History YMMV / EternalDarkness

29th Jan '16 11:44:51 PM Ferot_Dreadnaught
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* [[MagnumOpus Magnum Opus]]/[[MagnumOpusDissonance Magnum Opus Dissonance]]: ''Eternal Darkness'' is regarded as the best game to ever come out from Silicon Knights, holding the [[http://www.metacritic.com/game/gamecube/eternal-darkness-sanitys-requiem highest Metascore]] of any of their titles. It helped that [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny Nintendo was directly involved in its creation]], imposing the high standard of 'Nintendo quality' on the dev team, [[NetworkToTheRescue which resulted in a genuinely good product]]. However, Silicon Knights soon cut ties with Nintendo to focus on the development of ''VideoGame/TooHuman'', the passion project of company founder Denis Dyack who saw it as his masterwork, now being free to produce it without Nintendo "interfering". Come 2008 and ''Too Human'' is released to mediocre reviews and poor sales with SK suing Epic Games for providing them with an underpowered engine, [[CreatorKiller thus setting into motion the humiliating process that resulted in Silicon Knights destroying copies of their own games before closing down]]. So much for creative autonomy…
1st Jan '16 11:05:53 PM IndirectActiveTransport
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* AnticlimaxBoss: The Black Guardian has shades of this, with it being pretty easy despite [[spoiler:easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in itd second phase borders on GuideDangIt.
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* AnticlimaxBoss: The Black Guardian has shades of this, with it being pretty easy despite [[spoiler:easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in itd its second phase borders on GuideDangIt.
16th Dec '15 12:10:57 PM PF
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** "Pargon!" [[labelnote:Explanation]] The "power" rune, added to increase spells' power level. Since all runes besides the two for the spell and the Ancient's rune will be this at higher levels, a 7 point spell might sound like "Tier, Pargon, Santak, Pargon, Pargon, Ulyaoth, Pargon!", so you will hear Pargon quite often[[/labelnote]]
to:
** "Pargon!" [[labelnote:Explanation]] The "power" rune, added to increase spells' power level. Since all runes besides the two for the spell and the Ancient's rune will be this at higher levels, a 7 point spell might sound like "Tier, Pargon, Santak, Pargon, Pargon, Ulyaoth, Pargon!", so you will hear Pargon quite often[[/labelnote]]often.[[/labelnote]]
16th Dec '15 12:09:45 PM PF
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* AnticlimaxBoss: The Black Guardian has shades of this, with it being pretty easy despite [[spoiler:easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in it's second phase borders on GuideDangIt. * BaseBreaker: ''Shadow of the Eternals'', especially its funding methods. Holy shit. ** Part of it also has to do with the fact that the game's announcement came off the heels of a Kotaku article involving Silicon Knights' business practices, and much of the minds behind this game no longer work at the company (which went under a short time before the announcement of ''Shadow of the Eternals'') or with Denis Dyack.
to:
* AnticlimaxBoss: The Black Guardian has shades of this, with it being pretty easy despite [[spoiler:easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in it's itd second phase borders on GuideDangIt. * BaseBreaker: ''Shadow of the Eternals'', especially its funding methods. Holy shit. ** Part of it also has to do with the fact that the game's announcement came off the heels of a Kotaku article involving Silicon Knights' business practices, and much of the minds behind this game no longer work at the company (which went under a short time before the announcement of ''Shadow of the Eternals'') or with Denis Dyack.

* CrowningMusicOfAwesome: The soundtrack is notable for being very ambient and yet very memorable - especially when your character begins to lose sanity. The two bosses of the game also have awesome themes.
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* CrowningMusicOfAwesome: CrowningMusicOfAwesome: ** The soundtrack is notable for being very ambient and yet very memorable - especially when your character begins to lose sanity. The two bosses of the game also have awesome themes.

* CriticalResearchFailure: It's easy to miss, but early in the game, Edward Roivas refers to himself as a clinical psychologist. However, later, he mentions his training in ''psychiatry''. Clinical psychology and psychiatry are two different fields that require entirely different training and degrees (a Ph.D for psychology, an MD for psychiatry).
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* CriticalResearchFailure: CriticalResearchFailure: ** It's easy to miss, but early in the game, Edward Roivas refers to himself as a clinical psychologist. However, later, he mentions his training in ''psychiatry''. Clinical psychology and psychiatry are two different fields that require entirely different training and degrees (a Ph.D for psychology, an MD for psychiatry).

