History YMMV / GranTurismo

20th Jun '16 10:46:27 PM gewunomox
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** The American version of ''Gran Turismo 3'' had a few metal gems from the Eighties, with "Turbo Lover" by Music/JudasPriest and "Kickstart My Heart" by MotleyCrue as examples. The European version, instead, had a more ElectronicMusic soundtrack... Which still kicked ass, with artists like Overseer, Music/{{BT}} and Apollo 440.

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** The American version of ''Gran Turismo 3'' had a few metal gems from the Eighties, with "Turbo Lover" by Music/JudasPriest and "Kickstart My Heart" by MotleyCrue Music/MotleyCrue as examples. The European version, instead, had a more ElectronicMusic soundtrack... Which still kicked ass, with artists like Overseer, Music/{{BT}} and Apollo 440.
4th Jun '16 8:09:22 AM nombretomado
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** "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the [=PS3=] games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have [=PS3=]-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' [=PS4=] debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]

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** "Standard" cars, which are cars from the PS2 [=PS2=] iterations of the series that appeared in the [=PS3=] games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have [=PS3=]-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' [=PS4=] debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]
28th May '16 12:18:55 PM nombretomado
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* KillerApp: Was this for the original PlayStation.

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* KillerApp: Was this for the original PlayStation.UsefulNotes/PlayStation.
26th May '16 5:40:23 PM nombretomado
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** "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the [=PS3=] games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have [=PS3=]-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' PS4 debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]

to:

** "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the [=PS3=] games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have [=PS3=]-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' PS4 [=PS4=] debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]
21st May '16 10:06:48 PM nombretomado
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** "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the PS3 games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have PS3-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' PS4 debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]

to:

** "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the PS3 [=PS3=] games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in ''6'' to have PS3-like [=PS3=]-like exteriors (such as the [=RUFs=] and the Nissan R390 [=GT1=]), but many more remained. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included. And now there's the fact that ''7'', the series' PS4 debut, [[http://www.gtplanet.net/no-prologue-for-gran-turismo-7-standard-cars-likely-included/ will still have some of them...]]



** Every time you put your [=GT5=] game disc in your PS3, as long as you don't pass a day without playing the game as well as having a PSN account, your monetary awards will increase from 100% to a maximum of 200% if you manage to keep playing the game after 5 days or so have passed. This means that every time you win a race, you'll get ''absurdly high'' payouts, especially if you manage to get first place [[SerialEscalation and even more so if you do the Seasonal Events]]. If you plan to do this, keep that in mind if you're going to play your favorite racing game, because once you're away from playing it, the opposite effect will happen, and after 5 days have passed, you're back to 100%. This feature returns yet again in ''6'' to much fanfare.

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** Every time you put your [=GT5=] game disc in your PS3, [=PS3=], as long as you don't pass a day without playing the game as well as having a PSN account, your monetary awards will increase from 100% to a maximum of 200% if you manage to keep playing the game after 5 days or so have passed. This means that every time you win a race, you'll get ''absurdly high'' payouts, especially if you manage to get first place [[SerialEscalation and even more so if you do the Seasonal Events]]. If you plan to do this, keep that in mind if you're going to play your favorite racing game, because once you're away from playing it, the opposite effect will happen, and after 5 days have passed, you're back to 100%. This feature returns yet again in ''6'' to much fanfare.



** Another good-bad bug in the day one version of the game, which doubles as a money-making GameBreaker, involves selling a car added by the day one patch (usually Mercedes-Benz Vision GT, although the BMW M4 Concept, the [=DeltaWings=], the NSX Concepts, etc, also work), moving to any other car, disconnecting the PS3 from the internet, deleting the game data, then selling the now-useless cars for maximum amount of money allowed by the game before installing again the patch. Again it got patched.

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** Another good-bad bug in the day one version of the game, which doubles as a money-making GameBreaker, involves selling a car added by the day one patch (usually Mercedes-Benz Vision GT, although the BMW M4 Concept, the [=DeltaWings=], the NSX Concepts, etc, also work), moving to any other car, disconnecting the PS3 [=PS3=] from the internet, deleting the game data, then selling the now-useless cars for maximum amount of money allowed by the game before installing again the patch. Again it got patched.



** Some people do not like at all the lack of Used Car Dealership in ''3'', primarly because getting a starter car becomes much more difficult. Similar complaints exist in ''6'', except that the ForcedTutorial already gives you the Honda Fit as the starter car (not that people liked that either).
** ItsTheSameNowItSucks: A common complaint of ''5'' and ''6''; the lack of penalties for riding barriers and hitting cars, weak damage modeling, and not updating the hold-the-racing-line AI -- all holdovers from the early games -- felt disappointing to critics and a portion of the fanbase as the series shifted to the powerful PS3, especially in light of contemporaries like ''Forza'' offering those and more like car customization. Despite the lingering issues, ''6'' was seen as a better step forward than ''5'' thanks to removing some of the latter's more annoying quirks, although critics would still prefer Polyphony spending less time getting the stars in the skies astronomically correct and more time fixing these long-standing problems.

to:

** Some people do not like at all the lack of Used Car Dealership in ''3'', primarly primarily because getting a starter car becomes much more difficult. Similar complaints exist in ''6'', except that the ForcedTutorial already gives you the Honda Fit as the starter car (not that people liked that either).
** ItsTheSameNowItSucks: A common complaint of ''5'' and ''6''; the lack of penalties for riding barriers and hitting cars, weak damage modeling, and not updating the hold-the-racing-line AI -- all holdovers from the early games -- felt disappointing to critics and a portion of the fanbase as the series shifted to the powerful PS3, [=PS3=], especially in light of contemporaries like ''Forza'' offering those and more like car customization. Despite the lingering issues, ''6'' was seen as a better step forward than ''5'' thanks to removing some of the latter's more annoying quirks, although critics would still prefer Polyphony spending less time getting the stars in the skies astronomically correct and more time fixing these long-standing problems.
28th Apr '16 9:49:50 AM 4444jdm
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** The Chaparral 2J in ''4'', with its vacuum downforce system which gave it a ''massive'' acceleration advantage (it was banned from real-life competition due to this). As an opponent, it often made the All-American Championship {{unwinnable}}. It costs a third of the price of a Group C car, and is so easy to win with that even [[ArtificialStupidity B-Spec Bob]] can win the Gran Turismo World Championship. And it is small enough to [[ThereIsNoKillLikeOverkill take part]] in World Compact Car Races, which is designed for nimble, small but painfully slow [[JokeCharacter Joke Cars]].

to:

** The Chaparral 2J in ''4'', with its vacuum downforce system which gave it a ''massive'' acceleration advantage (it was banned from real-life competition due to this). As an opponent, it often made the All-American Championship {{unwinnable}}. It costs a third of the price of a Group C car, and is so easy to win with that even [[ArtificialStupidity B-Spec Bob]] can win the Gran Turismo World Championship. And it is [[PintSizedPowerHouse small enough enough]] to [[ThereIsNoKillLikeOverkill take part]] in World Compact Car Races, which is designed for nimble, small but painfully slow [[JokeCharacter Joke Cars]].
24th Apr '16 5:39:35 PM aye_amber
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** The American version of ''Gran Turismo 3'' had a few metal gems from the Eighties, with "Turbo Lover" by JudasPriest and "Kickstart My Heart" by MotleyCrue as examples. The European version, instead, had a more ElectronicMusic soundtrack... Which still kicked ass, with artists like Overseer, Music/{{BT}} and Apollo 440.

to:

** The American version of ''Gran Turismo 3'' had a few metal gems from the Eighties, with "Turbo Lover" by JudasPriest Music/JudasPriest and "Kickstart My Heart" by MotleyCrue as examples. The European version, instead, had a more ElectronicMusic soundtrack... Which still kicked ass, with artists like Overseer, Music/{{BT}} and Apollo 440.
3rd Apr '16 2:34:42 PM RisefromYourGrave
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* EightPointEight: The full release of ''Gran Turismo 5'' was met with positive professional reviews... that fall just short of perfect. Much ''[[VideoGame/ForzaMotorsport Forza]]'' [[FandomRivalry vs.]] ''[[VideoGame/GranTurismo GT]]'' fanboyism did commence across the internet.
* FandomRivalry: With ''VideoGame/ForzaMotorsport'' for obvious reasons and ''VideoGame/NeedForSpeed'' for others.
** A big reason for the rivalry with ''Need For Speed'' is because it is to blame for Ferrari, Lamborghini, Porsche and [=McLaren=] vehicles not appearing in the first four ''Gran Turismo'' games; Polyphony was unable to secure licensing rights for them because at the time all four manufacturers had the licensing rights for their vehicles exclusively signed over to Electronic Arts.

to:

* EightPointEight: The full release of ''Gran Turismo 5'' was met with positive professional reviews... that fall just short of perfect. Much ''[[VideoGame/ForzaMotorsport Forza]]'' ''VideoGame/{{Forza}}'' [[FandomRivalry vs.]] ''[[VideoGame/GranTurismo GT]]'' fanboyism did commence across the internet.
* FandomRivalry: With ''VideoGame/ForzaMotorsport'' ''VideoGame/{{Forza}}'' for obvious reasons and ''VideoGame/NeedForSpeed'' for others.
** A big reason for the rivalry with ''Need For for Speed'' is because it is to blame for Ferrari, Lamborghini, Porsche and [=McLaren=] vehicles not appearing in the first four ''Gran Turismo'' games; Polyphony was unable to secure licensing rights for them because at the time all four manufacturers had the licensing rights for their vehicles exclusively signed over to Electronic Arts.Arts. Today, EA still has the Porsche license and they've only shared that license with ''Forza''.



** In 2, winning the race at Red Rock Raceway in GT All Stars; you get a TVR speed 12 every time, which sells for half a million a go. Get the Unisia Jecs Skyline from the Grand Touring race at Midfield Raceway mentioned above, and you'll win quite easily and soon be able to afford the Escudo Pikes Peak mentioned top.

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** In 2, ''2'', winning the race at Red Rock Raceway in GT All Stars; you get a TVR speed 12 every time, which sells for half a million a go. Get the Unisia Jecs Skyline from the Grand Touring race at Midfield Raceway mentioned above, and you'll win quite easily and soon be able to afford the Escudo Pikes Peak mentioned top.
6th Mar '16 6:02:25 PM 4444jdm
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** Route 11 from ''1'' and ''3'', but ''your mileage may vary alot here''. Route 11 while being despised by alot of people due to sheer difficulty and complexity, it's also one of the most requested tracks to be added in the future [=GT=] games.

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** Route 11 from ''1'' and ''3'', but ''your mileage may vary alot here''. Route 11 while being despised by alot of people due to sheer difficulty and complexity, it's also one of the most requested tracks to be added in the future [=GT=] games.games, due to it being a ShoutOut to ''Manga/InitialD'' and some fans consider it BestLevelEver compared to other tracks.
29th Feb '16 9:33:17 AM FMecha
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Added DiffLines:

** After [=GT6's=] long awaited custom course creator came in October 2015 (Update 1.21), players discovered how to use the tracks in career races by starting a free run on a custom course, then entering and suspending a championship race. This was fixed in the next patch, much to the ire of the players.
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