History YMMV / FinalFantasyTactics

11th Oct '17 4:21:25 AM adonzo
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** Reception to it was underwhelming initially, possibly because it was both a spin-off and everyone was still focused on ''Final Fantasy VII'' which had come out not too long beforehand. Over time the game has developed a small (compared to other FF's at least) but very devoted fanbase who praise its interesting political storyline, unique DarkerAndEdgier take on ''Final Fantasy'', and its rich, layered battle and job system. Its remakes and re-releases helped spread its reputation, and it received a proxy ColbertBump due to being based on UsefulNotes/WarsOfTheRoses, the same RealLife conflict that inspired ''Literature/ASongOfIceAndFire'' and its [[Series/GameOfThrones TV adaptation]], and sharing a number of themes with those works.

to:

** Reception to it was underwhelming initially, possibly because it was both a spin-off and everyone was still focused on ''Final Fantasy VII'' which had come out not too long beforehand. Over time the game has developed a small (compared to other FF's at least) but very devoted fanbase who praise its interesting political storyline, unique DarkerAndEdgier take on ''Final Fantasy'', and its rich, layered battle and job system. Its remakes and re-releases helped spread its reputation, and it received a proxy ColbertBump due to being based on UsefulNotes/WarsOfTheRoses, the same RealLife conflict that inspired ''Literature/ASongOfIceAndFire'' and its [[Series/GameOfThrones TV adaptation]], and sharing a number of themes with those works. Finally, ''Tactics'' has become one of the only spinoffs (along with ''Type-0'') to be featured just as prominently as the main series entries in modern crossover titles like ''Dissidia'' and ''Record Keeper''.
1st Oct '17 1:58:26 AM Nitramy
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** Cuchulainn's "How strange that I, the Undying, here should die" due to his Anime/CarnivalPhantasm and VideoGame/FateGrandOrder namesake being [[TheyKilledKennyAgain surprisingly mortal]] and surprisingly durable, respectively.
29th Sep '17 10:03:48 PM Teakay
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** Meliadoul becomes recruitable only after the point in the story where you can get Cid, who has her entire skillset as well as numerous other abilities that are more useful against nonhuman opponents. Her sole advantage is the ability to equip female-only equipment like the Ribbon and Chantage.
14th Sep '17 3:51:27 PM rixion
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* AlternateCharacterInterpretation: The Durai Reports offers one for just about everybody involved in the events surrounding Delita's rise to power: The Church is [[CorruptChurch corrupt]], Delita is a MagnificentBastard who manipulated everyone to get what he wanted, Ramza is a hero who slew demons...
** Delita may well be the most notorious example in video game history. He's either [[spoiler:a tragic AntiVillain who rises above prejudice and heartache only to find the world hasn't changed for the better and is forced to kill someone he cared deeply for in self-defense to boot]] or [[spoiler:a vaguely repentant ManipulativeBastard whose mistreatment by the nobility leads him to equally evil actions, including the murder of his wife, who suspects he intended all along to kill her to consolidate his power - which, conveniently enough, he does]]. There's rarely a middle-ground between these views, either.
** There's also the question of whether [[spoiler: Ovelia loved him back, or if that was just StockholmSyndrome at a time when she was already emotionally vulnerable from [[TomatoInTheMirror learning about her true origins]], plus sympathy for Delita's [[WellIntentionedExtremist noble outward ambitions]] which faded gradually as she started to see [[ShootTheDog what Delita was capable of doing]] to bring about those ends. There's pretty much no question that Delita was manipulating her, even if he really did love her. Very few healthy relationships start with a kidnapping, after all. All things considered, [[SpellMyNameWithAnS perahps the poor girl's name would be]] [[ShoutOutToShakespeare better spelled as]] [[TheOphelia "Ophelia?"]]]]
** There are a few places in the game where the player can give Ramza different motivations for his actions, for example, choosing to focus on killing the bandits instead of saving Algus or Mustadio. These choices have very little impact on the rest of the plot, but whatever decision you make is commented upon, essentially allowing an in-universe version of this.
** Also, did Olan/Orran really see Ramza and Alma at the end of the game, or [[spoiler: did they perish and all he saw was their ghosts]]? There is enough evidence to support [[spoiler: both their death and their survival]].
*** [[spoiler:WordOfGod has stated that they did survive.]]
** St. Ajora Glabados - besides the conflicting sources about his history ''in-story'', there's so much contradictory information about him that what he was actually ''like'' is impossible to determine. The character portrait hidden in the game suggests it might have been intended for there to be a flashback into his past, but since we never actually got any such thing... yeah.

