History YMMV / FinalFantasyIV

9th Jan '17 1:58:02 AM Kindle4Light
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* ComplacentGamingSyndrome: Even in versions that allows you to swap parties, the original five (Cecil, Rosa, Rydia, Kain, Edge) is mostly used.
28th Dec '16 2:32:36 AM X2X
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* FanficFuel:
** Rydia's upbringing in the Feymarch by Leviathan, Asura, and the other Eidolons is a popular subject in fanfiction, as [[YearInsideHourOutside the long stretch of time Rydia spends there]] is largely glossed over in both ''IV'' and ''The After Years''.
** Among Kain/Barbariccia shippers (see their entry in FanPreferredCouple below), it is very common for stories involving the two to delve into the psychology of their ambiguous relationship while working together under Golbez, usually running with a LovingAShadow-fueled MindGameShip (as explained [[Fanon/VideoGames here]]).
27th Dec '16 11:46:29 AM keyblade333
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* HilariousInHindsight:
** Fusoya's name (especially when spelled as [=FuSoYa=] as it was originally) sounds an awful lot like a particular incantation in [[VideoGame/TheElderScrollsVSkyrim another RPG...]]
** The BonusBoss of ''VideoGame/{{Undertale}}'' makes a remark wondering why bosses don't use their strongest attack first. Dark Bahamut does in fact open with Mega Flare, making him look savvy in retrospect.
25th Dec '16 11:12:22 AM Ferot_Dreadnaught
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** The BonusBoss of ''VideoGame/{{Undertale}}'' makes a remark wondering why bosses don't use their strongest attack first. Dark Bahamut does in fact open with Mega Flare, making him look GenreSavvy in retrospect.

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** The BonusBoss of ''VideoGame/{{Undertale}}'' makes a remark wondering why bosses don't use their strongest attack first. Dark Bahamut does in fact open with Mega Flare, making him look GenreSavvy savvy in retrospect.
14th Dec '16 3:19:24 PM Kindle4Light
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* FanPreferredCouple: Edge/Rydia, thanks to all their BelligerentSexualTension. [[VideoGame/FinalFantasyIVTheAfterYears The sequel]], where they [[spoiler:more or less adopt a child together by the end]], only bolstered the ship's popularity.

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* FanPreferredCouple: FanPreferredCouple:
**
Edge/Rydia, thanks to all their BelligerentSexualTension. [[VideoGame/FinalFantasyIVTheAfterYears The sequel]], where they [[spoiler:more or less adopt a child together by the end]], only bolstered the ship's popularity.



* GoddamnedBats: Literal bats. They can come in groups up to six, are fast, all act at the same time on their turns, and use only one move; Bloodfeast. An attack that inflicts Sap, drains HP, and takes two seconds to complete the animation for. An omega-class annoyance, they are.

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* GoddamnedBats: GoddamnedBats:
**
Literal bats. They can come in groups up to six, are fast, all act at the same time on their turns, and use only one move; Bloodfeast. An attack that inflicts Sap, drains HP, and takes two seconds to complete the animation for. An omega-class annoyance, they are.



* GoodBadBugs: The original American release had one regarding the Sylph summon -- if Rydia's hit points were full, the recovery portion of the spell would restore her magic points instead. This became a go-to attack spell, as it would heal allies, damage enemies, and restore her magic all in one shot. This was corrected in later releases -- which surprised some people, as it was thought for a while that this was all ''by design'', given that Sylph is a sidequest-reward summon involving traversing a difficult dungeon and quite a bit of running around on the related sidequest.

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* GoodBadBugs: GoodBadBugs:
**
The original American release had one regarding the Sylph summon -- if Rydia's hit points were full, the recovery portion of the spell would restore her magic points instead. This became a go-to attack spell, as it would heal allies, damage enemies, and restore her magic all in one shot. This was corrected in later releases -- which surprised some people, as it was thought for a while that this was all ''by design'', given that Sylph is a sidequest-reward summon involving traversing a difficult dungeon and quite a bit of running around on the related sidequest.



