History YMMV / LittleBigPlanet

17th Jan '18 4:02:29 PM speedyboris
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** [[https://www.youtube.com/watch?v=CPWgDmyCXWY&t=0m35s The female opera vocal when you collect a Sound Bubble.]]
11th Jan '18 11:52:51 PM SkylaNoivern
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* ContestedSequel: Due to the bad launch of the game and the many bugs it had (or still has), many fans stuck to [=LittleBigPlanet=] 2 for a while.

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* ContestedSequel: Due to the bad rushed launch of the game and the many bugs that it had (or (some of which are still has), lurking), many fans stuck to [=LittleBigPlanet=] 2 for a while.
28th Dec '17 3:55:11 PM MegaMarioMan
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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''Franchise/MetalGear'', and [[VideoGame/{{Resistance}} Resistance: Fall of Man]]. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.

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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''Franchise/MetalGear'', and [[VideoGame/{{Resistance}} ''[[VideoGame/{{Resistance}} Resistance: Fall of Man]].Man]]''. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.



** Cock-a-doodle-doo! [[labelnote:Why?]]This is the sound that plays when you get all of the prizes in a level.[[/labelnote]]

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** Cock-a-doodle-doo! [[labelnote:Why?]]This is the sound that plays when you get Collecting all of the prizes in a level.[[/labelnote]]level is indicated by a "cock-a-doodle-doo", sure to become identifiable by those looking for HundredPercentCompletion.
15th Oct '17 12:55:22 AM TropesForever
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* SugarWiki/SweetDreamsFuel: ''[=LittleBigPlanet=]'' is a sweet dreamscape put into the form of a video game. [[http://www.youtube.com/watch?v=DMGljB4MJ_w Even]] [[http://www.youtube.com/watch?v=LlGfDVK-ZPE the]] [[http://www.youtube.com/watch?v=bYt7r5f8cQ8 soundtrack]] [[http://www.youtube.com/watch?v=JZKLoeVVgQ4 alone]] [[http://www.youtube.com/watch?v=8loL0ALQs4w is]] [[http://www.youtube.com/watch?v=n7x8IR-LXuw uplifting]]. And when your pretty little dream is over? [[WideOpenSandbox You can always have some more just the way you want them, or someone else's]].
14th Oct '17 3:31:41 PM TropesForever
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* MisaimedMarketing: For a happy, E-rated game, some of the downloadable costume packs are rather un-kid-friendly. Examples include ''ComicBook/TwoThousandAD'', ''ComicBook/{{Watchmen}}'', ''Franchise/MetalGear'', and [[VideoGame/{{Resistance}} Resistance: Fall of Man]]. Though this is justified, as the marketing on this this one is actually pretty specifically aimed. Kids aren't likely to buy DLC, and slightly older kids who might buy some of it probably wouldn't spend their money on something extra if they don't recognize it. The ''game's'' PeripheryDemographic is the ''DLC's'' intended demographic.


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* AccidentalInnuendo: "I'm a wooden steed. Grab my soft material, and we can go for a ride!"


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* MostAnnoyingSound: Little Xim, the kid who "tells" you about the extra challenges alongside the main story, by constantly kiddie screaming all the damn time as soon as you start the stage. Thankfully you can shut him up with the Circle button, but it doesn't really encourage matters as his sound effect is the same one as the developer's logo! Creator/MediaMolecule, were you guys thinking?


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* SurpriseDifficulty: Awww, it's a cute little Sackboy! Aww, look at him running around with his tongue out! Aww...wait, impact explosives? With jetpacks? And falling stalactites? This isn't cute, this is cruel! You want me to fight bosses now? There weren't any bosses before! And what's this about [[ThatOneLevel a Bunker]]?