* HilariousInHindsight: Alex's voice actor is Creator/JenniferHale. If the game had come out sufficiently later, you would've been waiting to hear her call Ulyaoth a [[Franchise/MassEffect big, stupid jellyfish]].
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* HilariousInHindsight: HilariousInHindsight: ** Alex's voice actor is Creator/JenniferHale. If the game had come out sufficiently later, you would've been waiting to hear her call Ulyaoth a [[Franchise/MassEffect big, stupid jellyfish]].

* MemeticMutation: Among the game's [[CultClassic fanbase]] at the very least…
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* MemeticMutation: Among the game's [[CultClassic fanbase]] at the very least…

* TheWoobie: Several candidates.
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* TheWoobie: Several candidates.candidates:
12th Dec '15 3:44:31 PM IenHenzX
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Added DiffLines:
** [[VideoGame/ResidentEvilRevelations2 Alex is blonde and dearly loves her grandfather, unlike another Alex who is blonde, encountered in her mansion and hated her father.]]
24th Nov '15 3:54:56 AM BreakinBenny
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* AnticlimaxBoss: The Black Guardian has shades of this, with him being pretty easy despite [[spoiler: easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in it's second phase borders on GuideDangIt.
to:
* AnticlimaxBoss: The Black Guardian has shades of this, with him it being pretty easy despite [[spoiler: easily [[spoiler:easily killing Paul Luther]], with attacks that don't do that much damage and are easy to avoid. The problem though is that damaging in it's second phase borders on GuideDangIt.

* CompleteMonster: Pious Augustus is TheDragon to an [[EldritchAbomination ancient evil god]] (you can choose from three), but he is the main antagonist. When you first see him, he is a playable character, a Roman legionnaire who stumbled on an ancient temple in Persia. In the end, he is corrupted by one of three artifacts and serves that god. It is not known when he crosses the MoralEventHorizon, but he is clearly over it for the rest of the game, committing horrific acts gleefully, including throwing hundreds of innocent people into a tower of corpses during Roberto Bianci's scenario (him included). He kills other characters you play as as well. It is also implied in one cutscene that he may intend to betray his god in the future (during the Xel'latoth arc) - take ''that'' much with a grain of salt, as Xel'lotath is [[MadGod completely out of her mind]], but the rest still stands.
to:
* CompleteMonster: Pious Augustus is TheDragon to an [[EldritchAbomination ancient evil god]] (you can choose from three), but he is the main antagonist. When you first see him, he is a playable character, a Roman legionnaire who stumbled on an ancient temple in Persia. In the end, he is corrupted by one of three artifacts and serves that god. It is not known when he crosses the MoralEventHorizon, but he is clearly over it for the rest of the game, committing horrific acts gleefully, including throwing hundreds of innocent people into a tower of corpses during Roberto Bianci's scenario (him included). He kills other characters you play as as well. It is also implied in one cutscene that he may intend to betray his god in the future (during the Xel'latoth Xel'lotath arc) - take ''that'' much with a grain of salt, as Xel'lotath is [[MadGod completely out of her mind]], but the rest still stands.

** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler: the Reveal Invisible spell, normally cast only when the plot demands, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack.]]
to:
** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler: the [[spoiler:the Reveal Invisible spell, normally cast only when the plot demands, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack.]]

