History YMMV / FallOut

18th Jun '18 9:50:00 AM Samothrace42
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* CrowningMusicOfAwesome: ''Fallout: New Vegas'', Music/FrankSinatra, NO EXCEPTIONS! (And that's just the teaser!)
** ''Fallout 4'' somehow got ''Creator/LyndaCarter'' to record her own songs for the game - and '''all''' [[NotableOriginalMusic are worth a listen to]] (or a few dozen).

to:

* CrowningMusicOfAwesome: ''Fallout: New Vegas'', Music/FrankSinatra, NO EXCEPTIONS! (And that's just from the teaser!)
** ''Fallout 4'' somehow got ''Creator/LyndaCarter'' to record her own songs for the game - and '''all''' [[NotableOriginalMusic are worth a listen to]] (or a few dozen).dozen!).



** Any player trying to do "Those!" at any level below ten or so will find the fire-breathing ants a ''hell'' of a challenge. Sometimes it's an easier and smarter idea to just kill one ant on the street and just do the quest later in the game, so that their levels stay somewhat low while you have a wider arsenal to gun them down with. Or just stand on the ledge outside of town and snipe them.

to:

** Any ''Fallout 3'' player trying to do "Those!" at any level below ten 10 or so will find the fire-breathing ants a ''hell'' of a challenge. Sometimes it's an easier and smarter idea to just kill one ant on the street and just do the quest later in the game, so that their levels stay somewhat low while you have a wider arsenal to gun them down with. Or just stand on the ledge outside of town and snipe them.



** ''4'' continues the series' trend of showing how much [[BigCreepyCrawlies insects will still hate you]] [[AfterTheEnd after the apocalypse]] with the [[NamesToRunAwayFromReallyFast Bloodbugs]] - more specifically, the [[EliteMook Infected and Red Widow variants]]. Being that they're literally giant mosquitoes, the damn things are spindly as hell (making it hard to actually hit them), fly around the player incredibly fast, deal dismayingly high amounts of damage, have a ''hell'' of a lot more health than their normal brethren, and [[ZergRush swarm in numbers]]. They also deal high amounts of poison damage to the player and can even ''[[NauseaFuel spit your own blood]]'' [[{{Squick}} back at you]] - causing hefty amounts of {{Interface Screw}} and making it harder to actually fight them.

to:

** ''4'' continues the series' trend of showing how much [[BigCreepyCrawlies insects will still hate you]] [[AfterTheEnd after the apocalypse]] with the [[NamesToRunAwayFromReallyFast Bloodbugs]] - more specifically, the [[EliteMook Infected and Red Widow variants]]. Being that they're literally giant mosquitoes, the damn things are spindly as hell (making it hard to actually hit them), fly around the player incredibly fast, deal dismayingly high amounts of damage, have a ''hell'' of a lot more health than their normal brethren, and [[ZergRush swarm in numbers]]. They also deal high amounts of poison damage to the player and can even ''[[NauseaFuel spit your own blood]]'' [[{{Squick}} back at you]] - causing hefty amounts of {{Interface Screw}} and making it even harder to actually fight them.



* ScrappyMechanic: Each Fallout game unfortunately suffers from this to a certain degree. The most notable examples of this are probably Fallout 1's timer and 4's cut-down dialogue.
* SlidingScaleOfIdealismVersusCynicism: Surprisingly, somewhere in the middle, though ultimately leaning towards the idealistic end of the spectrum. It ''seems'' at first glance to be strictly on the cynical side. After all, the game drills you constantly with the fact that [[ArcWords war never changes]], and the world [[CrapsackWorld is very much a rotten place to live in the time and place the games take place in]]. However, the games also ''heavily'' emphasize that HopeSpringsEternal. Humanity lifts itself by its bootstraps to rebuild, and individuals rise up to meet the challenge to make the world a better place. In fact, idealism vs. cynicism might very well be the defining theme of the series, since the protagonists can be played to either be [[CompleteMonster complete monsters]] or [[BeaconOfHope valiant heroes that bring progress and nurture good in all they meet]].
* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs of the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise. In fact, ''Fallout 4'' actually plays like a ;=well-done=] [[JustForFun/XMeetsY combination]] of ''Fallout'', ''[[Literature/DoAndroidsDreamOfElectricSheep Do Androids Dream Of Electric Sheep?]]'' and ''[[ComicStrip/BuckRogers Buck Rogers]]''.
* TakeThat: The series as a whole is one tp those who idealize the past, and wish they born in a time other than the period they live in now (though it mostly applies to the 50's in particular).

