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* GrowingTheBeard: While first edition was praised for its concept, it was general fandom consensus that the game itself was a bit of a let down- the mechanics were confusing and unbalanced while the setting didn't provide much for a sineater to actually ''do''. Second edition streamlined and clarified the rules while also providing a more clear theme and arc for a sineater campaign, and many former haters considered it to have finally lived up to the core idea.

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Darkness Induced Audience Apathy was renamed. Removed a textbook example of Conversation In The Main Page.


--->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Floodlights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?
** Incidentally, the bubble-top wasn't bulletproof - it was for inclement weather.
* FandomRivalry: As a whole there have been conflicts between fans of the [[TabletopGame/OldWorldOfDarkness Old]] and TabletopGame/NewWorldOfDarkness, but in that particular case, ''Geist'''s predecessor, ''TabletopGame/WraithTheOblivion'', is considered one of the best games of the Old setting, and its fans have been angered by the fact the new version is going the completely opposite road with a drastically different concept. Conversely, ''Geist'' fans argue ''Wraith'' had a major case of DarknessInducedAudienceApathy, and as such the change of direction was a good thing.

to:

--->Dallas, -->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Floodlights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?
** Incidentally, the bubble-top wasn't bulletproof - it was for inclement weather.
* FandomRivalry: As a whole there have been conflicts between fans of the [[TabletopGame/OldWorldOfDarkness Old]] and TabletopGame/NewWorldOfDarkness, but in that particular case, ''Geist'''s predecessor, ''TabletopGame/WraithTheOblivion'', is considered one of the best games of the Old setting, and its fans have been angered by the fact the new version is going the completely opposite road with a drastically different concept. Conversely, ''Geist'' fans argue ''Wraith'' had a major case of DarknessInducedAudienceApathy, TooBleakStoppedCaring, and as such the change of direction was a good thing.



* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.
** Technically, even Sin-Eater isn't applicable to everyone who makes a Bargain with a Geist. Sin-Eater specifically applies to those who use their powers to help ghosts move on, to take up the duty of "policing" the line between life and death. "Bound" is technically the more correct term for anyone, well, Bound with a Geist, but only appears in the actual text of the book, nowhere in the title.
*** Makes you wonder why they didn't go with ''Geist: The Bound'', then.

to:

* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.
** Technically, even Sin-Eater isn't applicable to everyone who makes a Bargain with a Geist. Sin-Eater specifically applies to those who use their powers to help ghosts move on, to take up the duty of "policing" the line between life and death. "Bound" is technically the more correct term for anyone, well, Bound with a Geist, but only appears in the actual text of the book, nowhere in the title.
*** Makes you wonder why they didn't go with ''Geist: The Bound'', then.
Sin-Eater.
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* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom murder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual merging with a Geist -- and this hybridization is the source of their supernatural powers.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom murder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless "needless" -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) sin), or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual merging with a Geist -- and this hybridization is the source of their supernatural powers. If you wanted to run a crossover campaign, these two lines would require the least amount to work to make sense.



*** Makes you wonder why they didn't go wit "''Geist: The Bound''", then.

to:

*** Makes you wonder why they didn't go wit "''Geist: with ''Geist: The Bound''", Bound'', then.
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*** Makes you wonder why they didn't go wit ''Geist: the Bound'', then.

to:

*** Makes you wonder why they didn't go wit ''Geist: the Bound'', "''Geist: The Bound''", then.
Is there an issue? Send a MessageReason:
None


--->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Flood lights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?

to:

--->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Flood lights? Floodlights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?



* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder murder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance merging with a geist Geist -- and this hybridisation hybridization is the source of their supernatural powers.



** Technically, even Sin-Eater isn't applicable to everyone who makes a Bargain with a Geist. Sin-Eater specifically applies to those who use their powers to help ghosts move on, to take up the duty of "policing" the line between life and death. "Bound" is technically the more correct term for anyone, well, Bound with a Geist, but only appears in the actual text of the book, nowhere in the title.

to:

** Technically, even Sin-Eater isn't applicable to everyone who makes a Bargain with a Geist. Sin-Eater specifically applies to those who use their powers to help ghosts move on, to take up the duty of "policing" the line between life and death. "Bound" is technically the more correct term for anyone, well, Bound with a Geist, but only appears in the actual text of the book, nowhere in the title.title.
*** Makes you wonder why they didn't go wit ''Geist: the Bound'', then.
Is there an issue? Send a MessageReason:
None


* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.

to:

* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.Sin-Eater.
** Technically, even Sin-Eater isn't applicable to everyone who makes a Bargain with a Geist. Sin-Eater specifically applies to those who use their powers to help ghosts move on, to take up the duty of "policing" the line between life and death. "Bound" is technically the more correct term for anyone, well, Bound with a Geist, but only appears in the actual text of the book, nowhere in the title.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Urathra]].Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FandomRivalry: As a whole there have been conflicts between fans of the [[TabletopGame/OldWorldOfDarkness Old]] and TabletopGame/NewWorldOfDarkness, but in that particular case, ''Geist'''s predecessor, ''TabletopGame/WraithTheOblivion'', is considered one of the best games of the Old setting, and its fans have been angered by the fact the new version is going the completely opposite road with a drastically different concept. Conversely, ''Geist'' fans argue ''Wraith'' had a major case of DarknessInducedAudienceApathy, and as such the change of direction was a good thing.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken [[TabletopGame/WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem [[TabletopGame/VampireTheRequiem vampires]], [[MageTheAwakening [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.


* LawfulNeutral: As embodiments and enforcers of the laws of the dead, the Keberoi ''are'' this alignment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
Is there an issue? Send a MessageReason:
Moved from main Geist page.

Added DiffLines:

* CrossesTheLineTwice: The description of Kennedy's Final Ride.
--->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Flood lights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?
** Incidentally, the bubble-top wasn't bulletproof - it was for inclement weather.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.
* LawfulNeutral: As embodiments and enforcers of the laws of the dead, the Keberoi ''are'' this alignment.

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