* [[MagnumOpus Magnum Opus]]/[[MagnumOpusDissonance Magnum Opus Dissonance]]: ''Eternal Darkness'' is regarded as the best game to ever come out from Silicon Knights, holding the [[http://www.metacritic.com/game/gamecube/eternal-darkness-sanitys-requiem highest Metascore]] of any of their titles. It helped that [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny Nintendo was directly involved in its creation]], imposing the high standard of 'Nintendo quality' on the dev team, [[NetworkToTheRescue which resulted in a genuinely good product]]. However, Silicon Knights soon cut ties with Nintendo to focus on the development of ''VideoGame/TooHuman'', the passion project of company founder Denis Dyack who saw it as his masterwork, now being free to produce it without Nintendo "interfering". Come 2008 and ''Too Human'' is released to mediocre reviews and poor sales with SK suing Epic Games for providing them with an underpowered engine, [[CreatorKiller thus setting into motion the humiliating process that resulted in Silicon Knights destroying copies of their own games before closing down]]. So much for creative autonomy... * MemeticMutation: Among the game's [[CultClassic fanbase]] at the very least...
to:
* [[MagnumOpus Magnum Opus]]/[[MagnumOpusDissonance Magnum Opus Dissonance]]: ''Eternal Darkness'' is regarded as the best game to ever come out from Silicon Knights, holding the [[http://www.metacritic.com/game/gamecube/eternal-darkness-sanitys-requiem highest Metascore]] of any of their titles. It helped that [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny Nintendo was directly involved in its creation]], imposing the high standard of 'Nintendo quality' on the dev team, [[NetworkToTheRescue which resulted in a genuinely good product]]. However, Silicon Knights soon cut ties with Nintendo to focus on the development of ''VideoGame/TooHuman'', the passion project of company founder Denis Dyack who saw it as his masterwork, now being free to produce it without Nintendo "interfering". Come 2008 and ''Too Human'' is released to mediocre reviews and poor sales with SK suing Epic Games for providing them with an underpowered engine, [[CreatorKiller thus setting into motion the humiliating process that resulted in Silicon Knights destroying copies of their own games before closing down]]. So much for creative autonomy... autonomy… * MemeticMutation: Among the game's [[CultClassic fanbase]] at the very least...least…

** "Pargon!" [[labelnote:Explanation]] The "power" rune, added to increase spells' power level. Since all runes besides the two for the spell and the Ancient's rune will be this at higher levels, a 7 point spell might sound like "Tier, Pargon, Pargon, Santak, Pargon, Pargon, Ulyaoth!", so you will hear Pargon quite often[[/labelnote]]
to:
** "Pargon!" [[labelnote:Explanation]] The "power" rune, added to increase spells' power level. Since all runes besides the two for the spell and the Ancient's rune will be this at higher levels, a 7 point spell might sound like "Tier, Pargon, Pargon, Santak, Pargon, Pargon, Ulyaoth!", Ulyaoth, Pargon!", so you will hear Pargon quite often[[/labelnote]]

** Anthony, who fought against all odds, was cursed, knew he was likely a dead man, and [[spoiler: ultimately failed]]. The fact he spent [[spoiler: 600 years suffering before Paul released him from his torment]] doesn't make it better for him. ** Paul Luther, who spends the duration of his story completely out of his depth and terrified out of his wits. Ultimately, his fate [[spoiler: at the hands of the Guardian and the look on his face]] can't help but make you feel for the man.
to:
** Anthony, who fought against all odds, was cursed, knew he was likely a dead man, and [[spoiler: ultimately [[spoiler:ultimately failed]]. The fact he spent [[spoiler: 600 [[spoiler:600 years suffering before Paul released him from his torment]] doesn't make it better for him. ** Paul Luther, who spends the duration of his story completely out of his depth and terrified out of his wits. Ultimately, his fate [[spoiler: at [[spoiler:at the hands of the Guardian and the look on his face]] can't help but make you feel for the man. man.
7th Oct '15 4:57:30 PM Grobi
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You can't "deconstruct" Cult Classic status. Especially not ARGUABLY.
** Arguably ''deconstructed'' with ''Shadow of the Eternals'', which had an oft-repeated criticism that it was reaching far too high in its status as a follow-up to what was a very niche product, a fact which contributed to its failure in the crowdfunding arena.
24th Sep '15 4:08:55 PM FlakyPorcupine
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** Really, most of the characters, due to the fact that most of them are thrown into an age-old power struggle, with no preparation and an ''incredibly high'' chance of death [[FateWorseThanDeath or worse]].
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** Really, most of the characters, due to the fact that most of them are thrown into an age-old power struggle, with no preparation and an ''incredibly high'' chance of death [[FateWorseThanDeath or or]] [[AndIMustScream worse]].
24th Sep '15 9:53:52 AM FlakyPorcupine
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Added DiffLines:
** [[https://www.youtube.com/watch?v=6vAjT7qDGJQ "Black Rose"]] plays once throughout the entire game without a loop, and is an absolutely beautiful and breathtaking piece.
28th Jul '15 11:23:22 PM Arruruerie
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** "''Charlemaaaaagne!''" ** "This - can't - be - ''happening!''"
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** "''Charlemaaaaagne!''" "''CHARLEMAAAGNE!''" ** "This - "This... can't - be - ''happening!''"
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