to:

* AlternateCharacterInterpretation: The Durai Reports offers one for just about everybody involved in the events surrounding Delita's rise to power: The Church is [[CorruptChurch corrupt]], Delita is a MagnificentBastard who manipulated everyone to get what he wanted, Ramza is a hero who slew demons...
** Delita may well be the most notorious example in video game history. He's either [[spoiler:a tragic AntiVillain who rises above prejudice and heartache only to find the world hasn't changed for the better and is forced to kill someone he cared deeply for in self-defense to boot]] or [[spoiler:a vaguely repentant ManipulativeBastard whose mistreatment by the nobility leads him to equally evil actions, including the murder of his wife, who suspects he intended all along to kill her to consolidate his power - which, conveniently enough, he does]]. There's rarely a middle-ground between these views, either.
** There's also the question of whether [[spoiler: Ovelia loved him back, or if that was just StockholmSyndrome at a time when she was already emotionally vulnerable from [[TomatoInTheMirror learning about her true origins]], plus sympathy for Delita's [[WellIntentionedExtremist noble outward ambitions]] which faded gradually as she started to see [[ShootTheDog what Delita was capable of doing]] to bring about those ends. There's pretty much no question that Delita was manipulating her, even if he really did love her. Very few healthy relationships start with a kidnapping, after all. All things considered, [[SpellMyNameWithAnS perahps the poor girl's name would be]] [[ShoutOutToShakespeare better spelled as]] [[TheOphelia "Ophelia?"]]]]
** There are a few places in the game where the player can give Ramza different motivations for his actions, for example, choosing to focus on killing the bandits instead of saving Algus or Mustadio. These choices have very little impact on the rest of the plot, but whatever decision you make is commented upon, essentially allowing an in-universe version of this.
** Also, did Olan/Orran really see Ramza and Alma at the end of the game, or [[spoiler: did they perish and all he saw was their ghosts]]? There is enough evidence to support [[spoiler: both their death and their survival]].
*** [[spoiler:WordOfGod has stated that they did survive.]]
** St. Ajora Glabados - besides the conflicting sources about his history ''in-story'', there's so much contradictory information about him that what he was actually ''like'' is impossible to determine. The character portrait hidden in the game suggests it might have been intended for there to be a flashback into his past, but since we never actually got any such thing... yeah.
[[AlternativeCharacterInterpretation/FinalFantasy Here.]]
12th Sep '17 11:48:09 AM rixion
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* GameBreaker: Final Fantasy Tactics might as well be called "please break this game into itty bitty pieces": Any character can be pimped out with the right set of abilities and equipment to make them more or less untouchable.
** Any discussion must begin with Orlandu, a.k.a. "Thunder God Cid". Every single [[strike:Jedi]] Holy Knight skill in the game, the Excalibur which strengthens and absorbs Holy and gives permanent Haste status, the heaviest armor available, and the only thing you have to do to get him is '''play the game through as normal'''? Sign me up. He is basically a giant "You Win" button for the majority of battles he takes part in.
*** Orlandu comes with the skills of Meliadoul, Agrias and Gaffgarion, the first two of which join your party. In any other game, they would be Game Breakers in their own right, especially when equipped as well as Orlandu. (It's getting them there that's the problem; again, he ''comes'' with legendary equipment, while they don't. Even worse, Meliadoul is recruited ''after'' Cid joins the party, at which point she gets hit with one of the nastiest cases of SeinfeldIsUnfunny in recorded history.)
** In the PSP version, [[VideoGame/FinalFantasyXII FF12]] cameo Balthier, who comes with superb equipment and upgraded Thief abilities. For fun, try this: Sky Pirate Balthier with an Ultimate Javelin using Barrage with equipment optimizing PA.
*** His barrage skill is akin to attacking twice with any weapon, it's unblockable, undodgeable and if he uses it with his default gun he can easily kill any unit withing 2 rounds from across the stage. He also has all the thief skills and all of Mustadio's skills and is extremely fast and versatile.
*** He has all the thief skills with upgraded success rates. no more will you have to worry about beating <15% success rate.
** The Samurai ability Blade Grasp. Grants a percentage chance equal to your brave of blocking a physical attack, including arrows and bullets, despite its description. A high brave/low faith character with this skill is practically immortal - it can give a player a 97% ''base'' chance to block an attack.
** Set the Monk's Martial Arm ability to a Ninja (rather than giving Dual Wield to a Monk). The Ninja has better mobility, stat multipliers and equipment options.
