History YMMV / FinalFantasyRecordKeeper

18th Oct '17 10:56:33 AM DrakeClawfang
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*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available, or had already taken theirs but would have preferred one of the new ones. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and the lists were updated to include the Relics from before the update while still having the ones from after the update. This placated players just fine, although it's fair to say that it's the least they could've done since the 30 Relic Draw was a gem-only banner, meaning you had to pay real money to pull on it, and the event announcements specifically mentioned that the relic selection would not change during the event.

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*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available, or had already taken theirs but would have preferred one of the new ones. Either way, it had also been specified that the available Relics ''would not'' change for the event's duration. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and the lists were updated to include the Relics from before the update while still having the ones from after the update. This placated most players just fine, although it's fair to say that it's the least they could've done since the 30 Relic Draw was a gem-only banner, meaning you had to pay real money to pull on it, and the event announcements specifically mentioned that the relic selection would not change during the event.fine.
18th Oct '17 1:59:24 AM AnotherGamer
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*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available, or had already taken theirs but would have preferred one of the new ones. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and the lists were updated to include the Relics from before the update while still having the ones from after the update. This placated players just fine.

to:

*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available, or had already taken theirs but would have preferred one of the new ones. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and the lists were updated to include the Relics from before the update while still having the ones from after the update. This placated players just fine.fine, although it's fair to say that it's the least they could've done since the 30 Relic Draw was a gem-only banner, meaning you had to pay real money to pull on it, and the event announcements specifically mentioned that the relic selection would not change during the event.
18th Oct '17 1:50:54 AM AnotherGamer
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** The autumn 2017 Renewal event, which made several older event dungeons available for a limited time. The catch is that if you had done the event dungeons during their original issue, you couldn't redo them now for the awards again. While newer players loved being able to get all the missed content, older players felt cheated by not being able to re-acquire the First Time and Mastery rewards, particularly the Mythril which is comparatively more valuable now than before due to more Soul Break Relics to pull. Then there's veteran players who point out that older players who have played long enough to have seen these events on their original runs have also had several months of Daily Dungeons and login bonuses to power up on, advantages that newer players don't have.

to:

** The autumn 2017 Renewal event, which made several older event dungeons available for a limited time. The catch is that if you had done the event dungeons during their original issue, you couldn't redo them now for the awards again. While newer players loved being able to get all the missed content, older players felt cheated by not being able to re-acquire the First Time and Mastery rewards, particularly the Mythril which is comparatively more valuable now than before due to there being far more and far stronger Soul Break Relics to pull.pull, nearly nonexistent chance of generic weak off-banner Relics and the guaranteed single 5*+ Relic on 11x pulls. Then there's veteran players who point out that older players who have played long enough to have seen these events on their original runs have also had several months of Daily Dungeons and login bonuses to power up on, advantages that newer players don't have.
17th Oct '17 9:32:08 AM DrakeClawfang
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*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and those who had already taken theirs before would be allowed to take another. This placated most players just fine.

to:

*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available. available, or had already taken theirs but would have preferred one of the new ones. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and those who had already taken theirs the lists were updated to include the Relics from before would be allowed to take another. the update while still having the ones from after the update. This placated most players just fine.fine.
** The autumn Renewal Dungeons in 2017 made a whole slew of old events available for a limited time, so new players could catch up on what they've missed. Though see BrokenBase further down.



* BrokenBase: Some players tend to argue between each other on which version of the game is superior to the other. While it is normal that the Japanese version is ahead of the Global version in terms of content, some players feel that it is unfair that the Global version didn't get the same events as the Japanese version, as some of these events were skipped (the real point of contention being that several abilities which were added during those events are absent from the Global version as a result). On the other hand, Global events tend to be more generous when it comes to orbs (in an effort to reduce the gap between the two versions), and the Global version got quite a few quality of life upgrades way sooner than Japan, making the game's challenges easier as a result. However, the most heated argument is about the gacha system: while odds of getting a 5★ in Japan are 13% with a rolling gacha mecanic, Global only has 10% without a rolling gacha mecanic (said mecanic was added during the japanese version of Tellah's event, whereas it wasn't added to the global version when the same event took place). As a result, some Global players are feeling cheated and are asking to be treated the same way as Japan, whereas other players are fine with the way things are and think that this kind of reaction is players acting entitled or just whining. When some players sent DeNa e-mails asking them why the Global version didn't get some abilities and the rolling gacha mecanic, the company [[http://imgur.com/ja3OmAL,qrKsPPc handwaved the questions]] and answered that [[https://embed.gyazo.com/c28d323a2d078cda07c3628ac1c7445b.png each version should be considered as different games altogether]], only adding fuel to the fire. Thanksfully, the drop rate was increased to 12% during Terra's event, to 12.875% during the Advent Children event, and to 13% during the Soul Breakout, although the rolling gacha mechanic is still missing.

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* BrokenBase: BrokenBase:
**
Some players tend to argue between each other on which version of the game is superior to the other. While it is normal that the Japanese version is ahead of the Global version in terms of content, some players feel that it is unfair that the Global version didn't get the same events as the Japanese version, as some of these events were skipped (the real point of contention being that several abilities which were added during those events are absent from the Global version as a result). On the other hand, Global events tend to be more generous when it comes to orbs (in an effort to reduce the gap between the two versions), and the Global version got quite a few quality of life upgrades way sooner than Japan, making the game's challenges easier as a result. However, the
*** The
most heated argument is about the gacha system: while odds of getting a 5★ in Japan are 13% with a rolling gacha mecanic, Global only has 10% without a rolling gacha mecanic (said mecanic was added during the japanese version of Tellah's event, whereas it wasn't added to the global version when the same event took place). As a result, some Global players are feeling cheated and are asking to be treated the same way as Japan, whereas other players are fine with the way things are and think that this kind of reaction is players acting entitled or just whining. When some players sent DeNa e-mails asking them why the Global version didn't get some abilities and the rolling gacha mecanic, the company [[http://imgur.com/ja3OmAL,qrKsPPc handwaved the questions]] and answered that [[https://embed.gyazo.com/c28d323a2d078cda07c3628ac1c7445b.png each version should be considered as different games altogether]], only adding fuel to the fire. Thanksfully, the drop rate was increased to 12% during Terra's event, to 12.875% during the Advent Children event, and to 13% during the Soul Breakout, although the rolling gacha mechanic is still missing.


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** The autumn 2017 Renewal event, which made several older event dungeons available for a limited time. The catch is that if you had done the event dungeons during their original issue, you couldn't redo them now for the awards again. While newer players loved being able to get all the missed content, older players felt cheated by not being able to re-acquire the First Time and Mastery rewards, particularly the Mythril which is comparatively more valuable now than before due to more Soul Break Relics to pull. Then there's veteran players who point out that older players who have played long enough to have seen these events on their original runs have also had several months of Daily Dungeons and login bonuses to power up on, advantages that newer players don't have.
14th Oct '17 5:15:21 PM DrakeClawfang
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** In the main series Flare, Holy, and Meteor, are often some of the most powerful spells in the game, but they're nearly useless in this game because they only deal one hit, and Flare and Meteor are non-elemental so they can't be combined with elemental-boosting effects to increase their damage. A 2017 update changed them to deal multiple hits, making them much more powerful but still not overshadowing the Tier 5 "Chain" elemental spells.

