History YMMV / HeroesOfMightAndMagic

23rd Apr '17 2:49:21 PM ACW
Is there an issue? Send a Message


* CompleteMonster: From the fourth game, [[FallenHero Kalibarr]], once TheMentor to Gauldoth, got separated from him, but Gauldoth frees Kalibarr from prison years later. Having all his previous good qualities gone, Kalibarr starts with sending his old apprentice on dangerous missions in hopes of getting rid of him. Later, Gauldoth learns that Kalibarr was worshiping a GodOfEvil and under his orders, he wanted to [[OmnicidalManiac destroy the whole world]]. He also [[WouldHurtAChild kidnapped many children]] from the kingdom, fully intending to use them as {{human sacrifice}}s to his God.

to:

* CompleteMonster: From the fourth game, CompleteMonster:
**''Heroes of Might and Magic IV'':
[[FallenHero Kalibarr]], once TheMentor to Gauldoth, got separated from him, but Gauldoth frees Kalibarr from prison years later. Having all his previous good qualities gone, Kalibarr starts with sending his old apprentice on dangerous missions in hopes of getting rid of him. Later, Gauldoth learns that Kalibarr was worshiping a GodOfEvil and under his orders, he wanted to [[OmnicidalManiac destroy the whole world]]. He also [[WouldHurtAChild kidnapped many children]] from the kingdom, fully intending to use them as {{human sacrifice}}s to his God.God.
** ''[[VideoGame/HeroesOfMightAndMagicAshan Heroes of Might and Magic V]]'': [[EvilSorcerer Markal]], who also appears in ''[[VideoGame/MightAndMagicClashOfHeroes Clash of Heroes]]'', is an evil {{necromancer}} who, learning that King Nicolai is dead, schemes to gain the trust of his grieving love, Queen Isabel, and raise Nicolai as a vampire lord. Marching to the Griffin Empire, he defeats a rebel army and [[ManipulativeBastard persuades Isabel]] that he can resurrect Nicolai, [[MoralEventHorizon knowing fully well what the result will be]], and persuades her to attack the Wizards. Slaughtering the wizards who stand in his way, Markal restores the citadel of Lorekeep and ransacks the town of Hikm to gain the Amulet of Necromancy. Vowing to reunite the Vampire's Garment, Markal storms into the Silver Cities, turning the Wizard cities into Necropolises and converting the citizens--[[WouldHurtAChild including children]]--into undead puppets for him to throw away as he sees fit. After killing Cyrus to gain the Ring of the Unrepentant, Markal kidnaps Freyda, Godric's daughter, when he rebels. Once Nicolai is resurrected as a Vampire, Markal decides to take [[TyrantTakesTheHelm command of the Griffin Empire]], and he immediately orders Nicolai to [[KickTheDog attack Irollan]], leading to the deaths of thousands of Elves, including their king Alaron. After Zehir breaks Godric out of prison, they attack Markal at his citadel and, after a close battle with the necromancer, defeat him. He tells them that killing him will ensure he can return, [[EvilLaugh laughing all the while]]. When Zehir burns his corpse to ensure that cannot happen, Markal decides to get revenge on Zehir and lures him into the Ring of the Unrepentant, hoping [[GrandTheftMe to take control of his body]]. [[AmbitionIsEvil Ambitious]], power-hungry and vengeful, Markal will do anything to further his desire for power and gain revenge on those who wrong him.
14th Mar '17 8:51:49 PM Valiona
Is there an issue? Send a Message


* AntiClimaxBoss: In the first mission of the "Dungeons and Devils" campaign of ''III'', you're tasked with killing the Gold Dragon Queen. Does that sound difficult? Not when you consider that she's just a single Gold Dragon, who won't pose much of a threat to you if you've fought your way through the dozens of Green Dragons in her lair.



*** The Combat skill tree in IV. Particularly the main skill, increasing the Hero's physical defense that it would need at least a dozen top-tier units to challange him/her alone. Add to that the Magic Resistance secondary skill, that grants full immunity against hostile spells and spell-like effects at its highest level. Did I mention there is only one negative status effect (stun) that is not considered magical in nature?

to:

*** The Combat skill tree in IV. Particularly the main skill, increasing the Hero's physical defense that it would need at least a dozen top-tier units to challange challenge him/her alone. Add to that the Magic Resistance secondary skill, that grants full immunity against hostile spells and spell-like effects at its highest level. Did I mention there is only one negative status effect (stun) that is not considered magical in nature?



*** Loynis one of the closest in III. Starts with pumped up Prayer spell - decently strong buff of 4th level increasing attack, defense and speed. So basically its a three spells in one. With water magic expert it buffs whole your army instead of single unit by 4 stats and usually that also means you have mass dispel in your spellbook too. Funny part is Loynis increase effect of prayer by 1 per his every level, effectively making it 5 times stronger by level 20. Unsurprisingly it makes your army wipe floors with everything comes in their way. The only risk is if Prayer is overwritten by other spells.

to:

*** Loynis one of the closest in III. Starts with pumped up Prayer spell - decently strong buff of 4th level increasing attack, defense and speed. So basically its a three spells in one. With water magic expert Expert Water Magic it buffs whole your army instead of single unit by 4 stats and usually that also means you have mass dispel in your spellbook too. Funny part is Loynis increase effect of prayer by 1 per his every level, effectively making it 5 times stronger by level 20. Unsurprisingly it makes your army wipe floors with everything comes in their way. The only risk is if Prayer is overwritten by other spells.



* ThatOneLevel: Steadwick's Fall in ''III''. The goal is to conquer Steadwick within 3 months. The catch? It's guarded by Lord Kendal, a very powerful Campaign-exclusive hero. Not helped by the fact that the city's barricaded by heavy garrisons and extra cities surrounding the entire map.

to:

* ObviousJudas: Lord Haart being a traitor responsible for poisoning King Gryphonheart in ''III'' is a lot less surprising if you check his biography and see that he was rumored to have ties with a necromantic cult.
* ThatOneLevel: Steadwick's Fall in ''III''. ''III'', which, as the last mission of the ''first'' Evil campaign, is a severe DifficultySpike. The goal is to conquer Erathia's capital of Steadwick within 3 months. The catch? It's guarded by Lord General Kendal, a very powerful Campaign-exclusive hero.hero, who also has an incredibly large army. Not helped by the fact that the city's barricaded by heavy garrisons and extra cities surrounding the entire map.
10th Oct '16 1:50:55 AM Arachnos
Is there an issue? Send a Message


*** All those examples pale in comparison with the "Cloak of the Undead King" artifact in Shadow of Death. Yes, it needs several artifacts assembled to begin with, but allows a hero with the Necromancy skill to raise, instead of Skeletons, Walking Deads, Wights or even ''Liches'', a level 5 shooter.

to:

*** All those examples pale in comparison with the "Cloak of the Undead King" artifact in Shadow of Death. Yes, it needs several artifacts assembled to begin with, but allows a hero with it consists of only 3 items, all of which are relatively commonly found. You know how Necropolis can use the Necromancy skill to raise, assemble massive armies of Skeletons (level 1 melee units) that can stomp almost anything with sheer numbers? Well, instead of Skeletons, Walking Deads, Wights or even try ''Liches'', a level 5 shooter.shooter with an AreaOfEffect death cloud! Truly, you have not (un)lived until you have stomped an enemy with an army of over 1000 Liches.
15th Aug '16 11:18:03 PM Ferot_Dreadnaught
Is there an issue? Send a Message


*** Some of the criticism of the sixth game is in this vein (for instance, criticising the reduction of the number of resources).
* TheyJustDidntCare: Ubisoft's HD remake of the third game shows a serious lack of effort. The graphics are better, but not to a very significant degree, as all they did was polish up the sprites. Online play is hardly easier to use than before, and players have also noted that it crashes in ways that the original game did not. Made worse by the fact that it does not include the two expansions, which ''are'' included in the Complete edition which costs less than Ubisoft's version.

to:

*** Some of the criticism of the sixth game is in this vein (for instance, criticising the reduction of the number of resources).
* TheyJustDidntCare: Ubisoft's HD remake of the third game shows a serious lack of effort. The graphics are better, but not to a very significant degree, as all they did was polish up the sprites. Online play is hardly easier to use than before, and players have also noted that it crashes in ways that the original game did not. Made worse by the fact that it does not include the two expansions, which ''are'' included in the Complete edition which costs less than Ubisoft's version.
resources).
28th Jul '16 2:09:57 AM Amon_Ra
Is there an issue? Send a Message


*** The dragons of the first game are much stronger than any of the other unique creatures of the other factions. Any wizard who can muster enough treasure to support them and secure access to a sulfur mine can storm his way through any other factions armies without too much difficulty. The dragons' dominance continued in Heroes II, though the titans did provide some resistance, [[http://www.heroesofmightandmagic.com/heroes2/titanvsdragon.shtml though some speculate that it's not enough]]. [[LampshadeHanging Lampshaded]] in one of the random rumors you can hear at the tavern: "A Black Dragon will take out a Titan any day of the week." The third game's ''Armageddon's Blade'' expansion introduces four neutral dragon units. Each is in a tier of their own and they are ''obscenely'' powerful. How powerful? The strongest one, the azure dragon, costs ''30000 gold and 20 mercury'' to recruit from its dwelling. And that's a ''bargain''. Its special ability is to ''scare its enemies shitless'', preventing them from taking any action for a turn, has by FAR the highest stats in the game, except speed which is still among the highest. Usually falls under AwesomeButImpractical due to the staggering cost, however.

to:

*** The dragons of the first game are much stronger than any of the other unique creatures of the other factions. Any wizard who can muster stock enough treasure to support them and have a secure access to a sulfur mine can storm his way through any other factions armies without too much difficulty. The dragons' dominance continued in Heroes II, though the titans did provide some resistance, [[http://www.heroesofmightandmagic.com/heroes2/titanvsdragon.shtml though some speculate that it's not enough]]. [[LampshadeHanging Lampshaded]] in one of the random rumors you can hear at the tavern: "A Black Dragon will take out a Titan any day of the week." The third game's ''Armageddon's Blade'' expansion introduces four neutral dragon units. Each is in a tier of their own and they are ''obscenely'' powerful. How powerful? The strongest one, the azure dragon, costs ''30000 gold and 20 mercury'' to recruit from its dwelling.nest. And that's a ''bargain''. Its special ability is to ''scare its enemies shitless'', preventing them from taking any action for a turn, has by FAR the highest stats in the game, except speed which is still among the highest. Usually falls under AwesomeButImpractical due to the staggering cost, however.
28th Jul '16 2:04:01 AM Amon_Ra
Is there an issue? Send a Message


** Vampires. Reasonable stats everywhere, can fly around you, upgrades can prevent you from retaliating, and ressurect based on dealt damage if they're fighting living creatures. If it weren't for the fact that half the Necropolis' army is fodder in any game, they'd be much worse to stop.

to:

** Vampires. Reasonable stats everywhere, can fly around you, upgrades can prevent you from retaliating, and ressurect based on dealt damage if they're fighting living creatures. If it weren't for the fact that half the Necropolis' army is fodder garbage in any game, they'd be much worse to stop.
8th Feb '16 6:28:33 AM Freshmeat
Is there an issue? Send a Message


* [[EvenBetterSequel Even Better Sequel]]/[[MagnumOpus Magnum Opus]]: Heroes II and III are often regarded as the pinnacle of the series, and for good reasons.

to:

* [[EvenBetterSequel Even Better Sequel]]/[[MagnumOpus Magnum Opus]]: EvenBetterSequel: Heroes II and III are often regarded as the pinnacle of the series, and for good reasons.
7th Dec '15 6:08:48 PM YZQ
Is there an issue? Send a Message


* ThatOneBoss: Orlando, the Demon Lord you fight at the end of the Necromancer campaign in Tribes of the East. Due to a ridiculous combination of skills and the Lion artifact set, he has Luck and Morale parameters at +9, meaning that every unit will either crit or get an extra turn 90% of the item. Even with the ultimate Necromancer skill and the various artifacts you have by now, you can at most reduce this to +3 or +4. On top of that he has a stupidly powerful ballista that does about 500 damage per shot, shoots 4 times a turn and can crit. Luckily you have a massive amount of towns to draw forces from, but Orlando also gains troops with time.
* ThatOneLevel: Steadwick's Fall in III. The goal is to conquer Steadwick within 3 months. The catch? It's guarded by Lord Kendal, a very powerful Campaign-exclusive hero. Not helped by the fact that the city's barricaded by heavy garrisons and extra cities surrounding the entire map.

to:

* ThatOneBoss: Orlando, the Demon Lord you fight at the end of the Necromancer campaign in Tribes of the East. Due to a ridiculous combination of skills and the Lion artifact set, he has Luck and Morale parameters at +9, meaning that every unit will either crit or get an extra turn 90% of the item. Even with the ultimate Necromancer skill and the various artifacts you have by now, you can at most reduce this to +3 or +4. On top of that he has a stupidly powerful ballista that does about 500 damage per shot, shoots 4 times a turn and can crit. Luckily you have a massive amount of towns to draw forces from, but Orlando also gains troops with time.
* ThatOneLevel: Steadwick's Fall in III.''III''. The goal is to conquer Steadwick within 3 months. The catch? It's guarded by Lord Kendal, a very powerful Campaign-exclusive hero. Not helped by the fact that the city's barricaded by heavy garrisons and extra cities surrounding the entire map.
7th Dec '15 6:07:32 PM YZQ
Is there an issue? Send a Message


* TheScrappy: The fact that Celestial Heavens has [[http://www.celestialheavens.com/viewpage.php?id=1180452097 "The Queen Isabel Kicking Game"]] is proof that she's considered the Scrappy. She's the main character of the fifth game's saga to boot.
* {{Squick}}: Thralsai, leader of the dark elf Soul Scar clan in ''Hammers of Fate'' has a line that wouldn't sound strange coming from one of the [[TabletopGame/{{Warhammer 40000}} dark eldar]]:
--->'''Thralsai:''' I feel the urge to celebrate. Fetch me a slave, a fresh one. And towels for the blood.
* StrangledByTheRedString: Raelag and Isabel in ''Hammers of Fate''. Especially egregious considering that [[spoiler: Raelag murdered Isabel's husband Nicolai in the main game]]. The awkwardness of this pairing probably contributed to Raelag being [[PutOnABus written out of the story]] in ''Tribes of the East''.
7th Dec '15 6:05:35 PM YZQ
Is there an issue? Send a Message


* GrowingTheBeard: While the fifth game and its first expansion suffered from lackluster storytelling, ''Tribes of the East'' featured better writing, a new level of strategy thanks to alternate upgrades, another new town, and several other tweaks to the gameplay. It also didn't hurt that ''Tribes of the East'' was a stand-alone product.
This list shows the last 10 events of 68. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HeroesOfMightAndMagic