History YMMV / LegacyOfKain

21st Mar '16 2:36:23 AM immortalfrieza
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** Also in Blood Omen, [[DiscOneNuke the Flay item is the most commonly found item in the game,]] can kill most enemies with a couple hits, and can easily be acquired in infinite amounts at the very first spirit forge the player is likely to run into which even has a bat form beacon right next to it. Aside from the Energy Bank it's highly unlikely you'll have reason to use any other item in the game, and it makes all direct attack spells just about pointless.
** In Blood Omen 2, the Charm ability can't control any enemy that can actually fight, but hitting them with it causes them to momentarily stop and do an animation to fight it off, which you can interrupt with an attack. Once you have the ability simply Charm an enemy, do a combo, then repeat and there isn't much in the game that can harm you.



** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.

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** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword. It it MUCH less annoying in Defiance, as he does much the same thing but not as frequently in a more sinister sounding voice.
27th Feb '16 3:13:30 PM DrakeClawfang
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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome.

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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome. Zigzagged with ''Defiance'', though -- the Spectral Realm in that game has more severe visual distortion effects, which made some players physically ill.
26th Feb '16 9:01:59 AM DrakeClawfang
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* GeniusProgramming: A major selling point for ''Soul Reaver'' was that, due to various coding tricks, the game has no load times. While not strictly true[[note]]There ''are'' load times, but they're short and hidden by the animations for things like doors and gates opening, which is why such things are located in seemingly arbitrary places[[/note]], it does allow players to travel across Nosgoth in realtime with nothing to hinder them.



* MostAnnoyingSound - Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.

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* MostAnnoyingSound - MostAnnoyingSound:
**
Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.



* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- Creator/SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2''. Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it [[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans.

to:

* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- Creator/SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2''. Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it [[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up
''Nosgoth'', being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of an MMO action game, has not been very well received by most fans, who loved the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans.original games for their gothics stories.



** The opening cutscenes of Soul Reaver and Soul Reaver 2 look absolutely amazing for their time.

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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome.
** The opening cutscenes of ''[[https://www.youtube.com/watch?v=4DOKzTHaPfM Soul Reaver]]'' and ''[[https://www.youtube.com/watch?v=CRZMxCkBv_4 Soul Reaver and Soul Reaver 2 look absolutely amazing 2]]'' were stunning for their time.
15th Nov '15 1:31:36 AM MarcusSmiter
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* AwesomeMusic: The series is not really known for its soundtrack but [[http://www.youtube.com/watch?v=jIR9wrc6H3c&feature=related Ozar Midrashim]] remains memorable as its one iconic theme.

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* AwesomeMusic: The series is not really known for its soundtrack but [[http://www.[[https://www.youtube.com/watch?v=jIR9wrc6H3c&feature=related com/watch?v=YNWSDvDqm9g Ozar Midrashim]] remains memorable as its one iconic theme.
7th Oct '15 4:49:59 PM Grobi
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Added DiffLines:

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7th Oct '15 4:49:15 PM Grobi
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7th Oct '15 4:48:23 PM Grobi
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** The Sarafan Lord in ''Blood Omen 2''. For all the fear surrounding him, the fight itself proves to little different from the combat in the rest of the game apart from the amount of damage it takes to kill him. The fight start with same strategy of blocking his attacks and hitting him back with [[PlayingWithFire Incinerate]] while avoiding his unblockable attacks, and when Kain gets the Soul Reaver back the fight is about the same as any another in the game apart from the boss's attacks doing more damage.

to:

** The Sarafan Lord in ''Blood Omen 2''. For all the fear surrounding him, the fight itself proves to be little different from the combat in the rest of the game apart from the [[DamageSpongeBoss amount of damage it takes to kill him.him]]. The fight start with same strategy of blocking his attacks and hitting him back with [[PlayingWithFire Incinerate]] while avoiding his unblockable attacks, and when Kain gets the Soul Reaver back the fight is about the same as any another in the game apart from the boss's attacks doing more damage.



