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* PortingDisaster: In a possible case of LyingCreator, the UsefulNotes/PlayStation4 rerelease of this game was advertised as both the recent Remastered Edition ''and'' as a [=PS2=]-On-[=PS4=] release, with Quantic Dream ensuring fans that it would be the uncut version of the game. When it actually released in the Playstation Store, however, it turned out to just be the existing, edited [=PS2=] version, upscaled and with trophy support, and it brings with it all the problems it had back on [=PS2=] as well as GUI elements improperly stretched for widescreen.

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* PortingDisaster: In a possible case of LyingCreator, the UsefulNotes/PlayStation4 Platform/PlayStation4 rerelease of this game was advertised as both the recent Remastered Edition ''and'' as a [=PS2=]-On-[=PS4=] release, with Quantic Dream ensuring fans that it would be the uncut version of the game. When it actually released in the Playstation Store, however, it turned out to just be the existing, edited [=PS2=] version, upscaled and with trophy support, and it brings with it all the problems it had back on [=PS2=] as well as GUI elements improperly stretched for widescreen.
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* SpecialEffectFailure: After the murder in the restaurant, rushing out of the bathroom without cleaning yourself off will have Lucas bump into the waitress while she's serving another customer, alarming her and attracting the attention of the officer closeby. The effect failure comes in if the player rushes out of the bathroom while the officer is already on his way there [[DevelopersForesight (but not when he's too close to the door)]]. Despite the waitress clearly not being visible on the camera following the officer, she will magically teleport next to the door so Lucas can bump into her.

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Per BLAM's main page, all three criteria listed there has to be met to qualify. Just saying "the majority of this character's scenes" is too vague. Misuse of EDH since Tyler is the third playable character and as such, isn't really a minor character who does little in the story that gets unexpectedly popular.


* BigLippedAlligatorMoment: Lucas hallucinating giant bright green dust mites at his workplace comes out of nowhere even by this game's standards, and seems mostly to be there just to have an action sequence.
** The majority of Tyler's scenes could make the list, but the most obvious goes to the Basketball scene with him and Jeffrey. The entire game turns into a lighthearted sports romp with no mention or advancement of the murder case. To make matters worse, Jeffrey is PutOnABus for the rest of the plot, making the outcome of this scene especially irrelevant.

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* BigLippedAlligatorMoment: Lucas hallucinating giant bright green dust mites at his workplace comes out of nowhere even by this game's standards, and seems mostly to be there just to have an action sequence.
**
sequence. The majority of Tyler's scenes could make the list, but the most obvious goes to the Basketball hallucinations only come back for one more scene with him when he returns to work, but they become irrelevant since their related quick time events can [[GuideDangIt (and should be)]] ignored without consequence.
** Tyler
and Jeffrey. Jeffrey's basketball game. The entire game turns into a lighthearted sports romp with no mention or advancement of the murder case. case, [[ExposedToTheElements while the two characters are only wearing basketball jerseys and shorts in the freezing weather.]] To make matters worse, Jeffrey is PutOnABus for the rest of the plot, making the outcome of this scene especially irrelevant.



* EnsembleDarkhorse: Tyler is generally well received by the fans. One of the reasons could be [[spoiler:he leaves the story near the end, before the really crazy stuff happens]].



* {{Squick}}: [[spoiler:'''Zombie sex.''' Which results in a '''pregnancy''']].

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* {{Squick}}: [[spoiler:'''Zombie Right before the final [=QTE=] sequence in the game, [[spoiler:Lucas and Tyler have sex together in a boxcar. On its own, not too bad. However, Lucas was established at that point to be ''a walking corpse'' thanks to the Purple Clan, turning this intimate sequence into '''zombie sex.''' Which results in a '''pregnancy''']].



** The second one in particular is annoying, not only are the guard's vision cones on the map screen an outright lie, progression in several points requires moving ''infront'' of them to trigger scripted sequences, you are essentially expected to walk into enemy vision cones, which you would normally focus on avoiding, to trigger scripted sequences.

