History YMMV / GranTurismo

15th Apr '18 10:28:55 AM Gosicrystal
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* TrollingCreator: One wonders what the Polyphony offices were smoking when they came up with the Vitz championship in ''3''. Five ten-lap races, against infuriatingly brutal AI, in one of the slowest cars in the game, with one race being on the ''Test Course''.
15th Apr '18 10:25:51 AM Gosicrystal
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** The 5 second penalties in GT4's special condition races and missions. Justified if you screw up and have to pay the price, but many, many times it's because you make a clean pass, only for the mindless AI to ram into you and reward your skill with a penalty. Can become especially bad on MarathonLevel races, such as Mission 23 which can last over 7 minutes and requires dependance on the AI cars to win, who can bump you the wrong way and give you a penalty, if not just knock you out of any chance of victory.

to:

** The 5 second penalties in GT4's [=GT4=]'s special condition races and missions. Justified if you screw up and have to pay the price, but many, many times it's because you make a clean pass, only for the mindless AI to ram into you and reward your skill with a penalty. Can become especially bad on MarathonLevel races, such as Mission 23 which can last over 7 minutes and requires dependance on the AI cars to win, who can bump you the wrong way and give you a penalty, if not just knock you out of any chance of victory.



* SerialEscalation:
** As the series has gone on, the best cars have gotten progressively more insanely fast and maneuverable, while the worst cars have been setting new standards in rubbishness.
** The most expensive car price has gotten higher and higher each series. In ''1'', the car price topped at 500.000, while in ''4'' it reached 4.500.000. As for ''6'', it is ''20.000.000''.
* SerialNumbersFiledOff: ''3'' has the Cote d'Azur (Circuit de Monaco), and the Mistral 78 Laps endurance race (the Monaco Grand Prix). There's also the omnipresent [[UsefulNotes/FormulaOne Formula GT World Championship]] event.

to:

* SerialEscalation:
SerialNumbersFiledOff:
** As the series has gone on, the best cars have gotten progressively more insanely fast and maneuverable, while the worst cars have been setting new standards in rubbishness.
** The most expensive car price has gotten higher and higher each series. In ''1'', the car price topped at 500.000, while in ''4'' it reached 4.500.000. As for ''6'', it is ''20.000.000''.
* SerialNumbersFiledOff:
''3'' has the Cote d'Azur (Circuit de Monaco), and the Mistral 78 Laps endurance race (the Monaco Grand Prix). There's also the omnipresent [[UsefulNotes/FormulaOne Formula GT World Championship]] event.



* TheAllegedCar: A few cars throughout the series that should be great, or have real life pedigree, have major flaws that make them borderline undriveable and using them a SelfImposedChallenge; the Honda NSX-R special model in the first game with lowrider-esque suspension that starts jumping and nearly flips over when you approach a corner, the TVR Speed 12 in the second that just spins all the time if you're not careful, the Suzuki Escudo in 3 as mentioned further up. Alternatively, cars can be this for just being plain uncompetitive. The Daihatsu Midget in the second game takes some beating, ''even the in game spiel openly mocks it''.
* TheRival:
** In the first game, if your competitors are driving race modified cars, one of them ''will always'' be driving a Subaru Impreza Rally Edition with a couple of exceptions; the US vs UK championship (where it's not allowed to enter) and the UK vs Japan championship (Mazda, Toyota and Honda always enter this one, while Subaru, Mitsubishi and Nissan always have the US vs Japan championship). And he is always the one who will give you the most trouble. After all, that car (based on the 1997 WRC spec Impreza) was driven by Colin [=McRae=]...
** In ''2'', there will be the [=GT40=] in the Historic Car Cup, [=591HP=] Mid Engine Challenge and Apricot Hill [=200KM=]; the Peugeot 306 Rally in the [=NA=] Tuned Cup and the [=240SX=] Drag Car in the Test Course race in the Turbo Tuned Cup.
15th Apr '18 10:21:49 AM Gosicrystal
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* EightPointEight: The full release of ''Gran Turismo 5'' was met with positive professional reviews... that fall just short of perfect. Much ''VideoGame/{{Forza}}'' [[FandomRivalry vs.]] ''[[VideoGame/GranTurismo GT]]'' fanboyism did commence across the internet.



*** The inclusion of 12 additional cars in that same update, all production and tuner models (mostly the former), could also be seen as this after the equally mixed fan reactions to the games' initial car roster being mostly made up of racing models.

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*** ** The inclusion of 12 additional cars in that same update, GT League, all production and tuner models (mostly the former), could also be seen as this after the equally mixed fan reactions to the games' initial car roster being mostly made up of racing models.



** Also related to the vehicle roster: the large number of different, and often useless/superfluous variations, on cars like the Mazda MX-5 Miata, the Nissan Skyline, and the Honda S2000. The fact that most of the cars subjected to this are Japanese also ties into CreatorProvincialism.

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** Also related to the vehicle roster: the The large number of different, and often useless/superfluous variations, on cars like the Mazda MX-5 Miata, the Nissan Skyline, and the Honda S2000. The fact that most of the cars subjected to this are Japanese also ties into CreatorProvincialism.



* [[CharacterTiers Car Tiers]]: Cars can be roughly ranked as sluggish subcompacts, slow sedans, medium sport cars, fast supercars, very fast Super GT racers, lightning-fast Le Mans racers, and one Formula 1-like car to rule 'em all.

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* [[CharacterTiers Car Tiers]]: CharacterTiers: Cars can be roughly ranked as sluggish subcompacts, slow sedans, medium sport cars, fast supercars, very fast Super GT racers, lightning-fast Le Mans racers, and one Formula 1-like car to rule 'em all.



* ComplacentGamingSyndrome / TierInducedScrappy :

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* ComplacentGamingSyndrome / TierInducedScrappy :ComplacentGamingSyndrome:



*** The GSX-R/4 itself is now a common sight on Quick Match events that allow the players to bring their own vehicles.
** Futhermore, on most Open Lobby races without tire restriction, expect everyone to pick the super grippy (but costly and wears out fast) Racing Soft tires, moreso if tire/fuel wear are disabled (which is the default). Many drift lobbies also use, and even require, the tire with worst grip in the game, Comfort Hards.
** Speaking of drifting, good luck finding a semi-full lobby that isn't on the Suzuka Circuit East course or Tsukuba Circuit.

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*** ** The GSX-R/4 itself is now a common sight on Quick Match events that allow the players to bring their own vehicles.
** Futhermore, on On most Open Lobby races without tire restriction, expect everyone to pick the super grippy (but costly and wears out fast) Racing Soft tires, moreso if tire/fuel wear are disabled (which is the default). Many drift lobbies also use, and even require, the tire with worst grip in the game, Comfort Hards.
** Speaking of drifting, good Good luck finding a semi-full lobby that isn't on the Suzuka Circuit East course or Tsukuba Circuit.



* {{Crowning Music of Awesome}}: The main theme of the Gran Turismo series, [[http://www.youtube.com/watch?v=lkbCj82kKik "Moon Over the Castle"]], composed by guitarist Masahiro Andoh of the famous Japanese jazz fusion band [[http://en.wikipedia.org/wiki/T-Square_(band) T-Square]], is perhaps one of the most certifiably epic intro themes for any game, and has [[http://www.youtube.com/watch?v=M8O3dqSaAV8 only]] [[http://www.youtube.com/watch?v=U1vccxhwVVQ gotten]] [[http://www.youtube.com/watch?v=xV8m37_2Y6w better]] with each incarnation of the series. A shame that Sony seems to enjoy ripping the amazing original soundtracks out of the ''Gran Turismo'' games in the American and European releases, and replacing them with licensed garbage. The aforementioned T-Square performs this song under the title [[http://www.youtube.com/watch?v=vTQXIkcUipM Knight's Song]].

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* {{Crowning Music of Awesome}}: Awesome}}:
**
The main theme of the Gran Turismo series, [[http://www.youtube.com/watch?v=lkbCj82kKik "Moon Over the Castle"]], composed by guitarist Masahiro Andoh of the famous Japanese jazz fusion band [[http://en.wikipedia.org/wiki/T-Square_(band) T-Square]], is perhaps one of the most certifiably epic intro themes for any game, and has [[http://www.youtube.com/watch?v=M8O3dqSaAV8 only]] [[http://www.youtube.com/watch?v=U1vccxhwVVQ gotten]] [[http://www.youtube.com/watch?v=xV8m37_2Y6w better]] with each incarnation of the series. A shame that Sony seems to enjoy ripping the amazing original soundtracks out of the ''Gran Turismo'' games in the American and European releases, and replacing them with licensed garbage. The aforementioned T-Square performs this song under the title [[http://www.youtube.com/watch?v=vTQXIkcUipM Knight's Song]].



*** A bit of a cool fact: one of the thematics of "My Favourite Game" is ''Gran Turismo 2'' itself: the band played it while touring!



** Also notable is the [[CrowningMomentOfFunny Crowning Music Of Funny]] license test fail tune from the fourth game. The second game, whenever you failed, [[SoundtrackDissonance played the same upbeat music as when you passed]], quickly leading to controller-throwing anger. The third game played a slightly sympathetic slower tune, but which eventually it felt as though it was mocking you. Realising they couldn't prevent feelings of anger from the player, in the fourth game they instead [[TrollingCreator ramped up the trolling]] with [[https://www.youtube.com/watch?v=6jJkdRaa04g "Oh Yeah" by Yello]].
*** Even a YouTube comment referred the said track as "[[CrossesTheLineTwice The Sexiest "FAIL" song ever]]."

to:

** Also notable is the [[CrowningMomentOfFunny Crowning Music Of Funny]] license test fail tune from the fourth game. The second game, whenever you failed, [[SoundtrackDissonance played the same upbeat music as when you passed]], quickly leading to controller-throwing anger. The third game played a slightly sympathetic slower tune, but which eventually it felt as though it was mocking you. Realising they couldn't prevent feelings of anger from the player, in the fourth game they instead [[TrollingCreator ramped up the trolling]] with [[https://www.youtube.com/watch?v=6jJkdRaa04g "Oh Yeah" by Yello]].
***
Yello]]. Even a YouTube comment referred the said track as "[[CrossesTheLineTwice The Sexiest "FAIL" song ever]]."



* EightPointEight: The full release of ''Gran Turismo 5'' was met with positive professional reviews... that fall just short of perfect. Much ''VideoGame/{{Forza}}'' [[FandomRivalry vs.]] ''[[VideoGame/GranTurismo GT]]'' fanboyism did commence across the internet.
* FandomRivalry: With ''VideoGame/{{Forza}}'' for obvious reasons and ''VideoGame/NeedForSpeed'' for others.
** A big reason for the rivalry with ''Need for Speed'' is because it is to blame for Ferrari, Lamborghini, Porsche and [=McLaren=] vehicles not appearing in the first four ''Gran Turismo'' games; Polyphony was unable to secure licensing rights for them because at the time all four manufacturers had the licensing rights for their vehicles exclusively signed over to Electronic Arts. Today, EA still has the Porsche license and they've only shared that license with ''Forza''. However, due to problems circulating this (notably Dieselgate problems that affected Porsche as well), this was turned into non-exclusive licensing rights allowing other game developers to use Porsches freely, with ''Sport'' finally adding the manufacturer's cars to the series.

to:

* EightPointEight: The full release of ''Gran Turismo 5'' was met with positive professional reviews... that fall just short of perfect. Much ''VideoGame/{{Forza}}'' [[FandomRivalry vs.]] ''[[VideoGame/GranTurismo GT]]'' fanboyism did commence across the internet.
* FandomRivalry: With ''VideoGame/{{Forza}}'' for obvious reasons and ''VideoGame/NeedForSpeed'' for others.
**
others. A big reason for the rivalry with ''Need for Speed'' is because it is to blame for Ferrari, Lamborghini, Porsche and [=McLaren=] vehicles not appearing in the first four ''Gran Turismo'' games; Polyphony was unable to secure licensing rights for them because at the time all four manufacturers had the licensing rights for their vehicles exclusively signed over to Electronic Arts. Today, EA still has the Porsche license and they've only shared that license with ''Forza''. However, due to problems circulating this (notably Dieselgate problems that affected Porsche as well), this was turned into non-exclusive licensing rights allowing other game developers to use Porsches freely, with ''Sport'' finally adding the manufacturer's cars to the series.



* GoodBadBugs: Due to a power calculation mishap, the 1997 Daihatsu Mira, a little Japanese kei car, [[http://www.youtube.com/watch?v=UI-40oEVst8 could have up to 500 horsepower when fully tuned]] in the day one version of ''6''. This has since been patched though, so now it can't make much more than 160.

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* GoodBadBugs: GoodBadBugs:
**
Due to a power calculation mishap, the 1997 Daihatsu Mira, a little Japanese kei car, [[http://www.youtube.com/watch?v=UI-40oEVst8 could have up to 500 horsepower when fully tuned]] in the day one version of ''6''. This has since been patched though, so now it can't make much more than 160.



** Before those, in early days of ''5'', glitches were found in Special Stage Route 7 and all layouts of Nurburgring that has the GP course in it (therefore excluding Nordschleife). A certain part of those two tracks were not solid, allowing anyone who knows the trick to shortcut the tracks in question and make money. It got patched swiftly.

to:

** Before those, in In the early days of ''5'', glitches were found in Special Stage Route 7 and all layouts of Nurburgring that has the GP course in it (therefore excluding Nordschleife). A certain part of those two tracks were not solid, allowing anyone who knows the trick to shortcut the tracks in question and make money. It got patched swiftly.



** There's also a Peugeot 206 WRC, one of the opponents of the Tahiti Maze Rally in ''2'', which will simply hit the right wall and do nothing else. This was fixed in later revisions of the game, however.

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** There's also a Peugeot 206 WRC, one of the opponents of the Tahiti Maze Rally in ''2'', which will simply hit the right wall and do nothing else. This was fixed in later revisions of the game, however.



* ItsTheSameNowItSucks: A common complaint of ''5'' and ''6''; the lack of penalties for riding barriers and hitting cars, weak damage modeling, and not updating the hold-the-racing-line AI -- all holdovers from the early games -- felt disappointing to critics and a portion of the fanbase as the series shifted to the powerful [=PS3=], especially in light of contemporaries like ''Forza'' offering those and more like car customization. Despite the lingering issues, ''6'' was seen as a better step forward than ''5'' thanks to removing some of the latter's more annoying quirks, although critics would still prefer Polyphony spending less time getting the stars in the skies astronomically correct and more time fixing these long-standing problems.



* MostWonderfulSound: The sound of the turbocharger(s) spooling as well and the blow-off valves in ''2''. Just listen to [[http://www.youtube.com/watch?v=wkCE2s4Brjo this]], for example.
** The engine sound for the new Red Bull X2014 Junior was also highly praised by the Gran Turismo community.

to:

* MostWonderfulSound: MostWonderfulSound:
**
The sound of the turbocharger(s) spooling as well and as the blow-off valves in ''2''. Just listen to [[http://www.youtube.com/watch?v=wkCE2s4Brjo this]], for example.
** The engine sound for the new Red Bull X2014 Junior was also highly praised by the Gran Turismo community.



* TheRedStapler: The Mitsubishi Lancer Evolution and Subaru Impreza WRX [=STi=] series of high performance rally cars were brought over by their respective makers to the United States, thanks largely to their exposure in these games.
** One could also say ''Gran Turismo'' helped with the huge popularity of the Nissan Skyline GT-R in America, which went on to be featured in ''Film/TheFastAndTheFurious'' and in countless racing games. While the non-[[=GT-R=]] Skyline was exported to North America as the Infiniti G35 (replacing the Nissan Primera-based G20) beginning in 2001 (and later becoming the G37 when the [=VQ37=] engine debuted), by the time the GT-R nameplate made it over in 2007, it had evolved into a more exotic, Ferrari-fighter brand, dropping the "Skyline" name entirely and just going with GT-R. While many design aspects are still prevalent, it's clearly not the same car anymore.
* {{Padding}}: In early games (until the fourth one), certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in [=GT5=] are Miatas, but with different badging.
** The same thing applies to Vauxhall/Opel, where the only difference is the badge and the country.
** This is a much more glaring problem in ''Sport'' due to the drastically smaller car list. While there are 218 (as of the 1.15 update) cars in the game, a large portion of them are Gr.4, Gr.3 and Gr.1-homologated race car variants. Much like the abundance of Miatas mentioned above, ''Sport'' has ''7'' versions of the Nissan GT-R R35, which is more than half of the entire Nissan roster currently available.
* ReplacementScrappy: RUF to Porsche in every [=GT=] game after ''2''.

to:

* TheRedStapler: TheRedStapler:
**
The Mitsubishi Lancer Evolution and Subaru Impreza WRX [=STi=] series of high performance rally cars were brought over by their respective makers to the United States, thanks largely to their exposure in these games.
** One could also say ''Gran Turismo'' helped with the huge popularity of the Nissan Skyline GT-R in America, which went on to be featured in ''Film/TheFastAndTheFurious'' and in countless racing games. While the non-[[=GT-R=]] Skyline was exported to North America as the Infiniti G35 (replacing the Nissan Primera-based G20) beginning in 2001 (and later becoming the G37 when the [=VQ37=] engine debuted), by the time the GT-R nameplate made it over in 2007, it had evolved into a more exotic, Ferrari-fighter brand, dropping the "Skyline" name entirely and just going with GT-R. While many design aspects are still prevalent, it's clearly not the same car anymore.
* {{Padding}}: In early games (until the fourth one), certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in [=GT5=] are Miatas, but with different badging.
**
badging. The same thing applies to Vauxhall/Opel, where the only difference is the badge and the country.
**
country.\\\
This is a much more glaring problem in ''Sport'' due to the drastically smaller car list. While there are 218 (as of the 1.15 update) cars in the game, a large portion of them are Gr.4, Gr.3 and Gr.1-homologated race car variants. Much like the abundance of Miatas mentioned above, Miatas, ''Sport'' has ''7'' versions of the Nissan GT-R R35, which is more than half of the entire Nissan roster currently available.
* ReplacementScrappy: ReplacementScrappy:
**
RUF to Porsche in every [=GT=] game after ''2''.



* ScrappyMechanic: The 5 second penalties in GT4's special condition races and missions. Justified if you screw up and have to pay the price, but many, many times it's because you make a clean pass, only for the mindless AI to ram into you and reward your skill with a penalty. Can become especially bad on MarathonLevel races, such as Mission 23 which can last over 7 minutes and requires dependance on the AI cars to win, who can bump you the wrong way and give you a penalty, if not just knock you out of any chance of victory.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The 5 second penalties in GT4's special condition races and missions. Justified if you screw up and have to pay the price, but many, many times it's because you make a clean pass, only for the mindless AI to ram into you and reward your skill with a penalty. Can become especially bad on MarathonLevel races, such as Mission 23 which can last over 7 minutes and requires dependance on the AI cars to win, who can bump you the wrong way and give you a penalty, if not just knock you out of any chance of victory.



* SerialEscalation: As the series has gone on, the best cars have gotten progressive more insanely fast and maneuverable, while the worst cars have been setting new standards in rubbishness.
** Also the most expensive car price have gotten more and more each series, in ''1'' the car price topped at 500.000, while in ''4'' it reached 4.500.000. As for ''6'', it is ''20.000.000''.

to:

* SerialEscalation: SerialEscalation:
**
As the series has gone on, the best cars have gotten progressive progressively more insanely fast and maneuverable, while the worst cars have been setting new standards in rubbishness.
** Also the The most expensive car price have has gotten more higher and more higher each series, in ''1'' series. In ''1'', the car price topped at 500.000, while in ''4'' it reached 4.500.000. As for ''6'', it is ''20.000.000''.



* SongAssociation: Though not as intensely as the former trope namer.

to:

* %%* SongAssociation: Though not as intensely as the former trope namer.



** Mission 34, the SLR [=McLaren=] race at the Nurburgring; it is not helped by how you have to wait two minutes to simply start the mission.
*** To explain why this mission is the reason why many players can't 100% the game, here's the scenario: You are given a Mercedes SLR where like the game says, it handles like a fish out of water. Any mistake or scratch or even going to the grass one bit result in the car going out of control and crash. To make things worse, you don't just start racing, rather you must wait a long time to actually get out of the grid. Then, there is the track itself: It's Nurburgring, one of the longest track of the world, filled with difficult and twisted corners while having a narrow and very bumpy road, which fucks up entirely the car's stability. But the worst of them all is that the driving missions has the stupid 5-second penalty, which forces you to run at 50 kilometers an hour for five seconds. After you do proper practice, the first half of the 'Ring is simple, but the second half is an issue because it's the half where you must overtake and any bump into an opponent while overtaking causes you to get penalized and because the track is narrow as hell, bumping in the opponents is very easy. The only redeeming factor of the mission is that should you be crazy enough to do the 34 missions before going to the actual game, [[DiscOneNuke you will be awarded with nearly 200 thousand credits, one good starter car and 3 powerful racing machines, one of them being a Le Mans Prototype.]] ''You must do the Mission 34 to get the Nissan [=R89C=] Le Mans, be warned.''
** Speaking of, the Nurburgring Nordschleife and Cote d'Azur ([[SerialNumbersFiledOff Monaco]]), both of which are the That One Tracks in real life.
** Let's not forget the Top Gear Track beginner level, which has you racing around tightly-knit track in a dinky, slow-as-heck VW Samba, then put non-contact rule over it... And there's the advanced one, which you use a [[UsefulNotes/WorldWarII WWII]] [[UsefulNotes/NazisWithGnarlyWeapons VW army vehicle]] with 16 opponents. 8 ON EACH SIDE OF THE TRACK (counting you and ThoseWackyNazis). If you're not careful, you will crash on one of ThoseWackyNazis vehicles that are on the other side of the track passing through the intersection at the same time as you.

to:

** Mission 34, the SLR [=McLaren=] race at the Nurburgring; it is not helped by how you have to wait two minutes to simply start the mission.
***
mission. To explain why this mission is the reason why many players can't 100% the game, here's the scenario: You are given a Mercedes SLR where like the game says, it handles like a fish out of water. Any mistake or scratch or even going to the grass one bit result in the car going out of control and crash. To make things worse, you don't just start racing, rather you must wait a long time to actually get out of the grid. Then, there is the track itself: It's Nurburgring, one of the longest track of the world, filled with difficult and twisted corners while having a narrow and very bumpy road, which fucks up entirely the car's stability. But the worst of them all is that the driving missions has the stupid 5-second penalty, which forces you to run at 50 kilometers an hour for five seconds. After you do proper practice, the first half of the 'Ring is simple, but the second half is an issue because it's the half where you must overtake and any bump into an opponent while overtaking causes you to get penalized and because the track is narrow as hell, bumping in the opponents is very easy. The only redeeming factor of the mission is that should you be crazy enough to do the 34 missions before going to the actual game, [[DiscOneNuke you will be awarded with nearly 200 thousand credits, one good starter car and 3 powerful racing machines, one of them being a Le Mans Prototype.]] ''You must do the Mission 34 to get the Nissan [=R89C=] Le Mans, be warned.''
** Speaking of, the The Nurburgring Nordschleife and Cote d'Azur ([[SerialNumbersFiledOff Monaco]]), both of which are the That One Tracks in real life.
** Let's not forget the The Top Gear Track beginner level, which has you racing around tightly-knit track in a dinky, slow-as-heck VW Samba, then put non-contact rule over it... And there's the advanced one, which you use a [[UsefulNotes/WorldWarII WWII]] [[UsefulNotes/NazisWithGnarlyWeapons VW army vehicle]] with 16 opponents. 8 ON EACH SIDE OF THE TRACK (counting you and ThoseWackyNazis). If you're not careful, you will crash on one of ThoseWackyNazis vehicles that are on the other side of the track passing through the intersection at the same time as you.



** Let's not forget Special Stage Route 11 in ''1'' and ''3'', which is quite tight and hard to maneuver through if you don't have a good handling car. Not to mention the original version's insane chicane on the back straight. Arguably, it's even more difficult in the reverse direction.

to:

** Let's not forget Special Stage Route 11 in ''1'' and ''3'', which is quite tight and hard to maneuver through if you don't have a good handling car. Not to mention the original version's insane chicane on the back straight. Arguably, it's even more difficult in the reverse direction.



** Also in ''6'', the Rainmasters Event in the IA license races. Your vehicle cannot handle well in the rain and to make matters worse, the game prohibits the use of 4WD vehicles in this event (which can handle rain really well and gain a major advantage to non-4WD vehicles) and forces you to drive either an FR, MR, or RR vehicle which are notorious for their tendency to oversteer (and thus making it very likely to fishtail, or spin out). The worst of this 3-race event is the Nurburgring 24HR course; the track is already extremely difficult to begin with (namely the Nordschleife section), but the problems are compounded tenfold when racing in the rain, as it is horribly easy to lose traction in the course thanks to the open sections of the track. You must have a combination of the right suspension tuning settings and ''really'' good handling skills to even make it to first place in this race. Then, to make matters worse, a high powered hypercar (such as a Pagani Huayra) almost always starts in first place.
*** You can turn on [=ASM=] (Active Stability Management), which ''really'' helps your car in the turns, especially in the rain, and makes it far easier. Though you still have to keep sharp with your handling skills.

to:

** Also in In ''6'', the Rainmasters Event in the IA license races. Your vehicle cannot handle well in the rain and to make matters worse, the game prohibits the use of 4WD vehicles in this event (which can handle rain really well and gain a major advantage to non-4WD vehicles) and forces you to drive either an FR, MR, or RR vehicle which are notorious for their tendency to oversteer (and thus making it very likely to fishtail, or spin out). The worst of this 3-race event is the Nurburgring 24HR course; the track is already extremely difficult to begin with (namely the Nordschleife section), but the problems are compounded tenfold when racing in the rain, as it is horribly easy to lose traction in the course thanks to the open sections of the track. You must have a combination of the right suspension tuning settings and ''really'' good handling skills to even make it to first place in this race. Then, to make matters worse, a high powered hypercar (such as a Pagani Huayra) almost always starts in first place.
***
place. You can turn on [=ASM=] (Active Stability Management), which ''really'' helps your car in the turns, especially in the rain, and makes it far easier. Though easier, though you still have to keep sharp with your handling skills.



** Speaking of historic cars, World Classic Car from ''4'' is either this or the most easiest championship of the game. The game's strange grid generator can make you race against a bunch of weak old cars while you're using a classic muscle, or he decides that it's fun to race against 2 Buick Specials. '''These 2 Buick Specials are classic cars with a top speed of 300 kilometers an hour and it does not lack acceleration.''' Depending on the car you're using, [[UnwinnableByMistake you can't win. Not at all.]] Not when 2 of the tracks you're racing have a monstrousity of a straight (Nordschleife and Fuji).
** Yet another classic car example, the Historic Racing Car cup from both ''5'' and ''6''. Don't know what car you can get? Good luck racing against legends like 2J and the Toyota 7.

to:

** Speaking of historic cars, World Classic Car from ''4'' is either this or the most easiest championship of the game. The game's strange grid generator can make you race against a bunch of weak old cars while you're using a classic muscle, or he decides that it's fun to race against 2 Buick Specials. '''These 2 Buick Specials are classic cars with a top speed of 300 kilometers an hour and it does not lack acceleration.''' Depending on the car you're using, [[UnwinnableByMistake you can't win. Not at all.]] Not when 2 of the tracks you're racing have a monstrousity of a straight (Nordschleife and Fuji).
** Yet another classic car example, the The Historic Racing Car cup from both ''5'' and ''6''. Don't know what car you can get? Good luck racing against legends like 2J and the Toyota 7.



** Another ''Tourist Trophy'' example: Both TT World Championship and Special Machines Festival pit you each time in a ''fucking'' seven-to-ten-lap races, complete with pit stops closed down, and you are forced to use ''very hard'' tires to beat the track. [[SarcasmMode Have fun!]]

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** Another ''Tourist Trophy'' example: Both TT World Championship and Special Machines Festival pit you each time in a ''fucking'' seven-to-ten-lap races, complete with pit stops closed down, and you are forced to use ''very hard'' tires to beat the track. [[SarcasmMode Have fun!]]



* TheRival: In the first game, if your competitors are driving race modified cars, one of them ''will always'' be driving a Subaru Impreza Rally Edition with a couple of exceptions; the US vs UK championship (where it's not allowed to enter) and the UK vs Japan championship (Mazda, Toyota and Honda always enter this one, while Subaru, Mitsubishi and Nissan always have the US vs Japan championship). And he is always the one who will give you the most trouble. After all, that car (based on the 1997 WRC spec Impreza) was driven by Colin [=McRae=]...

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* TheRival: TheRival:
**
In the first game, if your competitors are driving race modified cars, one of them ''will always'' be driving a Subaru Impreza Rally Edition with a couple of exceptions; the US vs UK championship (where it's not allowed to enter) and the UK vs Japan championship (Mazda, Toyota and Honda always enter this one, while Subaru, Mitsubishi and Nissan always have the US vs Japan championship). And he is always the one who will give you the most trouble. After all, that car (based on the 1997 WRC spec Impreza) was driven by Colin [=McRae=]...



** ItsTheSameNowItSucks: A common complaint of ''5'' and ''6''; the lack of penalties for riding barriers and hitting cars, weak damage modeling, and not updating the hold-the-racing-line AI -- all holdovers from the early games -- felt disappointing to critics and a portion of the fanbase as the series shifted to the powerful [=PS3=], especially in light of contemporaries like ''Forza'' offering those and more like car customization. Despite the lingering issues, ''6'' was seen as a better step forward than ''5'' thanks to removing some of the latter's more annoying quirks, although critics would still prefer Polyphony spending less time getting the stars in the skies astronomically correct and more time fixing these long-standing problems.
5th Apr '18 1:23:08 AM LotusEnduroGT
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** This is a much more glaring problem in ''Sport'' due to the drastically smaller car list. While there are 218 (as of the 1.15 update) cars in the game, a large portion of them are Gr.4, Gr.3 and Gr.1-homologated race car variants. Much like the abundance of Miatas mentioned above, ''Sport'' has ''7'' versions of the Nissan GT-R R35, which is more than half of the entire Nissan roster currently available.
24th Mar '18 12:11:45 AM Naveek
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** The [=F1500T-A=] in ''Sport'' is this for the Lotus [=97T=] from ''6'' (And other Formula One cars of the era), the latter of which could not return due to licensing issues.
23rd Mar '18 8:23:57 PM HashiriyaR32
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** Racing car seasonal time trials are dominated by Chaparral 2Js, because, even if the car has to be installed with heavy power and weight penalties, it still has an acceleration advantage. (Then there's the Toyota [=TS030=] LMP, which only needs a few nerfs to be eligible for most time trials, as well as the car's hybrid system). On most road car seasonals, the Suzuki GSX-R/4 Concept also dominates by virtue of light weight (comparable to Caterham-class vehicles such as the new for [=GT6=] [=LCC=] Rocket).

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** Racing car seasonal time trials are dominated by either the Chaparral 2Js, because, 2J, which has a sizeable acceleration advantage even if the car has to be installed saddled with heavy severe power and weight penalties, it still has an acceleration advantage. (Then there's or the Toyota [=TS030=] LMP, which only needs a few nerfs to be eligible for most time trials, as well as the car's hybrid system).system . On most road car seasonals, the Suzuki GSX-R/4 Concept also dominates by virtue of light weight (comparable to Caterham-class vehicles such as the new for [=GT6=] [=LCC=] Rocket).
23rd Mar '18 8:21:37 PM HashiriyaR32
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** Also related to the vehicle roster: the large number of different variations on cars like the Mazda MX-5 Miata, the Nissan Skyline, and the Honda S2000. The fact that most of the cars subjected to this are Japanese also ties into CreatorProvincialism.

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** Also related to the vehicle roster: the large number of different variations different, and often useless/superfluous variations, on cars like the Mazda MX-5 Miata, the Nissan Skyline, and the Honda S2000. The fact that most of the cars subjected to this are Japanese also ties into CreatorProvincialism.
23rd Mar '18 8:20:51 PM HashiriyaR32
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** The "Vision GT" program. While some thought the idea was cool and all, many others claimed that it wasted modeling time that could be used for demanded cars that are not yet in the game, such as the BMW M3 E30.

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** The "Vision GT" program. While some thought the idea was cool and all, many others claimed that it wasted modeling time that could be used for demanded cars that are not yet in the game, such as the BMW M3 E30.game.
22nd Mar '18 4:26:46 PM Shamrock95
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** Racing car seasonal time trials are dominated by Chaparral 2Js, because, even if the car have to be installed with heavy power and weight penalties, the car has an acceleration advantage. (Then there's the Toyota [=TS030=] LMP, which only need few nerfs to be eligible for most time trials, as well as the car's hybrid system). On most road car seasonals, the Suzuki GSX-R/4 Concept also dominates by virtue of light weight (comparable to Caterham-class vehicles such as the new for [=GT6=] [=LCC=] Rocket).

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** Racing car seasonal time trials are dominated by Chaparral 2Js, because, even if the car have has to be installed with heavy power and weight penalties, the car it still has an acceleration advantage. (Then there's the Toyota [=TS030=] LMP, which only need needs a few nerfs to be eligible for most time trials, as well as the car's hybrid system). On most road car seasonals, the Suzuki GSX-R/4 Concept also dominates by virtue of light weight (comparable to Caterham-class vehicles such as the new for [=GT6=] [=LCC=] Rocket).
8th Mar '18 1:31:34 AM PicardsDouble
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**** If you're good enough to get it, the Nismo 400R does a similarly comprehensive job on the competition.
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