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* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the "Rosetta Stone" involves recognizing [[spoiler:the phase "[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]"]]. For comparison, English-speakers might feel it's unfair if a French-developed game required recognizing [[spoiler:"[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]" ("Take this old whisky to the blond judge who is smoking")]]. Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or "Sphinx of black quartz, judge my vow"]].

to:

* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the "Rosetta Stone" involves recognizing [[spoiler:the phase phrase "[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]"]]. For comparison, English-speakers might feel it's unfair if a French-developed game required recognizing [[spoiler:"[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]" ("Take this old whisky to the blond judge who is smoking")]]. Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or "Sphinx of black quartz, judge my vow"]].
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* OlderThanTheyThink: The perspective-shifting mechanic did not originate with ''Fez''. It existed in 2008's ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.

to:

* OlderThanTheyThink: The perspective-shifting mechanic did not originate with ''Fez''. It existed in 2008's ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' ''VideoGame/{{Echochrome}}'' and several Flash games before that.
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* ThatOnePuzzle: The Black Monolith, however, probably takes the cake. The other heart piece puzzles are diabolical, but both have at least ''part'' of their answer provided within the game. The Black Monolith, however, appears to be a complete enigma; the puzzle was ultimately solved by complete trial and error, and the exact method the players were ''supposed'' to use to solve it [[RiddleForTheAges has never been found to this day]] (though [[WildMassGuessing theories abound]] as to how players were supposed to discover the correct combination). Of course, it's possible that the trial and error method ''was'' the intended solution, especially since the other two heart piece puzzles also required outside knowledge to solve (one of them requiring knowledge of both the in-game alphabet and the name of the company that made the game, the other requiring conversion between binary and ASCII which almost certainly cannot be done by hand).

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* ThatOnePuzzle: The Black Monolith, however, probably Monolith takes the cake. The other heart piece puzzles are diabolical, but both have at least ''part'' of their answer provided within the game. The Black Monolith, however, appears to be a complete enigma; the puzzle was ultimately solved by complete trial and error, and the exact method the players were ''supposed'' to use to solve it [[RiddleForTheAges has never been found to this day]] (though [[WildMassGuessing theories abound]] as to how players were supposed to discover the correct combination). Of course, it's possible that the trial and error method ''was'' the intended solution, especially since the other two heart piece puzzles also required outside knowledge to solve (one of them requiring knowledge of both the in-game alphabet and the name of the company that made the game, the other requiring conversion between binary and ASCII which almost certainly cannot be done by hand).

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That One Puzzle must stand out as hard compared to all the others. If each of those puzzles count, describe them all.


* ThatOnePuzzle:
** Many, usually overlapping with GuideDangIt. The clock puzzle, the observatory puzzle, decoding the alphabet cipher, decoding the number cipher, and all of the heart piece puzzles count.
** The Black Monolith, however, probably takes the cake. The other heart piece puzzles are diabolical, but both have at least ''part'' of their answer provided within the game. The Black Monolith, however, appears to be a complete enigma; the puzzle was ultimately solved by complete trial and error, and the exact method the players were ''supposed'' to use to solve it [[RiddleForTheAges has never been found to this day]] (though [[WildMassGuessing theories abound]] as to how players were supposed to discover the correct combination). Of course, it's possible that the trial and error method ''was'' the intended solution, especially since the other two heart piece puzzles also required outside knowledge to solve (one of them requiring knowledge of both the in-game alphabet and the name of the company that made the game, the other requiring conversion between binary and ASCII which almost certainly cannot be done by hand).

to:

* ThatOnePuzzle:
** Many, usually overlapping with GuideDangIt. The clock puzzle, the observatory puzzle, decoding the alphabet cipher, decoding the number cipher, and all of the heart piece puzzles count.
**
ThatOnePuzzle: The Black Monolith, however, probably takes the cake. The other heart piece puzzles are diabolical, but both have at least ''part'' of their answer provided within the game. The Black Monolith, however, appears to be a complete enigma; the puzzle was ultimately solved by complete trial and error, and the exact method the players were ''supposed'' to use to solve it [[RiddleForTheAges has never been found to this day]] (though [[WildMassGuessing theories abound]] as to how players were supposed to discover the correct combination). Of course, it's possible that the trial and error method ''was'' the intended solution, especially since the other two heart piece puzzles also required outside knowledge to solve (one of them requiring knowledge of both the in-game alphabet and the name of the company that made the game, the other requiring conversion between binary and ASCII which almost certainly cannot be done by hand).
Is there an issue? Send a MessageReason:
None


* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the “Rosetta Stone” involves recognizing [[spoiler:the phase “[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]”]]. For comparison, English-speakers might feel it’s unfair if a French-developed game required recognizing [[spoiler:“[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]” ("Take this old whisky to the blond judge who is smoking")]]. Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or “Sphinx of black quartz, judge my vow”]].

to:

* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the “Rosetta Stone” "Rosetta Stone" involves recognizing [[spoiler:the phase “[[https://en."[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]”]]. dog]]"]]. For comparison, English-speakers might feel it’s it's unfair if a French-developed game required recognizing [[spoiler:“[[https://en.[[spoiler:"[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]” fume]]" ("Take this old whisky to the blond judge who is smoking")]]. Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or “Sphinx "Sphinx of black quartz, judge my vow”]].vow"]].



