEver: There's bound to be one you enjoy.
14th May '17 5:23:16 PM TropesForever
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* ThatOneLevel: While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels.
** Of note: [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...

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* ThatOneLevel: While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels.
**
levels. Of note: note is [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...



** One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.
* MemeticMutation

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** One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.
* MemeticMutationMemeticMutation:



* PortingDisaster: Within itself. Levels intended for ''2'' or ''1'' may not function correctly due to subtle engine differences, some of which can make more complicated, precision-requiring levels [[GameBreakingBug completely unplayable]].
** Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from [=PS3=] to [=PS4=], you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!
*** And on top of ''that'', the Space Background material from the same DLC was originally broken at first. It's since been fixed.

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* PortingDisaster: Within itself. Levels intended for ''2'' or ''1'' may not function correctly due to subtle engine differences, some of which can make more complicated, precision-requiring levels [[GameBreakingBug completely unplayable]].
**
unplayable]]. Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from [=PS3=] to [=PS4=], you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!
*** And on top of ''that'', the Space Background material from the same DLC was originally broken at first. It's since been fixed.
bubble!
11th May '17 10:00:38 PM TropesForever
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* MostWonderfulSound

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* MostWonderfulSoundMostWonderfulSound:



* NarmCharm: Several elements of the games, such as the crude "nuts and bolts" appearance of the earlier installments, and some of the twee-er narrations. You go along with it anyway.



** The lack of localized water. Basically, the only way to have water that players can swim through in your level is to flood the entire thing. That's fine if your level is, say, a city that's a certain height above sea level, but if you just want to have, for example, a pool, you'd have to either make sure no other part of your level is as low as the water level, remove all of the water once the player is out of the vicinity of the pool, or go through some complex rigmarole of setting up logic and a material that looks like water to get the "swimming" impression. [=LBP3=] added the water material, which LOOKED like it was going to avoid this, but that material doesn't actually ACT like water, it just looks like it, meaning that you have to set up a different rigmarole to get localized water.
*** The ''WesternAnimation/SpongeBobSquarePants'' pack finally adds it in. Of course, it's in a DLC pack you have to pay for...

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** The lack of localized water. Basically, the only way to have water that players can swim through in your level is to flood the entire thing. That's fine if your level is, say, a city that's a certain height above sea level, but if you just want to have, for example, a pool, you'd have to either make sure no other part of your level is as low as the water level, remove all of the water once the player is out of the vicinity of the pool, or go through some complex rigmarole of setting up logic and a material that looks like water to get the "swimming" impression. [=LBP3=] added the water material, which LOOKED like it was going to avoid this, but that material doesn't actually ACT like water, it just looks like it, meaning that you have to set up a different rigmarole to get localized water.
*** The
water. It ''was'' eventually added in the ''WesternAnimation/SpongeBobSquarePants'' pack finally adds it in. Of course, pack, but it's in a DLC pack you have to pay for...
11th May '17 9:55:44 PM TropesForever
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* AwesomeEgo: '''''[[LargeHam Avalon Centrifuge]]''''', the greatest creator who ever lived!



* RonTheDeathEater: Pinky is sometimes subjected to this.

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* RonTheDeathEater: Pinky is sometimes subjected to this. People exaggerate her HeroicComedicSociopath tendencies and make her a complete villain.
20th Apr '17 10:13:29 PM TropesForever
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** To be honest, said verses were about Doomsday, and it was an E-Rated game, [[NeverSayDie soooo]]...



* UglyCute: [[spoiler:The Collector.]]

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* UglyCute: [[spoiler:The Collector.]]
Collector]] is actually rather cute for a villain, especially one made of cardboard.



* EightPointEight: Several reviews that give a score such as 7.5/10, 8.8/10, or 4 out of 5 stars are ''immediately'' filled to the brim with Boos.
** For example, a user gave a Team-Picked level a 7.5 due to difficulty, and later on it had '''''10''' boos and only 2 yays.''

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* EightPointEight: Several reviews that give a score such as 7.5/10, 8.8/10, or 4 out of 5 stars are ''immediately'' filled to the brim with Boos. \n** For example, a user gave a Team-Picked level a 7.5 due to difficulty, and later on it had '''''10''' boos and only 2 yays.''
22nd Mar '17 5:10:25 AM SkylaNoivern
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** To anyone who's played the game, a lot of what Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.)

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** To anyone who's played the game, a lot most of what the things said by Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.))
** El Jeff's quotes have also gained a similar prominence within the community, most notably from glitch discoverer and satirist dominatordompix, who has used the storyline voice clips in many of his levels (an example is [[https://www.youtube.com/watch?v=w2WvZX1hTs4 this level]], a mockery of JeffTheKiller creepypasta survival levels).



