History YMMV / KingsQuestVIHeirTodayGoneTomorrow

15th Oct '17 9:58:44 AM maxwellsilver
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* FridgeBrilliance: It's never really explained why Alhazred created disharmony between the islands (aside from ForTheEvulz), but think about it... this seems to be done as insurance that the multiple islands won't band together and rise against him if the denizens discover his true tyrant nature. His guards can take out a rebellion on the main island easily, but an entire gathered army from all the islands? He had no choice but to prevent that from happening.
* FridgeLogic: In the ''WebVideo/SteamTrain'' playthrough of this game, Danny questions how the Pawn Shoppe is able to turn a profit if people are allowed to undo their trades whenever they want. Ross suggests that due to the [[EconomyCast low population of the island]], this is the only way the shoppe can get any business.
* FridgeHorror: The secret passageway Alexander uses in the castle exits in Alhazred's wardrobe... and is only a few twists and turns from a peephole that looks into Cassima's bedroom, and she doesn't seem to be aware that it's there. Sure, Alex uses it to have a brief, touching moment with her while she's imprisoned, but what was ''Abdul'' looking at?
** It's unclear that Alhazred himself knows that the passages exist. The ghost who reveals their existence to Alexander says that no one knows of them anymore, and if Alhazred did know of them, he would likely have had that hole in his wall which shows his room from those passages filled in.
** There was also the implication that Alhazred was going to kill Cassima ''after'' the wedding night. Think about what ''that'' implies.
24th Sep '17 6:34:34 PM maxwellsilver
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* SugarWiki/FunnyMoments: The whole scene with Bump-on-a-Log and Stick-in-the-Mud.
** The [[http://www.youtube.com/watch?v=ZkP5OtN0aCw xylophone scene]], [[TheDeadCanDance complete with the skeletons' dance moves and three skeletons dance-kicking too]]!
** Almost any scene with Shamir Shamazel, the ShapeShifting Genie, is hilarious, especially whenever he talks in high-pitched voices, goes into some funny disguises, or gets [[ICantBelieveItsNotHeroin drunk on mints]].
4th Apr '17 1:45:54 AM crashkey
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* FanonDiscontinuity: An odd case. The discontinuity is not with the game itself, which is regarded as one of the best of the series, but with its MS-DOS versions. The floppy version lacks the voice acting, and the DOS CD-ROM version lacks the high-resolution character portraits. Fans overwhelmingly prefer the Windows CD version. Since the floppy version went out of print in the mid-90s and hasn't appeared on any of the compilations or on GOG, it probably counts as CanonDiscontinuity as well.
19th Nov '16 4:18:02 AM jormis29
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** One NonstandardGameOver involves Alexander turning into a beast. Robbie Benson, who played Beast in ''WesternAnimation/BeautyAndTheBeast'', voiced Alexander in the CD-ROM version.

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** One NonstandardGameOver involves Alexander turning into a beast. Robbie Benson, who played Beast in ''WesternAnimation/BeautyAndTheBeast'', ''Disney/BeautyAndTheBeast'', voiced Alexander in the CD-ROM version.
8th Aug '16 10:53:52 AM darkknight109
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Added DiffLines:

