History YMMV / LegacyOfKain

22nd May '17 9:56:43 AM kikiandlala
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** Want to really crush the game? Just mind control a person and take them to a Wraithforge. Doing so, chains will descend to draw and quarter the poor victim. In return for this human sacrifice, the wraiths will give you 99 of whatever they make instead of the measly amount they normally hand out. Having 99 Hearts of Darkness almost guarantees you'll never have to retreat to your tomb.
1st May '17 11:23:09 AM UltraWanker
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** The [[https://www.youtube.com/watch?v=3OhQoy9ibQ8 Sarafan stronghold]] is a very haunting atmospheric track with a side of martial music.

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** The [[https://www.youtube.com/watch?v=3OhQoy9ibQ8 Sarafan stronghold]] theme is a very haunting atmospheric track with a side of martial music.
1st May '17 4:46:21 AM UltraWanker
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* AwesomeMusic: The series is not really known for its soundtrack but [[https://www.youtube.com/watch?v=YNWSDvDqm9g Ozar Midrashim]] remains memorable as its one iconic theme.

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* AwesomeMusic: The series is not really known for its soundtrack soundtrack, but that doesn't mean it has nothing worth a listen; [[https://www.youtube.com/watch?v=YNWSDvDqm9g Ozar Midrashim]] remains memorable as its one iconic theme.theme.
** The [[https://www.youtube.com/watch?v=3OhQoy9ibQ8 Sarafan stronghold]] is a very haunting atmospheric track with a side of martial music.



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This is due to Blood Omen 2 being influenced by TWO canceled games that project lead Steve Ross had previously worked on. The first half of the game has elements of an unreleased Dreamcast title called Chakan 2 (a sequel to a Sega Genesis title) while the last part of Blood Omen 2 was influenced by a cancelled title called Sirens. Both unfinished games were entirely unrelated to each other hence the jarring differences when game elements were utilized in Blood Omen 2.

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** This is due to Blood Omen 2 being influenced by TWO canceled games that project lead Steve Ross had previously worked on. The first half of the game has elements of an unreleased Dreamcast title called Chakan 2 (a sequel to a Sega Genesis title) while the last part of Blood Omen 2 was influenced by a cancelled title called Sirens. Both unfinished games were entirely unrelated to each other hence the jarring differences when game elements were utilized in Blood Omen 2.



* EnjoyTheStorySkipTheGame: A common criticism of the later entries in the series was that the gameplay had lost its way and they were only worth playing for the story. ''Soul Reaver'' is probably the only entry in the franchise in which the gameplay was praised just as much as the story.

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* EnjoyTheStorySkipTheGame: A Somewhat downplayed, but a common criticism of the later entries in the series was that the gameplay had lost its way and they in the end were only worth playing for the story. ''Soul Reaver'' is probably the only last entry in the franchise in which the gameplay was praised just as much as the story.
5th Oct '16 6:34:33 PM ImpudentInfidel
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** It takes place entirely in an alternate timeline created in ''Defiance'' and destroyed in ''Soul Reaver 2''. If you skip it you miss nothing.
8th Jul '16 12:22:25 AM Wooboo
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** At one point during ''Soul Reaver 2'', the Elder God flat-out states that Kain will "seduce" Raziel if he isn't careful. [[ThatCameOutWrong Granted, that probably wasn't what it meant, but still...]]
24th Jun '16 9:36:01 PM Eagal
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* MemeticMutation - "This edifice was clearly significant, but I did not yet have the means to reach it."

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* MemeticMutation - MemeticMutation:
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"This edifice was clearly significant, but I did not yet have the means to reach it."



* TheWoobie - Raziel goes through ''a lot.'' He gets destroyed and abused and manipulated so many times in so many humiliating ways that you can't help but feel sorry for him.

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* TheWoobie - TheWoobie:
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Raziel goes through ''a lot.'' He gets destroyed and abused and manipulated so many times in so many humiliating ways that you can't help but feel sorry for him.



** [[LastOfHisKind Poor]], ''[[GodIsEvil poor]]'' [[EpiphanicPrison Janos]] [[FateWorseThanDeath Audron]].

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** [[LastOfHisKind Poor]], ''[[GodIsEvil poor]]'' [[EpiphanicPrison Janos]] [[FateWorseThanDeath %%** Janos Audron]].
24th Jun '16 9:30:20 PM Eagal
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* FollowTheLeader: ''Defiance'''s combat system is obviously inspired from ''Franchise/DevilMayCry'', which had come out 2 years prior. When you think about it, it was actually one of its first followers, before ''VideoGame/GodOfWar'' and ''VideoGame/NinjaGaiden'' made everyone forget about it.
4th Jun '16 4:30:09 PM nombretomado
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* VisualEffectsOfAwesome: The sprite-based ''Blood Omen'' not withstanding, the entire series received acclaim for looking gorgeous, with the last game, ''Defiance'', looking amazing for the PS2.

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* VisualEffectsOfAwesome: The sprite-based ''Blood Omen'' not withstanding, the entire series received acclaim for looking gorgeous, with the last game, ''Defiance'', looking amazing for the PS2.[=PS2=].
21st Mar '16 2:36:23 AM immortalfrieza
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** Also in Blood Omen, [[DiscOneNuke the Flay item is the most commonly found item in the game,]] can kill most enemies with a couple hits, and can easily be acquired in infinite amounts at the very first spirit forge the player is likely to run into which even has a bat form beacon right next to it. Aside from the Energy Bank it's highly unlikely you'll have reason to use any other item in the game, and it makes all direct attack spells just about pointless.
** In Blood Omen 2, the Charm ability can't control any enemy that can actually fight, but hitting them with it causes them to momentarily stop and do an animation to fight it off, which you can interrupt with an attack. Once you have the ability simply Charm an enemy, do a combo, then repeat and there isn't much in the game that can harm you.



** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword.

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** Kain's catch phrase, "Vae Victis" turns into this in the first game for his tendency to shout it at the top of his lungs every three or four swings of a sword. It it MUCH less annoying in Defiance, as he does much the same thing but not as frequently in a more sinister sounding voice.
27th Feb '16 3:13:30 PM DrakeClawfang
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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome.

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** The Spectral Realm, and the process of shifting to and from it, creates some very cool visuals, and the Spectral Realm itself looks awesome. Zigzagged with ''Defiance'', though -- the Spectral Realm in that game has more severe visual distortion effects, which made some players physically ill.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.LegacyOfKain