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* ThatOnePuzzle:
** The multiplayer puzzle in Serpent Shrine. Here's the picture: There's a tunnel that has massive, flaming snakes running through it. They appear too fast to just run through. There are 3 balls that are lowered by winches, and can be grabbed. Up top, there is a button that lowers the winches, allowing the partner to grab onto one. Step off the switch, and the balls go back up. At the end, after the third ball, there are two Prize Bubbles. Understand, now? Well, it's just frustrating. Your partner will invariably be worse than you, and will either not grab on in time or step off/on the switch in time to get roasted by the snake. Did you know that if the person in the tunnel dies, you only have 4 chances, total? The puzzle's location is far in the level, making it irritating to get to. It's a subjective puzzle, since it depends on if your partner is absolutely PERFECT at doing one of the tasks. The player on the buttons has to be in the exact center or else the snakes will kill the other player regardless of being raised or not.
** The multiplayer puzzle in the Great Magician's Palace in the first game is easier, but still irritating. The first part is the bad one, and it involves one player running back and forth pressing buttons to spawn cubes in a vertical shaft. The left button spawns a cube on the left, and the right one... well, it spawns a cube on the right. The trouble is that you need to move quickly, because the cubes will eventually despawn and leave Sackboy falling down to the bottom, but you also can't move TOO quickly, or else a cube will probably fall over and crush your Sackboy. When you get to the top, the game wants you to repeat this with the player on top jumping between buttons instead to spawn cubes for the player on the bottom, but you can just [[CuttingtheKnot have the player at the top activate the checkpoint and have the player at the bottom kill themselves to spawn at the top]]. The second part is much easier than that; it just has the players syncing up their movements so that one spawns platforms for the other so they can get over a pit of fire.
** Honorable mention goes to the 4X puzzles, but the trouble in that is merely ''getting'' four players together to attempt them.
* ThatOneSidequest:
** Getting 100% completion in every area of the game is an exercise in futility. Completion of some of the harder areas like "The Metropolis" or "The Canyons" is possible, but to ace "The Islands," "The Temples," and "The Wilderness" AND obtain all of the items in the stage is practically a superhuman feat. The worst offender is [[http://www.youtube.com/watch?v=47MF6o5_Uto a spinning wheel of death that will throw you into an instant-death electrocution]] if you have not either: A) perfectly memorized the working's of LBP's physics system, or B) inherited a sort of muscle memory due to playing that part of the stage over and over. [[http://www.youtube.com/watch?v=T29bgo-ZDls You'll still feel stupid when you find out how to do it the easy way]].
** Acing Boom Town. You have to beat the level without dying. Said level's primary theme is explosives. That you handle manually. Which is easy enough to do if you're careful (provided you don't accidentally stand on the wrong part of one of the switches). Then you get to the final stretch, and they throw jetpacks into the mix (more specifically flying under a series of three pillars with precise timing, then dropping a bomb on some terrain. At least twice).
** Really getting 100% completion on Boom Town this level is arguably worse, given that at least one chunk of items requires another player (and reminding you once more that this is the explosives level... With friends like these...).
** There's also getting hundred percent completion on the [[ThatOneLevel Serpent Shrine level.]] It's not acing the level that is difficult [[ThatOneBoss (Although the boss fight is pretty irritating)]], it's the multiplayer puzzle where you must have one person manually raise and lower the fuzzy balls that bring safety, while another person goes through a tunnel of snakes. While most multiplayer puzzles can actually be completed by yourself using two controllers, this is not one of them. Only people with videogame-themed superpowers are able to pass through the tunnel with success. Even worse, what the other person is doing is always far easier-looking then it actually is, which can lead to profanity.
20th Aug '17 6:48:20 PM nombretomado
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* JustForFun/XMeetsY: It's the karting and customizing aspects of VideoGame/ModNationRacers combined with the building materials from [=LittleBigPlanet=]!
30th Jul '17 4:38:15 PM nombretomado
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* JustForFun/XMeetsY: It's the karting and customizing aspects of VideoGame/ModNationRacers combined with the building materials from [=LittleBigPlanet=]!
22nd Jul '17 11:31:25 PM TropesForever
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* ItsShortSoItSucks: The original game had 8 worlds with 3 levels each (4 for the Gardens because of the Introduction and 4 for the Wilderness because of the BossOnlyLevel) and 3 side levels. The second game had 6 worlds with 5 levels each (6 for [=DaVinci's=] Hideout because of the Introduction) and 3 side levels. This game has only 4 worlds with 5 levels each and at least 2 side levels (5 for Manglewood, 3 for the Ziggurat, and none in the Prologue). However, thanks to the [[DynamicLoading Dynamic Thermometer setting]], the levels are longer than they used to be.
One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.

