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History YMMV / HollowEarthExpedition

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* AudienceAlienatingPremise: The game is an UniversalSystem for pulp adventure... that unfortunately got tangled and strangled by the HollowWorld setting. This alienated pretty much ''everyone'' who wasn't already into that (highly specific) niche, while the much broader market for TwoFistedTales remained untapped... all while the game caters to that and is most useful system to date for this kind of campaigns. The MisaimedMarketing didn't help matters, extensively focusing on the setting, rather than the potential of the ruleset. To make things somehow ''even worse'', Exile Game Studio licensed out Ubiquity to other companies. As a result, ''Leagues of Adventure'' and the Ubiquity-based ''TabletopGame/Space1889'' variant came to life, focusing on the broad pulp adventure appeal rather than narrowing it down to something as specific as HollowWorld. Not only did they fare far better on the market[[note]]''Space 1889'' is popular enough that the only way to still get a factory-grade Ubiquity dice set is to buy one for it, years after EGS stopped their own production[[/note]], but got reprints. By contrast, when Exile Game Studio tried to make a comeback, they did so by yet again doing a very narrow focus on the setting, this time with ''[[PlanetaryRomance Perils]] [[Literature/JohnCarterOfMars of Mars]]'' expansion - attracting less than 450 people over their UsefulNotes/{{Kickstarter}} campaign.

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* AudienceAlienatingPremise: The game is an UniversalSystem for pulp adventure... that unfortunately got tangled and strangled by the HollowWorld setting. This alienated pretty much ''everyone'' who wasn't already into that (highly specific) niche, while the much broader market for TwoFistedTales remained untapped... all while the game caters to that and is most useful system to date for this kind of campaigns. The MisaimedMarketing misleading advertising didn't help matters, extensively focusing on the setting, rather than the potential of the ruleset. To make things somehow ''even worse'', Exile Game Studio licensed out Ubiquity to other companies. As a result, ''Leagues of Adventure'' and the Ubiquity-based ''TabletopGame/Space1889'' variant came to life, focusing on the broad pulp adventure appeal rather than narrowing it down to something as specific as HollowWorld. Not only did they fare far better on the market[[note]]''Space 1889'' is popular enough that the only way to still get a factory-grade Ubiquity dice set is to buy one for it, years after EGS stopped their own production[[/note]], but got reprints. By contrast, when Exile Game Studio tried to make a comeback, they did so by yet again doing a very narrow focus on the setting, this time with ''[[PlanetaryRomance Perils]] [[Literature/JohnCarterOfMars of Mars]]'' expansion - attracting less than 450 people over their UsefulNotes/{{Kickstarter}} campaign.
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** The difference between Skill Specialization[[note]]A bonus to a specific aspect of an already narrow skill, like a gunslinger having Pistols Specialization for Firearms Skill[[/note]] and Specialized Skills[[note]]A sub-category of already very broad skills, like History skill of the broad Academia skill[[/note]], and especially their different costs. Someone had the bright idea to not only name them nearly identical, but to explain them next to each other, too.

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** The difference between Skill Specialization[[note]]A bonus to a specific aspect of an already narrow skill, like a gunslinger having Pistols Specialization for Firearms Skill[[/note]] and Specialized Skills[[note]]A sub-category of already very broad skills, like History skill of the broad Academia skill[[/note]], and especially ''especially'' their different costs. Someone had the bright idea to not only name them nearly identical, but to explain them next to each other, too.
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Six years into playing the system...

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** The difference between Skill Specialization[[note]]A bonus to a specific aspect of an already narrow skill, like a gunslinger having Pistols Specialization for Firearms Skill[[/note]] and Specialized Skills[[note]]A sub-category of already very broad skills, like History skill of the broad Academia skill[[/note]], and especially their different costs. Someone had the bright idea to not only name them nearly identical, but to explain them next to each other, too.
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** While specialisation is normally superior to rising skills as such, the reverse is true during character creation, especially for skills with truly broad application. Chargen is the only time when increasing skill happens at a fixed, 1-to-1 rate, rather than it increasing with each rank. There is no real point getting specialisation at this point, unless it's an advanced skill (those have speciality pre-requested, like Science: Engineer or Academics: Law). Thus anyone with any experience with the game tends to follow the exact same pattern: picking and especially increasing as many skills as feasible during character creation, and getting specialisation(s) only with experience points rewarded from the game sessions.

to:

** While specialisation is normally superior to rising skills as such, the reverse is true during character creation, especially for skills with truly broad application. Chargen is the only time when increasing skill happens at a fixed, 1-to-1 rate, rather than it increasing with each rank. There is no real point getting specialisation at this point, unless it's an advanced skill (those have speciality pre-requested, like Science: Engineer or Academics: Law).point. Thus anyone with any experience with the game tends to follow the exact same pattern: picking and especially increasing as many skills as feasible during character creation, and getting specialisation(s) only with experience points rewarded from the game sessions.

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