History YMMV / FinalFantasyII

14th Feb '18 10:49:10 AM Isaac_Heller
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* DarknessInducedAudienceApathy: Between the AnyoneCanDie story, the NES hardware limitations, the quirky game design and the [[NintendoHard unreasonably cruel difficulty]], the overall feel is of wandering through a dying world. {{NPC}}s continually insult your party and tell you that you're all useless teenagers, and some, counting the numbers, have pointed out that over half of the world's population is killed over the course of the game. It even has a DownerEnding where the characters realize they can never go back to ordinary life after all the horrors they've experienced. The crushing despair of this game may have been why ''VideoGame/FinalFantasyIII'' went very twee and fairy-tale-ish.
5th Feb '18 9:44:56 PM mifdsam
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** Anything that can inflict Confusion. They usually target everyone, cast it almost every round, and unlike in later games, your characters don't snap out of it upon being hit. Your confused characters will never target the enemies and take quite a few rounds to return to normal, and late in the game you're often doing so much damage that your characters can kill themselves in a matter of seconds, meaning that navigating certain dungeons is a matter of whether or not you get ambushed by these things. (The Mysidian Tower is the worst, having two enemies that can do this- Mini-Satana and Devil's Bloom.)

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** Anything that can inflict Confusion. They usually target everyone, cast it almost every round, and unlike in later games, your characters don't snap out of it upon being hit. Your confused characters will never target the enemies and take quite a few rounds to return to normal, and late in the game you're often doing so much damage that your characters can kill themselves in a matter of seconds, meaning that navigating certain dungeons is a matter of whether or not you get ambushed by these things. (The Mysidian Tower is the worst, having two enemies that can do this- Mini-Satana Imp and Devil's Bloom.)
5th Jan '18 9:43:15 AM rixion
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* ScrappyMechanic: The "Leveling" system is infamous for being among the worst in the entire series. You do not gain traditional EXP from killing monsters. Instead, characters level skills based upon use. Therefore, you must ''use'' each individual magic in order to increase its level. HP works in a similar fashion-- you gain more by being hit. The issue there is the game doesn't differentiate between monsters or players. A common tactic for players is to beat up their own party at the start of the game.
** In the NES version, your stats can level '''down''' if you don't use a skill tied to that stat enough. Didn't cast magic in a while? You're Intelligence will drop.

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* ScrappyMechanic: The "Leveling" system is infamous for being among the worst in the entire series. You do not gain traditional EXP from killing monsters. Instead, characters level skills based upon use. Therefore, you must ''use'' each individual magic in order to increase its level. HP works in a similar fashion-- you gain more by being hit. The issue there is the game doesn't differentiate between monsters or players. A common tactic for players is to beat up their own party at the start of the game.
** In the NES version, your stats can level '''down''' if you don't use a skill tied to that stat enough. Didn't cast magic in a while? You're Intelligence will drop.
[[ScrappyMechanic/FinalFantasy Here.]]
2nd Jan '18 12:33:46 PM OlfinBedwere
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(( The Emperor also fits this trope when you fight him in the Cyclone, where he's a pushover (though he turns into a killing machine for [[spoiler:his turn as the final boss. Which makes one wonder if he didn't [[ILetYouWin throw the fight on purpose]] as part of his EvilPlan.]]

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(( ** The Emperor also fits this trope when you fight him in the Cyclone, where he's a pushover (though he turns into a killing machine for [[spoiler:his turn as the final boss. Which makes one wonder if he didn't [[ILetYouWin throw the fight on purpose]] as part of his EvilPlan.]]
2nd Jan '18 12:33:38 PM OlfinBedwere
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* AnticlimaxBoss: Borghen, the foul arch-traitor who assisted the Empire in taking the heroes' hometown and thereby resulting in the deaths of their parents, turns out to be the weakest boss in the game by a mile. In fact, the boss monster the party just fought, the Adamantoise, was far more dangerous. Moreover, after his death he sets off a trap that causes the death of [[spoiler:Josef]], meaning that this wimp also gets the honor of being the first Final Fantasy bad guy to kill off a playable character. The Emperor also fits this trope when you fight him in the Cyclone, where he's a pushover (though he turns into a killing machine for [[spoiler:his turn as the final boss.]])
** [[spoiler: Which makes one wonder if he didn't [[ILetYouWin throw the fight on purpose]] as part of his EvilPlan.]]

