History YMMV / GrandTheftAutoSanAndreas

30th May '18 4:04:56 PM ChrisCmoney
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** [[Film/KingsmanTheSecretService This wouldn't be the last time]] that Samuel L. Jackson would portray the main antagonist in a work that featured the song "[[Music/LynyrdSkynyrd Free Bird]]."
9th May '18 3:48:14 PM OldSchoolGamer1203
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* Squick: C.J. claims to be afraid of water at one point, after getting a discarded condom on his face while swimming as a child. Ironically, he's the first character in GTA not to suffer from SuperDrowningSkills.

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* Squick: {{Squick}}: C.J. claims to be afraid of water at one point, after getting a discarded condom on his face while swimming as a child. Ironically, he's the first character in GTA not to suffer from SuperDrowningSkills.
9th May '18 3:47:08 PM OldSchoolGamer1203
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* Squick: C.J. claims to be afraid of water at one point, after getting a discarded condom on his face while swimming as a child. Ironically, he's the first character in GTA not to suffer from SuperDrowningSkills.
3rd Apr '18 5:19:28 AM Wereboar
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** Zero is portrayed as a HollywoodNerd with a penchant for drama but he could also veer into territory of a PsychopathicManchild. His alleged nemesis, Berkley is never seen nor heard and the only proof of its existence is 'Berkley's RC' van that could belong to anyone (these vehicles are seen in one mission only). Sure, someone was opposing Zero during two missions but being a technical expert he is, enemy vehicles could have been rigged by Zero himself. Furthermore, while Berkley's alleged actions are limited to destruction of property and physical harassment, Zero has absolutely no qualms with killing his enemy's employees who, for all intents and purposes, are completely innocent people.
2nd Apr '18 2:35:45 PM Wereboar
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*** He could be considered someone who fights fire with fire if not for one thing that is heavily understated in the game. By playing gangs against each other, he is indirectly responsible for a lot of innocent deaths (Beverly and Brian Johnson are even included into main plot) and escalation on street violence and drug abuse. So Tenpenny thinks of himself as a WellIntentionedExtremist but in fact he is more of a FascistButInefficient.
23rd Mar '18 4:58:16 AM AmuckCricetine
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** Is CJ a good person? CJ is a divisive character, due to his more {{anti hero}}ic attributes. Some view him as an ultimately good person who has to do bad things to help the people he loves. Others view him as just as much a monster as every other GTA protagonist. Some people consider his PetTheDog moments (such as his love for his sister, his friendships with various characters, his desire to clean up the streets from drugs and his general tendency to help people in need) to be enough to make him a good person doing bad things. Others find his reprehensible acts (he kills people for a living, he ruined Madd Dogg's life to help his asshole friend) too much.

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** Is CJ a good person? CJ is a divisive character, due to his more {{anti hero}}ic attributes. Some view him as an ultimately good person who has to do bad things to help the people he loves. Others view him as just as much a monster as every other GTA ''GTA'' protagonist. Some people consider his PetTheDog moments (such as his love for his sister, his friendships with various characters, his desire to clean up the streets from drugs and his general tendency to help people in need) to be enough to make him a good person doing bad things. Others find his reprehensible acts (he kills people for a living, he ruined Madd Dogg's life to help his asshole friend) too much.



** Some fans tend to criticize the fact that CJ is whiny at times and isn't as badass as his predecessors, Claude (''GTA III'') and Tommy Vercetti (''Vice City''). Most fans like him though.

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** Some fans tend to criticize the fact that CJ is whiny at times and isn't as badass as his predecessors, Claude (''GTA III'') [[VideoGame/GrandTheftAutoIII Claude]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti (''Vice City'').Vercetti]]. Most fans like him though.



* RetroactiveRecognition: After playing ''VideoGame/GrandTheftAutoV'', one of the [=GSF NPCs=] may sound awfully familiar. That's because it's Shawn Fonteno, who would go on to voice Franklin Clinton nearly a decade later.

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* RetroactiveRecognition: After playing ''VideoGame/GrandTheftAutoV'', one of the [=GSF NPCs=] may sound awfully familiar. That's because it's Tarnell's voice actor is Shawn Fonteno, Fonteno (credited as "Solo"), who would go on to voice later have voiced and motion captured Franklin Clinton nearly a decade later.in ''VideoGame/GrandTheftAutoV''. It also made him one of the few voice actors in ''Series/GrandTheftAuto'' to appear in two different universes (SA is part of 3D Universe, V is part of HD Universe).



* TearJerker: A sadder moment is certainly the end of the video "The Introduction", where Tenpenny and Pulaski sent some Ballas to kill CJ's mother. And what makes this scene even sadder is the music. Unlike other deaths in the videogame itself, which are even played for laughs, this scene completely played for drama.
17th Mar '18 12:17:04 AM Nelson340
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** Among the game's fans, there is the graphics differences between versions. To be precise, the PC version removes the heavy ColorWash the [=PS2=] version has and replaces it with a far more subtle palette. Which one looks better depends on who you ask.

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** Among the game's fans, there is the graphics differences between versions. To be precise, the PC version removes the heavy ColorWash the [=PS2=] version has and replaces it with a far more subtle palette.palette, and changes how the car reflections look. Which one looks better depends on who you ask.
11th Mar '18 3:16:28 AM jormis29
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** Mike Toreno. Helped by the fact that he's played by ''James Woods'', and gets some of the best delivered lines in the whole game.

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** Mike Toreno. Helped by the fact that he's played by ''James Woods'', ''Creator/JamesWoods'', and gets some of the best delivered lines in the whole game.
3rd Mar '18 6:36:29 AM SkylaNoivern
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** Before Stowaway, there's also "N.O.E.". There's a time limit, yes, and that's exactly why you want to finish that mission as soon as possible. The problem is, the Surface-To-Air Missiles in Restricted Area won't allow you to take shortcut via above the area even if you're just passing by. And that's only the [=SAMs=], there's still the radar which will detect your presence and will send the FREAKING HYDRA to hunt down your freaking Rustler (mentioned above, it's only slightly better than ''Dodo''). And yup, you may already guessed, that Hydra will fire missiles at you. And no, not only one missile, but it's up to TWO or THREE MISSILES at one time! The best way to get this while avoiding the radar detection is taking a longer path above the ocean. There are many hills or canyons which will help concealing your presence as well. Although it may take longer, you can still actually finish the mission before the time expires.

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** Before Stowaway, there's also "N.O.E.". There's a time limit, yes, and that's exactly why you want to finish that mission as soon as possible. The problem is, the Surface-To-Air Missiles in surrounding the Restricted Area won't allow you to take the shortcut via above the area even if you're just passing by. And that's only the [=SAMs=], there's [=SAMs=]. There's still the radar radar, which will detect your presence and will send the FREAKING HYDRA Hydra (a fighter jet) to hunt down your freaking Rustler (mentioned above, it's only slightly better than ''Dodo''). And yup, you may already guessed, the ''Dodo''), and if you're unable to shake it off in time, that Hydra will fire missiles at you. And no, not only one missile, but it's possibly up to TWO or THREE MISSILES three at one time! And aside from the radar and [=SAM=]s, the area the player has to get to (Angel Pine) is surrounded by high trees and rocks, making it very difficult to keep below the radar without blowing the Rustler up. The best way to get this while avoiding the radar detection is taking a longer path above the ocean. There are many hills or canyons which will help concealing your presence as well. Although it may take longer, you can still actually finish the mission before the time expires.
18th Feb '18 1:10:13 PM nombretomado
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* PortingDisaster: While the original PC version is critically acclaimed due to the much faster loading and support for custom soundtrack, it missed the color effect and proto-post-processing effects of the PS2 version despite the readme file mentioning "heat haze". The "Frame Limiter" isn't capping on 30fps like the readme suggests, but instead capping on 24fps, making the game choppy even on high end PC released years after the game. Turning it off will make gameplay smoother, but may cause Dynamic Loading Failure in occassions. The complicated control scheme was also criticized too, although simply using a gamepad isn't hard once you got the PS2 controller mapping. The problems inherent in the original PC port (that is still largely played to this day due to true mod support) are largely fixed by the Silent Patch, available [[http://www.gtagarage.com/mods/show.php?id=25368 here]].

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* PortingDisaster: While the original PC version is critically acclaimed due to the much faster loading and support for custom soundtrack, it missed the color effect and proto-post-processing effects of the PS2 [=PS2=] version despite the readme file mentioning "heat haze". The "Frame Limiter" isn't capping on 30fps like the readme suggests, but instead capping on 24fps, making the game choppy even on high end PC released years after the game. Turning it off will make gameplay smoother, but may cause Dynamic Loading Failure in occassions. occasions. The complicated control scheme was also criticized too, although simply using a gamepad isn't hard once you got the PS2 [=PS2=] controller mapping. The problems inherent in the original PC port (that is still largely played to this day due to true mod support) are largely fixed by the Silent Patch, available [[http://www.gtagarage.com/mods/show.php?id=25368 here]].
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