to:

* ScrappyMechanic: Each Fallout game unfortunately suffers from this to a certain degree. The most notable examples of this are probably Fallout 1's ''Fallout 1's'' timer and 4's ''4's'' cut-down dialogue.
* SlidingScaleOfIdealismVersusCynicism: Surprisingly, somewhere in the middle, though ultimately leaning towards the idealistic end of the spectrum. It ''seems'' at first glance to be strictly on the cynical side. After all, the game drills you constantly with the fact that [[ArcWords war never changes]], and the world [[CrapsackWorld is very much a rotten place to live in the time and place the games take place in]]. However, the games also ''heavily'' emphasize that HopeSpringsEternal. Humanity lifts itself by its bootstraps to rebuild, and individuals rise up to meet the challenge to make the world a better place. In fact, idealism vs. cynicism might very well be the defining theme of the entire series, since the protagonists can be played to as either be [[CompleteMonster complete monsters]] {{Complete Monster}}s or [[BeaconOfHope valiant heroes that bring progress to the wastes and nurture good in all they meet]].
* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs of the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise. In fact, ''Fallout 4'' actually plays like a ;=well-done=] [=well-done=] [[JustForFun/XMeetsY combination]] of ''Fallout'', ''[[Literature/DoAndroidsDreamOfElectricSheep Do Androids Dream Of Electric Sheep?]]'' and ''[[ComicStrip/BuckRogers Buck Rogers]]''.
* TakeThat: The series as a whole is one tp to those who idealize the past, and wish they born in a time other than the period they live in now (though it mostly applies to the 50's 1950's in particular).
11th Jun '18 10:55:15 AM Samothrace42
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* FanficFuel: A common sub-genre of ''Fallout'' fanfiction asks the question of what happened in the parts of the US not seen in the games- what helps is that no game so far has taken place away from the East or West Coasts (except for ''Tactics'' and ''Brotherhood of Steel'', but see below for those), allowing for a lot of interpretation as to the fate of the midlands of the US.

to:

* FanficFuel: A common sub-genre of ''Fallout'' fanfiction asks the question of what happened in the parts of the US not seen in the games- what games - What helps is that no game so far has taken place away from the East or West Coasts (except for ''Tactics'' and ''Brotherhood of Steel'', but see below for those), allowing for a lot of interpretation as to the fate of the midlands of the US.US.
** For a more specific example there's the death of the Lyons family and the East Coast Brotherhood's return to a more "traditionalist" mindset under Elder Maxson, which has led to downright ''juicy'' speculation on what's happened to the Capital Wasteland in the decade between ''3'' and ''4.''



** ''Dead Money'' DLC supplies the Courier with the Holorifle, which is basically a ''[[ShotgunsAreJustBetter shotgun]]'' that fires devastating {{Hard Light}} "cubes" at your enemies. If you have a high enough Energy Weapons skill and enough Microfusion Cells to spare, than the game might as well role credits right there.

to:

** ''Dead Money'' DLC supplies the Courier with the Holorifle, which is basically a ''[[ShotgunsAreJustBetter shotgun]]'' the size of a grenade rifle that fires devastating {{Hard Light}} "cubes" at your enemies. If you have a high enough Energy Weapons skill and enough Microfusion Cells to spare, than the game might as well just role credits right there.



** A good example of this trope in action is with [[TheEmpire Caesar's Legion]] from ''New Vegas''. The Legion [[FantasyCounterpartCulture deliberately stylizes itself after]] the Roman Empire (albeit with a more [[FuturePrimitive tribal]] and ''Mad Max''-influenced aesthetic), and at first comes across as cartoonishly villainous to an almost comedic degree. Virtually all of them are {{Card Carrying Villain}}s who can't stop talking about their love of both [[RapeIsASpecialKindOfEvil rape]] and brutal [[YouWillBeAssimilated cultural assimilation]] {{For the Evulz}}, and look utterly absurd in the bizarre ''lorica'' uniforms they usually wear (most of which come from Pre-War ''football padding''). However, they're also [[BewareTheSillyOnes surprisingly competent]], have genuinely intelligent leaders with [[VisionaryVillain grandiose ideas for the future]], and the game ''also'' takes enough time to show how [[CrapsackWorld nightmarishly hellish it is to live under their control]] (like with the slave Siri at the Fort). All of this combined together makes the Legion come across as a '''[[NightmareFuelStationAttendant terrifying]]''' force of destruction and chaos instead of the [[JokeCharacter joke faction]] they would normally be seen as.

to:

** A good example of this trope in action is with [[TheEmpire Caesar's Legion]] from ''New Vegas''. The Legion [[FantasyCounterpartCulture deliberately stylizes itself after]] the Roman Empire (albeit with a more [[FuturePrimitive tribal]] and ''Mad Max''-influenced aesthetic), and at first comes across as cartoonishly villainous to an almost comedic degree. Virtually all of them are {{Card Carrying Villain}}s who can't stop talking about their love of both [[RapeIsASpecialKindOfEvil rape]] and brutal [[YouWillBeAssimilated cultural assimilation]] {{For the Evulz}}, and look utterly absurd in the bizarre ''lorica'' uniforms they usually wear (most of which come from Pre-War ''football padding''). However, they're also [[BewareTheSillyOnes surprisingly competent]], have genuinely intelligent leaders with [[VisionaryVillain grandiose ideas for the future]], and the game ''also'' takes enough time to show how [[CrapsackWorld nightmarishly hellish it is to live under their control]] (like with the slave Siri at the Fort). All of this combined together makes the Legion come across as a legitimately '''[[NightmareFuelStationAttendant terrifying]]''' force of destruction and chaos instead of the [[JokeCharacter joke faction]] they would normally be seen as.



* ParanoiaFuel: Sometimes, your settlements can get infiltrated by disguised Institute Synths. There's no knowing about them until they start killing your population slowly...

to:

* ParanoiaFuel: Sometimes, your settlements can get infiltrated by disguised Institute Synths. There's no knowing about them until they start killing off your population slowly...



* SlidingScaleOfIdealismVersusCynicism: Surprisingly, somewhere in the middle. It SEEMS at first glance to be strictly on the cynical side. After all, the game drills you constantly with the fact that [[ArcWords war never changes]], and the world [[CrapsackWorld is very much a rotten place to live in the time and place the games take place in]]. However, the games also HEAVILY emphasize that HopeSpringsEternal. Humanity lifts itself by its bootstraps to rebuild, and individuals rise up to meet the challenge to make the world a better place. In fact, idealism vs. cynicism might very well be the defining theme of the series, since the protagonists can be played to either be [[CompleteMonster copmplete monsters]] or [[BeaconOfHope valiant heroes that bring progress and nurture good in all they meet]].
* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs of the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise. In fact, ''Fallout 4'' actually plays like a good [[JustForFun/XMeetsY combination]] of ''Fallout'', ''[[Literature/DoAndroidsDreamOfElectricSheep Do Androids Dream Of Electric Sheep?]]'' and ''[[ComicStrip/BuckRogers Buck Rogers]]''.
* TakeThat: At those who idealize the past, and wish they born in a time other than the period they live in now. Applies to the 50's in particular.

to:

* ScrappyMechanic: Each Fallout game unfortunately suffers from this to a certain degree. The most notable examples of this are probably Fallout 1's timer and 4's cut-down dialogue.
* SlidingScaleOfIdealismVersusCynicism: Surprisingly, somewhere in the middle. middle, though ultimately leaning towards the idealistic end of the spectrum. It SEEMS ''seems'' at first glance to be strictly on the cynical side. After all, the game drills you constantly with the fact that [[ArcWords war never changes]], and the world [[CrapsackWorld is very much a rotten place to live in the time and place the games take place in]]. However, the games also HEAVILY ''heavily'' emphasize that HopeSpringsEternal. Humanity lifts itself by its bootstraps to rebuild, and individuals rise up to meet the challenge to make the world a better place. In fact, idealism vs. cynicism might very well be the defining theme of the series, since the protagonists can be played to either be [[CompleteMonster copmplete complete monsters]] or [[BeaconOfHope valiant heroes that bring progress and nurture good in all they meet]].
* SpiritualLicensee: The games made during Bethesda's run (''Fallout 3'', ''Fallout: New Vegas'', and ''Fallout 4'') could easily double as RPG spin-offs of the ''Franchise/MadMax'' and ''Franchise/{{Terminator}}'' series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise. In fact, ''Fallout 4'' actually plays like a good ;=well-done=] [[JustForFun/XMeetsY combination]] of ''Fallout'', ''[[Literature/DoAndroidsDreamOfElectricSheep Do Androids Dream Of Electric Sheep?]]'' and ''[[ComicStrip/BuckRogers Buck Rogers]]''.
* TakeThat: At The series as a whole is one tp those who idealize the past, and wish they born in a time other than the period they live in now. Applies now (though it mostly applies to the 50's in particular.particular).
* TearJerker: Enough to fill [[TearJerker/{{Fallout}} a dedicated page]].



** TheMaster from the first game is most definitely an intentional version, [[NightmareFuel and a damn creepy one as well.]]

to:

** TheMaster from the first game is most definitely an intentional '''intentional''' version, [[NightmareFuel and is a damn creepy one as well.]]
31st May '18 3:58:08 AM DannyVElAcme
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Added DiffLines:

* SlidingScaleOfIdealismVersusCynicism: Surprisingly, somewhere in the middle. It SEEMS at first glance to be strictly on the cynical side. After all, the game drills you constantly with the fact that [[ArcWords war never changes]], and the world [[CrapsackWorld is very much a rotten place to live in the time and place the games take place in]]. However, the games also HEAVILY emphasize that HopeSpringsEternal. Humanity lifts itself by its bootstraps to rebuild, and individuals rise up to meet the challenge to make the world a better place. In fact, idealism vs. cynicism might very well be the defining theme of the series, since the protagonists can be played to either be [[CompleteMonster copmplete monsters]] or [[BeaconOfHope valiant heroes that bring progress and nurture good in all they meet]].
14th May '18 9:58:01 AM superkeaton
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** "I don't want to see the woooorld on fiiiirre…"

to:

** "I don't want to see set the woooorld on fiiiirre…"
5th Feb '18 8:18:30 AM WaterBlap
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*** Infant Shaun and Mama Murphy are unfortunately unintentional examples. However, [[LackOfEmpathy Institute]] [[SuperSoldier Coursers]] are another ''deliberate'' example, as their awkward facial animations and intentionally monotone delivery makes them come across as something only doing an ''impression'' of acting human...and not really bothering to put that much effort into it anyway.

to:

*** Infant Shaun and Mama Murphy are unfortunately unintentional examples. However, [[LackOfEmpathy Institute]] [[SuperSoldier Coursers]] are another ''deliberate'' example, as their awkward facial animations and intentionally monotone delivery makes them come across as something only doing an ''impression'' of acting human...and not really bothering to put that much effort into it anyway.anyway.
* TheWoobie: See [[Woobie/{{Fallout}} here.]]
5th Jan '18 2:38:38 AM jormis29
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** ''Fallout 4'' somehow got ''[[Series/WonderWoman Lynda Carter]]'' to record her own songs for the game - and '''all''' [[NotableOriginalMusic are worth a listen to]] (or a few dozen).

to:

** ''Fallout 4'' somehow got ''[[Series/WonderWoman Lynda Carter]]'' ''Creator/LyndaCarter'' to record her own songs for the game - and '''all''' [[NotableOriginalMusic are worth a listen to]] (or a few dozen).
6th Nov '17 1:13:40 PM Ferot_Dreadnaught
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** A good example of this trope in action is with [[TheEmpire Caesar's Legion]] from ''New Vegas''. The Legion [[FantasyCounterpartCulture deliberately stylizes itself after]] the Roman Empire (albeit with a more [[FuturePrimitive tribal]] and ''Mad Max''-influenced aesthetic), and at first comes across as cartoonishly villainous to an almost comedic degree. Virtually all of them are {{Card Carrying Villain}}s who can't stop talking about their love of both [[RapeIsASpecialKindOfEvil rape]] and brutal [[YouWillBeAssimilated cultural assimilation]] {{For the Evulz}}, and look utterly absurd in the bizarre ''lorica'' uniforms they usually wear (most of which come from Pre-War ''football padding''). However, they're also [[BewareTheSillyOnes surprisingly competent]], have [[GenreSavvy genuinely intelligent]] leaders with [[VisionaryVillain grandiose ideas for the future]], and the game ''also'' takes enough time to show how [[CrapsackWorld nightmarishly hellish it is to live under their control]] (like with the slave Siri at the Fort). All of this combined together makes the Legion come across as a '''[[NightmareFuelStationAttendant terrifying]]''' force of destruction and chaos instead of the [[JokeCharacter joke faction]] they would normally be seen as.

to:

** A good example of this trope in action is with [[TheEmpire Caesar's Legion]] from ''New Vegas''. The Legion [[FantasyCounterpartCulture deliberately stylizes itself after]] the Roman Empire (albeit with a more [[FuturePrimitive tribal]] and ''Mad Max''-influenced aesthetic), and at first comes across as cartoonishly villainous to an almost comedic degree. Virtually all of them are {{Card Carrying Villain}}s who can't stop talking about their love of both [[RapeIsASpecialKindOfEvil rape]] and brutal [[YouWillBeAssimilated cultural assimilation]] {{For the Evulz}}, and look utterly absurd in the bizarre ''lorica'' uniforms they usually wear (most of which come from Pre-War ''football padding''). However, they're also [[BewareTheSillyOnes surprisingly competent]], have [[GenreSavvy genuinely intelligent]] intelligent leaders with [[VisionaryVillain grandiose ideas for the future]], and the game ''also'' takes enough time to show how [[CrapsackWorld nightmarishly hellish it is to live under their control]] (like with the slave Siri at the Fort). All of this combined together makes the Legion come across as a '''[[NightmareFuelStationAttendant terrifying]]''' force of destruction and chaos instead of the [[JokeCharacter joke faction]] they would normally be seen as.
24th Oct '17 10:50:38 AM Hawaii_Knut
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Added DiffLines:

** Harold, the ghoulesque mutant. While he shared some {{Foreshadowing}} and backstroy about the BigBad, visiting him isn't mandatory to the plot, but people found him humourous enough to become the only character to show up in every main game until ''VideoGame/Fallout3'', where mobility became a issue.
1st Oct '17 9:29:10 AM nombretomado
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** And his name is '''not''' FallOutBoy either, despite his face being prominent in all ''Fallout'' games.

to:

** And his name is '''not''' FallOutBoy Music/FallOutBoy either, despite his face being prominent in all ''Fallout'' games.
10th Sep '17 2:20:59 PM Samothrace42
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** Related to the above, mentioning/saying good things about ''[[DorkAge Brotherhood of Steel]]'', as it's the '''one''' game in the entire series that ''everyone'' agrees to hate on.



