History YMMV / FarCry3

27th Apr '18 2:28:41 AM ACW
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* CompleteMonster: [[BigBad Hoyt Volker]] runs the largest human trafficking ring in the South-Pacific. Raising himself up from the rank of privateer, Hoyt made his authority clear to the other pirates by executing his former boss in front of the man's family. Using drugs to corrupt [[TheHeavy Vaas Montenegro]] into his addled, sadistic right-hand man, [[TheManBehindTheMan Hoyt lets Vaas loose]] on his prisoners, letting him abuse and kill them as he sees fit. [[EstablishingCharacterMoment Introduced]] forcing a group of civilians to run across a minefield, Hoyt later burns one of his own men alive and tells his other mercenaries to kill any native islander they come across. Hoyt also forces [[PlayerCharacter Jason Brody]] to torture his own younger brother to prove his loyalty. When Hoyt discovers Jason means to betray him, he kills Jason's friend and begins cutting off Jason's fingers, determined to draw out his suffering before finally killing him.

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* CompleteMonster: [[BigBad Hoyt Volker]] runs the largest human trafficking ring in the South-Pacific.South Pacific. Raising himself up from the rank of privateer, Hoyt made his authority clear to the other pirates by executing his former boss in front of the man's family. Using drugs to corrupt [[TheHeavy Vaas Montenegro]] into his addled, sadistic right-hand man, [[TheManBehindTheMan Hoyt lets Vaas loose]] loose on his prisoners, letting him abuse and kill them as he sees fit. [[EstablishingCharacterMoment Introduced]] forcing a group of civilians to run across a minefield, Hoyt later burns one of his own men alive and tells his other mercenaries to kill any native islander they come across. Hoyt also forces [[PlayerCharacter Jason Brody]] to torture his own younger brother to prove his loyalty. When Hoyt discovers Jason means to betray him, he kills Jason's friend and begins [[{{Fingore}} cutting off Jason's fingers, fingers]], determined to draw out his suffering before finally killing him.
26th Apr '18 3:43:30 AM ACW
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* CompleteMonster: [[BigBad Hoyt Volker]] is the [[CorruptCorporateExecutive boss]] of the biggest [[SlaveryIsASpecialKindOfEvil slave-trading]] ring in the South-Pacific, as well as the [[ManBehindTheMan one responsible]] for [[TheCorrupter using drugs]] to turn [[TheHeavy Vaas Montenegro]] with into his [[TheDragon right-hand madman]]. He is [[EstablishingCharacterMoment first introduced]] forcing a small group of innocent civilians to run across an active minefield. In his second introduction, he [[ManOnFire burns one]] of [[BadBoss his own men]] alive and tells the rest of his privateers to kill any island native they see on sight. In his last appearance, he kills Jason's friend Sam in the middle of a poker game and threatens to cut off one of [[PlayerCharacter Jason Brody's]] [[{{Fingore}} fingers]] every time he loses a round, a threat that he makes good on. A psychopathic {{sadist}} who lacks even a single redeeming quality, Volker may [[FauxAffablyEvil seem pleasant]] but is in fact [[TheDreaded the root of all the evil, fear, and madness happening on the islands of Rakyat]].

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* CompleteMonster: [[BigBad Hoyt Volker]] is runs the [[CorruptCorporateExecutive boss]] of the biggest [[SlaveryIsASpecialKindOfEvil slave-trading]] largest human trafficking ring in the South-Pacific, as well as South-Pacific. Raising himself up from the [[ManBehindTheMan one responsible]] for [[TheCorrupter using drugs]] rank of privateer, Hoyt made his authority clear to turn the other pirates by executing his former boss in front of the man's family. Using drugs to corrupt [[TheHeavy Vaas Montenegro]] with into his [[TheDragon addled, sadistic right-hand madman]]. He is man, [[TheManBehindTheMan Hoyt lets Vaas loose]] on his prisoners, letting him abuse and kill them as he sees fit. [[EstablishingCharacterMoment first introduced]] Introduced]] forcing a small group of innocent civilians to run across an active minefield. In his second introduction, he [[ManOnFire a minefield, Hoyt later burns one]] one of [[BadBoss his own men]] men alive and tells the rest of his privateers other mercenaries to kill any island native islander they see on sight. In come across. Hoyt also forces [[PlayerCharacter Jason Brody]] to torture his last appearance, own younger brother to prove his loyalty. When Hoyt discovers Jason means to betray him, he kills Jason's friend Sam in the middle of a poker game and threatens to cut begins cutting off one of [[PlayerCharacter Jason Brody's]] [[{{Fingore}} fingers]] every time he loses a round, a threat that he makes good on. A psychopathic {{sadist}} who lacks even a single redeeming quality, Volker may [[FauxAffablyEvil seem pleasant]] but is in fact [[TheDreaded the root of all the evil, fear, and madness happening on the islands of Rakyat]].Jason's fingers, determined to draw out his suffering before finally killing him.
8th Apr '18 1:58:44 PM Imoo57
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Added DiffLines:

* WhatCouldHaveBeen: Instead of Liza. Vincent Salas was the rescue objective in "The Medusa's Call". (Then called "The Medusa's Mast".) He was also meant to be in several scenes and ultimately accidentally shot by Jason during a confrontation with Vaas.
8th Apr '18 1:53:10 PM Imoo57
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* ShrugOfGod: Even the lead writer doesn't really know what happened to [[DummiedOut Vincent Salas.]]
--> Jeffrey Yohalem: His current status is unknown.
4th Apr '18 12:35:01 PM Gosicrystal
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* GoddamnBats: Dogs. They come in packs, and they're one of the fastest animal types in the game.
** While not quite as fast or aggressive, boar can be annoying due to their willingness to ram anything that moves to death.

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* GoddamnBats: GoddamnBats:
**
Dogs. They come in packs, and they're one of the fastest animal types in the game.
** While not quite as fast or aggressive, boar Boar can be annoying due to their willingness to ram anything that moves to death.



* HesJustHiding: There are some around the internet who believe [[spoiler: Vaas isn't really dead]]. Evidence for this is largely based on how [[spoiler: the final fight between Vaas and Jason is a MindScrew from Jason's perspective, and when Jason makes it back to reality he never sees Vaas' corpse.]]

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* HesJustHiding: There are some around the internet who believe [[spoiler: Vaas isn't really dead]]. Evidence for this is largely based on how [[spoiler: the [[spoiler:the final fight between Vaas and Jason is a MindScrew from Jason's perspective, and when Jason makes it back to reality he never sees Vaas' corpse.]]



* LoveToHate: Vaas, Buck and Hoyt in general.

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* %%* LoveToHate: Vaas, Buck and Hoyt in general.



* SurprisinglyImprovedSequel: Gameplay-wise, nearly everyone agrees ''Far Cry 3'' managed to solve all the flaws ''Far Cry 2'' had with the introduction of outpost liberation, the RPG-like skill tree and the reduced enemy health in comparison to ''Far Cry 2''.
** At the same time, there are those who lament that Far Cry 3 shed some of Far Cry 2's more ambitious elements like the buddy system, DiegeticInterface, and the heavy and player-unfriendly atmosphere of the unnamed African country (the U.A.C as referred by the fanbase).

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* SurprisinglyImprovedSequel: Gameplay-wise, nearly everyone agrees ''Far Cry 3'' managed to solve all the flaws ''Far Cry 2'' had with the introduction of outpost liberation, the RPG-like skill tree and the reduced enemy health in comparison to ''Far Cry 2''.
**
2''. At the same time, there are those who lament that Far ''Far Cry 3 3'' shed some of Far ''Far Cry 2's 2'''s more ambitious elements like the buddy system, DiegeticInterface, and the heavy and player-unfriendly atmosphere of the unnamed African country (the U.A.C as referred by the fanbase).



