History YMMV / FarCry2

22nd Oct '17 6:21:57 AM moloch
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** By the end of the game, both sides decide to negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]

to:

** By the end of the game, both sides decide to negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.refugees.]]
15th Sep '17 4:42:10 PM Kadorhal
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* CrazyAwesome: '''You'''. Go ahead, carry a [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.
* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.

to:

* CrazyAwesome: '''You'''. Go ahead, carry a an [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.
* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' ''VideoGame/{{Fallout 3}}'' and ''{{STALKER}}''.''VideoGame/{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) ([[DeliberateFlawRetcon supposedly]]) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.



** It's rather amusing watching a bison walk head-first into an open car door and spontaneously drop dead.

to:

** It's rather amusing watching a bison walk head-first into an open car door or even a parked ATV and spontaneously drop dead.



* MoralEventHorizon: Everyone in the game commit or attempt one with the exception of Reuben and the Underground.

to:

* MoralEventHorizon: Everyone in the game commit commits or attempt one attempts one, with the exception of Reuben and the Underground.



** By the end of the game, both sides decide to negociate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]

to:

** By the end of the game, both sides decide to negociate negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]



* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.

to:

* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.Chernobyl'', which came out a year before ''Far Cry 2'' and was in development even before the engine for the ''first Far Cry'' was created.



* ScrappyMechanic: The Malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints.
** To elaborate: the game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.

to:

* ScrappyMechanic: The Malaria malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints.
** To elaborate: the
checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.
3rd Sep '17 4:46:40 PM Joylock
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* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.

to:

* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.
14th Apr '17 8:57:58 PM GoodGamer14
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Added DiffLines:

* MoralEventHorizon: Everyone in the game commit or attempt one with the exception of Reuben and the Underground.
** [[spoiler:The Faction leaders once the other faction is weakened, will order their followers to rape, pillage and murder those they consider their enemies or threats to their hold in the region.]]
** By the end of the game, both sides decide to negociate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]
** [[spoiler:Your buddies from Act I alongside your current best buddy will team up to steal the diamonds needed to save innocent lives for themselves by the end of Act III.]]
25th Feb '17 9:03:23 AM Anddrix
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* HellIsThatNoise: When mooks start revving their engines, prepare to dive out of the way, or expect to be [[CarFu flattened]].
31st Jan '17 10:03:28 AM garthvader
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Added DiffLines:

**To elaborate: the game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.
31st Jan '17 10:00:37 AM garthvader
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** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.

to:

** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of This is largely based around imagining that everything in the same reasons it game is generally remembered poorly by the "Games should be Fun" faction.intentional rather than compromises based on a too-early ship date and a ridiculously large map size.



** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.

to:

** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
5th Feb '15 8:34:12 AM Joylock
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** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.

to:

** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.
5th Feb '15 8:32:42 AM Joylock
Is there an issue? Send a Message


** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.



** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.

to:

** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
14th Apr '14 6:52:29 PM Joylock
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* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''STALKER''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.

to:

* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''STALKER''.''{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FarCry2