** The Calculator/Arithmetician's skill set can make a spell caster nearly unstoppable, by allowing instant, free casting of most of the game's spells (including Flare and Holy) with unlimited range. Give the skill to a job with high magic power, and you've practically got a PersonOfMassDestruction. If only this job was able to be scroll-glitched, it would easily become the most exploitable class in the game.
*** There's also armor that ''absorbs'' Holy elemental spells, so you could just nuke everybody on the field, hurting the enemy and healing yourself at the same time.
** The Remake adds Dark Knight as a job class. Give one with Darkness, Iaido, Shirahadori, Safeguard, and Move+3 as abilities, then equip with Excalibur, Aegis Shield, Crystal Helm, Mirror Mail, and Featherweave Cloak. Especially deadly in the endgame, as Brave increases are permanent in a 4:1 or so ratio, meaning give him 20 brave in one encounter and he keeps five after the fight. You could easily have a character untouchable by magic with an 8% chance of being hit from behind. The only weaknesses are summons and non-reflectable magics, which can be avoided by virtue of the shield and cloak, and characters with holy blade abilities, like Weigraf and Loffrey-the latter of which is foiled by Safeguard. Ramza? With Shout? Hoo-lee-crap. Strategically position a mime? Ow.
** In the PSX version at least, any unit participating in battle with other unit types would gain a quarter of any JP those units gained, meaning a Level 2 Ramza could leach enough JP from others' actions to actually progress to other jobs and eventually master them all, without taking an Action. This way, random encounters' levels are still low, but Ramza still has ludicrous skill sets and the option to level up in whatever job the player wants (or spams the stat growth, as mentioned later herein with the Degenerator).
** Give units the Dance/Sing ability with Sunken State as a reaction ability, making a barricade of invisible dancers/singers, and choosing Wait whenever a turn comes up. Also, bring a book; doing this took as much time to read a Creator/TomClancy [[DoorStopper novel]] or two.
** Anyone with instant-cast abilities breaks the game. Around chapter two, you get Agrias who doesn't do so as much but still really helps and is likely a crucial part of the battle team. However, by chapter four, it seems the devs decided "Ah screw it" and gave you the most powerful character of all time.
*** Agrias is actually more broken than Orlandu. Why? [[GenderRestrictedGear She can equip Perfumes, he can't.]] One such Perfume, Chantage, gives permanent auto-raise, making her completely unkillable. Whereas Orlandu can still be killed, Agrias just gets up again... and again... and again, until the other side is simply destroyed. Once you get a Chantage, Agrias can literally almost-solo the entire game, and the "almost" is simply because [[CantDropTheHero Ramza is required for story battles]]; in that case, he can just sit in a corner with Vanish while Agrias kills everything.
*** The ''War of the Lions'' takes this even further, with the ability to gain the Tynar Rouge accessory. Permanent Haste / Protect / Shell, and +3 to Strength and Magic? Stick this on Agrias, and she could even give Orlandu a run for his money.
** Cloud usually gets overlooked because of the countless other Game Breakers, his low starting level, and his slow Limit skills. However, even Orlandu doesn't have Finishing Touch: as fast as a level-one White/Black spell, costs no MP, and does three things to enemies: makes them dead, makes them as-good-as-dead, and makes them soon-to-be-dead. All of Cloud's other Limit skills are either weak or too slow to be practical, but with Finishing Touch, what else does he need? Sure, you still have to build him up from level 1 and use the weak Materia Blade, but attack power is irrelevant when you're hitting with an insta-kill move. The only stats that matter for Cloud are speed (simple, make him a Ninja) and HP, with speed being higher priority. The Time Mage's Short Charge ability also helps, making the low casting time for Finishing Touch even shorter.
** One of the most practical reaction skills in the game is Auto-Potion. It causes the character to consume the cheapest healing potion in your inventory, as a counter-attack, saving you the trouble of wasting a precious turn to heal them yourself. It does come with the downside of consuming said potion, which can get expensive if the skill is used ''en masse'', but by the time you can ''employ'' it ''en masse'' you probably aren't hurting for Gil. Its other downside is that, to learn it, you have to spend time as a Chemist. ...A healing class that is also a true CombatMedic due to being one of the only classes in the game that can use guns. Yeah, they're [[SarcasmMode really awful to have on your team]].
** Set Chivalry on Archers and watch them break enemy equipment from a distance. Doubles as a DiscOneNuke.

