History YMMV / GrandTheftAutoSanAndreas

25th Jun '16 1:57:18 AM waters20
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* TheyWastedAPerfectlyGoodCharacter: Ever since Ryder's betrayal, he's been pretty much ignored throughout the rest of the game. CJ doesn't even mentioned Ryder after learning of the latter's betrayal and only focuses on Smoke selling him out instead. Then when it's time to kill Ryder, CJ does so without much of a dramatic scene between the two and Ryder's name is only mentioned once after his demise. The fact that CJ doesn't even tell Sweet about Ryder after informing him of Smoke's betrayal and that Sweet doesn't even ask about Ryder's whereabouts when the former is released from prison certainly didn't help in this case.

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* TheyWastedAPerfectlyGoodCharacter: Ever since Ryder's betrayal, he's been pretty much ignored throughout the rest of the game. CJ doesn't even mentioned Ryder after learning of witnessing the latter's latter and Big Smoke's betrayal and only focuses on Smoke selling him out instead. Then when it's time to kill Ryder, CJ does so without much of a dramatic scene between the two and Ryder's name is only mentioned once after his demise. The fact that CJ doesn't even tell Sweet about Ryder after informing him of Smoke's betrayal and that Sweet doesn't even ask about Ryder's whereabouts when the former is released from prison certainly didn't help in this case.
22nd Jun '16 2:19:47 AM waters20
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* TheyWastedAPerfectlyGoodCharacter: Ever since Ryder's betrayal, he's been pretty much ignored throughout the rest of the game. CJ doesn't even mentioned Ryder after learning of the latter's betrayal and only focuses on Smoke selling him out instead. Then when it's time to kill Ryder, CJ does so without much of a dramatic scene between the two and Ryder's name is only mentioned once after his demise. The fact that CJ doesn't even tell Sweet about Ryder after informing him of Smoke's betrayal and that Sweet doesn't even ask about Ryder's whereabouts when the former is released from prison certainly didn't help in this case.
4th Jun '16 8:08:24 AM nombretomado
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** Among the game's fans, there is the graphics differences between versions. To be precise, the PC version removes the heavy ColorWash the PS2 version has and replaces it with a far more subtle palette. Which one looks better depends on who you ask.

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** Among the game's fans, there is the graphics differences between versions. To be precise, the PC version removes the heavy ColorWash the PS2 [=PS2=] version has and replaces it with a far more subtle palette. Which one looks better depends on who you ask.



*** Additionally, some early copies of the PS2 version had the entire mission glitched besides the fuel decreasing. Randomly, you could blow up a van and it wouldn't disappear off your HUD, other times losing all your fuel WOULDN'T end your mission, but this bug was often in conjunction with the HUD bug.

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*** Additionally, some early copies of the PS2 [=PS2=] version had the entire mission glitched besides the fuel decreasing. Randomly, you could blow up a van and it wouldn't disappear off your HUD, other times losing all your fuel WOULDN'T end your mission, but this bug was often in conjunction with the HUD bug.



** Taking over gang territories is a simple enough affair... about 95% of the time. The remaining five percent require you to take over strips of territory that are either the size of a building or a single strip of sidewalk. There is ONE tiny street controlled by Ballas that's incredibly hard to see due to its size and color issues in the PS2 era. Many a frustrated players searched helplessly for that last bit of territory. Later versions of the game made the little strip easier to see. Taking over these tiny areas is also complicated by the fact that you need to make the requisite kills inside the territory to trigger the gang war.

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** Taking over gang territories is a simple enough affair... about 95% of the time. The remaining five percent require you to take over strips of territory that are either the size of a building or a single strip of sidewalk. There is ONE tiny street controlled by Ballas that's incredibly hard to see due to its size and color issues in the PS2 [=PS2=] era. Many a frustrated players searched helplessly for that last bit of territory. Later versions of the game made the little strip easier to see. Taking over these tiny areas is also complicated by the fact that you need to make the requisite kills inside the territory to trigger the gang war.
30th May '16 8:45:57 AM Peridonyx
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** The cane is a LethalJokeWeapon variation. Not only does it combine the speed of the katana with the reach of the pool cue, but the game considers it a gift instead of an actual weapon -- meaning that your melee slot is still free for an AwesomeButImpractical delight such as the chainsaw.
28th May '16 12:18:40 PM nombretomado
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* AwardSnub: A slight one, with ''PlayStation Magazine'' when they did their [[TopTenList top ten games of the year]]. They [[LampshadeHanging lampshaded]] it, saying that ''San Andreas'' was the one they were prepared to award the top spot to even before it came out, knowing how good it would be. The editors at [=PSM=] said that giving it second place was one of the hardest decisions they had to make, as they felt that denying the first-place spot to ''VideoGame/MetalGearSolid3SnakeEater'' (which came out slightly later the same year) would have been the greater snub.

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* AwardSnub: A slight one, with ''PlayStation ''[=PlayStation=] Magazine'' when they did their [[TopTenList top ten games of the year]]. They [[LampshadeHanging lampshaded]] it, saying that ''San Andreas'' was the one they were prepared to award the top spot to even before it came out, knowing how good it would be. The editors at [=PSM=] said that giving it second place was one of the hardest decisions they had to make, as they felt that denying the first-place spot to ''VideoGame/MetalGearSolid3SnakeEater'' (which came out slightly later the same year) would have been the greater snub.



* PortingDisaster: For the game's tenth anniversary, Rockstar removed the Xbox port from the Xbox 360 store and released a "HD remaster"... that was actually a port of the ''mobile'' version. Even ignoring the graphical and framerate issues that come from this kind of port, the audio randomly cuts out during cutscenes and starting missions will occasionally hardlock the system. The [=PlayStation=] 3 also has this version.

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* PortingDisaster: For the game's tenth anniversary, Rockstar removed the Xbox port from the Xbox 360 store and released a "HD remaster"... that was actually a port of the ''mobile'' version. Even ignoring the graphical and framerate issues that come from this kind of port, the audio randomly cuts out during cutscenes and starting missions will occasionally hardlock the system. The [=PlayStation=] 3 UsefulNotes/PlayStation3 also has this version.
27th May '16 3:44:17 PM nombretomado
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** Seemingly averted with the PS4 version. Instead of using the remaster, it emulates the PS2 version. The game runs better than the PS2 version, has better graphics and retains the original colour and control schemes. [[note]]Although this might upset those who prefer the XBOX One and PS3 controls[[/note]] It still has some quirks [[note]]Heat effects and motion blur are seemingly missing[[/note]], but it is said to be the best console version of the game available.

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** Seemingly averted with the PS4 [=PS4=] version. Instead of using the remaster, it emulates the PS2 [=PS2=] version. The game runs better than the PS2 [=PS2=] version, has better graphics and retains the original colour and control schemes. [[note]]Although this might upset those who prefer the XBOX One and PS3 [=PS3=] controls[[/note]] It still has some quirks [[note]]Heat effects and motion blur are seemingly missing[[/note]], but it is said to be the best console version of the game available.
27th May '16 3:20:53 AM Killerikala
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* NeverLiveItDown: The mission "[[DisproportionateRetribution Deconstruction]]" has become infamous for showing CJ being much crueler than how the rest of the game tries to portray him as. You can bet that any discussion on CJ's morality will have someone saying any variation of "Well, except for the construction mission".

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* NeverLiveItDown: The mission "[[DisproportionateRetribution Deconstruction]]" has become infamous for showing CJ being much crueler than how the rest of the game tries to portray him as. You can bet that any discussion on CJ's morality will have someone saying any variation of "Well, except for the construction mission".[[note]]For those who are not familiar with the mission; CJ massacres several construction workers and buries one alive because a few of them insulted his sister.[[/note]]


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** Seemingly averted with the PS4 version. Instead of using the remaster, it emulates the PS2 version. The game runs better than the PS2 version, has better graphics and retains the original colour and control schemes. [[note]]Although this might upset those who prefer the XBOX One and PS3 controls[[/note]] It still has some quirks [[note]]Heat effects and motion blur are seemingly missing[[/note]], but it is said to be the best console version of the game available.


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* CJ himself to some. The main criticisms being that his personality sometimes changes between missions and he seems to lack both spine and ability to focus in some scenes. (My brother is in jail... But sure, I'll steal you a combine harvester!) In addition, some point out that the massive customization loses some of it's charm as CJ's somewhat high voice remains unchanged.


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** There's a mission where CJ and Cesar need to remain undetected while spying a rival gang. They are shouting the entire time, as the mission was originally planned to take place in a helicopter, and the lines were not re-recorded.
25th May '16 1:45:49 AM erforce
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** Official Playstation Magazine also snubbed it, putting ''{{VideoGame/Burnout}} 3: Takedown'' at the top of their list.

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** Official ''Official Playstation Magazine Magazine'' also snubbed it, putting ''{{VideoGame/Burnout}} 3: Takedown'' ''VideoGame/Burnout3Takedown'' at the top of their list.
12th May '16 7:46:36 AM Peridonyx
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* One of the opening missions, "Sweet & Kendl", can arguably be this. You're on a bike and have to outrun a rather annoying car full of Ballas that specifically target you rather than any of your friends. And yes, said Ballas have submachine guns -- '''''while you haven't even had a chance to get any weapons or armor of your own yet''''' (unless you invoke GameplayAndStorySegregation and look for some before you get to CJ's house the first time). While not that hard, it can be a bit jarring this early on.

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* ** One of the opening missions, "Sweet & Kendl", can arguably be this. You're on a bike and have to outrun a rather annoying car full of Ballas that specifically target you rather than any of your friends. And yes, said Ballas have submachine guns -- '''''while you haven't even had a chance to get any weapons or armor of your own yet''''' (unless you invoke GameplayAndStorySegregation and look for some before you get to CJ's house the first time). While not that hard, it can be a bit jarring this early on.
12th May '16 7:46:17 AM Peridonyx
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Added DiffLines:

* One of the opening missions, "Sweet & Kendl", can arguably be this. You're on a bike and have to outrun a rather annoying car full of Ballas that specifically target you rather than any of your friends. And yes, said Ballas have submachine guns -- '''''while you haven't even had a chance to get any weapons or armor of your own yet''''' (unless you invoke GameplayAndStorySegregation and look for some before you get to CJ's house the first time). While not that hard, it can be a bit jarring this early on.
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