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* ItsShortSoItSucks: The original game had 8 worlds with 3 levels each (4 for the Gardens because of the Introduction and 4 for the Wilderness because of the BossOnlyLevel) and 3 side levels. The second game had 6 worlds with 5 levels each (6 for [=DaVinci's=] Hideout because of the Introduction) and 3 side levels. This game has only 4 worlds with 5 levels each and at least 2 side levels (5 for Manglewood, 3 for the Ziggurat, and none in the Prologue). However, thanks to the [[DynamicLoading Dynamic Thermometer setting]], the levels are longer than they used to be.
be. One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.
17th May '17 5:06:42 PM TropesForever
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* BestLevelEver: There's bound to be one you enjoy.
14th May '17 5:23:16 PM TropesForever
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* ThatOneLevel: While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels.
** Of note: [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...

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* ThatOneLevel: While there's nothing on the level of The Bunker, there are a few that are infuriating to ace, especially two-part levels.
**
levels. Of note: note is [[Film/FullMetalJacket Full Metal Rabbit]] in The Cosmos. The first part of the level pits the player against several guard towers with bad guys tossing impact explosives at the player. To proceed, these impact explosives must be tossed back at the towers to destroy them. Later on, there are several platforms over fiery pits; each platform has a bad guy shooting flamethrowers at regular intervals. Mess up the timing on one of them and you're dead, spoiling your Ace run. The second part has the player riding the Robobun, which has unforgiving JumpPhysics, extremely floaty movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can OneHitKO you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal...



** One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.
* MemeticMutation

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** One contributing factor is how little time the player gets to spend with the three new characters. They are only given a handful of levels, as compared to [=LittleBigPlanet=] 2 which often used and expanded a gameplay concept in five different levels. This results in the final boss being trickier than intended as the player has little experience using the new heroes. It also doesn't help that, without the Sackpocket, the three new heroes have much shallower gameplay than Sackboy.
* MemeticMutationMemeticMutation:



* PortingDisaster: Within itself. Levels intended for ''2'' or ''1'' may not function correctly due to subtle engine differences, some of which can make more complicated, precision-requiring levels [[GameBreakingBug completely unplayable]].
** Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from [=PS3=] to [=PS4=], you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!
*** And on top of ''that'', the Space Background material from the same DLC was originally broken at first. It's since been fixed.

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* PortingDisaster: Within itself. Levels intended for ''2'' or ''1'' may not function correctly due to subtle engine differences, some of which can make more complicated, precision-requiring levels [[GameBreakingBug completely unplayable]].
**
unplayable]]. Of particular note are the chatting teeth in the Joker level of the DC Comics pack. In 2 the teeth stood still, whilst in 3 they move and rotate, often flipping over and rendering themselves undefeatable. While this isn't normally a problem as they're easy enough to skip, there are three prize bubbles that require you to bounce on top of a teeth's brain to reach. One in particular has teeth that constantly shoot far away from the box, requiring you to wait for when it's close to the box ''and'' the right way up. Oh, and if you went from [=PS3=] to [=PS4=], you are required to do this as your DLC progress isn't carried over. Hope you like constantly playing half the level with barely skippable cutscenes just for one bubble!
*** And on top of ''that'', the Space Background material from the same DLC was originally broken at first. It's since been fixed.
bubble!
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