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** The second one in particular is annoying, not only are the guard's vision cones on the map screen an outright lie, progression in several points requires moving ''infront'' of them to trigger scripted sequences, [[ViolationOfCommonSense you are essentially expected to walk into enemy vision cones, which you would normally focus on avoiding, to trigger scripted sequences.]]
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** Tying into this, you need to pick-up extra lives to have a second chance at [=QTEs=]that kill your character if failed, however there's ''less than 10'' lives to collect in the entire game, meaning you only have a small amount of second chances before you're stuck having to replay every [=QTE=]sequence in it's entirety if you failed, better get good at the [=QTEs=]fast so you can have a stockpile for the late-game.

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** Tying into this, you need to pick-up extra lives to have a second chance at [=QTEs=]that [=QTEs=] that kill your character if failed, however there's ''less than 10'' lives to collect in the entire game, meaning you only have a small amount of second chances before you're stuck having to replay every [=QTE=]sequence [=QTE=] sequence in it's entirety if you failed, better get good at the [=QTEs=]fast [=QTEs=] fast so you can have a stockpile for the late-game.

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** Tying into this, you need to pick-up extra lives to have a second chance at QTEs that kill your character if failed, however there's ''less than 10'' lives to collect in the entire game, meaning you only have a small amount of second chances before you're stuck having to replay every QTE sequence in it's entirety if you failed, better get good at the QTEs fast so you can have a stockpile for the late-game.

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** Tying into this, you need to pick-up extra lives to have a second chance at QTEs that [=QTEs=]that kill your character if failed, however there's ''less than 10'' lives to collect in the entire game, meaning you only have a small amount of second chances before you're stuck having to replay every QTE sequence [=QTE=]sequence in it's entirety if you failed, better get good at the QTEs fast [=QTEs=]fast so you can have a stockpile for the late-game.
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** Tying into this, you need to pick-up extra lives to have a second chance at QTEs that kill your character if failed, however there's ''less than 10'' lives to collect in the entire game, meaning you only have a small amount of second chances before you're stuck having to replay every QTE sequence in it's entirety if you failed, better get good at the QTEs fast so you can have a stockpile for the late-game.
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** The second one in particular is annoying, not only are the guard's vision cones on the map screen an outright lie, progression in several points requires moving ''infront'' of them to trigger scripted sequences, you are essentially expected to walk into enemy vision cones, which you would normally focus on avoiding, to trigger scripted sequences.
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** Also all the songs by "Theory of a Deadman"

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** Also all the songs by "Theory of a Deadman"Music/TheoryOfADeadman.



* EnsembleDarkhorse: Tyler is generally well received by the fans. One of the reasons could be [[spoiler: he leaves the story near the end, before the really crazy stuff happens]].

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* EnsembleDarkhorse: Tyler is generally well received by the fans. One of the reasons could be [[spoiler: he [[spoiler:he leaves the story near the end, before the really crazy stuff happens]].



* NightmareFuel: Lucas being chased by [[spoiler: freakishly large, [[RedEyesTakeWarning red-eyed]] Jaguars in a dense jungle while haunting [[OminousLatinChanting Gregorian choirs]] swell in the background]]. If that doesn't unsettle you even a little, you must be MadeOfIron.

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* NightmareFuel: Lucas being chased by [[spoiler: freakishly [[spoiler:freakishly large, [[RedEyesTakeWarning red-eyed]] Jaguars in a dense jungle while haunting [[OminousLatinChanting Gregorian choirs]] swell in the background]]. If that doesn't unsettle you even a little, you must be MadeOfIron.



* {{Squick}}: [[spoiler:ZOMBIE SEX]].

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* {{Squick}}: [[spoiler:ZOMBIE SEX]].[[spoiler:'''Zombie sex.''' Which results in a '''pregnancy''']].



** In the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter. During the final boss fights with both the Orange Clan and the Purple Clan, the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]
** The game introuces a shooting mechanic for Carla, it is used exactly once for a shooting range and never again.

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** In the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games game's finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter.altar. During the final boss fights with both the Orange Clan and the Purple Clan, the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]
** The game introuces introduces a shooting mechanic for Carla, it is used exactly once for a shooting range and never again.
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** The apartment [=QTE=] sequence. It already sounds absurd enough, but watching Lucas' entire apartment attack him by throwing ''every'' single piece of furniture in the room his way for four minutes is something else entirely. The fact that this is all meant to be taken seriously and happens immediately after Lucas returns to his apartment and picks up a ringing phone makes this almost feel like a BigLippedAlligatorMoment.
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Too review-like to be part of an example.