* BrokenBase: According to the Steam reviews, ''Fez'' is either a subpar platformer that quickly gets boring after the perspective change’s novelty fades, or it [[GenreShift isn’t “really” a platformer]] and is actually a brilliant puzzle game.

to:

* BrokenBase: According to the Steam reviews, ''Fez'' is either a subpar platformer that quickly gets boring after the perspective change’s change's novelty fades, or it [[GenreShift isn’t “really” isn't "really" a platformer]] and is actually a brilliant puzzle game.



* ItsPopularNowItSucks: Aside from the novelty of the perspective rotation, a lot of the original appeal was the zeitgeist of the community built around deciphering the most difficult puzzles. Now that the game has been “solved” for over a decade and all the answers to even the most difficult puzzles are easily available online, many new gamers aren’t interested enough to decipher them on their own, largely judging the game by its platforming mechanics. Even returning veterans sometimes feel that “the magic is lost”.

to:

* ItsPopularNowItSucks: Aside from the novelty of the perspective rotation, a lot of the original appeal was the zeitgeist of the community built around deciphering the most difficult puzzles. Now that the game has been “solved” "solved" for over a decade and all the answers to even the most difficult puzzles are easily available online, many new gamers aren’t aren't interested enough to decipher them on their own, largely judging the game by its platforming mechanics. Even returning veterans sometimes feel that “the "the magic is lost”.lost".



* OlderThanTheyThink: The perspective-shifting mechanic did not originate with ''Fez''. It existed in 2008’s ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.

to:

* OlderThanTheyThink: The perspective-shifting mechanic did not originate with ''Fez''. It existed in 2008’s 2008's ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.

Added: 522

Removed: 519

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* ItsPopularNowItSucks: Aside from the novelty of the perspective rotation, a lot of the original appeal was the zeitgeist of the community built around deciphering the most difficult puzzles. Now that the game has been “solved” for over a decade and all the answers to even the most difficult puzzles are easily available online, many new gamers aren’t interested enough to decipher them on their own, largely judging the game by its platforming mechanics. Even returning veterans sometimes feel that “the magic is lost”.



* SeinfeldIsUnfunny: Aside from the novelty of the perspective rotation, a lot of the original appeal was the zeitgeist of the community built around deciphering the most difficult puzzles. Now that the game has been “solved” for over a decade and all the answers to even the most difficult puzzles are easily available online, many new gamers aren’t interested enough to decipher them on their own, largely judging the game by its platforming mechanics. Even returning veterans sometimes feel that “the magic is lost”.
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* OvershadowedByControversy: The game's creator, Phil Fish, is a controversial figure and that's putting ''mildly''. A good chunk of those who follow the Indie game scene ''hate'' his guts over unrelated matters, thanks to things he has said, and the game he made is usually relegated as a very unfortunate victim of the crossfire. In particular, a surprising number of people first heard about the game from the firestorm that led to the sequel's unfortunate cancellation.

to:

* OvershadowedByControversy: The game's creator, Phil Fish, is a controversial figure and that's putting it ''mildly''. A good chunk of those who follow the Indie game scene ''hate'' his guts over unrelated matters, thanks to things he has said, and the game he made is usually relegated as a very unfortunate victim of the crossfire. In particular, a surprising number of people first heard about the game from the firestorm that led to the sequel's unfortunate cancellation.
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: The game's creator, Phil Fish, is a controversial figure and that's putting ''mildly''. A good chunk of those who follow the Indie game scene ''hate'' his guts over unrelated matters, thanks to things he has said, and the game he made is usually relegated as a very unfortunate victim of the crossfire.

to:

* OvershadowedByControversy: The game's creator, Phil Fish, is a controversial figure and that's putting ''mildly''. A good chunk of those who follow the Indie game scene ''hate'' his guts over unrelated matters, thanks to things he has said, and the game he made is usually relegated as a very unfortunate victim of the crossfire. In particular, a surprising number of people first heard about the game from the firestorm that led to the sequel's unfortunate cancellation.

