History YMMV / JaggedAlliance

7th Dec '16 9:26:05 AM BaronVonFistcrunch
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* EvenBetterSequel: ''Jagged Alliance 2'' surpassed its predecessor in every aspect of gameplay, music, writing, and humour. The game is longer, has more tactical features and far more weaponry, more mercenaries with a myriad of responses and interactions between each other, and a larger and more active gameworld. The fan-made 1.13 modification for the game adds a massive amount of new features, hundreds of weapons, smarter AI, various tweaks to gameplay, and makes it easy for others to mod it in turn.

to:

* EvenBetterSequel: ''Jagged Alliance 2'' surpassed its predecessor in every aspect of gameplay, music, writing, and humour. The game is longer, has more tactical features and far more weaponry, more mercenaries with a myriad of responses and interactions between each other, and a larger and more active gameworld. It also got rid of many of the annoying aspects of the first game, such as the need to carry a knife to safely swim and having to manually travel across sectors, as well as only dropping into turn-based mode when enemies are spotted. The fan-made 1.13 modification for the game adds ''2'' takes this even further by adding a massive amount of new features, hundreds of weapons, smarter AI, various tweaks to gameplay, and makes it easy for others to mod it in turn.



* {{Sequelitis}}: The series hasn't done too well since ''2''. Both ''Back In Action'' and ''Crossfire'' were negatively received by fans and critics due to heavily simplifying the game mechanics, removing a number of features, and lacking much of the charm and depth of the first two games. A crowdfunded game, ''Flashback'', was hoped to finally break this trend, but the developers ran out of funding and released the game as an ObviousBeta that was not received well. Doubles as ToughActToFollow, as ''Jagged Alliance 2'' is only next to ''VideoGame/XCOMUFODefense'' in how respected and influential it is on the ''Turn Based Tactics'' genre. And with the 1.13 modification expanding on every aspect, any new game in the series has to meet some ''very'' high standards.

to:

* {{Sequelitis}}: The series hasn't done too well since ''2''. Both ''Back In Action'' and ''Crossfire'' were negatively received by fans and critics due to heavily simplifying the game mechanics, removing a number of features, and lacking much of the charm and depth of the first two games. A crowdfunded game, ''Flashback'', was hoped to finally break this trend, but the developers ran out of funding and released the game as an ObviousBeta that was not received well. Doubles as ToughActToFollow, as ''Jagged Alliance 2'' is only next to ''VideoGame/XCOMUFODefense'' in how respected and influential it is on the ''Turn Based Tactics'' genre. And with the 1.13 modification expanding on every aspect, any new game in the series has to meet some ''very'' high standards.



** The 1.13 modification adds in an enemy counter-attack on Drassan once your mercs take control of the town. This was a feature DummiedOut from the original game, and it becomes clear why once you play through it: Your mercs, likely inexperienced and armed with pistols and perhaps a few sub-machine guns and shotguns, are attacked by ''dozens'' of enemies storming in from multiple sectors (thanks the 1.13's reinforcement feature). You're actually expected to retreat and retake the town after most of the attackers leave the area, but the game never tells you this and so players often have their mercs wiped out here. Thankfully, it is fairly simple to disable this event entirely through configuration editing.

to:

** The 1.13 modification adds in an enemy counter-attack on Drassan once your mercs take control of the town. This was a feature DummiedOut from the original game, and it becomes clear why once you play through it: Your mercs, likely inexperienced and armed with pistols and perhaps a few sub-machine guns and shotguns, are attacked by ''dozens'' of enemies storming in from multiple sectors (thanks the 1.13's reinforcement feature). You're actually expected to retreat and retake the town after most of the attackers leave the area, but the game never tells you this and so players often have their mercs wiped out here. Thankfully, it is fairly simple to disable this event entirely through configuration editing.



* TheScrappy: Some of the mercs added by the ''Wildfire'' expansion, mostly because of a combination of sub-par voice-acting, bland characterization, and CharacterShilling. Plus some of them replace ''better'' characters in the regular game's roster.

to:

* TheScrappy: Some TheScrappy:
** Ira and Skyrider in ''2''. Not so much because
of gameplay reasons, but because of their voices; Ira's shrill, thick [[AmericanAccents Brooklyn accent]] and Skyrider's constant chatter whenever you start ordering his helicopter around proved less than endearing to the fanbase. The latter was bad enough that the 1.13 mod added an option to silence much of his dialogue.
** The
mercs added by the ''Wildfire'' expansion, mostly because of a combination of sub-par voice-acting, bland characterization, and CharacterShilling. Plus some of them replace ''better'' characters in the regular game's roster. Even in the 1.13 mod, where they are added without replacing any of the existing mercs, they find themselves rarely used by players.
25th Oct '16 7:55:41 PM BaronVonFistcrunch
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* EvenBetterSequel: ''Jagged Alliance 2'' surpassed its predecessor in every aspect of gameplay, music, writing, and humour. The game is longer, has more tactical features and far more weaponry, more mercenaries with a myriad of responses and interactions between each other, and a larger and more active gameworld.