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** In the main series Flare, Holy, and Meteor, are often some of the most powerful spells in the game, but they're nearly useless in this game because they only deal one hit, and Flare and Meteor are non-elemental so they can't be combined with elemental-boosting [=EnElement=] or Imperil effects to increase their damage. A 2017 update changed them to deal multiple hits, making them much more powerful but still not overshadowing practical.
** In general, if
the Tier 5 "Chain" elemental spells.game ever has a service delay or some sort of glitch that impacts gameplay, [=DeNA=] will post a notice to the effect of "we're sorry for the error, have a few Mythril as our apology." It's the point it's almost ''expected'' from players that if the game has some sort of problem, Mythril will be incoming shortly.
*** One of the most extreme examples of this came in the wake of the 2017 30th Anniversary event. The event had a 30 Relic Draw and a Crystal Tower Relic Draw, both of which let players pick a free bonus Relic from a list in addition to the normal draw. After a maintenence update in October changed the free Relics available, some players were unamused as they had been waiting to take their free Relic and wanted one no longer available. [=DeNA's=] apology was to let all players pick ''two'' Relics from the lists, and those who had already taken theirs before would be allowed to take another. This placated most players just fine.
12th Oct '17 9:31:51 AM DrakeClawfang
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* AuthorsSavingThrow: When Tidus's water-elemental OSB relic was given a water damage boost effect and no other OSB relic had received such an effect, many players cried foul about the blatant imbalance. In response, existing OSB relics were given elemental boosts to strengthen their OSB...but only with Realm Synergy.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
When Tidus's water-elemental OSB relic was given a water damage boost effect and no other OSB relic had received such an effect, many players cried foul about the blatant imbalance. In response, existing OSB relics were given elemental boosts to strengthen their OSB...but only with Realm Synergy.Synergy.
** In the main series Flare, Holy, and Meteor, are often some of the most powerful spells in the game, but they're nearly useless in this game because they only deal one hit, and Flare and Meteor are non-elemental so they can't be combined with elemental-boosting effects to increase their damage. A 2017 update changed them to deal multiple hits, making them much more powerful but still not overshadowing the Tier 5 "Chain" elemental spells.
1st Oct '17 3:10:09 PM AnotherGamer
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** Gau suffers heavily from this because his Soul Breaks revolve around the Rage mechanic from his home game, which means that he'll become uncontrolable for a set number of turns and use a random ability from selection of abilities, making him extremely unreliable for any battle that requires hitting specific targets or functioning as a healer with extremely variable results and in battles where either one of the above isn't a major handicap, there are still countless far better character choices for either of those roles. It's telling that you have more control over Umaro, the dedicated berserker from the same game, than you do over Gau.
30th Sep '17 6:37:05 AM DrakeClawfang
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** The 30th Anniversary Dungeons. Each segment is a simple boss fight that costs only 1 Stamina and pays out with rare accessories. The ultimate prize, gotten from beating a boss that's just as easy as the others, is also a useful Ultra Soul Break weapon for Tyro.

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** The 30th Anniversary Dungeons. Each segment is a simple boss fight that costs only 1 Stamina and pays out with rare accessories. The ultimate prize, gotten from beating a boss that's just as easy as the others, is also a useful Ultra Soul Break weapon for Tyro. The Crystal Tower dungeon is a bit more difficult, but only to the level of "may actually present a challenge," and it's nothing like the brutal bonus dungeons usually seen in events.
27th Sep '17 2:11:07 PM WoebegoneStud
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** Not being able to select any commands when a character's ATB is full during SB/Summon animations. This causes a delay on that character's actions, and on higher level play, time matters every second. Especially healing and buffing as that delay because of a SB animation going off before you could select a buff SB or healing ability/SB could end up causing a party member or everyone to die. This has only gotten worse with fights that nets you rewards based on how fast you kill a boss(Magicites being the prime example).

to:

** Not being able to select any commands when a character's ATB is full during SB/Summon animations. This causes a delay on that character's actions, and on higher level play, time matters every second. Especially healing and buffing as that delay because of a SB animation going off before you could select a buff SB or healing ability/SB could end up causing a party member or everyone to die. This has only gotten worse with fights that nets you rewards based on how fast you kill a boss(Magicites being the prime example). Magicites are even worse in this regard as after you summon them, they do one of three actions every few seconds for a period of time which like SBs/Summons doesn't allow you select commands when someone's ATB is full.
27th Sep '17 2:08:36 PM WoebegoneStud
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Added DiffLines:

** Not being able to select any commands when a character's ATB is full during SB/Summon animations. This causes a delay on that character's actions, and on higher level play, time matters every second. Especially healing and buffing as that delay because of a SB animation going off before you could select a buff SB or healing ability/SB could end up causing a party member or everyone to die. This has only gotten worse with fights that nets you rewards based on how fast you kill a boss(Magicites being the prime example).
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