to:

* GameBreaker: Final Fantasy Tactics might as well be called "please break this game into itty bitty pieces": Any character can be pimped out with the right set of abilities and equipment to make them more or less untouchable.
** Any discussion must begin with Orlandu, a.k.a. "Thunder God Cid". Every single [[strike:Jedi]] Holy Knight skill in the game, the Excalibur which strengthens and absorbs Holy and gives permanent Haste status, the heaviest armor available, and the only thing you have to do to get him is '''play the game through as normal'''? Sign me up. He is basically a giant "You Win" button for the majority of battles he takes part in.
*** Orlandu comes with the skills of Meliadoul, Agrias and Gaffgarion, the first two of which join your party. In any other game, they would be Game Breakers in their own right, especially when equipped as well as Orlandu. (It's getting them there that's the problem; again, he ''comes'' with legendary equipment, while they don't. Even worse, Meliadoul is recruited ''after'' Cid joins the party, at which point she gets hit with one of the nastiest cases of SeinfeldIsUnfunny in recorded history.)
** In the PSP version, [[VideoGame/FinalFantasyXII FF12]] cameo Balthier, who comes with superb equipment and upgraded Thief abilities. For fun, try this: Sky Pirate Balthier with an Ultimate Javelin using Barrage with equipment optimizing PA.
*** His barrage skill is akin to attacking twice with any weapon, it's unblockable, undodgeable and if he uses it with his default gun he can easily kill any unit withing 2 rounds from across the stage. He also has all the thief skills and all of Mustadio's skills and is extremely fast and versatile.
*** He has all the thief skills with upgraded success rates. no more will you have to worry about beating <15% success rate.
** The Samurai ability Blade Grasp. Grants a percentage chance equal to your brave of blocking a physical attack, including arrows and bullets, despite its description. A high brave/low faith character with this skill is practically immortal - it can give a player a 97% ''base'' chance to block an attack.
** Set the Monk's Martial Arm ability to a Ninja (rather than giving Dual Wield to a Monk). The Ninja has better mobility, stat multipliers and equipment options.
** The Calculator/Arithmetician's skill set can make a spell caster nearly unstoppable, by allowing instant, free casting of most of the game's spells (including Flare and Holy) with unlimited range. Give the skill to a job with high magic power, and you've practically got a PersonOfMassDestruction. If only this job was able to be scroll-glitched, it would easily become the most exploitable class in the game.
*** There's also armor that ''absorbs'' Holy elemental spells, so you could just nuke everybody on the field, hurting the enemy and healing yourself at the same time.
** The Remake adds Dark Knight as a job class. Give one with Darkness, Iaido, Shirahadori, Safeguard, and Move+3 as abilities, then equip with Excalibur, Aegis Shield, Crystal Helm, Mirror Mail, and Featherweave Cloak. Especially deadly in the endgame, as Brave increases are permanent in a 4:1 or so ratio, meaning give him 20 brave in one encounter and he keeps five after the fight. You could easily have a character untouchable by magic with an 8% chance of being hit from behind. The only weaknesses are summons and non-reflectable magics, which can be avoided by virtue of the shield and cloak, and characters with holy blade abilities, like Weigraf and Loffrey-the latter of which is foiled by Safeguard. Ramza? With Shout? Hoo-lee-crap. Strategically position a mime? Ow.
** In the PSX version at least, any unit participating in battle with other unit types would gain a quarter of any JP those units gained, meaning a Level 2 Ramza could leach enough JP from others' actions to actually progress to other jobs and eventually master them all, without taking an Action. This way, random encounters' levels are still low, but Ramza still has ludicrous skill sets and the option to level up in whatever job the player wants (or spams the stat growth, as mentioned later herein with the Degenerator).
** Give units the Dance/Sing ability with Sunken State as a reaction ability, making a barricade of invisible dancers/singers, and choosing Wait whenever a turn comes up. Also, bring a book; doing this took as much time to read a Creator/TomClancy [[DoorStopper novel]] or two.
** Anyone with instant-cast abilities breaks the game. Around chapter two, you get Agrias who doesn't do so as much but still really helps and is likely a crucial part of the battle team. However, by chapter four, it seems the devs decided "Ah screw it" and gave you the most powerful character of all time.
*** Agrias is actually more broken than Orlandu. Why? [[GenderRestrictedGear She can equip Perfumes, he can't.]] One such Perfume, Chantage, gives permanent auto-raise, making her completely unkillable. Whereas Orlandu can still be killed, Agrias just gets up again... and again... and again, until the other side is simply destroyed. Once you get a Chantage, Agrias can literally almost-solo the entire game, and the "almost" is simply because [[CantDropTheHero Ramza is required for story battles]]; in that case, he can just sit in a corner with Vanish while Agrias kills everything.
*** The ''War of the Lions'' takes this even further, with the ability to gain the Tynar Rouge accessory. Permanent Haste / Protect / Shell, and +3 to Strength and Magic? Stick this on Agrias, and she could even give Orlandu a run for his money.
** Cloud usually gets overlooked because of the countless other Game Breakers, his low starting level, and his slow Limit skills. However, even Orlandu doesn't have Finishing Touch: as fast as a level-one White/Black spell, costs no MP, and does three things to enemies: makes them dead, makes them as-good-as-dead, and makes them soon-to-be-dead. All of Cloud's other Limit skills are either weak or too slow to be practical, but with Finishing Touch, what else does he need? Sure, you still have to build him up from level 1 and use the weak Materia Blade, but attack power is irrelevant when you're hitting with an insta-kill move. The only stats that matter for Cloud are speed (simple, make him a Ninja) and HP, with speed being higher priority. The Time Mage's Short Charge ability also helps, making the low casting time for Finishing Touch even shorter.
** One of the most practical reaction skills in the game is Auto-Potion. It causes the character to consume the cheapest healing potion in your inventory, as a counter-attack, saving you the trouble of wasting a precious turn to heal them yourself. It does come with the downside of consuming said potion, which can get expensive if the skill is used ''en masse'', but by the time you can ''employ'' it ''en masse'' you probably aren't hurting for Gil. Its other downside is that, to learn it, you have to spend time as a Chemist. ...A healing class that is also a true CombatMedic due to being one of the only classes in the game that can use guns. Yeah, they're [[SarcasmMode really awful to have on your team]].
** Set Chivalry on Archers and watch them break enemy equipment from a distance. Doubles as a DiscOneNuke.
[[GameBreaker/FinalFantasy Here.]]
29th Aug '17 5:50:54 PM MrDeath
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** Past a certain point, the entire magic-using half of the ClassAndLevelSystem can become this as well, due to an [[InvertedTrope inversion]] of the LinearWarriorsQuadraticWizards trope. While a mage is chanting their incantation, their more sword-minded opponents can: 1) close and slaughter them before the spell fires; 2) [[LuckilyMyShieldWillProtectMe block the spell with their shields]], an item wizards themselves cannot use; 3) just shrug it off, particularly if he (or the wizard!) has a low [[GuideDangIt Faith stat]]; and 4) move in and [[TakingYouWithMe take them with]]], since units in this game are ''not FriendlyFireproof'' and a spell that can kill a fighter is practically guaranteed to kill the mage that cast it. Add in swordspell users like Agrias, who combine ranged attacks, mobility and high damage output, and wizards are basically obsolete.

