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* FriendlyFandoms: With ''VideoGame/DeusEx'', as both ''Half-Life'' and ''Deus Ex'' are landmark FPS games for PC, and were released within a few years of each other (1998 and 2000, respectively). Fans of both series will also lament the cancellation of the ''Half-Life'' games headed up by Creator/WarrenSpector.
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* PortingDisaster: ''Half-Life: Source'' is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for ''WebVideo/FreemansMind'' creator Ross Scott leading to ScheduleSlip for that series, and the port's deficiencies were part of why Crowbar Collective started work on ''VideoGame/BlackMesa''.

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* PortingDisaster: ''Half-Life: Source'' is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits used to sit at "mixed" reviews on [[BuryYourArt before being pulled off Steam altogether]] while the original game is still on Steam and with "Overwhelmingly Positive".Positive" rating. A number of engine glitches caused a great deal of trouble for ''WebVideo/FreemansMind'' creator Ross Scott leading to ScheduleSlip for that series, and the port's deficiencies were part of why Crowbar Collective started work on ''VideoGame/BlackMesa''.
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** To give you an idea, part of the reason they don't hold a grudge against Gordon despite killing so many of them is because life under the Nihilanth was so bad they consider it a ''[[MercyKilling mercy killing.]]''
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* MemeticMolester: Many fans like to interpret the G-Man as this, likely because of his bizarre speaking patterns and personality.

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* MemeticMolester: Many fans like to interpret the The G-Man as this, likely because of gets hit with this a bit, not helped by his bizarre speaking patterns personality, [[UncannyValley otherworldly mannerisms,]] and personality.his tendency to freeze people in place or otherwise trap them while giving eerie speeches.

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* SugarWiki/MostWonderfulSound: The Xen healing pools

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* SugarWiki/MostWonderfulSound: The Xen healing poolspools.



** The Playstation 2 port of the first game is noted for being very well done, including even higher-resolution character models than the Blue Shift HD pack, an exclusive two-player splitscreen campaign, and extended versions of the training course.

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** The Playstation [=PlayStation=] 2 port of the first game is noted for being very well done, including even higher-resolution character models than the Blue Shift HD pack, an exclusive two-player splitscreen campaign, and extended versions of the training course.


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** The [[MilestoneCelebration 25th anniversary update]] is, according to Valve, the "definitive version" of the game, and it shows. Besides the fact that it can run on any modern system with no worries (which is helped by the fact that it has native widescreen support from the get-go), it also runs on the Steam Deck. Other additions and improvements include ([[https://half-life.com/en/halflife25 according to the official site]]): ''Half-Life: Uplink'' (a mini-campaign that was exclusively distributed on CD for magazines and hardware manufacturers), four new multiplayer maps, proper gamepad support, restoration of DummiedOut content (including the classic Valve logo intro), and several quality-of-life improvements.
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* FandomEnragingMisconception: Do not claim that Overwatch soldiers participated in the Seven Hour War - they are purely a post-Seven Hour War Combine creation. SFMs that depict Overwatch soldiers in the Seven Hour War usually get decried for doing this.

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* FandomEnragingMisconception: Do not claim that Overwatch soldiers participated in the Seven Hour War - they are purely a post-Seven Hour War Combine creation. SFMs SFM animations that depict Overwatch soldiers in the Seven Hour War usually get decried for doing this.
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Added DiffLines:

* FandomEnragingMisconception: Do not claim that Overwatch soldiers participated in the Seven Hour War - they are purely a post-Seven Hour War Combine creation. SFMs that depict Overwatch soldiers in the Seven Hour War usually get decried for doing this.
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** Dr. Rosenberg is given [[LastNameBasis no first name]] in-game, leading to "Stanley Rosenberg" as a popularly accepted one.

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** The All-Knowing Vortigaunt from Half-Life 2, simply because people love speculating about what he’s telling you.

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** The All-Knowing Vortigaunt from Half-Life 2, ''Half-Life 2'', simply because people love speculating about what he’s telling you.