* ThatOneLevel: The Catacombs. UnwinnableByDesign moments are the norm in ''King's Quest'' titles (and Sierra titles in general), but the Catacombs tend to be really mean about it. You'll need to have four specific items before entering - [[spoiler: the brick, the tinder box, the hole in the wall, and the red scarf]] - or the catacombs become impossible to complete (and you're locked in, so it's impossible to backtrack and grab the items). [[GuideDangIt Not that the game gives you any hints whatsoever on the items you need.]] The game provides one tiny mercy in this regard - if you have all four items when you talk to the Winged Ones, you'll be sent straight to the catacombs; if not, you'll be sent back to the beach and given one last opportunity to prepare (and whether you have the requisite items or not, the next time you return it's off to the catacombs with you) - but if you're playing the game for the first time, it's impossible to know this is the case. Add into this that the catacombs include an obtuse floor puzzle and are [[TheMaze a labyrinth of criss-crossing corridors]] which include some rooms that immediately kill you upon entering (once again, with no prior warning as to their presence). Oh, and you have to fall into what looks like a death trap to proceed (so if you're quick with the reload button, you may wind up stuck with no apparent way forward). Yeah... for a lot of people who played this game in the pre-internet days, the catacombs were where the game ended.
29th May '16 4:16:07 PM supergod
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* In the short path ending, Alexander can [[ExactEavesdropping overhear two guards discussing Cassima's nightingale.]] During said discussion, one guard mentions that the Cassima reported the nightingale missing. However, the game makes it clear that Cassima has not lost her nightingale, as Alexander communicates with her via this bird several times, after which the princess intentionally sends the bird away.
** FridgeBrilliance: The situation makes sense in hindsight, when the player realizes that Alhazred is already suspicious of the nightingale and would otherwise likely take action to prevent access to the bird (or worse.) It is likely that Cassima claimed the bird to be missing in hopes that the rumors would reach Alhazred, leading him to direct his focus elsewhere and thus leaving her a (relatively) safe channel of communication. Eventually, Cassima sends the bird away after expressing concern that Alexander could be endangered if Alhazred were to discover his gifts.
29th May '16 3:49:54 PM smithersbigley
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Added DiffLines:

* In the short path ending, Alexander can [[ExactEavesdropping overhear two guards discussing Cassima's nightingale.]] During said discussion, one guard mentions that the Cassima reported the nightingale missing. However, the game makes it clear that Cassima has not lost her nightingale, as Alexander communicates with her via this bird several times, after which the princess intentionally sends the bird away.
** FridgeBrilliance: The situation makes sense in hindsight, when the player realizes that Alhazred is already suspicious of the nightingale and would otherwise likely take action to prevent access to the bird (or worse.) It is likely that Cassima claimed the bird to be missing in hopes that the rumors would reach Alhazred, leading him to direct his focus elsewhere and thus leaving her a (relatively) safe channel of communication. Eventually, Cassima sends the bird away after expressing concern that Alexander could be endangered if Alhazred were to discover his gifts.
20th May '16 9:52:07 AM NateTheGreat
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** "Tickets On--! Next,"

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** "Tickets On--! Next,"Only! Neeeeeeext!"
6th Feb '16 10:47:33 AM Freshmeat
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* FanonDiscontinuity: An odd case. The discontinuity is not with the game itself, which is regarded as the MagnumOpus of the series, but with its MS-DOS versions. The floppy version lacks the voice acting, and the DOS CD-ROM version lacks the high-resolution character portraits. Fans overwhelmingly prefer the Windows CD version. Since the floppy version went out of print in the mid-90s and hasn't appeared on any of the compilations or on GOG, it probably counts as CanonDiscontinuity as well.

to:

* FanonDiscontinuity: An odd case. The discontinuity is not with the game itself, which is regarded as one of the MagnumOpus best of the series, but with its MS-DOS versions. The floppy version lacks the voice acting, and the DOS CD-ROM version lacks the high-resolution character portraits. Fans overwhelmingly prefer the Windows CD version. Since the floppy version went out of print in the mid-90s and hasn't appeared on any of the compilations or on GOG, it probably counts as CanonDiscontinuity as well.



* MagnumOpus: The sixth game is widely considered to be the highest point in the King's Quest series and for adventure gaming in general.
30th Jan '16 4:44:47 PM DavidDelony
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* PortingDisaster: While the UsefulNotes/{{Amiga}} version is one of the better-regarded ports of Sierra games, it shows how far the PC's graphics and sound capabilities had outpaced the Amiga in the early '90s. It's also missing most of the cool intro due to the Amiga's limited disk space.

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* PortingDisaster: PortingDisaster:
**
While the UsefulNotes/{{Amiga}} version is one of the better-regarded ports of Sierra games, it shows how far the PC's graphics and sound capabilities had outpaced the Amiga in the early '90s. It's also missing most of the cool intro due to the Amiga's limited disk space.space.
** Most fans consider the DOS CD-ROM version available from Creator/GOGDotCom to be this due to the use of the standard low-resolution character portraits.
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