History YMMV / Limbo

12th May '16 6:29:59 PM Aphelion819
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Added DiffLines:

* SweetDreamsFuel: Most of the soundtrack (when it isn't ominous) is comprised of angelic choirs, lush electronic drones, and downright ''heavenly'' ambient swells. "Machine Gun Tranquility" (despite its title) perfectly sets the mood.
26th Feb '16 1:33:52 PM Miracle@StOlaf
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* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities (living and dead) means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.

to:

* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities (living and dead) means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] terrifyingly come to life.
14th Feb '16 12:33:32 AM Miracle@StOlaf
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* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.

to:

* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities (living and dead) means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.
3rd Feb '16 11:12:13 PM Miracle@StOlaf
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* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms peril or challenge, but the heavily industrial flavor and lack of other entities means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.

to:

* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.
3rd Feb '16 11:07:53 PM Miracle@StOlaf
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Added DiffLines:

* DisappointingLastLevel: The second half of the game definitely doesn't disappoint in terms peril or challenge, but the heavily industrial flavor and lack of other entities means it isn't nearly as bleak or disturbing as the the earlier chapters, which can be accurately described as looking like a [[Literature/ScaryStoriesToTellInTheDark Stephen Gammell drawing]] come to life.
24th Jan '16 5:59:54 PM Nire
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** The lich-things that land on your head, controlling your directional movement. They look like they burrow into your brain. Compared to some examples above, they aren't changed when the gore-filter is turned on.

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** The lich-things leech-things that land on your head, controlling your directional movement. They look like they burrow into your brain. Compared to some examples above, they aren't changed when the gore-filter is turned on.
23rd Dec '15 11:40:01 AM BreakinBenny
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* AlternativeCharacterInterpretation: [[http://www.dorkly.com/video/33102/limbo-with-a-flashlight Limbo with a Flashlight]] gives an... ''interesting'' interpretation.

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* AlternativeCharacterInterpretation: [[http://www.dorkly.com/video/33102/limbo-with-a-flashlight [[https://www.youtube.com/watch?v=MVMKpcbCn4M Limbo with a Flashlight]] gives an... an… ''interesting'' interpretation.



** A subtle rumbling can be heard whenever the spider is present. [[spoiler: Immediately after being impaled, it ceases.]]

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** A subtle rumbling can be heard whenever the spider is present. [[spoiler: Immediately [[spoiler:Immediately after being impaled, it ceases.]]



** Your deaths, the deaths you inflict, and the er... "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps. Or the wasp later on.

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** Your deaths, the deaths you inflict, and the er... er… "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps. Or traps… or the wasp later on.
8th Nov '14 3:51:13 AM diamonddmgirl
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* {{Squick}}: Turning off gore can ease some of the squickness or avert it, but here's a few examples of squick, in case you're debating if you should tunr it on:

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* {{Squick}}: Turning off gore can ease some of the squickness or avert it, but here's a few examples of squick, in case you're debating if you should tunr turn it on:
20th Aug '14 1:57:12 AM TheNewPlague
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** The tribal kids. They keep out strangers by using a fake spider made out of wood, trap their whole village, and when they spot you, run away. You later find some other kids, who look like them, but they chase you down, through their own traps, killing themselves one by one. They most likely saw you as an intruder, but it makes you wonder why they are so hostile when you look a little like them.



** Two achievements can avert this greatly: Getting all the eggs and doing a no-death run. The eggs are usually easy to get to, but the last one players will have trouble with is the physics-based puzzle that requires you to manipulate boxes and gravity to get over to it. The no-death run can be completed with 5 deaths or less, with the challenge being how much you can remember of the game.



* PlayerPunch: Too many to count.
* {{Squick}}:
** Your deaths, the deaths you inflict, and the er... "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps. Or the wasp later on.

to:

* PlayerPunch: Too many Right from the horrid deaths of the boy, to count.
finding hundreds of corpses of other kids, having fallen to traps and the enviroment. It really makes you feel alone.
* {{Squick}}:
{{Squick}}: Turning off gore can ease some of the squickness or avert it, but here's a few examples of squick, in case you're debating if you should tunr it on:
** Your deaths, the deaths you inflict, and the er... "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps. Or the wasp later on. on.
** The lich-things that land on your head, controlling your directional movement. They look like they burrow into your brain. Compared to some examples above, they aren't changed when the gore-filter is turned on.
8th Aug '14 10:19:07 PM helix
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** Brain parasites. That is all.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Limbo