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** The Knight traps will slice Jill bodily in half if she walks past them, killing her instantly.

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** The Knight traps will slice Getting killed by a knight trap causes a death animation identical to death by spikes, but also produces the message "The knight slices Jill bodily in half if she walks past them, killing her instantly.half".

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Removed: 312

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Removed/corrected misinformation


* DisappointingLastLevel: The Plateau, the last level of the first episode, isn't very challenging or noteworthy, making it come off as a bit of an {{anticlimax}}.
* GoddamnedBats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump and actively pursue you.

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* DisappointingLastLevel: The Plateau, the last level of the first episode, isn't very challenging or noteworthy, making it come off as a bit of an {{anticlimax}}.
{{anticlimax}}. It does use overworld tiles from Episode 3 as background graphics, however, giving it a somewhat unique look.
* GoddamnedBats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump mid-jump, and they actively pursue you.you, leaping all over the place.



** Getting killed by a Phoenix will cause Jill to be burnt down to her skeleton, which collapses in a pile of bone dust.
** The bees from a bee hive will swarm Jill, repeatedly draining her health, and if she is killed by them she collapses and convulses violently as they sting her to death.
** The giant ants are nightmare fuel purely in appearance, and after killing Jill, they will begin to rip apart and feast on her dead body.

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** Getting killed by a Phoenix most enemies will cause show an animation in which Jill instantly turns to dust and crumbles away, with her blonde hair lingering for a couple frames before it disappears.
** Dying to spikes, including the kind that fall from the ceiling, causes
Jill to be burnt down to fall over on her skeleton, which collapses in a pile of bone dust.
** The bees from a bee hive will swarm Jill, repeatedly draining
back and reach upwards with her health, and if arms twitching before she is killed by them she finally collapses and convulses violently as they sting her to death.
** The giant ants are nightmare fuel purely in appearance, and after killing Jill, they will begin to rip apart and feast on her dead body.
stops moving.



** Falling into a pit of spikes will cause Jill to scream horribly as they impale her in the crotch. Her body will then slowly sink down the spike to the ground as she dies.



* SerialNumbersFiledOff: The game was originally based on ''the Bible'', with the main character searching enlightenment. You can see this by opening the third game in a hex editor.

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* SerialNumbersFiledOff: The Episode 3 was developed alongside and modified into a Christian game was originally based on ''the Bible'', with the main character searching enlightenment. You can see called ''Onesimus: A Quest For Freedom''. Remnants of this by opening can be found in the third game in a hex editor.game's data.
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moved to YMMV

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* MemeticMutation: The sung 'YEAH!' Sound Effect is pretty popular with DOS game aficianados, especially with lets players.
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* GoddamnBats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump and actively pursue you.

to:

* GoddamnBats: GoddamnedBats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump and actively pursue you.



** "Jill Better Think Fast!" in Episode 2. Jill has to jump into a deep pit, grab four keys in midair, and then veer right to avoid falling into the lava. If you miss one of the keys, you'll have to jump into the pit to start again.
** Level 12 in Episode 13. It's a complex forest area of floating platforms with spikes everywhere, so one missed jump can easily force you to reload or start over.

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** "Jill Better Think Fast!" in Episode 2. Jill has to jump into a deep pit, grab four keys in midair, and then veer right to avoid falling into the lava. If you miss one of the keys, you'll have to jump into the pit lava to start again.
** Level 12 in Episode 13.3. It's a complex forest area of floating platforms with spikes everywhere, so one missed jump can easily force you to reload or start over.
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** Actually, it was co-developed with ''Onesimus: A Quest for Freedom'', a game based on one of the shortest books of Literature/TheBible and published in Christian bookstores.
*** It's a bit ambiguous, though, how the notes about Onesimus got into Jill 3, as the engine used for Jill was licensed to Ark Multimedia in the middle of the former's development. While most of the graphics and level designs from Jill were recycled into Onesimus (though some text and enemies such as the Demon creatures were replaced), it does seem that Jill was begun first, though, based on release time. While references to Onesimus can be found in the string section and level code of the third Jill game, the end-credits for Onesimus do include a "thanks" to the Epic staff, which suggests that Onesimus was developed simultaneously with Jill of the Jungle 3, and the references in Jill Saves The Prince are a relic of the two development teams comparing notes.
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Added DiffLines:

* ThatOneLevel
** "Jill Better Think Fast!" in Episode 2. Jill has to jump into a deep pit, grab four keys in midair, and then veer right to avoid falling into the lava. If you miss one of the keys, you'll have to jump into the pit to start again.
** Level 12 in Episode 13. It's a complex forest area of floating platforms with spikes everywhere, so one missed jump can easily force you to reload or start over.
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Added DiffLines:

* BigLippedAlligatorMoment: At the end of the first episode, Jill turns into a phoenix and flies away to a mushroom grove that looks like it's on another planet.


