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None
Changed line(s) 2 (click to see context) from:
* DisappointingLastLevel: The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
to:
* DisappointingLastLevel: The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.captured.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Changed line(s) 2,3 (click to see context) from:
* DisappointingLastLevel: The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
* UncannyValley: occasionally Lazarus, when the motion capture movement works right.
* UncannyValley: occasionally Lazarus, when the motion capture movement works right.
to:
* DisappointingLastLevel: The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
* UncannyValley: occasionally Lazarus, when the motion capture movement works right.captured.
* UncannyValley: occasionally Lazarus, when the motion capture movement works right.
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Capitalization was fixed from YMMV.Ghost Hunter to YMMV.Ghosthunter. Null edit to update page.
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Ghost wick was fixed on YMMV.Ghosthunter.
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None
Changed line(s) 1,4 (click to see context) from:
* SugarWiki/AwesomeMusic - When entering the final cell block monsters in their cells clash the bars in time with the stings in the musical refrain. Almost a ScareChord.
** Listen to all the music starting [[https://www.youtube.com/watch?v=g8ik0Du8fcE&feature=related here]].
* DisappointingLastLevel - The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
* UncannyValley - occasionally Lazarus, when the motion capture movement works right.
** Listen to all the music starting [[https://www.youtube.com/watch?v=g8ik0Du8fcE&feature=related here]].
* DisappointingLastLevel - The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
* UncannyValley - occasionally Lazarus, when the motion capture movement works right.
to:
* SugarWiki/AwesomeMusic - SugarWiki/AwesomeMusic: When entering the final cell block monsters in their cells clash the bars in time with the stings in the musical refrain. Almost a ScareChord.
**ScareChord. Listen to all the music starting [[https://www.youtube.com/watch?v=g8ik0Du8fcE&feature=related here]].
*DisappointingLastLevel - DisappointingLastLevel: The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
*UncannyValley - UncannyValley: occasionally Lazarus, when the motion capture movement works right.
**
*
*
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Changed line(s) 1 (click to see context) from:
* CrowningMusicOfAwesome - When entering the final cell block monsters in their cells clash the bars in time with the stings in the musical refrain. Almost a ScareChord.
to:
* CrowningMusicOfAwesome SugarWiki/AwesomeMusic - When entering the final cell block monsters in their cells clash the bars in time with the stings in the musical refrain. Almost a ScareChord.
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* UncannyValley - occasionally Lazarus, when the motion capture movement works right.
to:
* UncannyValley - occasionally Lazarus, when the motion capture movement works right.
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Deleted line(s) 1 (click to see context) :
Added line(s) 5 (click to see context) :
* DisappointingLastLevel - The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.
Deleted line(s) 5 (click to see context) :
* XenSyndrome - The game starts going pretty fast near the end, and halfway through you're no longer allowed to view the monsters you've captured.