to:

** Past a certain point, the entire magic-using half of the ClassAndLevelSystem can become this as well, due to an [[InvertedTrope inversion]] of the LinearWarriorsQuadraticWizards trope. While a mage is chanting their incantation, their more sword-minded opponents can: 1) close and slaughter them before the spell fires; 2) [[LuckilyMyShieldWillProtectMe block the spell with their shields]], an item wizards themselves cannot use; 3) just shrug it off, particularly if he (or the wizard!) has a low [[GuideDangIt Faith stat]]; and 4) move in and [[TakingYouWithMe take them with]]], out the caster with the splash damage]], since units in this game are ''not FriendlyFireproof'' and a spell that can kill a fighter is practically guaranteed to kill the mage that cast it. Add in swordspell users like Agrias, who combine ranged attacks, mobility and high damage output, and wizards are basically obsolete.
23rd Jul '17 8:33:46 PM DivineDeath
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* SpiritualAdaptation: It's been compared to ''Manga/{{Berserk}}'''s "Golden Age" arc, with similar themes of rising up to nobility, a mundane setting getting rather biblical with monstrous religious-themed demons, and even similar scenes of characters bonding by making whistles from leaves/grass. Of particular note is the Lucavi and the way they merge with humans via the Zodiac Stones and a DealWithTheDevil, which is almost exactly the way that the Beherits and Apostles work in the aforementioned series.

