History YMMV / LegacyOfKain

8th Jul '16 12:22:25 AM Wooboo
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** At one point during ''Soul Reaver 2'', the Elder God flat-out states that Kain will "seduce" Raziel if he isn't careful. [[ThatCameOutWrong Granted, that probably wasn't what it meant, but still...]]
24th Jun '16 9:36:01 PM Eagal
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* MemeticMutation - "This edifice was clearly significant, but I did not yet have the means to reach it."

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* MemeticMutation - MemeticMutation:
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"This edifice was clearly significant, but I did not yet have the means to reach it."



* TheWoobie - Raziel goes through ''a lot.'' He gets destroyed and abused and manipulated so many times in so many humiliating ways that you can't help but feel sorry for him.

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* TheWoobie - TheWoobie:
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Raziel goes through ''a lot.'' He gets destroyed and abused and manipulated so many times in so many humiliating ways that you can't help but feel sorry for him.



** [[LastOfHisKind Poor]], ''[[GodIsEvil poor]]'' [[EpiphanicPrison Janos]] [[FateWorseThanDeath Audron]].

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** [[LastOfHisKind Poor]], ''[[GodIsEvil poor]]'' [[EpiphanicPrison Janos]] [[FateWorseThanDeath %%** Janos Audron]].
24th Jun '16 9:30:20 PM Eagal
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* FollowTheLeader: ''Defiance'''s combat system is obviously inspired from ''Franchise/DevilMayCry'', which had come out 2 years prior. When you think about it, it was actually one of its first followers, before ''VideoGame/GodOfWar'' and ''VideoGame/NinjaGaiden'' made everyone forget about it.
4th Jun '16 4:30:09 PM nombretomado
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* VisualEffectsOfAwesome: The sprite-based ''Blood Omen'' not withstanding, the entire series received acclaim for looking gorgeous, with the last game, ''Defiance'', looking amazing for the PS2.

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* VisualEffectsOfAwesome: The sprite-based ''Blood Omen'' not withstanding, the entire series received acclaim for looking gorgeous, with the last game, ''Defiance'', looking amazing for the PS2.[=PS2=].
21st Mar '16 2:36:23 AM immortalfrieza
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** Also in Blood Omen, [[DiscOneNuke the Flay item is the most commonly found item in the game,]] can kill most enemies with a couple hits, and can easily be acquired in infinite amounts at the very first spirit forge the player is likely to run into which even has a bat form beacon right next to it. Aside from the Energy Bank it's highly unlikely you'll have reason to use any other item in the game, and it makes all direct attack spells just about pointless.
** In Blood Omen 2, the Charm ability can't control any enemy that can actually fight, but hitting them with it causes them to momentarily stop and do an animation to fight it off, which you can interrupt with an attack. Once you have the ability simply Charm an enemy, do a combo, then repeat and there isn't much in the game that can harm you.



** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.

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** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword. It it MUCH less annoying in Defiance, as he does much the same thing but not as frequently in a more sinister sounding voice.
27th Feb '16 3:13:30 PM DrakeClawfang
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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome.

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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome. Zigzagged with ''Defiance'', though -- the Spectral Realm in that game has more severe visual distortion effects, which made some players physically ill.
26th Feb '16 9:01:59 AM DrakeClawfang
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* GeniusProgramming: A major selling point for ''Soul Reaver'' was that, due to various coding tricks, the game has no load times. While not strictly true[[note]]There ''are'' load times, but they're short and hidden by the animations for things like doors and gates opening, which is why such things are located in seemingly arbitrary places[[/note]], it does allow players to travel across Nosgoth in realtime with nothing to hinder them.



* MostAnnoyingSound - Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.

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* MostAnnoyingSound - MostAnnoyingSound:
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Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.



* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- Creator/SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2''. Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it [[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans.

to:

* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- Creator/SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2''. Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it [[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up
''Nosgoth'', being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of an MMO action game, has not been very well received by most fans, who loved the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans.original games for their gothics stories.



** The opening cutscenes of Soul Reaver and Soul Reaver 2 look absolutely amazing for their time.

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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome.
** The opening cutscenes of ''[[https://www.youtube.com/watch?v=4DOKzTHaPfM Soul Reaver]]'' and ''[[https://www.youtube.com/watch?v=CRZMxCkBv_4 Soul Reaver and Soul Reaver 2 look absolutely amazing 2]]'' were stunning for their time.
15th Nov '15 1:31:36 AM MarcusSmiter
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* AwesomeMusic: The series is not really known for its soundtrack but [[http://www.youtube.com/watch?v=jIR9wrc6H3c&feature=related Ozar Midrashim]] remains memorable as its one iconic theme.

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* AwesomeMusic: The series is not really known for its soundtrack but [[http://www.[[https://www.youtube.com/watch?v=jIR9wrc6H3c&feature=related com/watch?v=YNWSDvDqm9g Ozar Midrashim]] remains memorable as its one iconic theme.
7th Oct '15 4:49:59 PM Grobi
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7th Oct '15 4:49:15 PM Grobi
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LegacyOfKain