*** And on top of ''that'', the Space Background material from the same DLC doesn't work, being rendered completely black and thus removing much of the magic of the Watchtower levels and any community levels that used it.

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*** And on top of ''that'', the Space Background material from the same DLC doesn't work, being rendered completely black and thus removing much of the magic of the Watchtower levels and any community levels that used it.was originally broken at first. It's since been fixed.
20th Dec '16 7:40:39 AM MegaMarioMan
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*** Can get worse with the third game, where you now also have to figure out how many of the sixteen layers Sackboy will slide to! The rule is actually the same as the other games: no more than two layers in front of or behind Sackboy, unless it's via the aid of objects like Layer Launchers or the Hook Hat. But good luck trying to remember that in a tense death trap scenario!

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*** Can get worse with the third game, where you now also have to figure out how many of the sixteen 16 layers Sackboy will slide to! The rule is actually the same as the other games: no more than two layers in front of or behind Sackboy, unless it's via the aid of objects like Layer Launchers or the Hook Hat. But good luck trying to remember that in a tense death trap scenario!



* GoodBadBugs: The issues with levels intended for previous games can have some pretty hilarious consequences. To provide an example from the DC Premium Level Kit for ''2'', when trying to play it in ''3'', ComicBook/WonderWoman will hold up an empty cage that's ''supposed'' to have Cheetah trapped while she brags about her capture, and when Franchise/{{Batman}} tries to demonstrate the glide-enabling Hero's Cape powerup, [[WatchOutForThatTree he misses the ledge he's supposed to land on and crashes to the ground]]. (These two bugs have been fixed now.)

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* GoodBadBugs: GoodBadBugs:
**
The issues with levels intended for previous games can have some pretty hilarious consequences. To provide an example from the DC Premium Level Kit for ''2'', when trying to play it in ''3'', ComicBook/WonderWoman will hold up an empty cage that's ''supposed'' to have Cheetah trapped while she brags about her capture, and when Franchise/{{Batman}} tries to demonstrate the glide-enabling Hero's Cape powerup, [[WatchOutForThatTree he misses the ledge he's supposed to land on and crashes to the ground]]. (These two bugs have been fixed now.)



** To anyone whose played the game, a lot of what Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.)

to:

** To anyone whose who's played the game, a lot of what Marlon Random says is a meme. Some highlights of his include "Did you know you can scamper up walls?", "Aw nuts, a plot twist! The elevator ain't gonna move until we refill the cup with milkshake." and "This music's pretty catchy, huh?" [[http://www.youtube.com/watch?v=ZghJIFGY7Cw This]] explains it pretty well. (And yes, that is an edited version of a story level.)



* ObviousBeta: The first release had LoadsAndLoadsOfLoading, even on the digital version, severe framerate drops even on levels from previous games, and an annoying bug that prevented stickers from being placed ''anywhere'' in Create Mode. In addition, there are some slight engine differences which mean that some ''2'' and ''1'' levels will behave oddly, either [[GameBreakingBug distressingly]] or [[GoodBadBugs hilariously]].

to:

* ObviousBeta: The first initial release had LoadsAndLoadsOfLoading, even on the digital version, severe framerate drops even on levels from previous games, and an annoying bug that prevented stickers from being placed ''anywhere'' in Create Mode. In addition, there are some slight engine differences which mean that some ''2'' and ''1'' levels will behave oddly, either [[GameBreakingBug distressingly]] or [[GoodBadBugs hilariously]].
18th Dec '16 4:20:48 PM TropesForever
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* EnsembleDarkhorse: Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
** Eve too. Half the game's fanart is people {{Shipping}} the two together.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Clive Handforth. He's a nigh-impossible-to-hate combination of adorable character design (he's made of office supplies!), varying degrees of cynicism, and tendency to utter the best lines in the game. Perhaps if he'd cheer up if he knew he had so many fans! [[TheEeyore Or not.]]
** Eve too. Half the game's fanart is people {{Shipping}} the two together.her with Clive.


Added DiffLines:

* FountainOfMemes: Almost everything Marlon Random says has become a meme.
12th Nov '16 9:57:14 AM mlsmithca
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* AndTheFandomRejoiced:
** Whenever a new DLC pack is announced, especially if it's based on something popular like Creator/DCComics, Series/DoctorWho or Franchise/TheMuppets.
** The is also the reaction whenever a new game is announced. Doubly when its new features are revealed.
11th Nov '16 12:23:36 PM TropesForever
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Added DiffLines:

* AndTheFandomRejoiced:
** Whenever a new DLC pack is announced, especially if it's based on something popular like Creator/DCComics, Series/DoctorWho or Franchise/TheMuppets.
** The is also the reaction whenever a new game is announced. Doubly when its new features are revealed.
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