* GenreTurningPoint: Both ''Half-Life'' and ''Half-Life 2'' were landmark events in the advancement of gaming in general and the FPS genre in particular. The first game revolutionised the idea of story telling from an UnbrokenFirstPersonPerspective and popularised the VideoGameSetPiece, as well as breaking new ground in realistic world design. Its sequel elevated these storytelling devices to new heights and showed they could incorporate a more plot-based, character-driven story with the most lifelike [=NPCs=] gaming had ever seen, as well as breaking new ground in realistic VideoGamePhysics, perfectly encapsulated in the inclusion of the iconic Gravity Gun. There's a ''reason'' people just won't let go of the idea of ''Half-Life 3'' even after all these years.

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* GenreTurningPoint: Both ''Half-Life'' and ''Half-Life 2'' were landmark events in the advancement of gaming in general and the FPS genre in particular. The first game revolutionised the idea of story telling from an UnbrokenFirstPersonPerspective and popularised the VideoGameSetPiece, as well as breaking new ground in realistic world design. Its sequel elevated these storytelling devices to new heights and showed they could incorporate a more plot-based, character-driven story with the most lifelike [=NPCs=] gaming had ever seen, as well as breaking new ground in realistic VideoGamePhysics, perfectly encapsulated in the inclusion of the iconic Gravity Gun. Later on, ''Half-Life: Alyx'' proved to the gaming community that a polished AAA virtual reality title was more feasible than initially thought. There's a ''reason'' people just won't let go of the idea of ''Half-Life 3'' even after all these years.



* HilariousInHindsight: ''Half-Life'' and ''Series/{{Lost}}'' were made by fans of each other and have referenced each other. Then, in 2017, Marc Laidlaw's plot outline of Episode 3 reveals that [[spoiler: the plot had involved the ship the Borealis constantly traveling through time and the only way to find it is to predict where it's going to be, the exact same method given by Lost on how to find the Island that was that show's focus.]]

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* HilariousInHindsight: ''Half-Life'' and ''Series/{{Lost}}'' were made by fans of each other and have referenced each other. Then, in 2017, Marc Laidlaw's plot outline of Episode 3 reveals ''Episode Three'' revealed that [[spoiler: the plot had involved the ship the Borealis constantly traveling through time and the only way to find it is to predict where it's going to be, the exact same method given by Lost ''Lost'' on how to find the Island that was that show's focus.]]



* PolishedPort: The Playstation 2 port is noted for being very well done, including even higher-resolution character models than the Blue Shift HD pack, an exclusive two-player splitscreen campaign, and extended versions of the training course.
* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series, and the port's deficiencies were part of why Crowbar Collective started work on VideoGame/BlackMesa.

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* PolishedPort: PolishedPort:
**
The Playstation 2 port of the first game is noted for being very well done, including even higher-resolution character models than the Blue Shift HD pack, an exclusive two-player splitscreen campaign, and extended versions of the training course.
** The Xbox port of ''Half-Life 2'' works surprisingly well with its limitations. The game takes a major hit to resolution and framerate, but the gameplay is completely intact and feature-complete, and the actual graphics are of a very similar level of fidelity to the PC version. Regardless of the sacrifices made, it's still held up as a very impressive backporting of a technically-demanding game.
* PortingDisaster: Half-Life: Source ''Half-Life: Source'' is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind ''WebVideo/FreemansMind'' creator Ross Scott leading to ScheduleSlip for that series, and the port's deficiencies were part of why Crowbar Collective started work on VideoGame/BlackMesa.''VideoGame/BlackMesa''.



%%* SacredCow: No further commentary is needed.

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%%* * SacredCow: No further commentary is needed.The series served as a revolution for first-person shooters and video games as a whole and played the biggest role in putting Valve on the map. Consequently, criticisms of it are rare and usually met with unanimous disapproval from anyone who lends an ear.



* TheWoobie: It's inveitable that quite a few people will suffer given the CrapsackWorld that the Half Life franchise is set in. Still, these characters have been through much even by the standards of the series.
** Gordon Freeman. He's just going to work like any other theoretical physicist in the Black Mesa Facility when his entire workplace explodes, all of his coworkers die, and he's forced into a hard-fought battle against trained soldiers and monstrous aliens while being constantly reminded that all this death and suffering is technically ''his'' fault. After defeating the Xen Aliens’ leader, he’s forced into a deal with a mysterious entity that puts him into stasis for twenty years and then is rewoken purely to defeat an oppressive alien regime that has taken over Earth. He’s then forced by his old colleagues into the role of a HopeBringer for a resistance that he had no idea existed up to this point, ends up unintentionally causing an uprising that results in many deaths and finds out in the end that he was just being manipulated by the mysterious entity that brought him into this mess in the first place. After he escapes said entity’s control, he still doesn’t catch a break and ends up [[spoiler:watching his friend Eli die right in front of his eyes while he is powerless to stop it. Eli is later [[BackForTheDead brought back]], but at the cost of Alyx being forced into the G-man’s servitude.]] Keep in mind that, thanks to being put in stasis, these traumatic events end up feeling like they all occurred in just 5 days. For someone with the last name "Freeman", he spends most of the series under the control of somebody other than him and has to endure constant hardships because of it.
** Eli Vance is a former Black Mesa researcher and Gordon’s [[OldFriend old friend]] who ends up surviving the Black Mesa incident. Prior to the incident, the G-man warns him of "[[ArcWords unforeseen consequences]]" and Eli tries to halt the experiment, to no avail. Haunted by his inability to stop the incident, he ends up blaming himself for the lives lost and the later Combine invasion. His wife also perishes in Black Mesa, and he’s forced to raise his daughter under the totalitarian world the Combine later establish. Establishing a resistance against the Combine, he ends up losing his left leg to a Bullsquid while helping Dr. Kleiner escape into City 17. When Gordon arrives at his lab in Black Mesa East, Eli is quickly captured by the Combine and taken to Nova Prospekt for questioning. Unknown to him, his close colleague [[BitchInSheepsClothing Judith Mossman]] is a Combine spy and has been working behind his back. Later on, his daughter ends up almost being killed by a Hunter and later delivers a "message" from the G-man that causes him to collapse in shock at the realization that something like the Black Mesa Incident could happen again. When he tells Gordon and Alyx that he’s proud of them before the two fly off to the Borealis, they get attacked by two Combine Advisors. His last moments are spent pleading for Alyx to look away and that he loves her, and he’s soon given a brutal death via tongue to the brain by one Advisor. [[spoiler:He does end up being resurrected, but at the cost of his daughter being taken into stasis by the G-man he hates so much.]]

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* TheWoobie: It's inveitable that quite a few people will suffer given the CrapsackWorld that the Half Life ''Half-Life'' franchise is set in. Still, these characters have been through much even by the standards of the series.
** Gordon Freeman. He's just going to work like any other theoretical physicist scientist in the Black Mesa Facility when his entire workplace explodes, all of his coworkers die, and he's forced into a hard-fought battle against trained soldiers and monstrous aliens while being constantly reminded that all this death and suffering is technically ''his'' fault. After defeating the Xen Aliens’ leader, Nihilanth, he’s forced into a deal with a the mysterious entity that G-Man who puts him into stasis for twenty years and then is rewoken purely to defeat an oppressive alien regime that has taken over Earth. He’s then forced by his old colleagues into the role of a HopeBringer for a resistance that he had no idea existed up to this point, ends up unintentionally causing an uprising that results in many deaths and finds out in the end that he was just being manipulated by the mysterious entity that brought him into this mess in the first place. After he escapes said entity’s control, he still doesn’t catch a break and ends up [[spoiler:watching his friend Eli die right in front of his eyes him while he is powerless to stop it. it; Eli is later [[BackForTheDead [[BackFromTheDead brought back]], but at the cost of Alyx Alyx, his daughter and one of Gordon's closest allies, being forced into the G-man’s servitude.]] Keep in mind that, thanks to being put G-Man’s servitude]]. And because he spent 20 years in stasis, these traumatic events end up feeling seeming to him like they all occurred in just 5 five days. For someone with the last name "Freeman", he spends most of the series under the control of somebody other than him someone else and has to endure constant hardships because of it.
it, and for that he tends to be viewed not as a emotionless warrior, but rather as a victim of dire circumstances who's barely holding himself together.
** Eli Vance is a former Black Mesa researcher and Gordon’s [[OldFriend old friend]] {{old friend}} who ends up surviving the Black Mesa incident. Prior to the incident, the G-man G-Man warns him of "[[ArcWords unforeseen consequences]]" and Eli tries to halt the experiment, to no avail. Haunted by his inability to stop the incident, he ends up blaming himself for the lives lost and the later Combine invasion. His wife also perishes in Black Mesa, and he’s forced to raise his daughter under the totalitarian world the Combine later establish. Establishing a resistance against the Combine, he ends up losing his left leg to a Bullsquid while helping Dr. Kleiner escape into City 17. When Gordon arrives at his lab in Black Mesa East, Eli is quickly captured by the Combine and taken to Nova Prospekt for questioning. Unknown to him, his close colleague [[BitchInSheepsClothing Judith Mossman]] is a Combine spy and has been working behind his back. Later on, his daughter ends up almost being killed by a Hunter and later delivers a "message" from the G-man G-Man that causes him to collapse in shock at the realization that something like the Black Mesa Incident could happen again. When he tells Gordon and Alyx that he’s proud of them before the two fly off to the Borealis, they get attacked by two Combine Advisors. His last moments are spent pleading for Alyx to look away and that he loves her, and he’s soon given a brutal death via tongue to the brain by one Advisor. [[spoiler:He does end up being resurrected, but at the cost of his daughter being taken into stasis by the G-man G-Man he hates so much.]]



