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* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. ''VideoGame/SpaceQuestIV'' mocks this by featuring a similarly titled game called ''Boom'' with no inventory, no interface, or any kind of interactivity at all.

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* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. ''VideoGame/SpaceQuestIV'' ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' mocks this by featuring a similarly titled game called ''Boom'' with no inventory, no interface, or any kind of interactivity at all.
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* PortingDisaster: Some people feel the VGA upgrade for the FM-Towns and talkie CD re-release is this, with the quality of the VGA artwork resulting in divided opinions. While the Towns version is usually regarded as superior to the talkie release due to all the original dialogue being intact, it suffers from an improper aspect ratio. For the talkie release, while the quality of the vocal performances are top-notch, the rewritten and condensed dialogue has proven a bone of contention for many, and some of the VGA upgrades made for the Towns were not implemented here, resulting in jarring moments where the original EGA artwork clashes with the changed aesthetic.
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* ParodyDisplacement: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.

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* ParodyDisplacement: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's its "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.

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* ParodyDisplacement: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.



* SignatureScene: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.
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* PresumedFlop: Due to the intended sequels never materializing and the fact that it's a bit overshadowed by other [=LucasArts=] adventures, many mistakenly assume the game was a flop on release. In actuality, it did fairly well, and even performed well enough to warrant a sequel, but the development team simply decided to pursue other commitments. In fact, it was successful enough to get an UpdatedRerelease, which would absolutely have not happened had it truly done poorly.
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What An Idiot is wrongly formatted and belongs on Video Games not here
Tabs MOD

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dewicking disambig


* WeirdAlEffect: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.
* WhatAnIdiot: The Glassmakers and their scythe of sharpness. They've spent a lot of time and effort preparing a super-weapon that empowers one person to defend against an invading army. But when they have the chance to use it, they decide that wielding such destructive power makes them as bad as the enemy. [[spoiler:Chaos itself comes for the scythe and kills the Glassmakers since they can't put up a fight. Apparently they didn't consider destroying the scythe to keep it out of the villain's hands.]]
** [[spoiler:Hetchel]] spends most of the climax telling Bobbin to [[spoiler:Unmake the Loom]], and Bobbin keeps saying that he doesn't know that draft. Chaos was right there--she knew that Bobbin didn't know the relevant draft and that he needed it to foil her plan. Why on earth did Chaos use it in front of him? Even worse, in some versions of the game, Chaos clearly knows another draft with a similar effect: she uses something else (probably [[spoiler:Rending]]) on [[spoiler:Mandible]]. [[spoiler:Rending]] doesn't work on [[spoiler:the Loom]]--why didn't Chaos just use that draft on [[spoiler:Hetchel]]?

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* WeirdAlEffect: SignatureScene: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.
* WhatAnIdiot: The Glassmakers and their scythe of sharpness. They've spent a lot of time and effort preparing a super-weapon that empowers one person to defend against an invading army. But when they have the chance to use it, they decide that wielding such destructive power makes them as bad as the enemy. [[spoiler:Chaos itself comes for the scythe and kills the Glassmakers since they can't put up a fight. Apparently they didn't consider destroying the scythe to keep it out of the villain's hands.]]
** [[spoiler:Hetchel]] spends most of the climax telling Bobbin to [[spoiler:Unmake the Loom]], and Bobbin keeps saying that he doesn't know that draft. Chaos was right there--she knew that Bobbin didn't know the relevant draft and that he needed it to foil her plan. Why on earth did Chaos use it in front of him? Even worse, in some versions of the game, Chaos clearly knows another draft with a similar effect: she uses something else (probably [[spoiler:Rending]]) on [[spoiler:Mandible]]. [[spoiler:Rending]] doesn't work on [[spoiler:the Loom]]--why didn't Chaos just use that draft on [[spoiler:Hetchel]]?
itself.
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* WeirdAlEffect: Thanks to multiple rereleases of ''VideoGame/TheSecretOfMonkeyIsland'', and it's "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.
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None

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* OlderThanTheyThink: Many people will mistakenly attribute ''VideoGame/TheSecretOfMonkeyIsland'' as the first [=LucasArts=] adventure where you can't die or reach dead ends (possibly due to Creator/RonGilbert being the most vocal critic of them at the time). That honor actually belongs to this game, which was released ten months earlier.
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Updated timeframe


* CultClassic: Never having been a smash hit, the game is still fondly remembered and maintains a devoted following even 20 years after its release.

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* CultClassic: Never having been a smash hit, the game is still fondly remembered and maintains a devoted following even 20 30 years after its release.
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** [[spoiler:Hetchel]] spends most of the climax telling Bobbin to [[spoiler:Unmake the Loom]], and Bobbin keeps saying that he doesn't know that draft. Chaos was right there--she knew that Bobbin didn't know the relevant draft and that he needed it to foil her plan. Why on earth did Chaos use it in front of him? Even worse, in some versions of the game, Chaos clearly knows another draft with a similar affect: she uses something else (probably [[spoiler:Rending]]) on [[spoiler:Mandible]]. [[spoiler:Rending]] doesn't work on [[spoiler:the Loom]]--why didn't Chaos just use that draft on [[spoiler:Hetchel]]?

to:

** [[spoiler:Hetchel]] spends most of the climax telling Bobbin to [[spoiler:Unmake the Loom]], and Bobbin keeps saying that he doesn't know that draft. Chaos was right there--she knew that Bobbin didn't know the relevant draft and that he needed it to foil her plan. Why on earth did Chaos use it in front of him? Even worse, in some versions of the game, Chaos clearly knows another draft with a similar affect: effect: she uses something else (probably [[spoiler:Rending]]) on [[spoiler:Mandible]]. [[spoiler:Rending]] doesn't work on [[spoiler:the Loom]]--why didn't Chaos just use that draft on [[spoiler:Hetchel]]?
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None

Added DiffLines:

** [[spoiler:Hetchel]] spends most of the climax telling Bobbin to [[spoiler:Unmake the Loom]], and Bobbin keeps saying that he doesn't know that draft. Chaos was right there--she knew that Bobbin didn't know the relevant draft and that he needed it to foil her plan. Why on earth did Chaos use it in front of him? Even worse, in some versions of the game, Chaos clearly knows another draft with a similar affect: she uses something else (probably [[spoiler:Rending]]) on [[spoiler:Mandible]]. [[spoiler:Rending]] doesn't work on [[spoiler:the Loom]]--why didn't Chaos just use that draft on [[spoiler:Hetchel]]?
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None

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* EsotericHappyEnding: While some parts of the ending are clearly meant to be [[BittersweetEnding bittersweet]], bordering on a DownerEnding, Bobbin turning himself into a swan (apparently irrevocably) is treated like a good thing.
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* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''VideoGame/SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.

to:

* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''VideoGame/SpaceQuest'' series ''VideoGame/SpaceQuestIV'' mocks this by featuring a similarly titled game called ''Boom'' with no inventory, no interface, or any kind of interactivity at all.
Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.

to:

* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' ''VideoGame/SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.
Is there an issue? Send a MessageReason:
None


* WhatAnIdiot: The Glassmakers and their scythe of sharpness. They've spent a lot of effort preparing a super weapon that can be used by one person to defend against an army invading, so [[spoiler: when Chaos is unleashed, which wants to rule the world and/or kill everything, and comes for the scythe. The Glassmakers decide the superweapon is so powerful that using it would make them as bad as Chaos, so they don't, and are killed. Apparently destroying the scythe is not even considered.]]

to:

* WhatAnIdiot: The Glassmakers and their scythe of sharpness. They've spent a lot of time and effort preparing a super weapon super-weapon that can be used by empowers one person to defend against an army invading, so [[spoiler: invading army. But when Chaos is unleashed, which wants to rule they have the world and/or kill everything, and comes for the scythe. The Glassmakers chance to use it, they decide the superweapon is so powerful that using it would make wielding such destructive power makes them as bad as Chaos, so the enemy. [[spoiler:Chaos itself comes for the scythe and kills the Glassmakers since they don't, and are killed. can't put up a fight. Apparently they didn't consider destroying the scythe is not even considered.to keep it out of the villain's hands.]]
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** Rusty Nailbender [[spoiler: after he's killed by the dragon]].

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** Rusty Nailbender [[spoiler: after he's killed by the dragon]]. dragon]].
** So [[NothingIsScarier what is inside the weavers' hoods, anyway?]]
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* SugarWiki/AwesomeMusic: All of it, which is to be expected since every tune was lifted from Swan Lake.

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* SugarWiki/AwesomeMusic: All of it, which is to be expected since every tune was lifted from Swan Lake.[[http://www.youtube.com/watch?v=6uHhwkWBzdM&list=PLFF1BBB995970C296 since]] [[http://www.youtube.com/watch?v=WvM5FkCTskk&list=PLFF1BBB995970C296 every]] [[http://www.youtube.com/watch?v=8oyozxsjLhc&list=PLFF1BBB995970C296 tune]] [[http://www.youtube.com/watch?v=3mXTOnTHVOY&list=PLFF1BBB995970C296 was]] [[http://www.youtube.com/watch?v=ONXlxpijWVY&list=PLFF1BBB995970C296 lifted]] [[http://www.youtube.com/watch?v=c04xBFZEfYg&list=PLFF1BBB995970C296 from]] ''Theatre/SwanLake''.

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Updated to meet new Nightmare Fuel criteria.


* HighOctaneNightmareFuel: Chaos.

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* HighOctaneNightmareFuel: ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.
* NightmareFuel:
Chaos.



*** Bobbin's stock scream clip is even more horrifying.

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*** ** Bobbin's stock scream clip is even more horrifying.



* ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.
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That\'d be 90% of the game.


** It might be a shorter list to describe the things that ''aren't'' scary has hell in this game.
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I think it deserved to be called a Cult Classic

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* CultClassic: Never having been a smash hit, the game is still fondly remembered and maintains a devoted following even 20 years after its release.

Added: 105

Changed: 14

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* SugarWiki/AwesomeMusic: All of it, which is to be expected since every tune was lifted from Swan Lake.



* [=~It's Easy, So It Sucks~=]: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.
* WhatAnIdiot: the Glassmakers and their scythe of sharpness. They've spent a lot of effort preparing a super weapon that can be used by one person to defend against an army invading, so [[spoiler: when Chaos is unleashed, which wants to rule the world and/or kill everything, and comes for the scythe. The Glassmakers decide the superweapon is so powerful that using it would make them as bad as Chaos, so they don't, and are killed. Apparently destroying the scythe is not even considered.]]

to:

* [=~It's Easy, So It Sucks~=]: ItsEasySoItSucks: The game received some criticism for its short length and simple interface for being too easy. The ''SpaceQuest'' series mocks this by featuring a similarly titled game with no inventory, no interface, or any kind of interactivity at all.
* WhatAnIdiot: the The Glassmakers and their scythe of sharpness. They've spent a lot of effort preparing a super weapon that can be used by one person to defend against an army invading, so [[spoiler: when Chaos is unleashed, which wants to rule the world and/or kill everything, and comes for the scythe. The Glassmakers decide the superweapon is so powerful that using it would make them as bad as Chaos, so they don't, and are killed. Apparently destroying the scythe is not even considered.]]

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