History YMMV / GrandTheftAutoViceCity

20th Dec '16 1:08:09 PM RobbSony3
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** Lance Vance -- a [[JerkAss jerkass]] who betrayed Vercetti simply because he was a greedy bastard? Or, perhaps, his tragic life and drug use made him feel compelled to betray his colleague, with Tommy dressing him down publicly before "Bar Brawl" and giving a BackhandedApology afterwards not helping matters?

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** Lance Vance -- a [[JerkAss jerkass]] who betrayed Vercetti simply because he was a greedy bastard? Or, perhaps, his tragic life and drug use made him feel compelled to betray his colleague, comrade, with Tommy dressing him down publicly before "Bar Brawl" and giving a BackhandedApology afterwards not helping matters?



** Mitch Baker and Tommy Vercetti himself crosses this in the mission "Messing With The Man". In the mission, Tommy smugly accepts Mitch Baker's challenge to go on a rampage across downtown, meaning the [[VideoGameCrueltyPotential shoot-outs the player embarks on outside of missions]] are completely [[GameplayAndStoryIntegration in-character]] for the guy.
1st Nov '16 6:27:51 PM TheBuddy26
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* TheScrappy: Nobody likes Lance Vance. [[TheMillstone Not only does he constantly cause trouble for Tommy]], [[TheLoad he also whines that Tommy isn't treating him fairly even though Tommy not only saved his life, but carried him throughout all of their criminal endeavors]]. (Lance seems to be blowing ''some'' of it out of proportion, but to be fair Tommy ''is'' pretty shitty towards him at the start of "Bar Brawl" and responds to Lance calling him on it by basically saying "Well, you fucked up. If you don't want to get yelled at in front of the boys any more, don't fuck up any more.") [[spoiler: All of this was probably just so that the player would enjoy killing him in the final mission when he betrays Tommy.]]

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* TheScrappy: Nobody likes Lance Vance. [[TheMillstone Not only does he constantly cause trouble for Tommy]], [[TheLoad he also whines that Tommy isn't treating him fairly even though Tommy not only saved his life, but carried him throughout all of their criminal endeavors]]. (Lance seems to be blowing ''some'' of it out of proportion, but to be fair Tommy ''is'' pretty shitty towards him at the start of "Bar Brawl" and responds to Lance calling him on it by basically saying "Well, you fucked up. If you don't want to get yelled at in front of the boys any more, don't fuck up any more.") [[spoiler: All of this was probably just so that the player would enjoy killing him in the final mission when he betrays Tommy.]] Also, [[TeenyWeenie his junk seems to be underdeveloped; at least compared to Tommy's.]]
23rd Oct '16 7:08:51 PM nombretomado
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** The race against [[TheScrappy Hilary]]. You have to race him in an (admittedly decent performance) sedan while he uses a supercharged muscle car. You can't steal a better car, assuming you could even find one, because the sedan is mission-critical. Even if it weren't, in the time it takes to stop your sedan and jack another vehicle, Hilary will either catch up to you and pull ahead (if you're fortunate enough to be in the lead) or put even more distance between the two of you. The VCPD try to arrest you, and ''only you'', for street racing. Assuming you get ahead (or fall behind), Hilary actually drives even better because game mechanics only spawn NPC traffic in relation to your car (the road is functionally empty from his POV). Finally, there's a glitch on the bridge near the end of the track which can cause you to clip through and fall to your death. This one mission has singlehandedly spawned countless pages of text on GameFAQS consisting of ''nothing'' but every method and theory in the world to win it.\\

to:

** The race against [[TheScrappy Hilary]]. You have to race him in an (admittedly decent performance) sedan while he uses a supercharged muscle car. You can't steal a better car, assuming you could even find one, because the sedan is mission-critical. Even if it weren't, in the time it takes to stop your sedan and jack another vehicle, Hilary will either catch up to you and pull ahead (if you're fortunate enough to be in the lead) or put even more distance between the two of you. The VCPD try to arrest you, and ''only you'', for street racing. Assuming you get ahead (or fall behind), Hilary actually drives even better because game mechanics only spawn NPC traffic in relation to your car (the road is functionally empty from his POV). Finally, there's a glitch on the bridge near the end of the track which can cause you to clip through and fall to your death. This one mission has singlehandedly spawned countless pages of text on GameFAQS Website/GameFAQS consisting of ''nothing'' but every method and theory in the world to win it.\\
18th Aug '16 7:29:09 AM Morgenthaler
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* AcceptableReligiousTargets: Conservative Christians. [[CorruptChurch Pastor Richards]] preaches to his flock that "selfishness is a virtue" (a parody of the [[http://en.wikipedia.org/wiki/Prosperity_gospel "prosperity gospel"]] preached by many televangelists), has a harem of five mistresses, and is using donations sent by his listeners to build himself a mansion in {{Hawaii}}. Alex Shrub, meanwhile, is a corrupt congressman who is targeting the "[[MoralGuardians Puritan vote]]" and supports legislation to crack down on pornography, [[StrawHypocrite while secretly engaging in crossdressing and an affair with a porn star]].

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* AcceptableReligiousTargets: Conservative Christians. [[CorruptChurch Pastor Richards]] preaches to his flock that "selfishness is a virtue" (a parody of the [[http://en.wikipedia.org/wiki/Prosperity_gospel "prosperity gospel"]] preached by many televangelists), has a harem of five mistresses, and is using donations sent by his listeners to build himself a mansion in {{Hawaii}}.UsefulNotes/{{Hawaii}}. Alex Shrub, meanwhile, is a corrupt congressman who is targeting the "[[MoralGuardians Puritan vote]]" and supports legislation to crack down on pornography, [[StrawHypocrite while secretly engaging in crossdressing and an affair with a porn star]].
17th May '16 2:25:28 PM babyhenchy1
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* GenreTurningPoint: Before ''Vice City'', music in video games was limited either to original tracks or from very obscure artists. Even ''VideoGame/GrandTheftAutoIII'' was mostly made up of new songs for the game. After ''III'''s success, the Houser Brothers believed they could still make money while populating their game with a vast amount of licensed tracks. They used their contacts in the music industry to put together a tracklist of some of the biggest pop/rock music from TheEighties. To this day, it's still regarded as one of the best soundtracks in gaming history. Afterwards, the number of video games using licensed music for their soundtracks jumped up.

to:

* GenreTurningPoint: Before ''Vice City'', music in video games was limited either to original tracks or from very obscure artists. Even ''VideoGame/GrandTheftAutoIII'' was mostly made up of new songs for the game. After ''III'''s success, the Houser Brothers believed they could still make money while populating their game with a vast amount of licensed tracks. They used their contacts in the music industry to put together a tracklist of some of the biggest pop/rock music from TheEighties. To this day, it's still regarded as one of the best soundtracks in gaming history.history and played a huge part in establishing the game's atmosphere. Afterwards, the number of video games using licensed music for their soundtracks jumped up.
17th May '16 2:23:58 PM babyhenchy1
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* GenreTurningPoint: Before ''Vice City'', music in video games was limited either to original tracks or from very obscure artists. Even ''VideoGame/GrandTheftAutoIII'' was mostly made up of new songs for the game. After ''III'''s success, the Houser Brothers believed they could still make money while populating their game with a vast amount of licensed tracks. They used their contacts in the music industry to put together a tracklist of some of the biggest pop/rock music from TheEighties. To this day, it's still regarded as one of the best soundtracks in gaming history, and many more game companies started to utilize more licensed soundtracks afterwards.

to:

* GenreTurningPoint: Before ''Vice City'', music in video games was limited either to original tracks or from very obscure artists. Even ''VideoGame/GrandTheftAutoIII'' was mostly made up of new songs for the game. After ''III'''s success, the Houser Brothers believed they could still make money while populating their game with a vast amount of licensed tracks. They used their contacts in the music industry to put together a tracklist of some of the biggest pop/rock music from TheEighties. To this day, it's still regarded as one of the best soundtracks in gaming history, and many more game companies started to utilize more history. Afterwards, the number of video games using licensed music for their soundtracks afterwards.jumped up.
17th May '16 2:23:08 PM babyhenchy1
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Added DiffLines:

* GenreTurningPoint: Before ''Vice City'', music in video games was limited either to original tracks or from very obscure artists. Even ''VideoGame/GrandTheftAutoIII'' was mostly made up of new songs for the game. After ''III'''s success, the Houser Brothers believed they could still make money while populating their game with a vast amount of licensed tracks. They used their contacts in the music industry to put together a tracklist of some of the biggest pop/rock music from TheEighties. To this day, it's still regarded as one of the best soundtracks in gaming history, and many more game companies started to utilize more licensed soundtracks afterwards.
10th May '16 2:20:12 PM MrDeath
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* ScrappyMechanic: The police spawning. In an effort to correct III's laughably easy to avoid police (once you got used to the game's quirks), they overdid it. It's next to impossible to lose even a two-star wanted level without going to a Pay 'N' Spray. This is because once you hit two stars, the cops continually spawn EVERYWHERE. ALL THE [[PrecisionFStrike DAMN]] TIME. No matter how far away you get from those following you, no matter how inconceivably remote of an area you attempto hide in, they will show up. Also, see the supercop glitch. SA and onward adjusted this, but it's still really hard to get away from even a two star level until IV.

to:

* ScrappyMechanic: The police spawning. In an effort to correct III's laughably easy to avoid police (once you got used to the game's quirks), they overdid it. It's next to impossible to lose even a two-star wanted level without going to a Pay 'N' Spray. This is because once you hit two stars, the cops continually spawn EVERYWHERE. ALL THE [[PrecisionFStrike DAMN]] TIME.everywhere. No matter how far away you get from those following you, no matter how inconceivably remote of an area you attempto hide in, they will show up. Also, see the supercop glitch. SA and onward adjusted this, but it's still really hard to get away from even a two star level until IV.
10th May '16 2:18:20 PM MrDeath
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* BigLippedAlligatorMoment: "Hit The Courier" has you attack a syndicate to steal some printing plates so Tommy can set up his own. The odd part is that the syndicate is made up entirely of women, and that this detail is never commented on at any point.
10th May '16 2:16:25 PM MrDeath
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* DoesThisRemindYouOfAnything: Tommy wasn't [[TheSopranos the only fictional Italian mobster who went to prison for at least 20 years or less and came out an embittered man spitefully creating havoc for their respective family?]]
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