* SignatureScene: Despite all the game's failings, it does admittedly start on a strong note with the scene in the diner bathroom. You're thrown right into the action without any exposition: an ordinary guy has been possessed by otherworldly forces and forced to commit a shocking act of violence. It's exciting and mysterious in a way that perfectly sets the stage for a crime thriller with spooky supernatural overtones. It makes us wonder what's going on in Lucas' head and where his journey will take him, so it's a shame that the story doesn't live up to the expectations set here.

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* SignatureScene: Despite all the The game's failings, it does admittedly start on a strong note with the scene opening in the diner bathroom. You're thrown right into the action without any exposition: an ordinary guy has been possessed by otherworldly forces and forced to commit a shocking act of violence. It's exciting and mysterious in a way that perfectly sets the stage for a crime thriller with spooky supernatural overtones. It makes us wonder The player feels motivated to find out what's going on in Lucas' head and where his journey will take him, so it's a shame that the story doesn't live up to the expectations set here. him.
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Per TRS, this was renamed to Sex Starts Story Stops


* StrangledByTheRedString: [[spoiler:Lucas and Carla. Carla finally meets the fugitive she has been chasing, falls in love with him on the spot, despite his undead status rendering him a weird, pale man with no body temperature, and then CoitusEnsues.]]

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* StrangledByTheRedString: [[spoiler:Lucas and Carla. Carla finally meets the fugitive she has been chasing, falls in love with him on the spot, despite his undead status rendering him a weird, pale man with no body temperature, and then CoitusEnsues.they have sex.]]
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** "The Storm" is [[MarathonLevel one of the longest sequences in the entire game]], with only one checkpoint after the entire QTE sequence. Prepare to lose a lot of lives (or to restart from the beginning without them), largely due to the sheer monotony and how unforgiving the shorter dodge sequences can be.
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** The majority of Tyler's scenes could make the list, but the most obvious goes to the Basketball scene with him and Jeffrey. The entire game turns into a lighthearted sports romp with no mention or advancement of the murder case. To make matters worse, Jeffrey is PutOnABus for the rest of the plot, making the outcome of this scene especially irrelevant.

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* TheyWastedAPerfectlyGoodPlot: In the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter. During the final boss fights with both the Orange Clan and the Purple Clan, the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]

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* TheyWastedAPerfectlyGoodPlot: In TheyWastedAPerfectlyGoodPlot:
**In
the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter. During the final boss fights with both the Orange Clan and the Purple Clan, the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]] ]]
** The game introuces a shooting mechanic for Carla, it is used exactly once for a shooting range and never again.
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* TheyWastedAPerfectlyGoodPlot: In the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter]]. During the final boss fights with both [[spoiler:the Orange Clan and the Purple Clan]], the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to [[spoiler: Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]

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* TheyWastedAPerfectlyGoodPlot: In the final third of the game, the player has the option to save Lucas' brother Marcus [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter]]. alter. During the final boss fights with both [[spoiler:the the Orange Clan and the Purple Clan]], Clan, the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to [[spoiler: to Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]
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* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. Most because it barely even has gameplay, and what little it does have actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences (aka QuickTimeEvents), with entire chapters consisting of nothing but Qte's, sometimes back-to-back. And unfortunately, the constant and exhausting action sequences aren't even broken up by any other kind of meaningful gameplay. Most other chapters put you in a completely linear level with nothing to do but talk with someone and/or find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.

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* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. Most Mostly because it barely even has gameplay, and what little it does have actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences (aka QuickTimeEvents), with entire chapters consisting of nothing but Qte's, sometimes back-to-back. And unfortunately, the constant and exhausting action sequences aren't even broken up by any other kind of meaningful gameplay. Most other chapters put you in a completely linear level with nothing to do but talk with someone and/or find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.

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* AssPull: To say that the reveal that the second evil group in the game is [[spoiler:a group of AI's whose representative is able to manifest himself in the physical world and shoot lasers]] comes out of nowhere is an understatement.



* CompleteMonster: The AI is the malevolent representative of the Purple Clan that wants the Indigo Child to gain unlimited power, plunge the world into an endless winter and [[KillAllHumans exterminate humanity]]. Manipulating [[PlayerCharacter Lucas Kane]] by killing his ally Agatha and taking her form, the AI [[TreacherousAdvisor guides and protects Lucas]], even reviving him as a living corpse when he is killed by the Oracle. Once Lucas is [[YouHaveOutlivedYourUsefulness no longer useful]], the AI attempts to destroy him even if the player gives the Indigo Child over. Arrogant and cruel, the AI has the most devastating and apocalyptic plan in the game.

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* CompleteMonster: The AI [[spoiler:The AI]] is the malevolent representative of the Purple Clan that wants the Indigo Child to gain unlimited power, plunge the world into an endless winter and [[KillAllHumans exterminate humanity]]. Manipulating [[PlayerCharacter Lucas Kane]] by killing [[spoiler:killing his ally Agatha and taking her form, the AI [[TreacherousAdvisor guides and protects Lucas]], even reviving him as a living corpse when he is killed by the Oracle. Oracle]]. Once Lucas is [[YouHaveOutlivedYourUsefulness no longer useful]], the AI [[spoiler:the AI]] attempts to destroy him even if the player gives the Indigo Child over. Arrogant and cruel, the AI [[spoiler:the AI]] has the most devastating and apocalyptic plan in the game.



* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. More to the point Fahrenheit/Indigo Prophecy barely even has gameplay, and what little it does have actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences, action sequences that are nothing but [[PressXToNotDie Quick Time Events]]. Entire chapters can be just Qtes, sometimes back-to-back. And worse, the constant and exhausting action sequences aren't even broken up by anything meaningful. Most other chapters put you in a completely linear level with nothing to do but talk with someone and find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.

to:

* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. More to the point Fahrenheit/Indigo Prophecy Most because it barely even has gameplay, and what little it does have actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences, action sequences that are (aka QuickTimeEvents), with entire chapters consisting of nothing but [[PressXToNotDie Quick Time Events]]. Entire chapters can be just Qtes, Qte's, sometimes back-to-back. And worse, unfortunately, the constant and exhausting action sequences aren't even broken up by anything meaningful. any other kind of meaningful gameplay. Most other chapters put you in a completely linear level with nothing to do but talk with someone and and/or find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. More to the point Fahrenheit/Indigo Prophecy barely even has gameplay, and what little does actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences, action sequences that are nothing but [[PressXToNotDie Quick Time Events]]. Entire chapters can be just Quick Time Events, sometimes back-to-back. And worse, the constant and exhausting action sequences aren't even broken up by anything meaningful. Most other chapters put you in a completely linear level with nothing to do but talk with someone and find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.

to:

* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. More to the point Fahrenheit/Indigo Prophecy barely even has gameplay, and what little it does have actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences, action sequences that are nothing but [[PressXToNotDie Quick Time Events]]. Entire chapters can be just Quick Time Events, Qtes, sometimes back-to-back. And worse, the constant and exhausting action sequences aren't even broken up by anything meaningful. Most other chapters put you in a completely linear level with nothing to do but talk with someone and find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.
Is there an issue? Send a MessageReason:
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* EnjoyTheStorySkipTheGame: Chances are, if someone likes this game, it's not because of the gameplay. More to the point Fahrenheit/Indigo Prophecy barely even has gameplay, and what little does actually holds the experience back. A large amount of the game (Lucas' chapters especially) are action sequences, action sequences that are nothing but [[PressXToNotDie Quick Time Events]]. Entire chapters can be just Quick Time Events, sometimes back-to-back. And worse, the constant and exhausting action sequences aren't even broken up by anything meaningful. Most other chapters put you in a completely linear level with nothing to do but talk with someone and find the next clue. And even if they have extra things for you to interact with, it's probably just a minor increase to your mental health meter, which isn't even that big a deal anyway.
Is there an issue? Send a MessageReason:
None


* StrangledByTheRedString: [[spoiler:Lucas and Carla. Carla finally meets the fugtive she has been chasing, falls in love with him on the spot, despite his undead status rendering him a weird, pale man with no body temperature, and then CoitusEnsues.]]