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* DisappointingLastLevel: The Plateau, the last level of the first episode, isn't very challenging or noteworthy, making it come off as a bit of an {{anticlimax}}.


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* SequelDifficultySpike: "Jill Goes Underground" is significantly more difficult than the first episode, with more elaborate levels, complex puzzles and traps that could kill Jill instantly.
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As a sugar wiki item, moved to its own subpage


* FunnyMoments: The game [[WhatTheHellPlayer scolding you]] if you try to leave the last level of the third episode without saving the Prince.
-->"No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"



* MomentOfAwesome: Near the end of the second episode, in order to get the last key to reach the surface, you have to jump up repeatedly, each time collecting a high jump powerup and seeing part of a passage saying "Way up above you begin to see the light of day." After taking the key and unlocking the final door, you take one last high jump, and see "And the thought finally enters your mind... You are free." It's an understated moment, but one that gives a nice sense of accomplishment at the end of your journey, as well as a look at just how high Jill can jump.
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Added DiffLines:

* FunnyMoments: The game [[WhatTheHellPlayer scolding you]] if you try to leave the last level of the third episode without saving the Prince.
-->"No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"


Added DiffLines:

* MomentOfAwesome: Near the end of the second episode, in order to get the last key to reach the surface, you have to jump up repeatedly, each time collecting a high jump powerup and seeing part of a passage saying "Way up above you begin to see the light of day." After taking the key and unlocking the final door, you take one last high jump, and see "And the thought finally enters your mind... You are free." It's an understated moment, but one that gives a nice sense of accomplishment at the end of your journey, as well as a look at just how high Jill can jump.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Many of the enemies present in the game will kill Jill in very cruel ways. The traps, of which many will instantly kill her, also do so very painfully and brutally.
** Getting killed by a Phoenix will cause Jill to be burnt down to her skeleton, which collapses in a pile of bone dust.
** The bees from a bee hive will swarm Jill, repeatedly draining her health, and if she is killed by them she collapses and convulses violently as they sting her to death.
** The giant ants are nightmare fuel purely in appearance, and after killing Jill, they will begin to rip apart and feast on her dead body.
** The Knight traps will slice Jill bodily in half if she walks past them, killing her instantly.
** Falling into a pit of spikes will cause Jill to scream horribly as they impale her in the crotch. Her body will then slowly sink down the spike to the ground as she dies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It's a bit ambiguous, though, how the notes about Onesimus got into Jill 3, as the engine used for Jill was licensed to Ark Multimedia in the middle of the former's development. While most of the graphics and level designs from Jill were recycled into Onesimus (though some text and enemies such as the Demon creatures were replaced), it does seem that Jill was begun first, though, based on release time. While references to Onesimus can be found in the string section and level code of the third Jill game, the end-credits for Onesimus do include a "thanks" to the Epic staff, which suggests that Onesimus was developed simultaneously with Jill of the Jungle 3, and the references in Jill Saves The Prince are a relic of the two development teams comparing notes.

Added: 184

Changed: 269

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* GoddamnBats: Quite a few, but mostly the demons in the 'Heck' level in the second game. One does appear in a later level but, luckily, only one. Quite a few can be found in the third game--sometimes they can be easily avoided, and sometimes, not so easily.

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* GoddamnBats: Quite a few, but mostly DemonicSpiders: Mostly the demons in the 'Heck' level in the second game.game, due to being the only enemy who can use projectiles. One does appear in a later level but, luckily, only one. Quite a few can be found in the third game--sometimes they can be easily avoided, and sometimes, not so easily. In addition, they seem to have developed an immunity to knives, must be hit multiple times with the throwing star instead of only once and shoot out fireballs more aggressively.
* GoddamnBats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump and actively pursue you.
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None


* SerialNumbersFiledOff: The game was originally based on ''the Bible'', with the main character searching enlightenment. This can be seen by opening the third game in a hex editor.

to:

* SerialNumbersFiledOff: The game was originally based on ''the Bible'', with the main character searching enlightenment. This You can be seen see this by opening the third game in a hex editor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnBats: Quite a few, but mostly the demons in the 'Heck' level in the second game. One does appear in a later level but, luckily, only one. Quite a few can be found in the third game--sometimes they can be easily avoided, and sometimes, not so easily.
* SerialNumbersFiledOff: The game was originally based on ''the Bible'', with the main character searching enlightenment. This can be seen by opening the third game in a hex editor.
** Actually, it was co-developed with ''Onesimus: A Quest for Freedom'', a game based on one of the shortest books of Literature/TheBible and published in Christian bookstores.
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