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* AnticlimaxBoss: AnticlimaxBoss:
**
Borghen, the foul arch-traitor who assisted the Empire in taking the heroes' hometown and thereby resulting in the deaths of their parents, turns out to be the weakest boss in the game by a mile. In fact, the boss monster the party just fought, the Adamantoise, was far more dangerous. Moreover, after his death he sets off a trap that causes the death of [[spoiler:Josef]], meaning that this wimp also gets the honor of being the first Final Fantasy bad guy to kill off a playable character. Zig-zagged by the zombified version of Borghen you can encounter in the final dungeon, who is one of the few bosses in the game who can't be nuked instantly with a Matter spell or the Blood Sword (the former of which aren't worth using due to a quirk of his defence stats, and the latter of which will actually heal him), but otherwise is very easy for an endgame boss.
((
The Emperor also fits this trope when you fight him in the Cyclone, where he's a pushover (though he turns into a killing machine for [[spoiler:his turn as the final boss.]])
** [[spoiler:
boss. Which makes one wonder if he didn't [[ILetYouWin throw the fight on purpose]] as part of his EvilPlan.]]
6th Dec '17 10:32:14 AM DrakeClawfang
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* PyrrhicVictory: By the time the party finally defeats the Emperor for good, [[spoiler: practically every town in the game is destroyed, and at least half the world's population is killed, including some playable characters]]. It may be a victory, but it certainly doesn't feel much like one.
6th Dec '17 6:11:30 AM kasperow
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* PyrrhicVictory: By the time the party finally defeats the Emperor for good, [[spoiler: practically every town in the game is destroyed, and at least half the world's population is killed, including some playable characters]]. It may be a victory, but it certainly doesn't feel much like one.
30th Nov '17 2:19:48 AM ergeis
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** In the NES version, your stats can level '''down''' if you don't use a skill tied to that stat enough. Didn't cast magic in a while? You're Intelligence will drop.
14th Nov '17 5:29:05 PM MeiwakunaBoku
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* LauncherOfAThousandShips: Firion has a share of fanworks that pairs him with [[OfficialCouple Maria]], Hilda, [[HoYay Minwu]], and [[FoeYay The Emperor]]. And that's just outside of the ships from ''Dissidia''.
14th Nov '17 5:20:36 PM MeiwakunaBoku
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** Minwu. The developers took notice and turned him into a BreakoutCharacter in the remakes, making him the focus on a secondary storyline unlocked after the game that takes place in the afterlife.

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** Minwu. The developers took notice and turned him into a BreakoutCharacter in the remakes, making him the focus on a secondary storyline unlocked after the game that takes place in the afterlife. Tetsuya Nomura even wants to include him in ''VideoGame/DissidiaFinalFantasy2015''.



* NeverLiveItDown: While the unorthodox level system has been refined by remakes, to this day this is the ''Final Fantasy'' game known for being the one where you level up by having your party members attack themselves. Unfortunately for the game, this is a perfectly viable strategy too -- the best way to level up skills and spells is to cast them over and over, and your party members are likely much more durable than enemies, sooo...

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* NeverLiveItDown: NeverLiveItDown:
**
While the unorthodox level system has been refined by remakes, to this day this is the ''Final Fantasy'' game known for being the one where you level up by having your party members attack themselves. Unfortunately for the game, this is a perfectly viable strategy too -- the best way to level up skills and spells is to cast them over and over, and your party members are likely much more durable than enemies, sooo...sooo...
** Firion being seduced by the Lamia Queen disguised as Princess Hilda, it only happened once in the entire game, but it didn't stop the Japanese fanbase from calling him "doutei"/"virgin" and ''VideoGame/DissidiaFinalFantasy'' making the inability to talk to women part of his personality.



* ViewerGenderConfusion: Despite explicitly being called a man in his introduction, Minwu is often mistaken for female. His [[WhiteMage potent healing abilites]] and robes might have something to do with this.

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* ViewerGenderConfusion: Despite explicitly being called a man in his introduction, Minwu is often mistaken for female. His [[WhiteMage potent healing abilites]] and robes might It may have something to do with this.
[[{{Bishounen}} his looks]], wearing a top that [[BareYourMidriff exposes his navel]] and a long white skirt, and being [[TheOneGuy the only male]] WhiteMage in the franchise..
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyII