History YMMV / FallOut

11th Jun '16 2:52:43 PM TheBuddy26
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* ComplainingAboutPeopleNotLikingTheShow/FandomBerserkButton:

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* ComplainingAboutPeopleNotLikingTheShow/FandomBerserkButton:ComplainingAboutPeopleNotLikingTheShow / FandomBerserkButton:
11th Jun '16 2:52:29 PM TheBuddy26
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* ComplainingAboutPeopleNotLikingTheShow:

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* ComplainingAboutPeopleNotLikingTheShow:ComplainingAboutPeopleNotLikingTheShow/FandomBerserkButton:
2nd Jun '16 2:39:48 PM Bauglir100
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* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs based on the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise.

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* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs based on of the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise.
2nd Jun '16 2:36:55 PM Bauglir100
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Added DiffLines:

* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs based on the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise.
26th May '16 1:04:37 PM TheAmazingBlachman
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** There is even a splinter group of ''Fallout 1'' fans that dislikes ''Fallout 2'' because they felt it introduced "too many silly elements."

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** There is even a splinter group of ''Fallout 1'' fans that dislikes ''Fallout 2'' because they felt it introduced "too many silly elements."elements" to the universe.
19th May '16 2:55:44 AM Shadeblade11
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** Geckos in ''Fallout 2'', especially around Trapper Town/Klamath. * {{headdesk}}*

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** Geckos in ''Fallout 2'', especially around Trapper Town/Klamath. * {{headdesk}}**HeadDesk*
30th Mar '16 5:15:19 AM Woggs123
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* GenerationalSaga: Never explicitly stated, but some options on [[MultipleChoicePast the Courier's history]][[note]]Especially with Honest Hearts DLC[[/note]] allow the interpretation that s/he's descended from the Arroyo tribe.

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* GenerationalSaga: Never explicitly stated, but some options on [[MultipleChoicePast the Courier's history]][[note]]Especially with Honest Hearts DLC[[/note]] allow the interpretation that s/he's descended from the Arroyo tribe. In full effect for Fallout 1 and 2, as the Chosen One is the Vault Dweller's grandchild.
30th Mar '16 5:13:25 AM Woggs123
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Added DiffLines:

* GenerationalSaga: Never explicitly stated, but some options on [[MultipleChoicePast the Courier's history]][[note]]Especially with Honest Hearts DLC[[/note]] allow the interpretation that s/he's descended from the Arroyo tribe.
23rd Feb '16 10:03:06 AM TheOneWhoTropes
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** There is not generally much overlap between fans of the Interplay/Obsidian games and fans of the Bethesda games (though exceptions exist), and the disagreements between the two groups can get rather… [[SeriousBusiness vehement]]. It even spills over to TVTropes - much of this page's edit history can be summed up as a permanent low-intensity EditWar between ''Fallout 1'', ''2'', and ''New Vegas'' fans and ''Fallout 3'' and ''4'' fans.

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** There is not generally much overlap between fans of the Interplay/Obsidian games and fans of the Bethesda games (though exceptions exist), and the disagreements between the two groups can get rather… [[SeriousBusiness vehement]]. It even spills over to TVTropes - much of this page's edit history can be summed up as a permanent low-intensity EditWar Administrivia/EditWar between ''Fallout 1'', ''2'', and ''New Vegas'' fans and ''Fallout 3'' and ''4'' fans.
20th Feb '16 9:22:51 AM crazyrabbits
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* FridgeHorror: Vault 68: a vault with 999 men and one woman, and Vault 69: a vault with 999 women and one man. Once you picture how things would play out there… [[RapeAsDrama urgh]]…
** And what's worse is that ''that isn't even the worst experiment''.
* FridgeLogic:
** You can't kill children in ''Fallout 3'', but ''enslaving'' them is A-OK. Taking a strong moral stand, there.
** Also, in the Pitt, an expansion to ''Fallout 3'', you are assigned to kidnap Ashur's baby girl, who has immunity to the radiation disease affecting the rest of the Pitt dwellers. Wernher and his allies hope that by doing so, they can both get the treatment, then ransom off the child. But since you have to pretty much ice every raider there to kidnap the kid, who's going to pay a ransom? Wernher should win automatically, since everyone under Ashur's command is ''dead''.
** Also, and here's a big one. They all have seem to have forgotten how to ''filter water''. You run the water through alternating layers of sand and charcoal then boil it. This removes all toxins, bacteria, and harmful particles such as ''radioactive fallout''. This may make Project Purity a moot point. Guess they don't have any copies of the Scout Handbook on the East Coast.
*** [[FridgeHorror They may not]]. The Scout Handbook from ''Fallout 1'' doesn't exist in ''3'', and the skill books may or may not be StoryAndGameplaySegregation anyway. Other intact "pre-War books" are '''insanely''' valuable, if you sell them to some of the few people who seem to realize their importance, and pretty darned hard to find.
*** Well, at least in ''New Vegas'', that is addressed; with a good survival skill, your character understands how to make instant potable water using a couple pitchers and some surgical tubing.
*** Although, considering that there are actually quite a few bottles of purified water laying around the Capital Wasteland, it's likely that there are some people around who ''do'' know how to do it. Not to mention, the purpose of Project Purity is to purify the entire Potomac River and bring clean water to ''everybody'', and you need big machines to do that.
* FridgeBrilliance:
** The Lockpick Bobblehead in ''3'' is the only bobblehead that doesn't bobble. Possibly because someone used the spring to pick a lock.
** Isn't the world of ''Fallout'' set in the 50s vision of the future? Then what's with all the stuff that's different!? Society, language, culture in general... It keeps getting less and less like the future of the 50s! Wait a second... Does this mean the only thing that could pull Fallout America out of the 50s mindset was all out nuclear war?!
** Watch the intro and listen to the charming Music/TheInkSpots tune "Maybe". Then play the game. Now listen again. [[spoiler:Maybe the one who is waiting for you will prove untrue. Then what will you do?]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FallOut