* WhatAnIdiot: Sam states that Hoyt doesn't know anything about Jason Brody except the tattoo on his arm and his skill with a machete. Why he thinks that may as well be anyone's guess, since it's Hoyt in the beginning of the game that tells Vaas to "stop scaring the hostages" and calls him away. Granted, Hoyt was standing rather far away when this happened. However, keep in mind that Jason, like anyone else Hoyt captures, was going to be sold into slavery; it's a safe assumption that Hoyt would have photographs and profiles for everyone he captures. Really, it seems highly unlikely that Hoyt wouldn't know more about Jason than his tatau - that he wouldn't have a fat binder filled with every detail he can dig up about the hostage who escaped him and became the single largest threat to himself and his operation.
** Also, given that Jason (under his disguise) and Sam made some rather noisy attacks on some privateer's installations during the later part of the plot (and the game doesn't forbid you to attack outposts while wearing the privateer's disguise during the open-world exploration of the southern island), Hoyt must already know that Sam is a mole and which disguise Jason is wearing.
** And more important, they have a video where Riley identify him as his brother before you interrogate Riley playing. By the time of the poker game, Hoyt probably had time to watch it.

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* WhatAnIdiot: Sam states that Hoyt doesn't know anything about Jason Brody except the tattoo on his arm and his skill with a machete. Why he thinks that may as well be anyone's guess, since it's Hoyt in the beginning of the game that tells Vaas to "stop scaring the hostages" and calls him away. Granted, Hoyt was standing rather far away when this happened. However, keep in mind that Jason, like anyone else Hoyt captures, was going to be sold into slavery; it's a safe assumption that Hoyt would have photographs and profiles for everyone he captures. Really, it seems highly unlikely that Hoyt wouldn't know more about Jason than his tatau - that he wouldn't have a fat binder filled with every detail he can dig up about the hostage who escaped him and became the single largest threat to himself and his operation.
**
operation. Also, given that Jason (under his disguise) and Sam made some rather noisy attacks on some privateer's installations during the later part of the plot (and the game doesn't forbid you to attack outposts while wearing the privateer's disguise during the open-world exploration of the southern island), Hoyt must already know that Sam is a mole and which disguise Jason is wearing.
**
wearing. And more important, they have a video where Riley identify him as his brother before you interrogate Riley playing. By the time of the poker game, Hoyt probably had time to watch it.
4th Apr '18 12:28:47 PM Gosicrystal
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* DisappointingLastLevel[=/=]EndingFatigue: [[spoiler:The majority of the game leads to the confrontation between Vaas and Jason, which occurs three-quarters of the way through the main plot. The rest of the campaign focuses on assassinating Hoyt, Vaas's boss, who's much less colorful and lacks the motifs Vaas had that made him resonate with Jason.]]
** If you think about it, though, that's kind of the point: [[spoiler: Jason has a clear target in Vaas, who's been antagonizing him since he was initially captured and killed his brother Grant and, he thinks, Riley. The second part of the game, after Vaas is dead and Jason puts Hoyt in his sights, the novelty of revenge has worn off. Things are blasé and boring, there's no new skills to get, there's just the new enemies and they aren't much challenge because you're a badass; ''that's the point''. Jason still wants to kill Hoyt, but it's no longer ''new and interesting'' and it's reflected in the gameplay. The climax of the game ''is'' the fight against Vaas, just like the first time you do drugs; it's never as good as the first time. By the time you get to the second island, the rush is starting to wear off, the drugs aren't working as well, and suddenly...you're looking for another hit that's as good as the first. Whether you take it or not depends on whether you can realize your addiction and try to overcome it, or revel it in.]]

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* DisappointingLastLevel[=/=]EndingFatigue: DisappointingLastLevel: [[spoiler:The majority of the game leads to the confrontation between Vaas and Jason, which occurs three-quarters of the way through the main plot. The rest of the campaign focuses on assassinating Hoyt, Vaas's boss, who's much less colorful and lacks the motifs Vaas had that made him resonate with Jason.]]
** If you think about it, though, that's kind of the point: [[spoiler: Jason has a clear target in Vaas, who's been antagonizing him since he was initially captured and killed his brother Grant and, he thinks, Riley. The second part of the game, after Vaas is dead and Jason puts Hoyt in his sights, the novelty of revenge has worn off. Things are blasé and boring, there's no new skills to get, there's just the new enemies and they aren't much challenge because you're a badass; ''that's the point''. Jason still wants to kill Hoyt, but it's no longer ''new and interesting'' and it's reflected in the gameplay. The climax of the game ''is'' the fight against Vaas, just like the first time you do drugs; it's never as good as the first time. By the time you get to the second island, the rush is starting to wear off, the drugs aren't working as well, and suddenly...you're looking for another hit that's as good as the first. Whether you take it or not depends on whether you can realize your addiction and try to overcome it, or revel it in.
]]
2nd Apr '18 2:07:07 PM Raikoh
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* FollowTheLeader: The basic framework of the game (burning down outposts for takeover of allies, manipulating the environment, openworld mechanics, and so on) has been used for subsequent sequels.

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* FollowTheLeader: The basic framework of the game (burning down outposts for takeover of allies, manipulating the environment, openworld open world mechanics, and so on) has been used for subsequent sequels.sequels, not to mention helped become the basis of many other modern WideOpenSandbox games (including {{Creator/Ubisoft}}'s own other franchises).
2nd Apr '18 2:05:46 PM Raikoh
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* HilariousInHindsight: Vaas' line of MemeticMutation below about the "definition of insanity" becomes this in light of criticism about {{Creator/Ubisoft}} in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly a perspective and setting twist diversifying them. A trend that both this very game and ''VideoGame/AssassinsCreedIII'' are accused of ultimately jumpstarting in the first place, not to mention helping codify the modern WideOpenSandbox gameplay tropes that [[{{Irony}} many other franchises started following thereafter to compete]] when they were trying to diversify their games from the competition to begin with.

to:

* HilariousInHindsight: Vaas' line of MemeticMutation below about the "definition of insanity" becomes this in light of criticism about {{Creator/Ubisoft}} in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly a perspective different settings and setting a gameplay twist diversifying or gimmick individualizing them. A trend that both this very game and ''VideoGame/AssassinsCreedIII'' are accused of ultimately jumpstarting in the first place, not to mention helping codify the modern WideOpenSandbox gameplay tropes that [[{{Irony}} many other franchises started following thereafter to compete]] when they were trying to diversify their games from the competition and prior titles to begin with.
2nd Apr '18 2:04:30 PM Raikoh
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* HilariousInHindsight: Vaas' line of MemeticMutation below about the "definition of insanity" becomes this in light of criticism about {{Creator/Ubisoft}} in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly a perspective and setting twist diversifying them. A trend that both this very game and ''VideoGame/AssassinsCreedIII'' are accused of ultimately jumpstarting in the first place.

to:

* HilariousInHindsight: Vaas' line of MemeticMutation below about the "definition of insanity" becomes this in light of criticism about {{Creator/Ubisoft}} in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly a perspective and setting twist diversifying them. A trend that both this very game and ''VideoGame/AssassinsCreedIII'' are accused of ultimately jumpstarting in the first place.place, not to mention helping codify the modern WideOpenSandbox gameplay tropes that [[{{Irony}} many other franchises started following thereafter to compete]] when they were trying to diversify their games from the competition to begin with.
2nd Apr '18 2:00:22 PM Raikoh
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Added DiffLines:

* HilariousInHindsight: Vaas' line of MemeticMutation below about the "definition of insanity" becomes this in light of criticism about {{Creator/Ubisoft}} in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly a perspective and setting twist diversifying them. A trend that both this very game and ''VideoGame/AssassinsCreedIII'' are accused of ultimately jumpstarting in the first place.
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