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* StrangledByTheRedString: [[spoiler:Lucas and Carla. Carla finally meets the fugtive fugitive she has been chasing, falls in love with him on the spot, despite his undead status rendering him a weird, pale man with no body temperature, and then CoitusEnsues.]]
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* StrangledByTheRedString: [[spoiler:Lucas and Carla.]]

to:

* StrangledByTheRedString: [[spoiler:Lucas and Carla. Carla finally meets the fugtive she has been chasing, falls in love with him on the spot, despite his undead status rendering him a weird, pale man with no body temperature, and then CoitusEnsues.]]



* TheyWastedAPerfectlyGoodPlot: In the final third of the game, the player has the option to save Lucas`s brother Marcus [[spoiler: from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler: Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler: had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter]]. During the final boss fights with both [[spoiler: the Orange Clan and the Purple Clan]], the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to [[spoiler: Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]

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* TheyWastedAPerfectlyGoodPlot: In the final third of the game, the player has the option to save Lucas`s Lucas' brother Marcus [[spoiler: from [[spoiler:from The Oracle]] and prevent Tyler from leaving with his girlfriend to Florida, ending their relationship and leaving him at an emotional low. The only impacts this leaves on the overall story is [[spoiler: Markus [[spoiler:Markus appearing in the underground subway and having a small chat with Lucas and Carla, and Tyler not showing up at any point after his decision]]. Instead of making these choices feel pointless, what if the games finale [[spoiler: had [[spoiler:had Tyler and Markus come with Lucas and Carla to the old base where they try to get the Indigo Child to the alter]]. During the final boss fights with both [[spoiler: the [[spoiler:the Orange Clan and the Purple Clan]], the two characters presence would end up helping out Lucas as he partakes in the battle, as they make some QTE sections easier with their intervention/help and would also have their own segments (such as Markus finding a weapon and attacking some Purple Clan members trying to kill his brother and Tyler taking out a few cult members himself before fleeing a collapsing portion of the base), helping the finale feel more climactic. And depending on what ending the player got, the two characters could also have different endings similar to [[spoiler: Lucas, Carla and the world (like if Tyler decided not to go to Florida with Samantha but Lucas was the one to deliver the Indigo Child to the alter, Samantha would come back and some dialogue would hint that she would potentially get back together with Tyler while trying to be more supportive of his own choices, just to name one example).]]
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* DelusionConclusion: Though the supernatural elements are meant to be taken at face value, the hasty development period behind the game has resulted in these aspects being hurried into the story with little foreshadowing or explanation, and the narrative gradually becomes more and more incoherent. Plus, David Cage has a very strange approach to writing characters and dialogue. As a result, players including LetsPlay/GeekRemix and WebVideo/TwoBestFriendsPlay regard Lucas as a [[MemeticPsycho schizophrenic serial-killing]] [[MemeticMolester pedophile]] hallucinating the events of the game.

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* DelusionConclusion: Though the supernatural elements are meant to be taken at face value, the hasty development period behind the game has resulted in these aspects being hurried into the story with little foreshadowing or explanation, and the narrative gradually becomes more and more incoherent. Plus, David Cage has a very strange approach to writing characters and dialogue. As a result, players including LetsPlay/GeekRemix and WebVideo/TwoBestFriendsPlay regard Lucas as a [[MemeticPsycho [[MemeticPsychopath schizophrenic serial-killing]] [[MemeticMolester pedophile]] hallucinating the events of the game.
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* DelusionConclusion: Though the supernatural elements are meant to be taken at face value, the hasty development period behind the game has resulted in these aspects being hurried into the story with little foreshadowing or explanation, and the narrative gradually becomes more and more incoherent. Plus, David Cage has a very strange approach to writing characters and dialogue. As a result, players including LetsPlay/GeekRemix and WebVideo/TwoBestFriendsPlay regard Lucas as a [[MemeticPsycho schizophrenic serial-killing]] [[MemeticMolester pedophile]] hallucinating the events of the game.
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* SignatureScene: Despite all the game's failings, it does admittedly start on a strong note with the scene in the diner bathroom. You're thrown right into the action without any exposition: an ordinary guy has been possessed by otherworldly forces and forced to commit a shocking act of violence. It's exciting and mysterious in a way that perfectly sets the stage for a crime thriller with spooky supernatural overtones. It makes us wonder what's going on in Lucas' head and where his journey will take him, so it's a shame that the story doesn't live up to the expectations set here.

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