* WoobieSpecies: The Vortigaunt race. They start off as low-tier mooks in the first game and, thanks to Gordon Freeman, are freed from slavery! [[OneManArmy (After Gordon slaughtered a few hundred of them.)]] ...Only to fall under Combine control, with most of them living either on the run or as slaves of the Combine.

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* WoobieSpecies: The Vortigaunt race. They start off as low-tier mooks in the first game and, thanks to Gordon Freeman, are freed from slavery! slavery [[OneManArmy (After (after Gordon slaughtered a few hundred of them.)]] ...Only them)]], only to fall under Combine control, with most of them living either on the run or as slaves of the Combine.

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* MemeticMutation:
** What happened when someone noticed that one of the scientists working on the Large Hadron Collider bore a [[http://web.archive.org/web/20101205083654/http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/ resemblance]] to Gordon Freeman. The Internet ran with it and went so far as to [[http://web.archive.org/web/20130401061546/http://blog.reddit.com/2008/09/crowbar-headcrab-and-half-life-strategy.html send]] a care package of items Gordon would need to save us all once the activation of the collider opened a portal to Xen. The G-Man was spotted too, so you know we're all dead.
** Fans have also claimed Valve [[TakeThat doesn't know how to count to three.]]
** Wait a minute, TV Tropes, in total, has eight letters. Two on TV and six on Tropes. Six divided by two is three. HALF-LIFE 3 CONFIRMED! [[labelnote:Explanation]] Thanks to the DevelopmentHell that ''Half-Life 3'' is currently in, many people have gone and went to crazy lengths to "confirm" ''Half-Life 3'' is coming out. Became somewhat HilariousInHindsight with the release of ''VideoGame/HalfLifeAlyx'' and Valve's acknowledgement that said game would ''not'' be their final entry in the ''Half Life'' franchise, all but confirming that ''Half-Life 3'' is back in development.[[/labelnote]]
** The G-Man's briefcase has never been seen open, and as such fans speculated on what he could be holding in it, including the ever elusive ''Half-Life 3''. [[spoiler: Come ''Alyx'', and the G-man allows you to catch and open his briefcase to perform a CosmicRetcon on ''Episode Two'', and set up the events for the now confirmed ''Half-Life 3'', making the joke true to an extent.]]
** Scientist lines and screams from the first game have become popular as of late. With STAHP and AUGH being amonth the most beloved.
** (Insert work here) with Half Life sounds. [[labelnote:Explanation]] Dubbing Half Life dialogue and sound effects in various works on Youtube, like the ''Series/{{Chernobyl}}'' [[https://www.youtube.com/watch?v=7F1ma_0vwog series]].[[/labelnote]]
** '''MY. ASS. IS. HEAVY.''' [[labelnote:Explanation]] Similarly to the scientists, people making the HECU Grunts say unusual phrases is also a minor meme, which is made easy by the fact that their speech is just several words strung together anyway. The example above is the most recognizable of them.[[/labelnote]]

to:

* MemeticMutation:
** What happened when someone noticed that one of
MemeticMutation: See the scientists working on the Large Hadron Collider bore a [[http://web.archive.org/web/20101205083654/http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/ resemblance]] to Gordon Freeman. The Internet ran with it and went so far as to [[http://web.archive.org/web/20130401061546/http://blog.reddit.com/2008/09/crowbar-headcrab-and-half-life-strategy.html send]] a care package of items Gordon would need to save us all once the activation of the collider opened a portal to Xen. The G-Man was spotted too, so you know we're all dead.
** Fans have also claimed Valve [[TakeThat doesn't know how to count to three.]]
** Wait a minute, TV Tropes, in total, has eight letters. Two on TV and six on Tropes. Six divided by two is three. HALF-LIFE 3 CONFIRMED! [[labelnote:Explanation]] Thanks to the DevelopmentHell that ''Half-Life 3'' is currently in, many people have gone and went to crazy lengths to "confirm" ''Half-Life 3'' is coming out. Became somewhat HilariousInHindsight with the release of ''VideoGame/HalfLifeAlyx'' and Valve's acknowledgement that said game would ''not'' be their final entry in the ''Half Life'' franchise, all but confirming that ''Half-Life 3'' is back in development.[[/labelnote]]
** The G-Man's briefcase has never been seen open, and as such fans speculated on what he could be holding in it, including the ever elusive ''Half-Life 3''. [[spoiler: Come ''Alyx'', and the G-man allows you to catch and open his briefcase to perform a CosmicRetcon on ''Episode Two'', and set up the events for the now confirmed ''Half-Life 3'', making the joke true to an extent.]]
** Scientist lines and screams from the first game have become popular as of late. With STAHP and AUGH being amonth the most beloved.
** (Insert work here) with Half Life sounds. [[labelnote:Explanation]] Dubbing Half Life dialogue and sound effects in various works on Youtube, like the ''Series/{{Chernobyl}}'' [[https://www.youtube.com/watch?v=7F1ma_0vwog series]].[[/labelnote]]
** '''MY. ASS. IS. HEAVY.''' [[labelnote:Explanation]] Similarly to the scientists, people making the HECU Grunts say unusual phrases is also a minor meme, which is made easy by the fact that their speech is just several words strung together anyway. The example above is the most recognizable of them.[[/labelnote]]
[[Memes/HalfLife series' page]].

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* FanNickname: The Vortigaunt who accompanies you through parts of ''Episode Two'' has no official name. Naturally, he was nicknamed Cecil.

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* FanNickname: FanNickname:
** The G-Man often gets ironically called "Garry-Man" due to how ''VideoGame/GarrysMod'' is similarly abbreviated as [=GMod=].
**
The Vortigaunt who accompanies you through parts of ''Episode Two'' has no official name. Naturally, he was nicknamed Cecil.

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** '''MY. ASS. IS. HEAVY.''' [[labelnote:Explanation]] Similarly to the scientists, people making the HECU Grunts say [[StupidStatementDanceMix unusual phrases]] is also a minor meme, which is made easy by the fact that their speech is just several words strung together anyway. The example above is the most recognizable of them.[[/labelnote]]

to:

** '''MY. ASS. IS. HEAVY.''' [[labelnote:Explanation]] Similarly to the scientists, people making the HECU Grunts say [[StupidStatementDanceMix unusual phrases]] phrases is also a minor meme, which is made easy by the fact that their speech is just several words strung together anyway. The example above is the most recognizable of them.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWoobie: It's inveitable that quite a few people will suffer given the CrapsackWorld that the Half Life franchise is set in. Still, these characters have been through much even by the standards of the series.
** Gordon Freeman. He's just going to work like any other theoretical physicist in the Black Mesa Facility when his entire workplace explodes, all of his coworkers die, and he's forced into a hard-fought battle against trained soldiers and monstrous aliens while being constantly reminded that all this death and suffering is technically ''his'' fault. After defeating the Xen Aliens’ leader, he’s forced into a deal with a mysterious entity that puts him into stasis for twenty years and then is rewoken purely to defeat an oppressive alien regime that has taken over Earth. He’s then forced by his old colleagues into the role of a HopeBringer for a resistance that he had no idea existed up to this point, ends up unintentionally causing an uprising that results in many deaths and finds out in the end that he was just being manipulated by the mysterious entity that brought him into this mess in the first place. After he escapes said entity’s control, he still doesn’t catch a break and ends up [[spoiler:watching his friend Eli die right in front of his eyes while he is powerless to stop it. Eli is later [[BackForTheDead brought back]], but at the cost of Alyx being forced into the G-man’s servitude.]] Keep in mind that, thanks to being put in stasis, these traumatic events end up feeling like they all occurred in just 5 days. For someone with the last name "Freeman", he spends most of the series under the control of somebody other than him and has to endure constant hardships because of it.
** Eli Vance is a former Black Mesa researcher and Gordon’s [[OldFriend old friend]] who ends up surviving the Black Mesa incident. Prior to the incident, the G-man warns him of "[[ArcWords unforeseen consequences]]" and Eli tries to halt the experiment, to no avail. Haunted by his inability to stop the incident, he ends up blaming himself for the lives lost and the later Combine invasion. His wife also perishes in Black Mesa, and he’s forced to raise his daughter under the totalitarian world the Combine later establish. Establishing a resistance against the Combine, he ends up losing his left leg to a Bullsquid while helping Dr. Kleiner escape into City 17. When Gordon arrives at his lab in Black Mesa East, Eli is quickly captured by the Combine and taken to Nova Prospekt for questioning. Unknown to him, his close colleague [[BitchInSheepsClothing Judith Mossman]] is a Combine spy and has been working behind his back. Later on, his daughter ends up almost being killed by a Hunter and later delivers a "message" from the G-man that causes him to collapse in shock at the realization that something like the Black Mesa Incident could happen again. When he tells Gordon and Alyx that he’s proud of them before the two fly off to the Borealis, they get attacked by two Combine Advisors. His last moments are spent pleading for Alyx to look away and that he loves her, and he’s soon given a brutal death via tongue to the brain by one Advisor. [[spoiler:He does end up being resurrected, but at the cost of his daughter being taken into stasis by the G-man he hates so much.]]
** Father Grigori is the sole surviving resident of Ravenholm, a BadassPreacher who has managed to avoid becoming a headcrab zombie through the use of his booby traps. Driven mad by his predicament, he’s gone certifiably insane and will quote various disjointed biblical phrases while he guns down headcrab zombies. Grigori takes no joy in killing the zombies, seeing it as a mercy-killing and them being "cured of their affliction". Grigori is also implied to miss the inhabitants of Ravenholm and will lament his loneliness if Gordon dies while going through the town. In the end, Grigori urges Gordon to continue his journey while he [[IChooseToStay stays behind in Ravenholm]] and fends off the headcrab zombies.
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* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series.

to:

* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series.series, and the port's deficiencies were part of why Crowbar Collective started work on VideoGame/BlackMesa.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notable sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series.

to:

* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notable notably sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The Playstation 2 port is noted for being very well done, including even higher-resolution character models than the Blue Shift HD pack, an exclusive two-player splitscreen campaign, and extended versions of the training course.
* PortingDisaster: Half-Life: Source is by no means unplayable, but compared to the goldSRC version it is frequently disliked, due to having a number of glitches that don't exist in the original game, and while it does take advantage of the Source Engine's more realistic water and particles, the new assets clash with the still-blocky 1998-style character models and environments. ''Source'' notable sits at "mixed" reviews on Steam while the original game is "Overwhelmingly Positive". A number of engine glitches caused a great deal of trouble for WebVideo/FreemansMind creator Ross Scott leading to ScheduleSlip for that series.
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Zero-content redirect in the first place, removed for same reason as on linked page


* CompleteMonster: Dr. Wallace Breen. See [[VideoGame/HalfLife2 this page]] for details.

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