to:

* EvenBetterSequel: ''Jagged Alliance 2'' surpassed its predecessor in every aspect of gameplay, music, writing, and humour. The game is longer, has more tactical features and far more weaponry, more mercenaries with a myriad of responses and interactions between each other, and a larger and more active gameworld. The fan-made 1.13 modification for the game adds a massive amount of new features, hundreds of weapons, smarter AI, various tweaks to gameplay, and makes it easy for others to mod it in turn.



* {{Sequelitis}}: The series hasn't done too well since ''2''. Both ''Back In Action'' and ''Crossfire'' were negatively received by fans and critics due to heavily simplifying the game mechanics, removing a number of features, and lacking much of the charm and depth of the first two games. A crowdfunded game, ''Flashback'', was hoped to finally break this trend, but the developers ran out of funding and released the game as an ObviousBeta that was not received well. Doubles as ToughActToFollow, as ''Jagged Alliance 2'' is only next to ''VideoGame/XCOMUFODefense'' in how respected and influential it is on the ''Turn Based Tactics'' genre. And with the 1.13 modification expanding on every aspect, any new game in the series has to meet some ''very'' high standards.



** The 1.13 modification adds in an enemy counter-attack on Drassan once your mercs take control of the town. This was a feature DummiedOut from the original game, and it becomes clear why once you play through it: Your mercs, likely inexperienced and armed with pistols and perhaps a few sub-machine guns and shotguns, are attacked by ''dozens'' of enemies storming in from multiple sectors (thanks the 1.13's reinforcement feature). You're actually expected to retreat and retake the town after most of the attackers leave the area, but the game never tells you this and so players often have their mercs wiped out here. Thankfully, it is fairly simple to disable this event entirely through configuration editing.



** Orta's labs render some of your most common tactics to deal with tight corridors impossible with all those indestructable walls and that one chokepoint at the end of a long hallway, through a single narrow doorframe. The enemy elites love pouring automatic fire and grenades into that tiny room before running in with knives that go right through your Spectra/EOD armor.

to:

** Orta's labs render some of your most common tactics to deal with tight corridors impossible with all those indestructable indestructible walls and that one chokepoint at the end of a long hallway, through a single narrow doorframe. The enemy elites love pouring automatic fire and grenades into that tiny room before running in with knives that go right through your Spectra/EOD armor.
13th Oct '16 12:06:58 PM BaronVonFistcrunch
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Added DiffLines:

* EvenBetterSequel: ''Jagged Alliance 2'' surpassed its predecessor in every aspect of gameplay, music, writing, and humour. The game is longer, has more tactical features and far more weaponry, more mercenaries with a myriad of responses and interactions between each other, and a larger and more active gameworld.
6th Aug '16 3:02:01 PM Ferot_Dreadnaught
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* TheyChangedItNowItSucks: ''Back In Action'' and ''Crossfire''. Beyond the real-time[=/=]turn-based debate, the series' fans were less than pleased by the simplification of game mechanics (mecrs aren't hired for a month but permanently, training militia don't require to perform some drill by your mercenaries but is made by paying to upgrade them), the absence of actual cutscenes after ''Back In Action'' intro, and the removal of the feature which allowed to create your own custom merc from scratch.
* GameBreaker - Let's see...

to:

* TheyChangedItNowItSucks: ''Back In Action'' and ''Crossfire''. Beyond the real-time[=/=]turn-based debate, the series' fans were less than pleased by the simplification of game mechanics (mecrs aren't hired for a month but permanently, training militia don't require to perform some drill by your mercenaries but is made by paying to upgrade them), the absence of actual cutscenes after ''Back In Action'' intro, and the removal of the feature which allowed to create your own custom merc from scratch.
* GameBreaker - Let's see...
GameBreaker:



* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description. The clothes marked as "Khanpaa camo" are identical to their Arulco counterpart (camo to desert and forest areas), despite the climate difference (a proper Khanpaa camo would provide camo to snow and desert sceneries). Also, ''Crossfire'' worldmap has technically the same size as the ''Back In Action'' one, but the playable are is definitively smaller, so ninety percents of ''Crossfire'' satellite map is a black void.
** The fact that this Arulco[=/=]Khanpaa change comes from text files which have only been edited with some "replace everything" feature is especially obvious in the French translation, because French determiners are slightly different depending if they're followed by a word beginning by a vowel or a consonnant.
** While we're speaking about ''Crossfire''[=/=]''Back In Action'' French translation, the items' descriptions contain several spelling mistakes, and some of them are occasionally complete nonsense.

to:

* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description. The clothes marked as "Khanpaa camo" are identical to their Arulco counterpart (camo to desert and forest areas), despite the climate difference (a proper Khanpaa camo would provide camo to snow and desert sceneries). Also, ''Crossfire'' worldmap has technically the same size as the TheyChangedItNowItSucks: ''Back In Action'' one, and ''Crossfire''. Beyond the real-time[=/=]turn-based debate, the series' fans were less than pleased by the simplification of game mechanics (mecrs aren't hired for a month but the playable are is definitively smaller, so ninety percents of ''Crossfire'' satellite map is a black void.
** The fact that this Arulco[=/=]Khanpaa change comes from text files which have only been edited with
permanently, training militia don't require to perform some "replace everything" feature drill by your mercenaries but is especially obvious in made by paying to upgrade them), the French translation, because French determiners are slightly different depending if they're followed by a word beginning by a vowel or a consonnant.
** While we're speaking about ''Crossfire''[=/=]''Back
absence of actual cutscenes after ''Back In Action'' French translation, intro, and the items' descriptions contain several spelling mistakes, and some removal of them are occasionally complete nonsense.the feature which allowed to create your own custom merc from scratch.
4th Sep '14 2:32:51 PM Divra
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Added DiffLines:

* HilariousInHindsight: ''VideoGame/MassEffect'' had a main character named Shepard, who fought Reapers. Jagged Alliance 2 has a character named Sheppards who goes by the code-name "Reaper".
27th Aug '14 1:15:58 AM Psychopompos007
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Added DiffLines:

* TheyChangedItNowItSucks: ''Back In Action'' and ''Crossfire''. Beyond the real-time[=/=]turn-based debate, the series' fans were less than pleased by the simplification of game mechanics (mecrs aren't hired for a month but permanently, training militia don't require to perform some drill by your mercenaries but is made by paying to upgrade them), the absence of actual cutscenes after ''Back In Action'' intro, and the removal of the feature which allowed to create your own custom merc from scratch.
26th Aug '14 1:00:21 AM Psychopompos007
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* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description. Also, ''Crossfire'' worldmap has technically the same size as the ''Back In Action'' one, but the playable are is definitively smaller, so ninety percents of ''Crossfire'' satellite map is a black void.

to:

* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description. The clothes marked as "Khanpaa camo" are identical to their Arulco counterpart (camo to desert and forest areas), despite the climate difference (a proper Khanpaa camo would provide camo to snow and desert sceneries). Also, ''Crossfire'' worldmap has technically the same size as the ''Back In Action'' one, but the playable are is definitively smaller, so ninety percents of ''Crossfire'' satellite map is a black void.
25th Aug '14 5:10:11 PM Psychopompos007
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* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description.

to:

* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item's description. Also, ''Crossfire'' worldmap has technically the same size as the ''Back In Action'' one, but the playable are is definitively smaller, so ninety percents of ''Crossfire'' satellite map is a black void.
25th Aug '14 8:36:53 AM Psychopompos007
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* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item description.

to:

* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item item's description.


Added DiffLines:

** While we're speaking about ''Crossfire''[=/=]''Back In Action'' French translation, the items' descriptions contain several spelling mistakes, and some of them are occasionally complete nonsense.
23rd Aug '14 4:11:24 AM Psychopompos007
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Added DiffLines:

* TheyJustDidntCare: ''Crossfire'' (''Back In Action'' stand-alone expansion) keeps the same loading screens as its predecessor (you know, the ones with jungle sceneries, or guys wearing tropical camo-suits, or even the ones showing Deidranna herself), despite being set in a cold mountainous Central-Asia {{Qurac}} instead of a tropical BananaRepublic. You even occasionally find propaganda leaflets with Deidranna's portrait and signature, in which the only change is that Arulco has been replaced by Khaanpa in the item description.
** The fact that this Arulco[=/=]Khanpaa change comes from text files which have only been edited with some "replace everything" feature is especially obvious in the French translation, because French determiners are slightly different depending if they're followed by a word beginning by a vowel or a consonnant.
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