Added: 188

Changed: 473

Removed: 250

Is there an issue? Send a MessageReason:
None


* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the “Rosetta Stone” involves recognizing [[spoiler:the phase “[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]”]]. For comparison, English-speakers might feel it’s unfair if a French-developed game required recognizing [[spoiler:“[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]” ("Take this old whisky to the blond judge who is smoking")]].
** Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or “Sphinx of black quartz, judge my vow”]].

to:

* AmericansHateTingle: Non-native English speakers often feel the puzzles related to the in-game language are unfair and esoteric. In particular, the “Rosetta Stone” involves recognizing [[spoiler:the phase “[[https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog The quick brown fox jumps over the lazy dog]]”]]. For comparison, English-speakers might feel it’s unfair if a French-developed game required recognizing [[spoiler:“[[https://en.wikipedia.org/wiki/Portez_ce_vieux_whisky_au_juge_blond_qui_fume Portez ce vieux whisky au juge blond qui fume]]” ("Take this old whisky to the blond judge who is smoking")]].
**
smoking")]]. Then again, it might have been esoteric for both native and non-native speakers had the key been something like [[spoiler:"The five boxing wizards jump quickly" or “Sphinx of black quartz, judge my vow”]].



* {{Misblamed}}: Phil Fish's supposed antipathy towards Creator/{{Nintendo}} (and his being a vocal supporter of the UsefulNotes/PlayStationVita) has been blamed for the game not getting a port to the UsefulNotes/WiiU or [[UsefulNotes/Nintendo3DS 3DS]]. In reality, ''Fez'' was an Xbox exclusive for a year, and shortly after it came out of exclusivity, Fish dropped out of the industry and any further involvement with the game. So, while it's possible (albeit unconfirmed) that Fish may have been against the idea of porting it to Nintendo's platforms, the final decision would have rested with publishers Polytron -- and it's far more likely that they simply decided against Nintendo ports because the Wii U was selling poorly, and a [=3DS=] port would have required essentially rebuilding the game from scratch (some reports have indicated that the game probably wouldn't have been ported to the Vita either, if not for a combination of Fish's enthusiasm for the platform and Sony offering to foot the porting costs in order to make it part of their cross-buy initiative).
** The game did get a Switch port in 2021.

to:

* {{Misblamed}}: Phil Fish's supposed antipathy towards Creator/{{Nintendo}} (and his being a vocal supporter of the UsefulNotes/PlayStationVita) has been blamed for the game not getting a port to the UsefulNotes/WiiU or [[UsefulNotes/Nintendo3DS 3DS]]. In reality, ''Fez'' was an Xbox exclusive for a year, and shortly after it came out of exclusivity, Fish dropped out of the industry and any further involvement with the game. So, while it's possible (albeit unconfirmed) that Fish may have been against the idea of porting it to Nintendo's platforms, the final decision would have rested with publishers Polytron -- and it's far more likely that they simply decided against Nintendo ports because the Wii U was selling poorly, and a [=3DS=] port would have required essentially rebuilding the game from scratch (some reports have indicated that the game probably wouldn't have been ported to the Vita either, if not for a combination of Fish's enthusiasm for the platform and Sony offering to foot the porting costs in order to make it part of their cross-buy initiative).
** The
initiative). Even with all that confusion, the fuss became an eventual moot point when the game did get got a Switch port in 2021.



* ThatOnePuzzle: Many, usually overlapping with GuideDangIt. The clock puzzle, the observatory puzzle, decoding the alphabet cipher, decoding the number cipher, and all of the heart piece puzzles count.

to:

* ThatOnePuzzle: ThatOnePuzzle:
**
Many, usually overlapping with GuideDangIt. The clock puzzle, the observatory puzzle, decoding the alphabet cipher, decoding the number cipher, and all of the heart piece puzzles count.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Once you know how to decipher the language, it becomes incredibly tedious to translate all the writings, which must be done manually. [[https://steamcommunity.com/sharedfiles/filedetails/?id=343809947 A mod exists]] to replace a text (in dialogue only) with English characters.

to:

* ScrappyMechanic: Once you know how to decipher the language, it becomes incredibly tedious to translate all the writings, which must be done manually. [[https://steamcommunity.com/sharedfiles/filedetails/?id=343809947 A mod exists]] to replace a text (in change dialogue only) with from the Cube and Zu people to English characters.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The perspective-shifting mechanic did not originate with Fez. It existed in 2008’s ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.

to:

* OlderThanTheyThink: The perspective-shifting mechanic did not originate with Fez.''Fez''. It existed in 2008’s ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: The perspective-shifting mechanic did not originate with Fez. It existed in 2008’s ''[[https://en.wikipedia.org/wiki/Echochrome Echochrome]]'' and several Flash games before that.

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