to:

* SpiritualAdaptation: SpiritualAdaptation:
**
It's been compared to ''Manga/{{Berserk}}'''s "Golden Age" arc, with similar themes of rising up to nobility, a mundane setting getting rather biblical with monstrous religious-themed demons, and even similar scenes of characters bonding by making whistles from leaves/grass. Of particular note is the Lucavi and the way they merge with humans via the Zodiac Stones and a DealWithTheDevil, which is almost exactly the way that the Beherits and Apostles work in the aforementioned series.series.
** The highly political nature of the story, alongside the war based on the historical UsefulNotes/WarsOfTheRoses, also make this a comparable video game adaptation of ''Literature/ASongOfIceAndFire''.



** Reception to it was underwhelming initially, possibly because it was both a spin-off and everyone was still focused on ''Final Fantasy VII'' which had come out not too long beforehand. Over time the game has developed a small (compared to other FF's at least) but very devoted fanbase who praise its interesting political storyline, unique DarkerAndEdgier take on ''Final Fantasy'', and its rich, layered battle and job system. Its remakes and re-releases helped spread its reputation, and it received a proxy ColbertBump due to being based on TheWarsOfTheRoses, the same RealLife conflict that inspired ''Literature/ASongOfIceAndFire'' and its [[Series/GameOfThrones TV adaptation]], and sharing a number of themes with those works.

to:

** Reception to it was underwhelming initially, possibly because it was both a spin-off and everyone was still focused on ''Final Fantasy VII'' which had come out not too long beforehand. Over time the game has developed a small (compared to other FF's at least) but very devoted fanbase who praise its interesting political storyline, unique DarkerAndEdgier take on ''Final Fantasy'', and its rich, layered battle and job system. Its remakes and re-releases helped spread its reputation, and it received a proxy ColbertBump due to being based on TheWarsOfTheRoses, UsefulNotes/WarsOfTheRoses, the same RealLife conflict that inspired ''Literature/ASongOfIceAndFire'' and its [[Series/GameOfThrones TV adaptation]], and sharing a number of themes with those works.
6th Jun '17 1:21:27 PM ironballs16
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--> '''[[SpellMyNameWithAnS Rapha]]''': Look, Marach! A new dawn is risen. Can... can you see it? So often we sat together talking, waiting for the coming of first light. We'd talk of the journeys we wanted to make together, wouldn't we? How when the war ended, we would go back and visit our old village. You remember, Marach, don't you? Don't you? Tell me you do! Tell... tell me you'll still go!

to:

--> ---> '''[[SpellMyNameWithAnS Rapha]]''': Look, Marach! A new dawn is risen. Can... can you see it? So often we sat together talking, waiting for the coming of first light. We'd talk of the journeys we wanted to make together, wouldn't we? How when the war ended, we would go back and visit our old village. You remember, Marach, don't you? Don't you? [[PleaseWakeUp Tell me you do! Tell... tell me you'll still go!go]]!
6th Jun '17 1:20:16 PM ironballs16
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** The fact that support spells can miss is near-universally disliked. Especially since their accuracy can be less than an offensive spell, which doesn't make a lot of sense unless characters are trying to dodge Haste. It does, however, make some sense as a spell's damage and hit chance [[ClapYourHandsIfYouBelieve are based on the target's Faith stat]].

to:

** The fact that support spells can miss is near-universally disliked. Especially since their accuracy can be less than an offensive spell, which doesn't make a lot of sense unless characters are trying to dodge Haste. It does, however, make some sense as a spell's damage and hit chance effectiveness [[ClapYourHandsIfYouBelieve are is based on the target's Faith stat]].
6th Jun '17 1:19:39 PM ironballs16
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** The fact that support spells can miss is near-universally disliked. Especially since their accuracy can be less than an offensive spell, which doesn't make a lot of sense unless characters are trying to dodge Haste.

to:

** The fact that support spells can miss is near-universally disliked. Especially since their accuracy can be less than an offensive spell, which doesn't make a lot of sense unless characters are trying to dodge Haste. It does, however, make some sense as a spell's damage and hit chance [[ClapYourHandsIfYouBelieve are based on the target's Faith stat]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyTactics