History YMMV / KingdomOfLoathing

21st Jun '16 5:12:10 AM HailMuffins
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21st Jun '16 5:12:02 AM HailMuffins
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21st Jun '16 5:11:15 AM HailMuffins
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* UnfortunateImplications: One of the factoids for the Erudite Gremlin basically describes it as being autistic. Yes, Jick and Skully make fun of everyone, but the ''disabled''?
** [[http://kol.coldfront.net/thekolwiki/index.php/Put_on_the_Smooth_Moves This adventure.]] Female characters flirt with a guard until he wanders off to get some flowers, so they can sneak past him. Male characters flirt with a hot sorority girl until she lets her guard down, and they knock her out...so they can sneak past her. Because that isn't sexist at all, and the latter definitely doesn't resemble date rape.
*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender straight.
** Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]

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* UnfortunateImplications: One of the factoids for the Erudite Gremlin basically describes it as being autistic. Yes, Jick and Skully make fun of everyone, but the ''disabled''?
** [[http://kol.coldfront.net/thekolwiki/index.php/Put_on_the_Smooth_Moves This adventure.]] Female characters flirt with a guard until he wanders off to get some flowers, so they can sneak past him. Male characters flirt with a hot sorority girl until she lets her guard down, and they knock her out...so they can sneak past her. Because that isn't sexist at all, and the latter definitely doesn't resemble date rape.
*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender straight.
**
Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]
10th May '16 5:13:29 PM ThatBitterTase
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** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall, or (if you're lucky) beg your clan leaders to give you one from the stash. WordOfGod is that once the prices get too high, they'll invent a way to introduce new pineal glands into the Kingdom, but that's a long way off yet.
*** In the same vein, all the antique map quests will cost you a huge hunk of dough, largely because rich Monster Manuel addicts used up three of each one to get boss factoids.

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** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is Prepare to spend over a million lot of time and/or Meat in assembling the mall, or (if you're lucky) beg your clan leaders to give you one from the stash. WordOfGod is that once the prices get too high, they'll invent a way to introduce new pineal glands into the Kingdom, but that's a long way off yet.
*** In the same vein, all
parts.
** All
the antique map quests will cost you a huge hunk of dough, largely because rich Monster Manuel addicts used up three of each one to get boss factoids.



** The ever-dreaded "Kittycore" mode, a run where the player must use the Black Cat familiar (which, as opposed to helping out in some way like most familiars, [[SelfImposedChallenge will instead hinder you at nearly every opportunity]]) for almost the entire run. The point of this is to allow you to do a Bad Moon run whenever you want (ordinarily, you need to have not used a single ten leaf clover in the previous run to do a BM run). Fight a single battle without the cat at your side, and you can kiss your reward goodbye. To make this worse, there are a few points in the game where you NEED to use another familiar to proceed with the game (namely, finding the Black Market, and 2 spots in the Sorceress' Lair). There are horror stories of players switching to the necessary familiar, only to forget to switch BACK to the cat before they engage a monster, thereby ruining their entire run (especially vexing because aforementioned points in the lair are immediately before the FinalBoss herself).

to:

** The ever-dreaded "Kittycore" mode, a run where the player must use the Black Cat familiar (which, as opposed to helping out in some way like most familiars, [[SelfImposedChallenge will instead hinder you at nearly every opportunity]]) for almost the entire run. The point of this is to allow you to do a Bad Moon run whenever you want (ordinarily, you need to have not used a single ten leaf clover in the previous run to do a BM run). Fight a single battle without the cat at your side, and you can kiss your reward goodbye. To make this worse, there are a few points in the game where you NEED to use another familiar to proceed with the game (namely, finding the Black Market, and 2 spots in the Sorceress' Lair). There are horror stories of players switching to the necessary familiar, only to forget to switch BACK to the cat before they engage a monster, thereby ruining their entire run (especially vexing because aforementioned points in the lair are immediately before the FinalBoss herself).
24th Dec '15 3:22:36 PM billybobfred
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** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!" After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.

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** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!" "fun!". After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.
24th Dec '15 3:20:18 PM billybobfred
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** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!"

to:

** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!""fun!" After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.
24th Dec '15 3:08:42 PM billybobfred
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** "[Answer: YES!]", coined when a SingleIssueWonk edited the latest iteration of their demand that [[EscapeBattleTechnique tattered scraps of paper]] be {{nerf}}ed to misleadingly imply that WordOfGod had chimed in to agree with them.

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** "[Answer: YES!]", coined when a SingleIssueWonk edited the latest iteration of their demand that [[EscapeBattleTechnique tattered scraps of paper]] be {{nerf}}ed to misleadingly imply that WordOfGod had chimed in to agree with them.expressed agreement.


Added DiffLines:

** Standard restrictions were seen this way when first introduced. No limited-time content more than two calendar years old may be used under Standard restrictions, and when first introduced, they applied only to the latest challenge path, which caused a fair amount of outcry by itself. Then, when the Standard path was introduced (ordinary ascension, but with Standard restrictions applied), and the old unrestricted paths buried behind an extra menu, players who had a large stock of older donation items felt as though they were being snubbed. While many players still don't like Standard, the realization that it allows donation items to be developed without worry of "what if this is too much of a GameBreaker" or having to re-issue older mechanics that had become inaccessible to newer players has placated some. The Chateau Mantegna and Deck of Every Card are often cited as things that could not have been released as they were without Standard restrictions, since they don't compete for a "slot" like the Mystical Bookshelf and Garden items do.
24th Dec '15 2:58:41 PM billybobfred
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** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.

to:

** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns.{{Speed Run}}s. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.
24th Dec '15 2:57:39 PM billybobfred
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* ScrappyMechanic: The one they may yet remove is ()delay (which deliberately makes it take longer for you to get quest items). The one they'll probably never remove is Ronin (which cuts off any outside support for 1,000 turns in Normal ascension runs).
** They did, however, introduce the Casual ascension path; you have no Ronin period, but gain no Karma from the run. (Other rewards are unaffected.)

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* ScrappyMechanic: The one they may yet remove is ()delay (which deliberately makes it take ScrappyMechanic:
** delay() was an obnoxiously complex function that would prevent you from receiving important encounters for a certain number of turns. It originally did this by taking a set number of total delay adventures and distributing them randomly among all relevant areas, but with some weird caveats (most infamously, two ascension-relevant areas would have the same delay() number, but only subtract that many turns from the total pool once). Jick eventually started phasing out usage of delay() by building that directly into the relevant quests, which made the whole thing a lot swingier (since areas that no
longer for you to get quest items). The one they'll probably never remove is actually used delay() would still be assigned a number) until he just replaced the complex math with "return 5".
**
Ronin (which cuts off any outside support for is a period of 1,000 turns in Normal ascension runs).
** They did, however, introduce
a Softcore run when you can only pull 20 items per day and can't receive anything from other players. Complaints about remaining turns of Ronin were one of the most common sights in chat, until the Casual ascension path; you have no type was introduced and players could opt out of it. Noting that Ronin period, but gain no Karma from also ends when you break the run. (Other prism actually encouraged casual players to SpeedRun just to get out of it early. Unlike nearly every other ScrappyMechanic, Ronin is probably never going to get removed, since it's the only thing other than rewards are unaffected.)that distinguishes Softcore from Casual, and using pulls wisely is a vital part of the SpeedRun MetaGame.
** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.
** The "much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance", where every 5 [=+ML=] would cancel out [=1% +NC=]. It was an attempt to curb a PlayerPreferredPattern of always pumping both of those stats as high as possible, since they were both extremely useful, but it ended up just being an unfun GuideDangIt that made [=+ML=] worse than useless, and got scrapped a year and a half after its introduction.
11th Dec '15 9:56:45 AM TheSteelFire
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* {{Squick}}: Often [[invoked]] in sleaze attacks

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* {{Squick}}: Often [[invoked]] invoked in sleaze attacksattacks.
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