** The same game also introduces Nightstalkers (and both animals were created by [[EvilutionaryBiologist Dr. Borous]] at the Big Empty - which is ''[[SarcasmMode surely]]'' just an unfortunate coincidence that they both are so infuriatingly dangerous, right? [[RhetoricalQuestionBlunder ...No, it isn't]]). Nightstalkers inject poison (albeit somewhat less potent than Cazadores), deal sizable melee damage, can sometimes bypass Damage Threshold, and sill attack in ''packs''. Even worse, Lily's first quest has you fighting '''invisible''' Nightstalkers.

to:

** The same game also introduces Nightstalkers (and both animals were created by [[EvilutionaryBiologist Dr. Borous]] at the Big Empty - which is ''[[SarcasmMode surely]]'' just an unfortunate coincidence that they both are so infuriatingly dangerous, right? [[RhetoricalQuestionBlunder ...No, it isn't]]). Nightstalkers inject poison (albeit somewhat less potent than Cazadores), deal sizable melee damage, can sometimes bypass Damage Threshold, and sill will attack in ''packs''. Even worse, Lily's first quest has you fighting '''invisible''' Nightstalkers.



** In previous games, [[BigCreepyCrawlies Radscorpions]] were usually difficult enemies, but not really worthy of being called {{Demonic Spiders}} either (the Albino Radscorpions from ''Broken Steel'' and Giant Radscorpions from ''New Vegas'' notwithstanding). The Radscorpions of the Commonwealth? They beg to differ. Not only are they [[LightningBruiser deceptively fast]], Radscorpions are now positively ''huge'' (the average size of a Radscorpion is now that of the ''Giant'' Radscorpions from ''New Vegas!''), can deliver unnervingly high amounts of poison damage, are {{Made of Iron}}, and can even burrow underground so as to avoid your attacks or [[ParanoiaFuel strike out at you to catch you off guard & unawares]]. And finding ''[[NamesToRunAwayFromReallyFast Deathskull]]'' [[EliteMooks Radscorpions]] makes things particularly...[[ThisIsGonnaSuck "interesting."]]
** ''Fallout Shelter'' ''[[BeyondTheImpossible somehow]]'' makes Radroaches ([[NotMakingThisUpDisclaimer yes,]] ''[[TheGoomba Radroaches]]'') into these. As their power levels scale with the age of your vault, they can eventually easily kill your dwellers, spread like wildfire, and overrun your vault unless you have top-tier equipment and good dweller placement.

to:

** In previous games, [[BigCreepyCrawlies Radscorpions]] were usually difficult enemies, but not really worthy of being called {{Demonic Spiders}} either (the Albino Radscorpions from ''Broken Steel'' and Giant Radscorpions from ''New Vegas'' notwithstanding). The Radscorpions of the Commonwealth? They beg to differ. Not only are they [[LightningBruiser deceptively fast]], Radscorpions are now positively ''huge'' (the average size of a Radscorpion is now that of the ''Giant'' Radscorpions from ''New Vegas!''), can deliver unnervingly high amounts of poison damage, are {{Made of Iron}}, and can even burrow underground so as to avoid your attacks or [[ParanoiaFuel strike out at you to catch you off guard & unawares]]. And finding ''[[NamesToRunAwayFromReallyFast ''[[FromBadToWorse Deathskull]]'' [[EliteMooks Radscorpions]] makes things particularly...[[ThisIsGonnaSuck "interesting."]]
** ''Fallout Shelter'' ''[[BeyondTheImpossible somehow]]'' makes Radroaches ([[NotMakingThisUpDisclaimer yes,]] ''[[TheGoomba Radroaches]]'') into these. As their power levels scale with the age of your vault, Vault, they can eventually easily kill your dwellers, spread like wildfire, and overrun your vault unless you have top-tier equipment and good dweller placement.



* FanficFuel: A common sub-genre of ''Fallout'' fanfiction asks the question of what happened in the parts of the US not seen in the games- what helps is that no game so far has taken place away from the East or West coasts (except for ''Tactics'' and ''Brotherhood of Steel'', but see below for those), allowing for a lot of interpretation as to the fate of the midlands of the US.

to:

* FanficFuel: A common sub-genre of ''Fallout'' fanfiction asks the question of what happened in the parts of the US not seen in the games- what helps is that no game so far has taken place away from the East or West coasts Coasts (except for ''Tactics'' and ''Brotherhood of Steel'', but see below for those), allowing for a lot of interpretation as to the fate of the midlands of the US.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FallOut