History YMMV / Ico

8th Apr '16 6:53:00 PM SaltyWaffles
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Added DiffLines:

** The camera system can be outright nauseating and frustrating for players, and most of the time it doesn't really help you, either. It also makes looking at something distant a total pain, since you can't hold the camera steady with a joystick, and releasing the joystick will only cause it to jerk back towards its predetermined angle. At times, it also doesn't account for obstacles blocking you from the camera angle's line of sight.
10th Mar '16 4:55:09 AM Silverblade2
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* {{Padding}}: See FakeLongevity on the main page.
19th Oct '15 10:08:24 AM ChaoticNovelist
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* CrowningMusicOfAwesome: "Castle in the Mist" and "Beginning" are incredibly beautiful pieces of music, both fitting for a game like ''Ico''.
** And the ending song [[http://www.youtube.com/watch?v=TFX2bDATGU4&hd=1 You Were There]].

to:

* CrowningMusicOfAwesome: "Castle CrowningMusicOfAwesome:
**"Castle
in the Mist" and "Beginning" are incredibly beautiful pieces of music, both fitting for a game like ''Ico''.
** And the The ending song [[http://www.youtube.com/watch?v=TFX2bDATGU4&hd=1 You Were There]].



* GameBreaker: Well, as game-breaking as an item in ''Ico'' can be, but the lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.

to:

* GameBreaker: Well, as game-breaking as an item in ''Ico'' can be, but the The lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.



* GuideDangIt: Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ''Ico'' isn't exactly the kind of game where you would expect such Easter eggs.

to:

* GuideDangIt: GuideDangIt:
**
Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ''Ico'' isn't exactly the kind of game where you would expect such Easter eggs.



* IronWoobie: Ico ''and'' Yorda.

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* %%* IronWoobie: Ico ''and'' Yorda.



* TearJerker: The ending sequence.

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* %%* TearJerker: The ending sequence.
6th Sep '14 9:57:10 AM Folamh3
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* {{Padding}}: See FakeLongevity on the main page.
6th Sep '14 9:47:58 AM Folamh3
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** The Queen's lips don't seem to match her words.

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** The Queen's lips don't seem to match her words.words.
----
6th Sep '14 9:47:40 AM Folamh3
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** And the ending song [[http://www.youtube.com/watch?v=TFX2bDATGU4&hd=1 You Were There]]

to:

** And the ending song [[http://www.youtube.com/watch?v=TFX2bDATGU4&hd=1 You Were There]]There]].
* DisappointingLastLevel: Inverted. At the end of the last level, Ico and Yorda get separated. Some players will find themselves breathing a sigh of relief, as it means an end to the annoying and frustrating EscortMission so the game can instead focus entirely on being a free-flowing CinematicPlatformer.


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* ScrappyMechanic: Some players think that the EscortMission aspect of the game is no better implemented and just as annoying as in any other title, significantly damaging a potentially quite effective platforming game.
2nd Aug '14 12:42:48 PM Silverblade2
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* SacredCow
* SoCoolItsAwesome

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* %%* SacredCow
* %%* SoCoolItsAwesome
16th Jul '14 3:11:12 PM Keet96
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* CompleteMonster: [[GodSaveUsFromTheQueen The Queen]] has been emotionally abusing her own daughter for Yorda's entire life, imprisoning her in a small cage hanging from a ceiling (which was actually considered a form of torture in medieval times) as well as manipulating Yorda into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. It's implied that this is the reason why Yorda is so passive during the game; it's not because she's weak, it's because she's broken. Then, there's the fact that she's been manipulating a village into sacrificing their children and that said sacrifice involves sealing those children inside of coffins until they die. And it's ''also'' implied that she controls their spirits after death as her shadow-monster servants.

to:

* CompleteMonster: [[GodSaveUsFromTheQueen The Queen]] has been emotionally abusing her own daughter daughter, Yorda, for Yorda's her entire life, imprisoning her in a small cage hanging from a ceiling (which was actually considered a form of torture in medieval times) as well as manipulating Yorda her into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. It's implied that this is the reason why Yorda is so passive during the game; it's not because she's weak, it's because she's broken. Then, there's the fact that she's been manipulating a village into sacrificing their children and that said sacrifice involves sealing those children inside of coffins until they die. And it's ''also'' implied that she controls their spirits after death as her shadow-monster servants.
31st May '14 10:56:31 PM karategal
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* CompleteMonster: [[GodSaveUsFromTheQueen The Queen]] has been emotionally abusing her own daughter for Yorda's entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of torture in the medieaval ages). As well as manipulating Yorda into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason Yorda is so passive during the game, it's not because she's weak, it's because she's broken. Then there's the fact that she's been manipulating a village into sacrificing their children. (said sacrifice involves sealing those children inside of coffins until they die). And it's implied that she controls their spirits as her servants

to:

* CompleteMonster: [[GodSaveUsFromTheQueen The Queen]] has been emotionally abusing her own daughter for Yorda's entire life, imprisoning her in a small cage hanging from a ceiling. ceiling (which was actually considered a form of torture in the medieaval ages). As medieval times) as well as manipulating Yorda into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's It's implied that this is the reason why Yorda is so passive during the game, game; it's not because she's weak, it's because she's broken. Then Then, there's the fact that she's been manipulating a village into sacrificing their children. (said children and that said sacrifice involves sealing those children inside of coffins until they die). die. And it's ''also'' implied that she controls their spirits after death as her servantsshadow-monster servants.



* CrowningMusicOfAwesome: Castle in the Mist and Beginning are incredibly beautiful pieces of music, both fitting for a game like Ico.

to:

* CrowningMusicOfAwesome: Castle "Castle in the Mist Mist" and Beginning "Beginning" are incredibly beautiful pieces of music, both fitting for a game like Ico.''Ico''.



* GameBreaker: Well, as game-breaking as an item in ICO can be, but the lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.
* GoddamnBats: All the shadows are this. They won't do any significant damage (except if they push you off a ledge…) but will get in your way, and you spend much time waving your stick in the air while trying to hit them.

to:

* GameBreaker: Well, as game-breaking as an item in ICO ''Ico'' can be, but the lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.
* GoddamnBats: All the shadows are this. They won't do any significant damage (except if they push you off a ledge…) ledge…), but will get in your way, and you spend much time waving your stick in the air while trying to hit them.



* GuideDangIt: Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs.
** When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black.. You can be stuck for hours looking for hidden switches and whacking everything with your stick.

to:

* GuideDangIt: Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO ''Ico'' isn't exactly the kind of game where you would expect such easter Easter eggs.
** When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black..pitch-black. You can be stuck for hours looking for hidden switches and whacking everything with your stick.



*** The ones in the pod room are different to those seen in the rest of the game. [[spoiler: They're child-sized and shaped, aren't interested in you, and only want to look at the petrified Yorda. But you have to kill them anyway.]]

to:

*** The ones in the pod room are different to those seen in the rest of the game. [[spoiler: They're child-sized and shaped, aren't interested in you, and only want to look at the petrified Yorda. But you have to kill them anyway.them, anyways.]]



* PlayerPunch: [[spoiler:Returning to the hall of pods where you started the game from after you're separated from Yorda -- only to find her surrounded by shadows of horned boys like yourself and turned to stone. Then killing all those shadows who mean you no harm at all.]]

to:

* PlayerPunch: [[spoiler:Returning to the hall of pods where you started the game from after you're separated from Yorda -- only to find her surrounded by shadows of horned boys like yourself and turned to stone. Then Then, killing all those shadows who mean you no harm at all.]]
28th Apr '14 3:06:29 PM Scabbard
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* MoralEventHorizon: At first, the Queen seems to be a worried, if arrogant mother who just wants her daughter back. But once it's revealed that [[spoiler: She plans to kill Yorda and use her body to extend her own life...]]

to:

* MoralEventHorizon: At first, the Queen seems to be a worried, if arrogant mother who just wants her daughter back. But once it's revealed that [[spoiler: She she plans to kill Yorda and use her body to extend her own life...]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Ico