** The wraith-blade in ''Defiance''; in ''Soul Reaver'' and ''Soul Reaver 2'', it looked like a simple blade of energy emminating from Raziel's arm. In Defiance, it looked like a complete spectral sword, complete with a hilt he would grab; this was the intended appearance of the weapon all along, but graphical limitations at the time prevented it. Some prefer the original look due to it feeling more primal and "otherly", some feel that it shouldn't have been changed simply for continuity's sake. Others enjoy the look of the new blade, noting that it lends itself better to combat more complex than Raziel flailing his right arm about, and point out that the previous reavers- especially the fire reavers - looked like Raziel just stuck a traffic cone over his hand.

to:

** The wraith-blade in ''Defiance''; in ''Soul Reaver'' and ''Soul Reaver 2'', it looked like a simple blade of energy emminating from Raziel's arm. In Defiance, it looked like a complete spectral sword, complete with a hilt he would grab; this was the intended appearance of the weapon all along, but graphical limitations at the time prevented it. Some prefer the original look due to it feeling more primal and "otherly", some feel that it shouldn't have been changed simply for continuity's sake. Others enjoy the look of the new blade, noting that it lends itself better to combat more complex than Raziel flailing his right arm about, and point out that the previous reavers- reavers - especially the fire reavers - looked like Raziel just stuck a traffic cone over his hand.



* ContestedSequel: ''Blood Omen 2''; some fans hate it(see Dork Age, below) for being "out of place" with the rest of the series in terms of tone and content, and possessing the only true scrappy in the series, while at the same time presenting Kain with a characterization drastically different from what he showed in either ''Soul Reaver'' game. Others enjoy it for capturing the PuzzleBoss aspect that was dropped in ''Soul Reaver 2'' and ''Defiance'', and found it's use of steam punk and magitech unique and interesting, and justify it by pointing out that the game takes place in a separate time period from the rest of the setting, and pointing out that elements of steam punk and magitech ''were'' present in both ''Blood Omen'' and ''Soul Reaver'', just considerably less preeminent(and in the former case, sometimes harder to pick out due to the graphics), and that Kain's characterization is appropriate for the time frame.
* DisappointingLastLevel: ''Blood Omen 2'' - The game starts promising, and most stages are true to the "gothic", pseudo-medieval flavour of the games in the series, with some steampunk technology introduced to show that centuries had passed in the plot - an enjoyable and credible fantasy setting. [[spoiler: Then, the last few stages are set in a pseudo-sci-fi alien facility that would look more at home in a futuristic FPS than in a Legacy of Kain game. A game where its fun-factor was playing as a vampire, exploring atmospheric gothic/baroque architecture, attacking human guards and knights, was turned into a messing of genres where you have to find the switch to progress in bland similar corridors with little lights on the walls. The Hylden themselves, previously alluded to in ''Soul Reaver 2,'' are something of a GiantSpaceFleaFromNowhere, but ''Defiance'' brings them more in-line with the feel of the setting.]]
** This is due to Blood Omen 2 being influenced by TWO canceled games that project lead Steve Ross had previously worked on. The first half of the game has elements of an unreleased Dreamcast title called Chakan 2 (a sequel to a Sega Genesis title) while the last part of Blood Omen 2 was influenced by a cancelled title called Sirens. Both unfinished games were entirely unrelated to each other hence the jarring differences when game elements were utilized in Blood Omen 2.
* DorkAge: ''Blood Omen 2'', which starts out with the traditional pseudo-medieval setting the series is known for and later descends into a SteamPunk setting rife with {{Magitek}} and extra-dimensional demons trying to invade Nosgoth. ''Defiance'' explains some of it, but keep in mind ''Defiance'' originally came out ''after'' ''Blood Omen 2''...
** Granted, there was always a bit of SteamPunk and magitek in the original ''Blood Omen'' as well as ''Soul Reaver'', it just wasn't as promeniently focused as it was in ''Blood Omen 2''.
*** Considering that Blood Omen 2 took place about 400 years after the first game there had to be some technological advancements.
**** And the first game had some really weird magitek of its own - how about a machine that makes animated armor soldiers in Malek's bastion?
***** And Soul Reaver 1 doesn't even sometimes bother with magic part of magitek - like in Melchiah's clan territory. Really, of all the series, SR2 and Defiance are the less magitek-y ones.

to:

* ContestedSequel: ''Blood Omen 2''; some fans hate it(see it (see Dork Age, below) for being "out of place" with the rest of the series in terms of tone and content, and possessing the only true scrappy in the series, while at the same time presenting Kain with a characterization drastically different from what he showed in either ''Soul Reaver'' game. Others enjoy it for capturing the PuzzleBoss aspect that was dropped in ''Soul Reaver 2'' and ''Defiance'', and found it's its use of steam punk and magitech unique and interesting, and justify it by pointing out that the game takes place in a separate time period from the rest of the setting, and pointing out that elements of steam punk and magitech ''were'' present in both ''Blood Omen'' and ''Soul Reaver'', just considerably less preeminent(and preeminent (and in the former case, sometimes harder to pick out due to the graphics), and that Kain's characterization is appropriate for the time frame.
* DisappointingLastLevel: ''Blood Omen 2'' - The game starts promising, and most stages are true to the "gothic", pseudo-medieval flavour of the games in the series, with some steampunk technology introduced to show that centuries had passed in the plot - an enjoyable and credible fantasy setting. [[spoiler: Then, the last few stages are set in a pseudo-sci-fi alien facility that would look more at home in a futuristic FPS than in a Legacy of Kain game. A game where its fun-factor was playing as a vampire, exploring atmospheric gothic/baroque architecture, attacking human guards and knights, was turned into a messing mishmash of genres where you have to find the switch to progress in bland similar corridors with little lights on the walls. The Hylden themselves, previously alluded to in ''Soul Reaver 2,'' 2'', are something of a GiantSpaceFleaFromNowhere, but ''Defiance'' brings them more in-line with the feel of the setting.]]
**
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This is due to Blood Omen 2 being influenced by TWO canceled games that project lead Steve Ross had previously worked on. The first half of the game has elements of an unreleased Dreamcast title called Chakan 2 (a sequel to a Sega Genesis title) while the last part of Blood Omen 2 was influenced by a cancelled title called Sirens. Both unfinished games were entirely unrelated to each other hence the jarring differences when game elements were utilized in Blood Omen 2.
* DorkAge: ''Blood Omen 2'', which starts out with the traditional pseudo-medieval setting the series is known for and later descends into a SteamPunk setting rife with {{Magitek}} and extra-dimensional demons trying to invade Nosgoth. ''Defiance'' [[AuthorsSavingThrow explains some of it, it]], but keep in mind ''Defiance'' originally came out ''after'' ''Blood Omen 2''...
** Granted, there was always a bit of SteamPunk and magitek in the original ''Blood Omen'' as well as ''Soul Reaver'', it just wasn't as promeniently focused as it was in ''Blood Omen 2''.
*** Considering that Blood Omen 2 took place about 400 years after the first game there had to be some technological advancements.
**** And the first game had some really weird magitek of its own - how about a machine that makes animated armor soldiers in Malek's bastion?
***** And Soul Reaver 1 doesn't even sometimes bother with magic part of magitek - like in Melchiah's clan territory. Really, of all the series, SR2 and Defiance are the less magitek-y ones.
2''...



* MoralEventHorizon: Kain is initially believed to have crossed it when he chose not to sacrifice himself to restore the Pillars of Nosgoth simply because he wanted to rule of the world himself, and again with tossing Razeil into the abyss simply because he developed a Dark Gift before him. [[spoiler: He's saved from it with TheReveal in ''Defiance'' he found himself in a lose lose situation, where Nosgoth would be doomed to an invasion by the Hylden if he died as the last vampire in Nosgoth, and that his actions with Raziel he had no choice doing do YouCannotFightFate present.]]

to:

* MoralEventHorizon: Kain is initially believed to have crossed it when he chose not to sacrifice himself to restore the Pillars of Nosgoth simply because he wanted to rule of the world himself, and again with tossing Razeil Raziel into the abyss simply because he developed a Dark Gift before him. [[spoiler: He's saved from it with TheReveal in ''Defiance'' he ''Defiance'': He found himself in a lose lose situation, where Nosgoth would be doomed to an invasion by the Hylden if he died as the last vampire in Nosgoth, and that his actions with Raziel he had no choice doing do in due to YouCannotFightFate present.]]



** And in ''Soul Reaver'', the sharp noise that Raziel's claws make when he digs into scaleable walls or moveable blocks. On the other hand, the sound remain in the next 3 games. And for a lot of fans is the [[MostWonderfulSound opposite.]]
* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2.'' Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it[[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans. Meanwhile, SiliconKnights has turned into a possible dodged bullet; their next two games were very well received (''VideoGame/MetalGearSoldTheTwinSnakes'' as well as the near-universally acclaimed ''VideoGame/EternalDarkness'') but the two after ''those'' were anything but, effectively putting the studio in the ground even before they managed to lose a huge lawsuit against EpicGames that [[EpicFail they started themselves.]]

to:

** And in ''Soul Reaver'', the sharp noise that Raziel's claws make when he digs into scaleable walls or moveable blocks. On the other hand, the sound remain in the next 3 games. And for a lot of fans is the [[MostWonderfulSound opposite.]]
* OnlyTheCreatorDoesItRight: Most of the series is considered inferior to ''Blood Omen'', since its designers -- SiliconKnights Creator/SiliconKnights -- were cut out of the loop, the trademark essentially stolen by the publisher.
** The BrokenBase surrounding this started fading with ''Soul Reaver 2.'' 2''. Mechanically, it fixed many of ''Soul Reaver's'' problems like the repetitive block puzzles. Story-wise, many players infuriated with ''Soul Reaver's'' rushed cliffhanger and smaller amounts of plot were pleased with where the plot went, a return to a story driven feel instead of sparse cutscenes and dialog, and even with ''Soul Reaver 2's'' own cliffhanger, which clearly had more planning and thought put into it[[note]]Ironically, it [[note]]Ironically, the newfound dedication to the series' story also backfired, with most players feeling that ''Soul Reaver 2's'' major shortcoming is gameplay, something they tried to rectify for ''Defiance'' which, of course, just ended up being another case of YMMV[[/note]]. Crystal Dynamics taking advantage of the time-travel aspect to add in heaps of ContinuityPorn was also pleasing to many fans. Meanwhile, SiliconKnights has turned into a possible dodged bullet; their next two games were very well received (''VideoGame/MetalGearSoldTheTwinSnakes'' as well as the near-universally acclaimed ''VideoGame/EternalDarkness'') but the two after ''those'' were anything but, effectively putting the studio in the ground even before they managed to lose a huge lawsuit against EpicGames that [[EpicFail they started themselves.]]



* PlayerPunch: [[spoiler: Razeil's HeroicSacrifice. Even Kain is hurt by it.]]

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* PlayerPunch: [[spoiler: Razeil's Raziel's HeroicSacrifice. Even Kain is hurt by it.]]



*** Fridge Brillance comes to mind if you see it trough Raziel's eyes. For him, this unavoidable fights means that he is getting closer to his true destiny and everyone is trying to stop him at all cost from succeding. So every time he dies it only serves to reinforce that he must get to his destiny a soon as possible, without thinking for a second that this may be a trap and bites him in the ass. It works for Soul Reaver 2 but not for Defiance, where he already learned from this mistake so the unavoidable fights here are meaningless and repetitive even with the new combat system.
27th Jul '15 12:14:24 PM UltramanMattia
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* SpiritualLincesee: These are probably the closest to TheElricSaga videgames we are gonna get.

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* SpiritualLincesee: SpiritualLicensee: These are probably the closest to TheElricSaga videgames we are gonna get.
27th Jul '15 12:12:12 PM UltramanMattia
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Added DiffLines:

* SpiritualLincesee: These are probably the closest to TheElricSaga videgames we are gonna get.
8th May '15 2:28:47 PM ACW
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** [[TheChessmaster Hash'ak'gik, a.k.a. the Dark Entity, the Hylden Lord, and the Sarafan Lord]], is the commander of the Hylden, a race banished to a demon dimension. He [[DemonicPossession possessed Mortanius]] and used him to [[TheCorrupter corrupt the Guardians of the Pillars of Nosgoth]] by murdering Ariel and leaving her lover Nupraptor to find her body and drive the Guardians insane with his grief. This in turn corrupted the Pillars and caused the land to decay and rot with the Guardians. With the corruption of the Pillars, he possesses Janos Audron and rebuilds the Sarafan order of vampire hunters, driving them to endangerment and establishing tyrannical control of human civilization. He uses this control to construct a network of Glyph-powered machines around Nosgoth to direct the energies of the Device, an ancient Hylden war weapon. With Janos imprisoned and deformed to power the Device, the Hylden Lord plans to activate the Device and kill all non-Hylden life in Nosgoth through the Glyph network, including the human Sarafan that loyally serve him.

to:

** [[TheChessmaster Hash'ak'gik, Hash'ak'gik]], a.k.a. [[IHaveManyNames the Dark Entity, the Hylden Lord, and the Sarafan Lord]], is the commander of the Hylden, a race banished to a demon dimension. He [[DemonicPossession possessed Mortanius]] and used him to [[TheCorrupter corrupt the Guardians of the Pillars of Nosgoth]] by murdering Ariel and leaving her lover Nupraptor to find her body and drive the Guardians insane with his grief. This in turn corrupted the Pillars and caused the land to decay and rot with the Guardians. With the corruption of the Pillars, he possesses Janos Audron and rebuilds the Sarafan order of vampire hunters, driving them to endangerment and establishing tyrannical control of human civilization. He uses this control to construct a network of Glyph-powered machines around Nosgoth to direct the energies of the Device, an ancient Hylden war weapon. With Janos imprisoned and deformed to power the Device, the Hylden Lord plans to activate the Device and kill all non-Hylden life in Nosgoth through the Glyph network, including the human Sarafan that loyally serve him.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LegacyOfKain