* HilariousInHindsight: Fusoya's name (especially when spelled as [=FuSoYa=] as it was originally) sounds an awful lot like a particular incantation in [[VideoGame/TheElderScrollsVSkyrim another RPG...]]

to:

* HilariousInHindsight: HilariousInHindsight:
**
Fusoya's name (especially when spelled as [=FuSoYa=] as it was originally) sounds an awful lot like a particular incantation in [[VideoGame/TheElderScrollsVSkyrim another RPG...]]



* ItWasHisSled: Cecil becomes a Paladin. Heck, the remakes incorporate his transformation into their openings! To a lesser extent, [[spoiler:Golbez is Cecil's brother]]. ''VideoGame/DissidiaFinalFantasy'' makes it the central plot point of Cecil's story arc, and ''The After Years'' of course brings it up, too. The DS version takes it further still by including Paladin Cecil in the character guide at the start of the manual, explicitly explaining that Cecil will overcome a trial to turn to the side of good.

to:

* ItWasHisSled: ItWasHisSled:
**
Cecil becomes a Paladin. Heck, the remakes incorporate his transformation into their openings! To a lesser extent, [[spoiler:Golbez is Cecil's brother]]. ''VideoGame/DissidiaFinalFantasy'' makes it the central plot point of Cecil's story arc, and ''The After Years'' of course brings it up, too. The DS version takes it further still by including Paladin Cecil in the character guide at the start of the manual, explicitly explaining that Cecil will overcome a trial to turn to the side of good.



* MemeticMutation: Tellah's ''crushing'' insult, "You spoony bard!" It has become so popular that subsequent translations have kept the line, and [[VideoGame/FinalFantasyX other games]] [[VideoGame/FinalFantasyXII in the series]] (and even a [[VisualNovel/PhoenixWrightAceAttorney different series]] altogether!) have included references to it as well.
** There's also some FridgeBrilliance -- "spoony" actually isn't a completely nonsensical word, it's just a rather archaic word describing being enamored with something silly, or being foolishly in love... and that ''actually'' fits how Tellah sees Edward!
** To quote WordOfGod, "We checked and he really was spoony" when questioned about why they put the quote back in after taking it out.

to:

* MemeticMutation: MemeticMutation:
**
Tellah's ''crushing'' insult, "You spoony bard!" It has become so popular that subsequent translations have kept the line, and [[VideoGame/FinalFantasyX other games]] [[VideoGame/FinalFantasyXII in the series]] (and even a [[VisualNovel/PhoenixWrightAceAttorney different series]] altogether!) have included references to it as well.
** *** There's also some FridgeBrilliance -- "spoony" actually isn't a completely nonsensical word, it's just a rather archaic word describing being enamored with something silly, or being foolishly in love... and that ''actually'' fits how Tellah sees Edward!
** *** To quote WordOfGod, "We checked and he really was spoony" when questioned about why they put the quote back in after taking it out.



* MisBlamed: While "You spoony bard!" and the other quirks of the original SNES translation are often attributed to Ted Woolsey, in reality he had nothing to do with the game's English translation. Square's policy at the time was that all localisations had to be done by either the original development team or someone at Square Japan's offices, as they felt that relying on foreign translators would hurt the integrity of the localisation. Ironically, though, the bad reception of this game's translation led to Woolsey being hired to localise the remainder of Square's SNES-era games.

to:

* MisBlamed: MisBlamed:
**
While "You spoony bard!" and the other quirks of the original SNES translation are often attributed to Ted Woolsey, in reality he had nothing to do with the game's English translation. Square's policy at the time was that all localisations had to be done by either the original development team or someone at Square Japan's offices, as they felt that relying on foreign translators would hurt the integrity of the localisation. Ironically, though, the bad reception of this game's translation led to Woolsey being hired to localise the remainder of Square's SNES-era games.



* SeinfeldIsUnfunny: The game was a ''huge'' departure from the previous games at the time. The cast of playable characters is vast, their personalities developed and unique, it was the introduction of the Active Time Battle system, there are bosses who require players to adjust their strategies on the fly, and the story is far deeper, the gameplay being driven by the plot instead of the player being free to wander the world. In short, this is when ''Final Fantasy'' [[GrowingTheBeard truly began to develop its own profile as a game series]]. Of course, the series has since surpassed the original game in story, character and gameplay complexity, and the game is commonly criticized today for a simple and straightforward story, shallow characters and little gameplay flexibility.

to:

* SeinfeldIsUnfunny: SeinfeldIsUnfunny:
**
The game was a ''huge'' departure from the previous games at the time. The cast of playable characters is vast, their personalities developed and unique, it was the introduction of the Active Time Battle system, there are bosses who require players to adjust their strategies on the fly, and the story is far deeper, the gameplay being driven by the plot instead of the player being free to wander the world. In short, this is when ''Final Fantasy'' [[GrowingTheBeard truly began to develop its own profile as a game series]]. Of course, the series has since surpassed the original game in story, character and gameplay complexity, and the game is commonly criticized today for a simple and straightforward story, shallow characters and little gameplay flexibility.



* ThatOneAttack: [[spoiler:Zeromus]] has an attack called Big Bang, dealing huge damage and causing continuous HP loss for any party member that manages to survive. It's the majority of his offense, but it's all he needs.

to:

* ThatOneAttack: ThatOneAttack:
**
[[spoiler:Zeromus]] has an attack called Big Bang, dealing huge damage and causing continuous HP loss for any party member that manages to survive. It's the majority of his offense, but it's all he needs.



* TierInducedScrappy: The characters that get shuffled out (Palom, Porom, Edward, Tellah, and Cid) are inferior in skill to those who become your final party members. Palom and Porom actually subvert this; together they're quite powerful, and Palom is actually superior at casting BlackMagic to Rydia (having higher Intellect, an ability Bluff to boost it further and learning spells faster, though he lacks the better Summons). The only party member not affected by this is Yang, who can actually join in the final battle instead of Edge in the GBA version.
** Tellah gets ''weaker'' every time he levels up, and when he rejoins your party, his MP pool is fixed at 90 points, which gets annoying since Ethers are uncommon and he has access to high-level BlackMagic spells (Firaga, Tornado, Bio, etc.) about a fourth of the game in (the Firaga/Thundaga/Blizzaga spells are 30 MP alone). [[SquishyWizard His health is also pathetically low.]] [[RealityEnsues It correlates with]] [[OldMaster his old age]], but still.
** Cid's only real attribute is his decent strength, which is still lower than Yang's or Kain's. His Study skill (which tells the HP of enemies) isn't that great either, and doesn't work on many bosses.
** Edward can actually be an ''aversion'' of this. At high levels, even with lower HP than [[SquishyWizard Rydia]], he is one of the fastest members of the party and his harps deal full damage from the back row. His weapon received from the BonusDungeon deals extra damage to enemies weak against fire and dragon-type enemies, of which there are several in the final dungeon. How does [[{{Cap}} 9999]] damage from the Spoony Bard sound?

to:

* TierInducedScrappy: TierInducedScrappy:
**
The characters that get shuffled out (Palom, Porom, Edward, Tellah, and Cid) are inferior in skill to those who become your final party members. Palom and Porom actually subvert this; together they're quite powerful, and Palom is actually superior at casting BlackMagic to Rydia (having higher Intellect, an ability Bluff to boost it further and learning spells faster, though he lacks the better Summons). The only party member not affected by this is Yang, who can actually join in the final battle instead of Edge in the GBA version.
**
members.
***
Tellah gets ''weaker'' every time he levels up, and when he rejoins your party, his MP pool is fixed at 90 points, which gets annoying since Ethers are uncommon and he has access to high-level BlackMagic spells (Firaga, Tornado, Bio, etc.) about a fourth of the game in (the Firaga/Thundaga/Blizzaga spells are 30 MP alone). [[SquishyWizard His health is also pathetically low.]] [[RealityEnsues It correlates with]] [[OldMaster his old age]], but still.
** *** Cid's only real attribute is his decent strength, which is still lower than Yang's or Kain's. His Study skill (which tells the HP of enemies) isn't that great either, and doesn't work on many bosses.
** *** Edward can actually be an ''aversion'' of this. At high levels, even with lower HP than [[SquishyWizard Rydia]], he is one of the fastest members of the party and his harps deal full damage from the back row. His weapon received from the BonusDungeon deals extra damage to enemies weak against fire and dragon-type enemies, of which there are several in the final dungeon. How does [[{{Cap}} 9999]] damage from the Spoony Bard sound?sound?
*** Palom and Porom actually subvert this; together they're quite powerful, and Palom is actually superior at casting BlackMagic to Rydia (having higher Intellect, an ability Bluff to boost it further and learning spells faster, though he lacks the better Summons).
*** Yang is another exception, and if among a few records of player being able to switch parties, he is often used in place of Edge.



* {{Woolseyism}}: The DS version, courtesy of Tom Slattery. The Eidolons were previously just "summons" but he wanted them to have a proper name like summons did in other titles, so he dug up "Eidolon" from ''VideoGame/FinalFantasyIX'', and he also translated the Mysidian Legend to more clearly refer to the duality of Cecil and Golbez. This is also a case of DoingItForTheArt -- Slattery was a fan of the game and the original plan was to just dump the translated text from the game's GBA release, but Slattery offered to redo the translation from scratch in order to be more faithful to the Japanese and give it more flair.

to:

* {{Woolseyism}}: The DS version, courtesy of Tom Slattery. The Eidolons were previously just "summons" but he wanted them to have a proper name like summons did in other titles, so he dug up "Eidolon" from ''VideoGame/FinalFantasyIX'', and he also translated the Mysidian Legend to more clearly refer to the duality of Cecil and Golbez. This is also a case of DoingItForTheArt -- Slattery was a fan of the game and the original plan was to just dump the translated text from the game's GBA release, but Slattery offered to redo the translation from scratch in order to be more faithful to the Japanese and give it more flair.{{Woolseyism}}:


Added DiffLines:

** The DS version, courtesy of Tom Slattery. The Eidolons were previously just "summons" but he wanted them to have a proper name like summons did in other titles, so he dug up "Eidolon" from ''VideoGame/FinalFantasyIX'', and he also translated the Mysidian Legend to more clearly refer to the duality of Cecil and Golbez. This is also a case of DoingItForTheArt -- Slattery was a fan of the game and the original plan was to just dump the translated text from the game's GBA release, but Slattery offered to redo the translation from scratch in order to be more faithful to the Japanese and give it more flair.
25th Nov '16 1:36:12 AM X2X
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*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]], or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more badass compared to the more feminine Paladin design, and feeling that it would've not only show-cased DarkIsNotEvil but also be a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche.

to:

*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]], Paladin]] or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more badass compared to the more feminine Paladin design, and feeling that it would've not only show-cased showcased DarkIsNotEvil but also be would've been a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche.cliche and point out that [[VideoGame/FinalFantasyIVTheAfterYears the sequel]] actually does address the ramifications of Cecil rejecting his former dark powers.



** Cecil/Rydia is quite popular between doujin artists.

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** Cecil/Rydia is quite popular between doujin {{doujin|shi}} artists.



* SpecialEffectFailure: The 3D versions of the game may have characters attack their allies, notably Barnabas attacking Dr. Lugae. In this particular case, he literally swings ''right at you''... but Dr. Lugae takes damage. This actually makes the moment even ''more'' funny.

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* SpecialEffectFailure: The 3D versions of the game may have characters attack their allies, notably Barnabas attacking Dr. Lugae. In this particular case, he literally swings ''right at you''... but Dr. Lugae takes damage. This actually makes the moment even ''more'' funny.[[NarmCharm even]] ''[[NarmCharm more]]'' [[NarmCharm funny]].
2nd Nov '16 11:00:47 AM X2X
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* UrbanLegendOfZelda: It was rumored that in the original (i.e. Japanese) version of the game, it was possible for Cecil to de-petrify [[spoiler:Palom and Porom]] himself, by following some convoluted method which, depending to who you heard it from, [[spoiler:may involve the very real DevelopersRoom EasterEgg]]. You can't. It doesn't help that the game teases you by giving you an option to choose an item to use on them if you interact with their petrified form; no matter what you use, nothing will happen. (This is a holdover from the Japanese version, where you still couldn't actually accomplish anything but where there was at least a [[http://legendsoflocalization.com/final-fantasy-iv/baron-castle-2/ special message]] if you tried to use a Golden Needle to help them in an acknowledgement of the usual headscratcher of using curative items to reverse a PlotlineDeath. Since the Golden Needle was DummiedOut in the American/Easytype release, even that bare message is unavailable.)
24th Oct '16 9:28:15 AM OlfinBedwere
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* OlderThanTheyThink: Many elements and "innovations" that are accredited as originating in ''Final Fantasy IV'' actually first appeared in the two earlier installments in the series, ''VideoGame/FinalFantasyII'' and ''VideoGame/FinalFantasyIII'', which were only officially released outside of Japan 13 and 15 years respectively after ''Final Fantasy IV'' on the SNES (as ''Final Fantasy II'').
** Many people who only played the English SNES release and then the NDS (or Steam) 3D release thought that the latter had been made substantially more difficult or had had numerous changes to the combat rules. In fact, almost all of these were originally in the Japanese SNES version, and were removed from the Easytype and English releases to reduce their difficulty.

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
Many elements and "innovations" that are accredited as originating in ''Final Fantasy IV'' actually first appeared in the two earlier installments in the series, ''VideoGame/FinalFantasyII'' and ''VideoGame/FinalFantasyIII'', which were only officially released outside of Japan 13 and 15 years respectively after ''Final Fantasy IV'' on the SNES (as ''Final Fantasy II'').
** Many people who only played the English SNES release and then the NDS (or Steam) 3D release thought that the latter had been made substantially more difficult or had had numerous changes to the combat rules. In fact, almost all of these were originally in the Japanese SNES version, and were removed from the Easytype and English releases to reduce their difficulty. The 3D release ''did'' further increase the difficulty somewhat, mostly by making making the bosses tougher to varying degrees, but otherwise the game's difficulty is generally comparable with most of the other versions.
22nd Oct '16 6:44:05 PM dlchen145
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*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]], or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more [[BadAss badass]] compared to the more feminine Paladin design, and feeling that it would've not only show-cased DarkIsNotEvil but also be a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche.

to:

*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]], or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more [[BadAss badass]] badass compared to the more feminine Paladin design, and feeling that it would've not only show-cased DarkIsNotEvil but also be a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche.
18th Aug '16 7:19:06 PM HebiKaze10
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Added DiffLines:

*** There's also a split camp on whether Cecil was better off as a [[MagicKnight Paladin]], or should've remained a [[BlackKnight Dark Knight]]. Though initially not questioned, as the years go by, a camp has started to emerge where some preferred Cecil being a Dark Knight due to the design being more [[BadAss badass]] compared to the more feminine Paladin design, and feeling that it would've not only show-cased DarkIsNotEvil but also be a more compelling example of redemption by accepting and fighting your darkness rather than converting to the light and shedding it away. Likewise, those who are fine and all for the Paladin transition argue that Cecil remaining a Dark Knight would've just as been cliche.
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